Fatal Inertia | |
---|---|
Developer(s) | Koei Canada |
Publisher(s) | Koei |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360, PlayStation 3 |
Release | Xbox 360 PlayStation 3 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Fatal Inertia [lower-alpha 1] is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. [lower-alpha 2] The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. [5]
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. [6] Competitions take place far from cities due to the high level of danger. [7]
There are six different racing environments that are divided into fifty-one courses. [8]
Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace. [9]
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.[ citation needed ]
On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download. [10]
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008, [11] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans. [11] The development team have also adjusted gameplay, including weapons and physics. [11] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering. [11]
Aggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 63/100 [12] | 61/100 [13] |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
1Up.com | C− [14] | N/A |
Edge | N/A | 6/10 [15] |
Eurogamer | 6/10 [16] | 6/10 [17] |
Famitsu | N/A | 29/40 [18] |
Game Informer | N/A | 7.5/10 [19] |
GamePro | [20] | 2.75/5 [21] |
GameSpot | 6.5/10 [22] | 6/10 [23] |
GameTrailers | N/A | 5.8/10 [24] |
GameZone | 6.8/10 [25] | 6.1/10 [26] |
IGN | 7.2/10 [27] | 6/10 [28] |
PlayStation Official Magazine – UK | 3/10 [29] | N/A |
Official Xbox Magazine (US) | N/A | 7/10 [30] |
411Mania | 7/10 [31] | N/A |
Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic. [12] [13] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40. [18] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States. [25]
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