Dungeons & Dragons: Daggerdale

Last updated
Dungeons & Dragons: Daggerdale
Daggerdale cover.png
North American box art
Developer(s) Bedlam Games
Publisher(s) Atari
Engine Unreal Engine 3
Platform(s) Windows, Xbox 360, PlayStation 3
ReleaseWindows, Xbox Live Arcade
  • WW: May 25, 2011
PlayStation Network
  • NA: May 22, 2012
  • EU: July 11, 2012
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Dungeons & Dragons: Daggerdale is an action role-playing video game developed by Bedlam Games and published by Atari. [1] The game includes both single and co-operative multiplayer modes and is set in the Forgotten Realms. [2]

Contents

Gameplay

Daggerdale features third-person real-time tactics combat, questing, character development, and exploration. [3] Two modes, campaign and freeplay, are in the game. Single and multiplayer modes are also included, with split-screen multiplayer for up to four players. [3] While some gameplay elements were borrowed from Baldur's Gate: Dark Alliance , the developers stated that this was taken from the linear part of the game and that the gameplay was inspired by Dungeons & Dragons: Heroes .

The game makes use of the four main D&D character classes: clerics, rogues, wizards and fighters, as well as the four main races, dwarves, elves, halflings and humans. Some customization of the characters is provided as a player earns experience in the game, and character progression advances as per a limited set of 4th Edition Dungeons and Dragons rules for both class and race. Further customization is achieved through loot and equipment drops. Character level advancement is currently limited to level 10. [4]

Synopsis

Characters

Four pre-generated characters are available for players to choose as an avatar: a human male fighter, a dwarf male cleric, a halfling male wizard and an elf female rogue. Players are initially offered limited options for modification of a character - such as choosing the character's name. Additional customization requires the character to gain experience and collect equipment during the game. Each character features abilities and bonuses related to its class and race.

The main antagonist of the game is a worshiper of the god Bane. This Wizard Mage is an agent of the Zhentarim and is known as Rezlus. He is extremely grotesque. He is hell-bent on taking over Daggerdale for his evil god and states it at the beginning of the game. He is amassing an army to take over the Dale. Lorin-Aria is the character in the game who summons the main characters. She was a Banite Priestess, loyal to Rezlus. Her sister, Nezra, is first revealed as a mystery, but at the very end is revealed to be a Zhent loyal to Cyric. Because the game takes place in the Dwarven Mines of Tethyamar, there are many Dwarves present. The Zhentarim are also known as the Black Network, a name which they are referred to when hiding their identity.

The Black Network has been divided into two sections: the Banites and the Cyrcists (those loyal to Bane and those loyal to Cyric). The Zhentarim, however, have become extremely weak following the Spellplague and the division of the Black Network weakened them further. Rezlus hopes to take over Daggerdale and restore the Zhentarim to their former glory. If Rezlus had succeeded, Zhentarim's control in the Dalelands would have been firm again, their empire would be feared, they would have a strong army and Cyric's influence would be crushed, making Bane the main deity again.

Setting

The game takes place in the Forgotten Realms year of 1420 DR in Daggerdale, which rests atop the underground ruins of the Dwarven Kingdom of Tethyamar. The Zhentarim have built the Tower of Void in these ruins. To take over the Dale, players will have to enter the mines, find the Tower of Void, kill Rezlus, and stop the Zhentarim operations. The tower extends high above Daggerdale even though its entrance is underground.

Plot

In the Mines of Tethyamar in Daggerdale, in the year 1420 DR, the Zhentarim have constructed the Tower of Void as an attempt to take over the Dale. Lorin-Aria, fearing the power of the Zhentarim, calls on four adventurers from different regions in the Dalelands. She calls a human fighter, dwarven cleric, elven rogue and a halfling wizard. She informs the player that the Zhentarim are building an army to conquer Daggerdale. Aria then vanishes before the heroes, telling them that because of her ties to the Zhentarim, she will not be able to aid them further. The heroes soon run into trouble, as they find goblins imprisoning a dwarven worker. The heroes save the worker who informs them that Goblins are raiding their camps all throughout the Mines of Tethyamar.

The heroes are attacked by an earth elemental, a creature that kills all of the goblins and tries to kill the four heroes. The heroes enter a portal and arrive in a rebuilt part of the Ruins of Tethyamar called Granstone. The dwarf Garbo Silvertongue arranges for the heroes to meet with the dwarves' Master Paxton, Union Leader Esar and Ayer. Eventually the heroes manage to gain Master Paxton's favor by helping the dwarves fight the goblins. While looking in Oxenmoor for the dwarves, the heroes find Master Paxton's satchel, containing Dryad Dust, in a goblin camp. The heroes find that the goblins have poisoned the dwarven water supplies with dryad dust. When the heroes return to Granstone, a whole goblin army attacks the Ruins of Tethyamar, however the heroes defeat the goblins. Ayer then has Master Paxton arrested and opens up the Grand Gates for the heroes to enter.

Following Ayer's advice, the heroes enter the Tower of Void through its storage area. There they find Garbo Silvertongue talking to Master Paxton. The heroes overhear Garbo state that he and the Goblins are loyal to Bane and the Zhentarim and that they plan to poison the rest of Granstone's water supplies. Garbo states that the Zhentarim will grant him the rule of the Mines of Tethyamar. When Garbo leaves, the heroes free Master Paxton who runs to Ayer to warn him about Garbo. To make sure the Goblins do not attack Tethyamar again, the heroes attack the Goblin Chieftain killing him, and scattering the Goblins of Tethyamar. The heroes then encounter Garbo and kill him.

The heroes try to enter the Tower of Void but are swiftly defeated by Zhent Black Hands who lock them in prison. The Zhentarim tieflings play gladiator games with the players. They are encountered by Rezlus who believes them to be Cyricists. Long after Rezlus leaves, the heroes escape. They kill their tiefling guards and venture upwards into the Tower of Void. The heroes again fight Zhent Black Hands who nearly kill them. The heroes, however, meet up with many dwarves, prisoners, and a mysterious cleric woman named Nezra. These allies help them beat the Zhent Black Hands.

The heroes then make it to the top of the Tower of Void. Rezlus kills the heroes' allies and nearly kills them too. The four heroes then get the upper hand for a short time, but are once again defeated when Rezlus calls on his red dragon, Incendius. As the remaining goblins chain the heroes, they manage to escape and kill Rezlus. The dying mage orders Incendius to raze Daggerdale, an order that the dragon complies with. The human fighter, however, jumps on the dragon's back as it destroys the dale and stabs it in the head, killing it. They both then plummet to the destroyed dale.

When the dragon crashes to the ground, the fighter is quickly teleported to the Tower of Void. He is not in the mines of Tethyamar, but rather the ruins that surround the part of the tower where it reaches the surface. The teleporter is revealed to be Lorin-Aria, who has also teleported the other three heroes. Lorin-Aria congratulates the heroes. Then her back is shanked with a sword and she is killed by Nezra. Nezra reveals herself to have survived Rezlus and to be Lorin-Aria's sister. Nezra tells the heroes that Lorin-Aria was once a Banite Priestess loyal to Rezlus. She tells the four heroes that rule of Daggerdale will go to Cyric's Zhentarim, revealing herself to be a Cyrcist Zhentarim Priestess. She tells the heroes that she has no desire to kill them, but they persist and the Zhent Black Hand army marches into Tethyamar to the Tower of Void and kills them.

Development

Bedlam Games began development of Daggerdale in March 2010 and 60 developers were reportedly working on the game as of January 2011. [5] By January 2011, Bedlam began operating as a subsidiary of bitHeads, Inc. and continues to operate as a brand-dependent division. bitHeads co-founder, Scott Simpson, has alluded to plans that the company intended to pursue a game model that would allow a gamer to play the same game on both an Xbox 360 and a portable device, such as an iPhone, thus providing a player 24-hour access to the game. [6]

Release

Dungeons & Dragons: Daggerdale was released on May 25, 2011 on Xbox Live Arcade and Microsoft Windows. [7] Dungeons & Dragons: Daggerdale missed its original PlayStation Network release date of May 31, 2011, [8] and did not appear until the following year on May 22. [9] Daggerdale was the first D&D video game to be released on a console since 2004.

Reception

Dungeons & Dragons: Daggerdale received "generally unfavorable" reception according to Metacritic. [10] [11] [12] Joystiq rated the game a 1.5 out of a 5 scale. They called it not just a bad game, but also a "terrible" use of Wizards of the Coast's license. [16] GameSpy 's Andrew Hayward also gave it a 1.5 "poor" rating out of 5, criticizing its lack of innovation, as well its voice-acting, character models and "dialogue-heavy" story. [17] GameTrailers gave it a 4.8 out of 10 saying that Daggerdale is cheapened by dull quests, bland combat, dreary environments, and an overall unpolished feel. [18] GameSpot gave it a 4.5/10, criticizing the distracting screen tearing, pop-in and bugs but enjoyed the core combat. [19] Eurogamer gave it 7/10, calling it solid but also noting its lack of innovation. [20] GameZone gave the game a 4.5 out of 10, criticizing its cliché storyline, uninspired side quests, muddled graphics, and the bland and repetitive combat. [21] Jeb Haught of The Charleston Gazette and Pavel Barter of the Belfast Telegraph complained that the game was very buggy, with the former saying that D&D: Daggerdale would have been a fun game if it had received stringent testing. [22] [23]

David M. Ewalt of Forbes was critical that Daggerdale is a standard hack-and-slash dungeon crawl, full of repetition and cliche, with "dull" solo campaign, but was positive to its multiplayer and its price of $15 to download. [24]

Sequels

The game was planned to have two expansions, with the player being able to go up 10 levels higher in each game, representing the 4th Edition "tiers". [25] At the very end of Daggerdale in the post-credits scene, a picture of a robot holding a sign saying Gamma-Terra was shown. At E3 2011, Atari unveiled Gamma World: Alpha Mutation. [26]

Related Research Articles

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

<i>Baldurs Gate: Dark Alliance II</i> 2004 video game

Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment in Europe. It is the sequel to the 2001 game Baldur's Gate: Dark Alliance.

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed on to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

<span class="mw-page-title-main">Moradin</span> Dwarven deity in Dungeons & Dragons

Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.

<i>The Lord of the Rings: The Battle for Middle-earth II</i> 2006 real-time strategy game

The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development.

Dwarf (<i>Dungeons & Dragons</i>) Fictional playable humanoid race

A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.

<i>The Magic Candle</i> 1989 video game

The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.

<i>The Crystal Shard</i> 1988 novel by R. A. Salvatore

The Crystal Shard is a 1988 fantasy novel by American writer R. A. Salvatore. The first book in The Icewind Dale Trilogy, it was his first published novel.

Kobold (<i>Dungeons & Dragons</i>) Fictional species in Dungeons & Dragons

Kobolds are a fictional race of humanoid creatures featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are often depicted as small reptilian humanoids with long tails, distantly related to dragons.

<i>Dragons of Winter Night</i> 1985 novel by Margaret Weis and Tracy Hickman

Dragons of Winter Night is a fantasy novel by Margaret Weis and Tracy Hickman. Based on the Dungeons & Dragons gaming modules, it is the second book in the Chronicles Trilogy, preceded by Dragons of Autumn Twilight and followed by Dragons of Spring Dawning. It was the second Dragonlance novel, being released in 1985. It is the second novel in the Dragonlance Chronicles trilogy, which along with the Legends Trilogy introduces the Dragonlance world. Specifically, it details the darker days of the War of the Lance.

<i>Dungeons & Dragons: Warriors of the Eternal Sun</i> 1992 video game

Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.

<i>Dungeons & Dragons: Heroes</i> 2003 video game

Dungeons and Dragons: Heroes is a hack and slash video game with RPG elements. It was published by Atari Interactive and developed by the subsidiary's Hunt Valley development studio, exclusively for Xbox in 2003. It is set in the Dungeons & Dragons universe and is playable solo or with up to four players. Players take on the role of four reincarnated heroes brought back to life to fight their former nemesis, a wizard named Kaedin.

<i>Deep Dwarven Delve</i> Dungeons & Dragons adventure module

L3 Deep Dwarven Delve is a fantasy adventure module or "module" for Advanced Dungeons & Dragons.

<i>Dragons of Desolation</i> 1984 book by Tracy Hickman

Dragons of Desolation is the fourth and final module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the fourteen Dragonlance adventures published by TSR between 1984 and 1986. The module is intended for player characters of level 6–8.

<span class="mw-page-title-main">Wulfgar (Forgotten Realms)</span> Fictional character

Wulfgar, son of Beornegar, is the barbarian hero of Icewind Dale in the Forgotten Realms campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, Regis the halfling, and Bruenor Battlehammer. He is the creation of R.A. Salvatore.

<i>The Complete Book of Dwarves</i> Supplemental rulebook for Advanced Dungeons & Dragons role-playing game

The Complete Book of Dwarves is a supplemental rulebook for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc. It contains a variety of information useful to playing dwarf characters in the game, including information on strongholds, dwarven subraces, character "kits", role-playing, mining, and more. The book was later reprinted in November 1993, with a slightly different cover.

<i>Hall of Heroes</i> (Forgotten Realms)

Hall of Heroes is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The 128-page book, with product code TSR 9252, was published in 1989, with cover art by Jeff Easley and interior art by Ned Dameron.

<i>Doom of Daggerdale</i> Dungeons & Dragons adventure module

Doom of Daggerdale is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>The Forge of Fury</i> Dungeons & Dragons adventure module

The Forge of Fury is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy tabletop role-playing game.

<span class="mw-page-title-main">Gargoyle (monster)</span> A fantasy creature inspired by the architectural Gargoyle element

The gargoyle is a fantasy and horror monster inspired by the gargoyle architectural element. While they were believed in mythology to frighten away evil spirits, the idea of such statues physically coming to life is a more recent notion. Like golems, they are usually made of magically animated or transformed stone, but have animal or chimera traits and are often guardians of a place such as a cathedral or castle. They can also be depicted as vessels for demonic possession or as a living species resembling statues.

References

  1. McElroy, Griffin (2010-12-22). "Dungeons and Dragons Daggerdale coming to XBLA, PSN and PC next year". Joystiq. Archived from the original on 2010-12-24. Retrieved 2010-12-22.
  2. Yin-Poole, Wesley (2010-12-22). "Dungeons & Dragons Daggerdale revealed". Eurogamer. Archived from the original on 2010-12-25. Retrieved 2010-12-22.
  3. 1 2 Griffin, Joe (June 10, 2011). "Dungeons & Dragons: Daggerdale". Irish Times . Archived from the original on April 9, 2016. Retrieved November 1, 2012.
  4. "GameZome Preview for Dungeons & Dragons: Daggerdale Hands-On - PC". GameZone. Archived from the original on 2011-09-21. Retrieved 2011-02-17.
  5. "Daggerdale: The Future of D&D Games?". EuroGamer. 31 January 2011. Archived from the original on 2011-02-05. Retrieved 2011-02-27.
  6. Vito, Pilieci. "Bitheads, Bedlam Join Forces". Ottawa Citizen.[ permanent dead link ]
  7. "D&D: Daggerdale gets stabby May 25 on PC/XBL, May 31 on PSN". GameSpot. Retrieved 2024-01-27.
  8. Gilbert, Ben (May 27, 2011). "Atari: Daggerdale to miss May 31 PSN launch, game may fall into publishing queue [update]". Engadget. Archived from the original on January 22, 2017. Retrieved April 14, 2017.
  9. "News - The Co-Op Release Alert for the Week of 5.21.2012". Co-Optimus. Retrieved 2024-01-27.
  10. 1 2 "Dungeons & Dragons: Daggerdale for PC Reviews". Metacritic. Archived from the original on 2021-08-07. Retrieved 2021-08-07.
  11. 1 2 "Dungeons & Dragons: Daggerdale for Xbox 360 Reviews". Metacritic. Archived from the original on 2021-08-15. Retrieved 2021-08-07.
  12. 1 2 "Dungeons & Dragons: Daggerdale for PlayStation 3 Reviews". Metacritic. Archived from the original on 2021-08-15. Retrieved 2021-08-07.
  13. Reed, Kristan (27 May 2011). "Dungeons & Dragons: Daggerdale". Eurogamer . Archived from the original on 2011-05-30. Retrieved 2011-05-29.
  14. Petit, Carolyn (May 27, 2011). "Dungeons & Dragons: Daggerdale Review". GameSpot. Archived from the original on October 30, 2016. Retrieved April 14, 2017.
  15. "Dungeons & Dragons: Daggerdale". GameTrailers. Archived from the original on 2011-05-28. Retrieved 2011-05-30.
  16. 1 2 McElroy, Griffon (2011-05-25). "Dungeons and Dragons: Daggerdale review: Critical miss". Joystiq . Archived from the original on 2011-05-28. Retrieved 2011-06-17.
  17. Andrew Hayward (2011-05-25). "Dungeons & Dragons: Daggerdale Review". GameSpy . Archived from the original on 2011-05-29. Retrieved 2011-05-29.
  18. "Dungeons and Dragons: Daggerdale review". GameTrailers . 2011-05-25. Retrieved 2011-05-29.
  19. Carolyn Petit (2011-05-28). "Dungeons and Dragons: Daggerdale review". GameSpot . Archived from the original on 2011-06-02. Retrieved 2011-05-29.
  20. Kristen Reed (2011-05-27). "Download Games Roundup - Review". Eurogamer . Archived from the original on 2011-05-30. Retrieved 29 May 2011.
  21. "Dungeons & Dragons: Daggerdale". GameZone. Archived from the original on 2011-07-05.
  22. Haught, Jeb (June 4, 2011). "'Red Faction: Armageddon' reaches new heights". The Charleston Gazette . Charleston, West Virginia. Archived from the original on March 4, 2016. Retrieved November 2, 2012.
  23. Barter, Pavel (August 26, 2012). "Cop Thriller is the Top Dog; Games Master". Belfast Telegraph . Archived from the original on March 15, 2016. Retrieved November 2, 2012.
  24. Ewalt, David M. (May 27, 2011). "Dungeons & Dragons Daggerdale Treads Old Ground". Forbes . Archived from the original on March 3, 2016. Retrieved August 26, 2017.
  25. Tan, Maurice (January 31, 2011). "D&D: Daggerdale story will span three games". Destructoid . Archived from the original on 2011-05-22. Retrieved 2011-05-16.
  26. "Gamma World Unveiled". Co-optimus.com. Archived from the original on 16 June 2011. Retrieved 28 June 2011.