Eureka effect

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A 16th century woodcut of Archimedes' eureka moment Archimedes bath.jpg
A 16th century woodcut of Archimedes' eureka moment

The eureka effect (also known as the Aha! moment or eureka moment) refers to the common human experience of suddenly understanding a previously incomprehensible problem or concept. Some research describes the Aha! effect (also known as insight or epiphany) as a memory advantage, [1] [2] but conflicting results exist as to where exactly it occurs in the brain, and it is difficult to predict under what circumstances one can predict an Aha! moment.

Contents

Insight is a psychological term that attempts to describe the process in problem solving when a previously unsolvable puzzle becomes suddenly clear and obvious. Often this transition from not understanding to spontaneous comprehension is accompanied by an exclamation of joy or satisfaction, an Aha! moment.[ citation needed ] A person utilizing insight to solve a problem is able to give accurate, discrete, all-or-nothing type responses, whereas individuals not using the insight process are more likely to produce partial, incomplete responses. [3]

A recent theoretical account of the Aha! moment started with four defining attributes of this experience. First, the Aha! moment appears suddenly; second, the solution to a problem can be processed smoothly, or fluently; third, the Aha! moment elicits positive effect; fourth, a person experiencing the Aha! moment is convinced that a solution is true. These four attributes are not separate but can be combined because the experience of processing fluency, especially when it occurs surprisingly (for example, because it is sudden), elicits both positive affect and judged truth. [4] [5]

Insight can be conceptualized as a two phase process. The first phase of an Aha! experience requires the problem solver to come upon an impasse, where they become stuck and even though they may seemingly have explored all the possibilities, are still unable to retrieve or generate a solution. The second phase occurs suddenly and unexpectedly. After a break in mental fixation or re-evaluating the problem, the answer is retrieved. [6] Some research suggest that insight problems are difficult to solve because of our mental fixation on the inappropriate aspects of the problem content. [7] In order to solve insight problems, one must "think outside the box". It is this elaborate rehearsal that may cause people to have better memory for Aha! moments. Insight is believed to occur with a break in mental fixation, allowing the solution to appear transparent and obvious.

History and etymology

The effect is named from a story about ancient Greek polymath Archimedes. In the story, Archimedes was asked (c. 250 BC) by the local king to determine whether a crown was pure gold. During a subsequent trip to a public bath, Archimedes noted that water was displaced when his body sank into the bath, and particularly that the volume of water displaced equaled the volume of his body immersed in the water. Having discovered how to measure the volume of an irregular object, and conceiving of a method to solve the king's problem, Archimedes allegedly leaped out and ran home naked, shouting εὕρηκα (eureka, "I have found it!"). This story is now thought to be fictional, because it was first mentioned by the Roman writer Vitruvius nearly 200 years after the date of the alleged event, and because the method described by Vitruvius would not have worked. [8] However, Archimedes certainly did important, original work in hydrostatics, notably in his On Floating Bodies .

Research

Initial research

Research on the Aha! moment dates back more than 100 years, to the Gestalt psychologists' first experiments on chimpanzee cognition. [9] In his 1921 book, [9] Wolfgang Köhler described the first instance of insightful thinking in animals: One of his chimpanzees, Sultan, was presented with the task of reaching a banana that had been strung up high on the ceiling so that it was impossible to reach by jumping. After several failed attempts to reach the banana, Sultan sulked in the corner for a while, then suddenly jumped up and stacked a few boxes upon each other, climbed them and thus was able to grab the banana. This observation was interpreted as insightful thinking. Köhler's work was continued by Karl Duncker and Max Wertheimer.

The Eureka effect was later also described by Pamela Auble, Jeffrey Franks and Salvatore Soraci in 1979. The subject would be presented with an initially confusing sentence such as "The haystack was important because the cloth ripped". After a certain period of time of non-comprehension by the reader, the cue word (parachute) would be presented, the reader could comprehend the sentence, and this resulted in better recall on memory tests. [2] Subjects spend a considerable amount of time attempting to solve the problem, and initially it was hypothesized that elaboration towards comprehension may play a role in increased recall. There was no evidence that elaboration had any effect for recall. It was found that both "easy" and "hard" sentences that resulted in an Aha! effect had significantly better recall rates than sentences that subjects were able to comprehend immediately. In fact equal recall rates were obtained for both "easy" and "hard" sentences which were initially noncomprehensible. It seems to be this noncomprehension to comprehension which results in better recall. The essence of the aha feeling underlining insight problem solving was systemically investigated by Danek et al. [10] and Shen and his colleagues. [11] Recently an attempt has been made in trying to understand the neurobiological basis of Eureka moment. [12]

How people solve insight problems

Currently there are two theories for how people arrive at the solution for insight problems. The first is the progress monitoring theory. [13] The person will analyze the distance from their current state to the goal state. Once a person realizes that they cannot solve the problem while on their current path, they will seek alternative solutions. In insight problems this usually occurs late in the puzzle. The second way that people attempt to solve these puzzles is the representational change theory. [14] The problem solver initially has a low probability for success because they use inappropriate knowledge as they set unnecessary constraints on the problem. Once the person relaxes his or her constraints, they can bring previously unavailable knowledge into working memory to solve the problem. The person also utilizes chunk decomposition, where he or she will separate meaningful chunks into their component pieces. Both constraint relaxation and chunk decomposition allow for a change in representation, that is, a change in the distribution of activation across working memory, at which point they may exclaim, "Aha!" Currently both theories have support, with the progress monitoring theory being more suited to multiple step problems, and the representational change theory more suited to single step problems. [15]

The Eureka effect on memory occurs only when there is an initial confusion. [16] When subjects were presented with a clue word before the confusing sentence was presented, there was no effect on recall. If the clue was provided after the sentence was presented, an increase in recall occurred.

Memory

It had been determined that recall is greater for items that were generated by the subject versus if the subject was presented with the stimuli. [2] There seems to be a memory advantage for instances where people are able to produce an answer themselves, recall was higher when Aha! reactions occurred. [2] They tested sentences that were initially hard to understand, but when presented with a cued word, the comprehension became more apparent. Other evidence was found indicating that effort in processing visual stimuli was recalled more frequently than the stimuli that were simply presented. [17] This study was done using connect-the-dots or verbal instruction to produce either a nonsense or real image. It is believed that effort made to comprehend something when encoding induces activation of alternative cues that later participate in recall. [18]

Cerebral lateralization

Functional magnetic resonance imaging and electroencephalogram studies [19] have found that problem solving requiring insight involves increased activity in the right cerebral hemisphere as compared with problem solving not requiring insight. In particular, increased activity was found in the right hemisphere anterior superior temporal gyrus.

Sleep

Some unconscious processing may take place while a person is asleep, and there are several cases of scientific discoveries coming to people in their dreams. Friedrich August Kekulé von Stradonitz claimed that the ring structure of benzene came to him in a dream where a snake was eating its own tail. [20] Studies have shown increased performance at insight problems if the subjects slept during a break between receiving the problem and solving it. Sleep may function to restructure problems, and allow new insights to be reached. [21] Henri Poincaré stated that he valued sleep as a time for "unconscious thought" that helped him break through problems. [22] [23]

Other theories

Professor Stellan Ohlsson believes that at the beginning of the problem-solving process, some salient features of the problem are incorporated into a mental representation of the problem. In the first step of solving the problem, it is considered in the light of previous experience. Eventually, an impasse is reached, where all approaches to the problem have failed, and the person becomes frustrated. Ohlsson believes that this impasse drives unconscious processes which change the mental representation of a problem, and cause novel solutions to occur. [20]

General procedure for conducting ERP and EEG studies

When studying insight, or the Aha! effect, ERP or EEG general methods are used. Initially a baseline measurement is taken, which generally asks the subject to simply remember an answer to a question. Following this, subjects are asked to focus on the screen while a logogriph is shown, and then they are given time with a blank screen to get the answer, once they do they are required to press a key. After which the answer appears on the screen. The subjects are then asked to press one key to indicate that they thought of the correct answer and another to indicate if they got the answer wrong, finally, not to press a key at all if they were unsure or did not know the answer.

Evidence in EEG studies

Resting-state neural activity has a standing influence on cognitive strategies used when solving problems, particularly in the case of deriving solutions by methodical search or by sudden insight. [3] The two cognitive strategies used involve both search and analysis of current state of a problem, to the goal state of that problem, while insight problems are a sudden awareness of the solution to a problem. [3]

Subjects studied were first recorded on the base-line resting state of thinking. After being tested using the method described in the General Procedure for Conducting ERP and EEG Studies, the ratio of insight versus non-insight solution were made to determine whether an individual is classified as a high insight (HI) or a low insight (LI) individual. Discriminating between HI and LI individuals were important as both groups use different cognitive strategies to solve anagram problems used in this study. [3] Right hemisphere activation is believed to be involved in Aha! effects, [24] so it comes as no surprise that HI individuals would show greater activation in the right hemisphere than the left hemisphere when compared to the LI individuals. Evidence was found to support this idea, there was greater activation in HI subjects at the right dorsal-frontal (low-alpha band), right inferior-frontal (beta and gamma bands) and the right parietal (gamma band) areas. [3] As for LI subjects, left inferior-frontal and left anterior-temporal areas were active (low-alpha band).

There were also differences in attention between individuals of HI and LI. It has been suggested that individuals who are highly creative exhibit diffuse attention, thus allowing them a greater range of environmental stimuli. [25] It was found that individuals who displayed HI would have less resting state occipital alpha-band activity, meaning there would be less inhibition of the visual system. [3] Individuals that were less creative were found to focus their attention, thus causing them to sample less of their environment. [25] Although, LI individuals were shown to have more occipital beta activity, consistent with heightened focused attention. [3]

Evidence in ERP studies

Source localization is hard in ERP studies, and it may be difficult to distinguish signals of insight from signals of the existing cognitive skills it builds on or the unwarranted mental fixation it breaks, but the following conclusions have been offered.

One study found that "Aha" answers produced more negative ERP results, N380 in the ACC, than the "No-Aha" answers, 250–500 ms, after an answer was produced. [7] The authors suspected that this N380 in the ACC is a sign of breaking the mental set, and reflects the Aha! effect. Another study was done showed that an Aha! effect elicited an N320 in the central-posterior region. [26] A third study, by Qiu and Zhang (2008), found that there was a N350 in the posterior cingulate cortex for successful guessing, not in the anterior cingulate cortex. The posterior cingulate cortex seems to play a more non-executive function in monitoring and inhibiting the mind set and cognitive function. [6]

Another significant finding of this study was a late positive component (LPC) in successful guessing and then recognition of the answer at 600 and 700 ms, post-stimulus, in the parahippocampal gyrus (BA34). The data suggests that the parahippocampus is involved in searching for a correct answer by manipulating it in working memory, and integrating relationships. The parahippocampal gyrus may reflect the formation of novel associations while solving insight problems.

A fourth ERP study is fairly similar, but this study claims to have anterior cingulate cortex activation at N380, which may be responsible for the mediation of breaking the mental set. Other areas of interest were prefrontal cortex (PFC), the posterior parietal cortex, and the medial temporal lobe. If subjects failed to solve the riddle, and then were shown the correct answer, they displayed the feeling of insight, which was reflected on the electroencephalogram recordings.

Evidence in fMRI studies

A study with the goal of recording the activity that occurs in the brain during an Aha! moment using fMRIs was conducted in 2003 by Jing Luo and Kazuhisa Niki. Participants in this study were presented with a series of Japanese riddles, and asked to rate their impressions toward each question using the following scale: (1) I can understand this question very well and know the answer; (2) I can understand this question very well and feel it is interesting, but I do not know the answer; or (3) I cannot understand this question and do not know the answer. [27] This scale allowed the researchers to only look at participants who would experience an Aha! moment upon viewing the answer to the riddle. In previous studies on insight, researchers have found that participants reported feelings of insight when they viewed the answer to an unsolved riddle or problem. [27] Luo and Niki had the goal of recording these feelings of insight in their participants using fMRIs. This method allowed the researchers to directly observe the activity that was occurring in the participant's brains during an Aha! moment.

An example of a Japanese riddle used in the study: The thing that can move heavy logs, but cannot move a small nailA river. [27]

Participants were given 3 minutes to respond to each riddle, before the answer to the riddle was revealed. If the participant experienced an Aha! moment upon viewing the correct answer, any brain activity would be recorded on the fMRI. [27] The fMRI results for this study showed that when participants were given the answer to an unsolved riddle, the activity in their right hippocampus increased significantly during these Aha! moments. This increased activity in the right hippocampus may be attributed to the formation of new associations between old nodes. [27] These new associations will in turn strengthen memory for the riddles and their solutions.

Although various studies using EEGs, ERPs, and fMRI's report activation in a variety of areas in the brain during Aha! moments, this activity occurs predominantly in the right hemisphere. More details on the neural basis of insight see a recent review named "New advances in the neural correlates of insight: A decade in review of the insightful brain [28] "

Insight problems and problems with insight

Insight problems

The Nine Dot Problem

The Nine Dot Problem with solution. Most individuals fail to draw lines beyond the dots that compose the square, and are unable to solve this puzzle. Ninedots.svg
The Nine Dot Problem with solution. Most individuals fail to draw lines beyond the dots that compose the square, and are unable to solve this puzzle.

The Nine Dot Problem is a classic spatial problem used by psychologists to study insight. The problem consists of a 3 × 3 square created by 9 black dots. The task is to connect all 9 dots using exactly 4 straight lines, without retracing or removing one's pen from the paper. Kershaw & Ohlsson [29] report that in a laboratory setting with a time limit of 2 or 3 minutes, the expected solution rate is 0%.

The difficulty with the Nine Dot Problem is that it requires respondents to look beyond the conventional figure-ground relationships that create subtle, illusory spatial constraints and (literally) "think outside of the box". Breaking the spatial constraints shows a shift in attention in working memory and utilizing new knowledge factors to solve the puzzle.

Verbal riddles

Verbal riddles are becoming popular problems in insight research.

Example: "A man was washing windows on a high-rise building when he fell from the 40-foot ladder to the concrete path below. Amazingly, he was unhurt. Why? [Answer] He slipped from the bottom rung!"

Matchstick arithmetic

A subset of matchstick puzzles, matchstick arithmetic, which was developed and used by G. Knoblich, [30] involves matchsticks that are arranged to show a simple but incorrect math equation in Roman numerals. The task is to correct the equation by moving only one matchstick.

Two examples of matchstick arithmetic problems Matchstickarithmetic.jpg
Two examples of matchstick arithmetic problems

Anagrams

Anagrams involve manipulating the order of a given set of letters in order to create one or many words. The original set of letters may be a word itself, or simply a jumble.

Example: Santa can be transformed to spell Satan.

Rebus puzzles

Rebus puzzles, also called "wordies", involve verbal and visual cues that force the respondent to restructure and "read between the lines" (almost literally) to solve the puzzle.

Some examples:

  1. Puzzle: you just me [Answer: just between you and me]
  2. Puzzle: PUNISHMENT [Answer: capital punishment]
  3. Puzzle:
   i i i 
OOOOO

[Answer: circles under the eyes]

Remote Associates Test (RAT)

The Remote Associates Test (known as the RAT) was developed by Martha Mednick in 1962 [31] to test creativity. However, it has recently been utilized in insight research.

The test consists of presenting participants with a set of words, such as lick, mine, and shaker. The task is to identify the word that connects these three seemingly unrelated ones. In this example, the answer is salt. The link between words is associative, and does not follow rules of logic, concept formation or problem solving, and thus requires the respondent to work outside of these common heuristical constraints.

Performance on the RAT is known to correlate with performance on other standard insight problems. [32]

The Eight Coin Problem

In this problem a set of 8 coins is arranged on a table in a certain configuration, and the subject is told to move 2 coins so that all coins touch exactly three others. The difficulty in this problem comes from thinking of the problem in a purely 2-dimensional way, when a 3-dimensional approach is the only way to solve the problem. [33]

Problems with insight

Insight research is problematic because of the ambiguity and lack of agreement among psychologists of its definition. [34] This could largely be explained by the phenomenological nature of insight, and the difficulty in catalyzing its occurrence, as well as the ways in which it is experimentally "triggered".

Example of a puzzle that requires an insight from the solver. Asked what goes in the blank square, and told that it is not the number six, the solver must realise that the image represents a gear stick and the answer is "R" for "Reverse". Gearstick puzzle.png
Example of a puzzle that requires an insight from the solver. Asked what goes in the blank square, and told that it is not the number six, the solver must realise that the image represents a gear stick and the answer is "R" for "Reverse".

The pool of insight problems currently employed by psychologists is small and tepid, and due to its heterogeneity and often high difficulty level, is not conducive of validity or reliability.

One of the biggest issues surrounding insight problems is that for most participants, they are simply too difficult. For many problems, this difficulty revolves around the requisite restructuring or re-conceptualization of the problem or possible solutions, for example, drawing lines beyond the square composed of dots in the Nine-Dot Problem.

Furthermore, there are issues related to the taxonomy of insight problems. Puzzles and problems that are utilized in experiments to elicit insight may be classified in two ways. "Pure" insight problems are those that necessitate the use of insight, whereas "hybrid" insight problems are those that can be solved by other methods, such as the trial and error. [36] As Weisberg (1996) points out, the existence of hybrid problems in insight research poses a significant threat to any evidence gleaned from studies that employ them. While the phenomenological experience of insight can help to differentiate insight-solving from non-insight solving (by asking the respondent to describe how they solved the problem, for example), the risk that non-insight solving has been mistaken for insight solving still exists. Likewise, issues surrounding the validity of insight evidence is also threatened by the characteristically small sample sizes. Experimenters may recruit an initially adequate sample size, but because of the level of difficulty inherent to insight problems, only a small fraction of any sample will successfully solve the puzzle or task given to them; placing serious limits on usable data. In the case of studies using hybrid problems, the final sample is at even greater risk of being very small by way of having to exclude whatever percentage of respondents solved their given puzzle without utilizing insight.

The Aha! effect and scientific discovery

There are several examples of scientific discoveries being made after a sudden flash of insight. One of the key insights in developing his special theory of relativity came to Albert Einstein while talking to his friend Michele Besso:

I started the conversation with him in the following way: "Recently I have been working on a difficult problem. Today I come here to battle against that problem with you." We discussed every aspect of this problem. Then suddenly I understood where the key to this problem lay. Next day I came back to him again and said to him, without even saying hello, "Thank you. I've completely solved the problem." [37]

However, Einstein has said that the whole idea of special relativity did not come to him as a sudden, single eureka moment, [38] and that he was "led to it by steps arising from the individual laws derived from experience". [38] Similarly, Carl Friedrich Gauss said after a eureka moment: "I have the result, only I do not yet know how to get to it." [38] [39]

Sir Alec Jeffreys had a eureka moment in his lab in Leicester after looking at the X-ray film image of a DNA experiment at 9:05 am on Monday 10 September 1984, which unexpectedly showed both similarities and differences between the DNA of different members of his technician's family. [40] [41] Within about half an hour, he realized the scope of DNA profiling, which uses variations in the genetic code to identify individuals. The method has become important in forensic science to assist detective work, and in resolving paternity and immigration disputes. [40] It can also be applied to non-human species, such as in wildlife population genetics studies. Before his methods were commercialised in 1987, Jeffreys' laboratory was the only centre carrying out DNA fingerprinting in the world.[ citation needed ]

See also

Notes

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  5. Wray H (2011). "Aha! The 23-Across Phenomenon". APS Observer. 24: 1.
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  8. Fact or Fiction?: Archimedes Coined the Term "Eureka!" in the Bath, Scientific American
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  19. Jung-Beeman M, Bowden EM, Haberman J, Frymiare JL, Arambel-Liu S, Greenblatt R, Reber PJ, Kounios J (April 2004). "Neural activity when people solve verbal problems with insight". PLOS Biology. 2 (4) (published 2004): E97. doi: 10.1371/journal.pbio.0020097 . PMC   387268 . PMID   15094802. Open Access logo PLoS transparent.svg
  20. 1 2 Scientific American Mind, October/November 2006
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  29. Kershaw TC, Ohlsson S (January 2004). "Multiple causes of difficulty in insight: the case of the nine-dot problem". Journal of Experimental Psychology: Learning, Memory, and Cognition. 30 (1): 3–13. doi:10.1037/0278-7393.30.1.3. PMID   14736292.
  30. Knoblich G, Ohlsson S, Haider H, Rhenius D (1999). "Constraint, Relaxation and Chunk Decomposition in Insight Problem Solving". Journal of Experimental Psychology: Learning, Memory, and Cognition. 25 (6): 1534–1555. doi:10.1037/0278-7393.25.6.1534.
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  40. 1 2 "Desert Island Discs with Alec Jeffreys". Desert Island Discs. 2007-12-09. BBC. Radio 4.
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The interference theory is a theory regarding human memory. Interference occurs in learning. The notion is that memories encoded in long-term memory (LTM) are forgotten and cannot be retrieved into short-term memory (STM) because either memory could interfere with the other. There is an immense number of encoded memories within the storage of LTM. The challenge for memory retrieval is recalling the specific memory and working in the temporary workspace provided in STM. Retaining information regarding the relevant time of encoding memories into LTM influences interference strength. There are two types of interference effects: proactive and retroactive interference.

<span class="mw-page-title-main">Picture superiority effect</span> Psychological phenomenon

The picture superiority effect refers to the phenomenon in which pictures and images are more likely to be remembered than are words. This effect has been demonstrated in numerous experiments using different methods. It is based on the notion that "human memory is extremely sensitive to the symbolic modality of presentation of event information". Explanations for the picture superiority effect are not concrete and are still being debated, however an evolutionary explanation is that sight has a long history stretching back millions of years and was crucial to survival in the past, whereas reading is a relatively recent invention, and requires specific cognitive processes, such as decoding symbols and linking them to meaning.

The spacing effect demonstrates that learning is more effective when study sessions are spaced out. This effect shows that more information is encoded into long-term memory by spaced study sessions, also known as spaced repetition or spaced presentation, than by massed presentation ("cramming").

Serial-position effect is the tendency of a person to recall the first and last items in a series best, and the middle items worst. The term was coined by Hermann Ebbinghaus through studies he performed on himself, and refers to the finding that recall accuracy varies as a function of an item's position within a study list. When asked to recall a list of items in any order, people tend to begin recall with the end of the list, recalling those items best. Among earlier list items, the first few items are recalled more frequently than the middle items.

Insight is the understanding of a specific cause and effect within a particular context. The term insight can have several related meanings:

<span class="mw-page-title-main">Problem solving</span> Approaches to problem solving

Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is troublesome but it is not clear what kind of resolution to aim for. Similarly, one may distinguish formal or fact-based problems requiring psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as tactful behavior, fashion, or gift choices.

The Levels of Processing model, created by Fergus I. M. Craik and Robert S. Lockhart in 1972, describes memory recall of stimuli as a function of the depth of mental processing. More analysis produce more elaborate and stronger memory than lower levels of processing. Depth of processing falls on a shallow to deep continuum. Shallow processing leads to a fragile memory trace that is susceptible to rapid decay. Conversely, deep processing results in a more durable memory trace. There are three levels of processing in this model. Structural processing, or visual, is when we remember only the physical quality of the word. Phonemic processing includes remembering the word by the way it sounds. Lastly, we have semantic processing in which we encode the meaning of the word with another word that is similar or has similar meaning. Once the word is perceived, the brain allows for a deeper processing.

Insight is a sudden understanding of a problem or a strategy that aids in solving a problem. Usually, this involves conceptualizing the problem in a completely new way. Although insights may appear to be sudden, they are actually the result of prior thought and effort. While insight can be involved in solving well-structured problems, it is more often associated with ill-structured problems.

The generation effect is a phenomenon whereby information is better remembered if it is generated from one's own mind rather than simply read. Researchers have struggled to fully explain why generated information is better recalled than read information, as no single explanation has been comprehensive.

Artificial grammar learning (AGL) is a paradigm of study within cognitive psychology and linguistics. Its goal is to investigate the processes that underlie human language learning by testing subjects' ability to learn a made-up grammar in a laboratory setting. It was developed to evaluate the processes of human language learning but has also been utilized to study implicit learning in a more general sense. The area of interest is typically the subjects' ability to detect patterns and statistical regularities during a training phase and then use their new knowledge of those patterns in a testing phase. The testing phase can either use the symbols or sounds used in the training phase or transfer the patterns to another set of symbols or sounds as surface structure.

<span class="mw-page-title-main">Robert A. Bjork</span> American cognitive psychologist (born 1939)

Robert Allen Bjork is Distinguished Professor of Psychology at the University of California, Los Angeles. His research focuses on human learning and memory and on the implications of the science of learning for instruction and training. He is the creator of the directed forgetting paradigm. He was elected a member of the National Academy of Sciences in 2022.

The modality effect is a term used in experimental psychology, most often in the fields dealing with memory and learning, to refer to how learner performance depends on the presentation mode of studied items.

Metamemory or Socratic awareness, a type of metacognition, is both the introspective knowledge of one's own memory capabilities and the processes involved in memory self-monitoring. This self-awareness of memory has important implications for how people learn and use memories. When studying, for example, students make judgments of whether they have successfully learned the assigned material and use these decisions, known as "judgments of learning", to allocate study time.

In psychology, implicit memory is one of the two main types of long-term human memory. It is acquired and used unconsciously, and can affect thoughts and behaviours. One of its most common forms is procedural memory, which allows people to perform certain tasks without conscious awareness of these previous experiences; for example, remembering how to tie one's shoes or ride a bicycle without consciously thinking about those activities.

Processing fluency is the ease with which information is processed. Perceptual fluency is the ease of processing stimuli based on manipulations to perceptual quality. Retrieval fluency is the ease with which information can be retrieved from memory.

Memory supports and enables social interactions in a variety of ways. In order to engage in successful social interaction, people must be able to remember how they should interact with one another, whom they have interacted with previously, and what occurred during those interactions. There are a lot of brain processes and functions that go into the application and use of memory in social interactions, as well as psychological reasoning for its importance.

In psychology, the misattribution of memory or source misattribution is the misidentification of the origin of a memory by the person making the memory recall. Misattribution is likely to occur when individuals are unable to monitor and control the influence of their attitudes, toward their judgments, at the time of retrieval. Misattribution is divided into three components: cryptomnesia, false memories, and source confusion. It was originally noted as one of Daniel Schacter's seven sins of memory.

Representational momentum is a small, but reliable, error in our visual perception of moving objects. Representational moment was discovered and named by Jennifer Freyd and Ronald Finke. Instead of knowing the exact location of a moving object, viewers actually think it is a bit further along its trajectory as time goes forward. For example, people viewing an object moving from left to right that suddenly disappears will report they saw it a bit further to the right than where it actually vanished. While not a big error, it has been found in a variety of different events ranging from simple rotations to camera movement through a scene. The name "representational momentum" initially reflected the idea that the forward displacement was the result of the perceptual system having internalized, or evolved to include, basic principles of Newtonian physics, but it has come to mean forward displacements that continue a presented pattern along a variety of dimensions, not just position or orientation. As with many areas of cognitive psychology, theories can focus on bottom-up or top-down aspects of the task. Bottom-up theories of representational momentum highlight the role of eye movements and stimulus presentation, while top-down theories highlight the role of the observer's experience and expectations regarding the presented event.

Retrieval-induced forgetting (RIF) is a memory phenomenon where remembering causes forgetting of other information in memory. The phenomenon was first demonstrated in 1994, although the concept of RIF has been previously discussed in the context of retrieval inhibition.

The Remote Associates Test (RAT) is a creativity test used to determine a human's creative potential. The test typically lasts forty minutes and consists of thirty to forty questions each of which consists of three common stimulus words that appear to be unrelated. The subject must think of a fourth word that is somehow related to each of the first three words. Scores are calculated based on the number of correct questions.