Genre | Role-playing games |
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Publisher | TSR |
Defilers and Preservers: The Wizards of Athas is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Defilers and Preservers: The Wizards of Athas is a supplement which presents a full listing of all the spells that wizards on Athas have access to, compiled from the second edition Player's Handbook , The Complete Wizard's Handbook , the original Tome of Magic , and the Dark Sun Campaign Setting, Expanded and Revised . [1] It also includes information about new magical sources that wizard characters can draw from as well as additional guidelines about the drain of magical energy. The book duplicates tables and charts found in "The Age of Heroes" booklet, joining these with the new procedures to provide a single magical source for players. [1] The book introduces 13 new wizard character kits. [1] It includes a full set of transformation rules for 20th level wizards to become psionic powered 21st level dragons or good-aligned avangions. [1] Defilers and Preservers also presents 13 new proficiencies and 61 new spells, and 10th level psionic enchantments that have the ability to alter reality. [1]
Defilers and Preservers: The Wizards of Athas was published by TSR in 1996 as a 96-page book. It was designed by Nicky Rea, and featured cover illustrations by Maren, and interior illustrations by John T. Snyder.
David Comford reviewed Defilers and Preservers: The Wizards of Athas for Arcane magazine, rating it a 9 out of 10 overall. [1] According to Comford, Defilers and Preservers offers defiler and preserver characters the chance to have power like that of the sorcerer kings as they slowly and surely transform into beasts like the Dragon. While the book expands on much material from previous books "to create a complete magical tome to refer to, instead of the constant scrabbling between countless books that normally results in an AD&D game", he feels that the new material is the "real value of the book". [1] He felt that the new character kits "greatly expands the gaming potential for magic users". [1] He felt that the artwork is "mostly of a good, sketch-like quality and complements the text, which has a well-indexed layout and is easily followed". [1] Comford concluded that "Defilers and Preservers is essential for anyone planning to run or play wizards in the Dark Sun setting. The new and expanded rules and details are not just merely useful, but flesh out the lives, abilities and skills of the arcane scholars." [1]
In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic.
The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.
Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.
The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied or bargained.
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.
The Magister is an accessory for the Forgotten Realms campaign setting of the first edition Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9229, was published in 1988 by TSR. It was written by Ed Greenwood and Steve Perrin, with cover art by Jeff Easley and interior art by Valerie Valusek.
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Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game.
Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.
The original Dark Sun Boxed Set is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1991. It introduces the Dark Sun campaign setting for the game.
Wizards and Rogues of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
The Book of Magecraft is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Dark Sun Campaign Setting, Expanded and Revised is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Psionic Artifacts of Athas is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
The artificer is a playable character class in the Dungeons & Dragons (D&D) fantasy role-playing game. The Artificer first appeared as a full class in the 3.5 edition of D&D and was introduced in the Eberron campaign setting. The artificer is a unique base class that reflects many of the core themes of Eberron.
Netheril: Empire of Magic is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.