The idea of a "mind's eye" goes back at least to Cicero's reference to mentis oculi during his discussion of the orator's appropriate use of simile.[15]
In this discussion, Cicero said that allusions to "the Syrtis of his patrimony" and "the Charybdis of his possessions" involved similes that were "too far-fetched"; and he advised the orator to, instead, just speak of "the rock" and "the gulf" (respectively) — on the grounds that, "The eyes of the mind are more easily directed to those objects which we have seen, than to those which we have only heard."[16]
The concept of "the mind's eye" first appeared in English in Chaucer's (c.1387) Man of Law's Tale in his Canterbury Tales, where he tells us that one of the three men dwelling in a castle was blind, and could only see with "the eyes of his mind"—namely, those eyes "with which all men see after they have become blind."[17]
Notwithstanding the ability to generate mental images across sensory modalities,[25][26] the term "creative visualization" signifies the process by which a person generates and processes visual mental imagery specifically.
However, creative visualization is closely related to, and is often considered as one part of, guided imagery. In guided imagery, a trained practitioner or teacher helps a participant or patient to evoke and generate mental images[27] that simulate or re-create the sensory perception[28] of sights,[29][30] sounds,[31]tastes,[32] smells,[33]movements,[34] and touch,[35] as well as imaginative or mental content that the participating subject experiences as defying conventional sensory categories.[36]
Nonetheless, visual and auditory mental images are reported as being the most frequently experienced by people ordinarily, in controlled experiments, and when participating in guided imagery,[37][38] with visual images remaining the most extensively researched and documented in scientific literature.[39][40][41]
All mental imagery, including the visual images generated through creative visualization, can precipitate or be associated with strong emotions or feelings.[42][43][44]
Therapeutic application
The therapeutic application of creative visualization aims to educate the patient in altering mental imagery, which in turn contributes to emotional change. Specifically, the process facilitates the patient in replacing images that aggravate physical pain, exacerbate psychological pain, reaffirm debilitation, recollect and reconstruct distressing events, or intensify disturbing feelings such as hopelessness and anxiety, with imagery that emphasizes and precipitates physical comfort, cognitive clarity, and emotional equanimity. This process may be facilitated by a practitioner or teacher in person to an individual or a group. Alternatively, the participants or patients may follow guidance provided by a sound recording, video, or audiovisualmedia comprising spoken instruction that may be accompanied by music or sound.[45]
Whether provided in person, or delivered via media, the verbal instruction consists of words, often pre-scripted, intended to direct the participant's attention to intentionally generated visual mental images that precipitate a positive psychologic and physiologic response, incorporating increased mental and physical relaxation and decreased mental and physical stress.[46]
According to the computational theory of imagery,[47][48][49] which derives from experimental psychology, the process of creative visualization comprises four stages:[50]
Stage 1 is image generation, which involves generating mental imagery from memory, fantasy, or a combination.[51]
Stage 2 is image maintenance—the intentional sustaining or maintaining of imagery, without which a mental image is subject to rapid decay and does not remain for sufficient duration to proceed to the next stages.[52]
Stage 3 is image inspection. In this stage, once generated and maintained, a mental image is inspected and explored, elaborated in detail, and interpreted in relation to the participant.[53] This often involves a scanning process, by which the participant directs attention across and around an image, simulating shifts in perceptual perspective.[54]
Stage 4 is image transformation, in which the participant transforms, modifies, or alters the content of generated mental imagery, into substitute images that provoke negative feelings, indicate suffering, and exacerbate psychological pain—or that reaffirm disability or debilitation for those that elicit positive emotion, and are suggestive of autonomy, ability to cope, and an increased degree of mental aptitude and physical ability.[55]
Absorption and attention
For the participant to benefit from this staged process of creative visualization, he or she must be capable of or susceptible to absorption, which is an "...openness to absorbing and self-altering experiences."[56][57]
Furthermore, the process of processing visual images places demands upon cognitive attentional resources, including working memory.[58][59]
Consequently, in clinical practice, creative visualization is often provided as part of a multi-modal strategy that integrates other interventions, most commonly guided meditation or some form of meditative praxis, relaxation techniques, and meditation music or receptive music therapy, because those methods can increase the participant's or patient's capacity for or susceptibility to absorption, enhance control of attention, and replenish requisite cognitive resources, thereby increasing the potential efficacy of creative visualization.[60][61]
Individuals with ADHD often exhibit a greater creative potential, and an increased ability to produce and visualize unique verbal and nonverbal ideas.[62] However, they also show a weaker ability to generate creative solutions when given restrictive criteria, such as procedure, practicality, and time. This weakness is due to cognitive rigidity,[63] which frequently co-morbid with ADHD. The weaknesses in attention, focus, and motivation are exacerbated by frustration from rigidity, making creative conceptualization substantially harder when guidelines are given.[64] However, increased mind-wandering, lateral thinking, and persistence from ADHD allows for more out of the box thinking. As a result, while affected individuals are able to visualize more creative and original abstractions,[65] they fall short on creating and finalizing ideas when given specific criteria.[66][67]
Guided imagery
Although, visual and auditory mental images are reported as being the most frequently experienced by people[68][69] and even with visual images remaining the most extensively researched and documented in scientific literature,[70][71][72] the term creative visualization appears far less frequently in scientific, peer-reviewed, and scholarly publications than the term guided imagery, which research authors commonly use to indicate the generation, maintenance, inspection, and transformation of mental imagery across all modalities, and to refer exclusively and specifically to the processing of visual imagery. Also, some authors use the term creative visualization interchangeably with guided imagery. Meanwhile, others refer to guided imagery in a way to indicate that it includes creative visualization.[73][74][75]
Creative visualization might help people with cancer feel more positive, but there "is no compelling evidence to suggest positive effects on physical symptoms such as nausea and vomiting."[80]
Related Research Articles
In the philosophy of mind, neuroscience, and cognitive science, a mental image is an experience that, on most occasions, significantly resembles the experience of "perceiving" some object, event, or scene but occurs when the relevant object, event, or scene is not actually present to the senses. There are sometimes episodes, particularly on falling asleep and waking up, when the mental imagery may be dynamic, phantasmagoric, and involuntary in character, repeatedly presenting identifiable objects or actions, spilling over from waking events, or defying perception, presenting a kaleidoscopic field, in which no distinct object can be discerned. Mental imagery can sometimes produce the same effects as would be produced by the behavior or experience imagined.
Baddeley's model of working memory is a model of human memory proposed by Alan Baddeley and Graham Hitch in 1974, in an attempt to present a more accurate model of primary memory. Working memory splits primary memory into multiple components, rather than considering it to be a single, unified construct.
The cognitive revolution was an intellectual movement that began in the 1950s as an interdisciplinary study of the mind and its processes, from which emerged a new field known as cognitive science. The preexisting relevant fields were psychology, linguistics, computer science, anthropology, neuroscience, and philosophy. The approaches used were developed within the then-nascent fields of artificial intelligence, computer science, and neuroscience. In the 1960s, the Harvard Center for Cognitive Studies and the Center for Human Information Processing at the University of California, San Diego were influential in developing the academic study of cognitive science. By the early 1970s, the cognitive movement had surpassed behaviorism as a psychological paradigm. Furthermore, by the early 1980s the cognitive approach had become the dominant line of research inquiry across most branches in the field of psychology.
Stephen Michael Kosslyn is an American psychologist and neuroscientist. Kosslyn is the president of Active Learning Sciences Inc., which helps institutions design, deliver, and assess active-learning based courses and educational programs. He is also the founder and chief academic officer of Foundry College, an online two-year college.
Mental rotation is the ability to rotate mental representations of two-dimensional and three-dimensional objects as it is related to the visual representation of such rotation within the human mind. There is a relationship between areas of the brain associated with perception and mental rotation. There could also be a relationship between the cognitive rate of spatial processing, general intelligence and mental rotation.
The Tetris effect occurs when someone dedicates vast amounts of time, effort and concentration on an activity which thereby alters their thoughts, dreams, and other experiences not directly linked to said activity. The term originates from the popular video game Tetris.
Spatial visualization ability or visual-spatial ability is the ability to mentally manipulate 2-dimensional and 3-dimensional figures. It is typically measured with simple cognitive tests and is predictive of user performance with some kinds of user interfaces.
Gordon Howard Bower was a cognitive psychologist studying human memory, language comprehension, emotion, and behavior modification. He received his Ph.D. in learning theory from Yale University in 1959. He held the A. R. Lang Emeritus Professorship at Stanford University. In addition to his research, Bower also was a notable adviser to numerous students, including John R. Anderson, Lawrence W. Barsalou, Lera Boroditsky, Keith Holyoak, Stephen Kosslyn, Alan Lesgold, Mark A. Gluck, and Robert Sternberg, among others.
Imagination is the production of sensations, feelings and thoughts informing oneself. These experiences can be re-creations of past experiences, such as vivid memories with imagined changes, or completely invented and possibly fantastic scenes. Imagination helps apply knowledge to solve problems and is fundamental to integrating experience and the learning process.
The Vividness of Visual Imagery Questionnaire (VVIQ) was developed in 1973 by the British psychologist David Marks. The VVIQ consists of 16 items in four groups of 4 items in which the participant is invited to consider the mental image formed in thinking about specific scenes and situations. The vividness of the image is rated along a 5-point scale. The questionnaire has been widely used as a measure of individual differences in vividness of visual imagery. The large body of evidence confirms that the VVIQ is a valid and reliable psychometric measure of visual image vividness.
Neurodevelopmental framework for learning, like all frameworks, is an organizing structure through which learners and learning can be understood. Intelligence theories and neuropsychology inform many of them. The framework described below is a neurodevelopmental framework for learning. The neurodevelopmental framework was developed by the All Kinds of Minds Institute in collaboration with Dr. Mel Levine and the University of North Carolina's Clinical Center for the Study of Development and Learning. It is similar to other neuropsychological frameworks, including Alexander Luria's cultural-historical psychology and psychological activity theory, but also draws from disciplines such as speech-language pathology, occupational therapy, and physical therapy. It also shares components with other frameworks, some of which are listed below. However, it does not include a general intelligence factor, since the framework is used to describe learners in terms of profiles of strengths and weaknesses, as opposed to using labels, diagnoses, or broad ability levels. This framework was also developed to link with academic skills, such as reading and writing. Implications for education are discussed below as well as the connections to and compatibilities with several major educational policy issues.
Motor imagery is a mental process by which an individual rehearses or simulates a given action. It is widely used in sport training as mental practice of action, neurological rehabilitation, and has also been employed as a research paradigm in cognitive neuroscience and cognitive psychology to investigate the content and the structure of covert processes that precede the execution of action. In some medical, musical, and athletic contexts, when paired with physical rehearsal, mental rehearsal can be as effective as pure physical rehearsal (practice) of an action.
Guided imagery is a mind-body intervention by which a trained practitioner or teacher helps a participant or patient to evoke and generate mental images that simulate or recreate the sensory perception of sights, sounds, tastes, smells, movements, and images associated with touch, such as texture, temperature, and pressure, as well as imaginative or mental content that the participant or patient experiences as defying conventional sensory categories, and that may precipitate strong emotions or feelings in the absence of the stimuli to which correlating sensory receptors are receptive.
Fred W. Mast is a full professor of Psychology at the University of Bern in Switzerland, specialized in mental imagery, sensorimotor processing, and visual perception. He directs the Cognitive Psychology, Perception, and Research Methods Section at the Department of Psychology of the University of Bern.
Aphantasia is the inability to visualize.
Creative visualization is a term used by New Age, popular psychology, and self-help writers and teachers in two contexts.
Audio therapy is the clinical use of recorded sound, music, or spoken words, or a combination thereof, recorded on a physical medium such as a compact disc (CD), or a digital file, including those formatted as MP3, which patients or participants play on a suitable device, and to which they listen with intent to experience a subsequent beneficial physiological, psychological, or social effect.
Sex differences in cognition are widely studied in the current scientific literature. Biological and genetic differences in combination with environment and culture have resulted in the cognitive differences among males and females. Among biological factors, hormones such as testosterone and estrogen may play some role mediating these differences. Among differences of diverse mental and cognitive abilities, the largest or most well known are those relating to spatial abilities, social cognition and verbal skills and abilities.
Spatial ability or visuo-spatial ability is the capacity to understand, reason, and remember the visual and spatial relations among objects or space.
Hyperphantasia is the condition of having extremely vivid mental imagery. It is the opposite condition to aphantasia, where mental visual imagery is not present. The experience of hyperphantasia is more common than aphantasia and has been described as being "as vivid as real seeing". Hyperphantasia constitutes all five senses within vivid mental imagery, although literature on the subject is dominated by "visual" mental imagery research, with a lack of research on the other four senses.
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