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Computational archaeology is a subfield of digital archeology that focuses on the analysis and interpretation of archaeological data using advanced computational techniques. This field employs data modeling, statistical analysis, and computer simulations to understand and reconstruct past human behaviors and societal developments. By leveraging Geographic Information Systems (GIS), predictive modeling, and various simulation tools, computational archaeology enhances the ability to process complex archaeological datasets, providing deeper insights into historical contexts and cultural heritage.
Computational archaeology may include the use of geographical information systems (GIS), especially when applied to spatial analyses such as viewshed analysis and least-cost path analysis as these approaches are sufficiently computationally complex that they are extremely difficult if not impossible to implement without the processing power of a computer. Likewise, some forms of statistical and mathematical modelling, [1] and the computer simulation of human behaviour and behavioural evolution using software tools such as Swarm or Repast would also be impossible to calculate without computational aid. The application of a variety of other forms of complex and bespoke software to solve archaeological problems, such as human perception and movement within built environments using software such as University College London's Space Syntax program, also falls under the term 'computational archaeology'.
The acquisition, documentation and analysis of archaeological finds at excavations and in museums is an important field having pottery analysis as one of the major topics. In this area 3D-acquisition techniques like structured light scanning (SLS), photogrammetric methods like "structure from motion" (SfM), computed tomography as well as their combinations [2] [3] provide large data-sets of numerous objects for digital pottery research. These techniques are increasingly integrated into the in-situ workflow of excavations. [4] The Austrian subproject of the Corpus vasorum antiquorum (CVA) is seminal for digital research on finds within museums. [5]
Computational archaeology is also known as "archaeological informatics" (Burenhult 2002, Huggett and Ross 2004 [6] ) or "archaeoinformatics" (sometimes abbreviated as "AI", but not to be confused with artificial intelligence).
In recent years, it has become clear that archaeologists will only be able to harvest the full potential of quantitative methods and computer technology if they become aware of the specific pitfalls and potentials inherent in the archaeological data and research process. AI science is an emerging discipline that attempts to uncover, quantitatively represent and explore specific properties and patterns of archaeological information. Fundamental research on data and methods for a self-sufficient archaeological approach to information processing produces quantitative methods and computer software specifically geared towards archaeological problem solving and understanding.
AI science is capable of complementing and enhancing almost any area of scientific archaeological research. It incorporates a large part of the methods and theories developed in quantitative archaeology since the 1960s but goes beyond former attempts at quantifying archaeology by exploring ways to represent general archaeological information and problem structures as computer algorithms and data structures. This opens archaeological analysis to a wide range of computer-based information processing methods fit to solve problems of great complexity. It also promotes a formalized understanding of the discipline's research objects and creates links between archaeology and other quantitative disciplines, both in methods and software technology. Its agenda can be split up in two major research themes that complement each other:
There is already a large body of literature on the use of quantitative methods and computer-based analysis in archaeology. The development of methods and applications is best reflected in the annual publications of the CAA conference (see external links section at bottom). At least two journals, the Italian Archeologia e Calcolatori and the British Archaeological Computing Newsletter, are dedicated to archaeological computing methods. AI Science contributes to many fundamental research topics, including but not limited to:
AI science advocates a formalized approach to archaeological inference and knowledge building. It is interdisciplinary in nature, borrowing, adapting and enhancing method and theory from numerous other disciplines such as computer science (e.g. algorithm and software design, database design and theory), geoinformation science (spatial statistics and modeling, geographic information systems), artificial intelligence research (supervised classification, fuzzy logic), ecology (point pattern analysis), applied mathematics (graph theory, probability theory) and statistics.
Scientific progress in archaeology, as in any other discipline, requires building abstract, generalized and transferable knowledge about the processes that underlie past human actions and their manifestations. Quantification provides the ultimate known way of abstracting and extending our scientific abilities past the limits of intuitive cognition. Quantitative approaches to archaeological information handling and inference constitute a critical body of scientific methods in archaeological research. They provide the tools, algebra, statistics and computer algorithms, to process information too voluminous or complex for purely cognitive, informal inference. They also build a bridge between archaeology and numerous quantitative sciences such as geophysics, geoinformation sciences and applied statistics. And they allow archaeological scientists to design and carry out research in a formal, transparent and comprehensible way.
Being an emerging field of research, AI science is currently a rather dispersed discipline in need of stronger, well-funded and institutionalized embedding, especially in academic teaching. Despite its evident progress and usefulness, today's quantitative archaeology is often inadequately represented in archaeological training and education. Part of this problem may be misconceptions about the seeming conflict between mathematics and humanistic archaeology.
Nevertheless, digital excavation technology, modern heritage management and complex research issues require skilled students and researchers to develop new, efficient and reliable means of processing an ever-growing mass of untackled archaeological data and research problems. Thus, providing students of archaeology with a solid background in quantitative sciences such as mathematics, statistics and computer sciences seems today more important than ever.
Currently, universities based in the UK provide the largest share of study programmes for prospective quantitative archaeologists, with more institutes in Italy, Germany and the Netherlands developing a strong profile quickly. In Germany, the country's first lecturer's position in AI science ("Archäoinformatik") was established in 2005 at the University of Kiel. In April 2016 the first full professorship in Archaeoinformatics has been established at the University of Cologne (Institute of Archaeology).
The most important platform for students and researchers in quantitative archaeology and AI science is the international conference on Computer Applications and Quantitative Methods in Archaeology (CAA) which has been in existence for more than 30 years now and is held in a different city of Europe each year. Vienna's city archaeology unit also hosts an annual event that is quickly growing in international importance (see links at bottom).
Bioinformatics is an interdisciplinary field of science that develops methods and software tools for understanding biological data, especially when the data sets are large and complex. Bioinformatics uses biology, chemistry, physics, computer science, computer programming, information engineering, mathematics and statistics to analyze and interpret biological data. The process of analyzing and interpreting data can some times referred to as computational biology, however this distinction between the two terms is often disputed. To some, the term computational biology refers to building and using models of biological systems.
Computer science is the study of computation, information, and automation. Computer science spans theoretical disciplines to applied disciplines.
Computer science is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
Theoretical computer science is a subfield of computer science and mathematics that focuses on the abstract and mathematical foundations of computation.
A computer scientist is a scientist who specializes in the academic study of computer science.
Computer science and engineering (CSE) or Computer Science (CS) also integrated as Electrical engineering and Computer Science (EECS) in some universities, is an academic program at many universities which comprises approaches of computer science and computer engineering. There is no clear division in computing between science and engineering, just like in the field of materials science and engineering. However, some classes are historically more related to computer science, and other to computer engineering. CSE is also a term often used in Europe to translate the name of technical or engineering informatics academic programs. It is offered in both undergraduate as well postgraduate with specializations.
Cheminformatics refers to the use of physical chemistry theory with computer and information science techniques—so called "in silico" techniques—in application to a range of descriptive and prescriptive problems in the field of chemistry, including in its applications to biology and related molecular fields. Such in silico techniques are used, for example, by pharmaceutical companies and in academic settings to aid and inform the process of drug discovery, for instance in the design of well-defined combinatorial libraries of synthetic compounds, or to assist in structure-based drug design. The methods can also be used in chemical and allied industries, and such fields as environmental science and pharmacology, where chemical processes are involved or studied.
Computational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science, and more specifically the Computer Sciences, which uses advanced computing capabilities to understand and solve complex physical problems. While this discussion typically extenuates into Visual Computation, this research field of study will typically include the following research categorizations.
Computational Engineering is an emerging discipline that deals with the development and application of computational models for engineering, known as Computational Engineering Models or CEM. Computational engineering uses computers to solve engineering design problems important to a variety of industries. At this time, various different approaches are summarized under the term Computational Engineering, including using computational geometry and virtual design for engineering tasks, often coupled with a simulation-driven approach In Computational Engineering, algorithms solve mathematical and logical models that describe engineering challenges, sometimes coupled with some aspect of AI, specifically Reinforcement Learning.
Computational criminology is an interdisciplinary field which uses computing science methods to formally define criminology concepts, improve our understanding of complex phenomena, and generate solutions for related problems.
The term Engineering Informatics may be related to information engineering, computer engineering, or computational engineering, among other meanings. This word is used with different context in different countries. In general, some people assume that the central area of interest in informatics is information processing within man-made artificial (engineering) systems, called also computational or computer systems. The focus on artificial systems separates informatics from psychology and cognitive science, which focus on information processing within natural systems. However, nowadays these fields have areas where they overlap, e.g. in field of affective computing.
Informatics is the study of computational systems. According to the ACM Europe Council and Informatics Europe, informatics is synonymous with computer science and computing as a profession, in which the central notion is transformation of information. In some cases, the term "informatics" may also be used with different meanings, e.g. in the context of social computing, or in context of library science.
Computational informatics is a subfield of informatics that emphasizes issues in the design of computing solutions rather than its underlying infrastructure. Computational informatics can also be interpreted as the use of computational methods in the information sciences.
Data science is an interdisciplinary academic field that uses statistics, scientific computing, scientific methods, processing, scientific visualization, algorithms and systems to extract or extrapolate knowledge and insights from potentially noisy, structured, or unstructured data.
Computational social science is an interdisciplinary academic sub-field concerned with computational approaches to the social sciences. This means that computers are used to model, simulate, and analyze social phenomena. It has been applied in areas such as computational economics, computational sociology, computational media analysis, cliodynamics, culturomics, nonprofit studies. It focuses on investigating social and behavioral relationships and interactions using data science approaches, network analysis, social simulation and studies using interactive systems.
This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence (AI), its subdisciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.
Hubert Mara is an Austrian Computer Scientist who specializes in Archaeoinformatics and the application of methods from computer science to the humanities, and thus a combination of these fields.
The TUM School of Computation, Information and Technology (CIT) is a school of the Technical University of Munich, established in 2022 by the merger of three former departments. As of 2022, it is structured into the Department of Mathematics, the Department of Computer Engineering, the Department of Computer Science, and the Department of Electrical Engineering.