Geograph Seal

Last updated
Geograph Seal
Sharp X68000 Geograph Seal cover art.jpg
Developer(s) Exact
Publisher(s) Exact
Director(s) Hiroyuki Saegusa
Programmer(s) Hiroshi Yamamoto
Kazuki Toyota
Artist(s) Hiroyuki Saegusa
Toshimitsu Ōdaira
Writer(s) Toshimitsu Ōdaira
Composer(s) Hiroyuki Saegusa
Platform(s) Sharp X68000
Release
  • JP: 12 March 1994
Genre(s) First-person shooter, mech simulator, platform
Mode(s) Single-player, multiplayer

Geograph Seal [lower-alpha 1] is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 12, 1994. [1] The fourth and last title to be created and released by Exact for the X68000 platform late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! franchise by Sony Computer Entertainment. [2] [3] [4] [5] [6]

Contents

Taking place in a futuristic sci-fi setting on the fictional planet WS090, players assume the role of a pilot controlling a bi-pedal animal-like mech on an attempt to execute the titular project by fighting against the oppressive enemy robots from the surface of the planet and obliterating the planetary core in order to destroy the infested planet entirely.

Geograph Seal garnered mostly positive reception from critics who praised multiple aspects such as the presentation, graphics, sound design, controls and gameplay, becoming yet another popular title among the X68000 userbase from Exact and eventually being named "Game of the Year" by Japanese magazine Oh!X. [7] [8] [9] [10] [11] Shortly after its late release on the computer, Exact would go on to develop a three-dimensional platform tech demo for the PlayStation that would later become into the first Jumping Flash! entry. [12] [13] [14]

Gameplay

Gameplay screenshot X68K Geograph Seal.png
Gameplay screenshot

Geograph Seal is a 3D first-person mecha platform-shooter game similar to Jumping Flash! and Quake , where the players assume the role of a pilot controlling a bi-pedal animal-like mecha in an effort to execute the titular project by fighting against oppressive enemy robots that have infested the planetary surface of WS090 and destroy the planetary core in order to obliterate the planet entirely as the main objective through six stages, with each one featuring a distinctive thematic and gameplay style. [4] [15] [16]

The player's mech can jump up to three times in mid-air, which allows him to reach extreme heights and the camera tilts downwards when a double-jump or triple-jump is executed to allow the player to see their shadow and easily plan a landing spot on the ground or against enemies. The player can also shoot projectiles to dispatch enemies as well and collect multiple types of weapons such as heat-seeking rockets and laser. [16] Across each stage, the player must complete a determined objective on the current area to face against a boss at the end to progress further through the game. If the shields of the mech reaches a critical level, it will be destroyed and the players have a limited number of continues to keep playing before the game is over, however items scattered on the area can be collected to regenerate the shields or increase the firepower of weapons. Although the mech cannot strafe on the ground, players can perform strafe-jumping left and right with their first jump. In addition to the regular single-player campaign, there is a LAN deathmatch mode, where two players battle against each other to emerge as victor of the match by connecting two X68000 computers with a serial cable.

Development and release

Geograph Seal was both the fourth and last title to be developed and published by Exact for the Sharp X68000 in Japan on March 12, 1994, late into the commercial life span of the computer and a year after being discontinued in 1993 by Sharp Corporation with the last model launched, retailing for JP¥9,800. [17] [18] [19] [20] [21] [22] The game is compatible with multiple X68000 machines, including the X68030 and features support with multiple Roland MIDI sound modules such as the SC-55mkII and the CM-300. [1] [21]

Reception

Geograph Seal received mostly positive reception from critics since its release. Sudo Yoshima of Japanese magazine Oh!X praised the controls and music. [24] Nishikawa Zenji, also from Oh!X magazine, praised the graphics, sound design, gameplay and technical performance. [25] Yaegaki Nachi of Oh!X magazine as well praised the presentation, 3D visuals and sound design but he felt mixed in regards to the gameplay. [26] Despite its late release on the platform, the game proved to be quite popular among the X68000 userbase in Japan, [7] [8] [9] [10] which would eventually led the title in garnering a "Game of the Year" award from Oh!X magazine. [11]

Geograph Seal has been also received positively in retrospective reviews. Travis Fahs of gaming website The Next Level praised the game too for its polygon visuals, sound, and gameplay and for pushing the technical boundaries of the machine, [23] but also stated that the game might not hold the attention from modern audiences due to its "crude graphics and early 90s flavor". [23] Despite this assessment, he ultimately gave the title a nearly perfect score of 4 and a half stars out of 5. [23] Stephen Moyles of Hardcore Gaming 101 commended the title for its cyberpunk aesthetic, soundtrack, gameplay and lack of language barrier, but criticized the dodgy hit detection and stated that the game's 3D engine "just isn't well-suited for a fast paced action game". [4] Likewise, Medium 's Kat Koller praised it for pushing the technical capabilities of the X68000 and similarities with its spiritual successor. [5]

Legacy

Shortly after the release of Geograph Seal, Exact created a pre-rendered 3D platform tech demo titled Spring Man for the PlayStation that served to showcase how such a project could work on the system before eventually becoming Jumping Flash! , which was co-developed with Ultra and shares the same game engine as with the former title. [2] [3] [12] [13] [14] It was released worldwide in 1995 to positive critical response from reviewers. [12] [14]

Notes

  1. Japanese: ジオグラフ シール, Hepburn: Jiogurafu Shīru

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<i>Jumping Flash!</i> 1995 video game

Jumping Flash! is a 1995 platform video game developed by Exact and Ultra and published by Sony Computer Entertainment for the PlayStation. It was originally released on April 28, 1995 in Japan, September 29, 1995 in PAL territories as well as November 2, 1995 in North America.

<i>Military Madness</i> 1989 video game

Military Madness is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.

<i>Viewpoint</i> (video game) 1992 video game

Viewpoint is an isometric-scrolling shooter arcade game developed by Aicom and originally released in 1992 by Sammy and SNK for the Neo Geo hardware family. The arcade version was met with critical acclaim upon release for its cutting-edge visuals and hip hop-influenced soundtrack, though later ports for the Sega Genesis and Sony PlayStation saw much more mixed reviews.

<i>Air Buster</i> 1990 video game

Air Buster is a 1990 horizontally scrolling shooter arcade video game developed by Kaneko. It was published by Namco in Japan and Sharp Image Electronics in North America. Two players control the "Blaster Fighter" star ships in their efforts to destroy a mysterious mechanical fortress orbiting Earth, with plans to take control of the planet. The Blaster Fighters can equip one of seven available weapons, which will change the ship's firepower and abilities, such as diagonal shots, homing missiles and small drones that follow the player's ship.

<i>Rally Bike</i> 1988 video game

Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.

<i>Detana!! TwinBee</i> 1991 video game

Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.

<i>Jewel Master</i> 1991 video game

Jewel Master (ジュエル・マスター) is a 1991 video game for the Mega Drive/Genesis. It takes place in the country of Mythgard, where the protagonist, The Jewel Master must traverse the harsh lands ranging from scorching deserts to rugged mountains and through long forgotten ruins to collect the 12 elemental rings and save Mythgard from the clutches of the Demon King, Jardine the Mad.

<i>Granada</i> (video game) 1990 video game

Granada is a shooter video game developed and originally published by Wolf Team exclusively for the X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main two-button configuration.

<i>Cotton: Fantastic Night Dreams</i> 1991 video game

Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.

<i>Cyber Core</i> 1990 video game

Cyber Core is a 1990 vertically scrolling shooter video game developed by Alfa System and published in Japan by Information Global Service (IGS) and in North America by NEC for the TurboGrafx-16. Set in the year 2269 where Earth has been overrun by an alien race known as Hyper Insects, the player controls a Chimera bio-fighter craft, piloted by the enforcer Rad Ralph in order to fend off the invaders and reclaim the planet. Similar to Dragon Spirit, Ralph has a projectile weapon for destroying air-based enemies and a bomb for destroying ground-based enemies.

<i>Sorcer Striker</i> 1993 video game

Sorcer Striker is a 1993 vertically scrolling shooter arcade video game developed by Raizing and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.

Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001.

<i>Mad Stalker: Full Metal Forth</i> 1994 video game

Mad Stalker: Full Metal Forth is a 1994 side-scrolling beat 'em up game developed by Fill-in-Cafe and published by Family Soft in Japan for the X68000. It is the fourth game to be created and released by both Fill-in-Cafe and Family Soft for the X68000 platform late into its commercial life span, after being discontinued in 1993.

<i>Étoile Princesse</i> 1993 video game

Étoile Princesse is an action role-playing video game developed and published by Exact exclusively for the X68000 in Japan on March 26, 1993. It is the third title to be created and released by Exact for the X68000 platform late into its commercial life span, which was a few months before being discontinued in the same year by Sharp Corporation.

<i>Aquales</i> 1991 video game

Aquales is an action role-playing run and gun video game developed and published by Exact exclusively for the X68000 in Japan on September 12, 1991. The second title to be created and released by Exact for the X68000 platform, the game takes place in the dystopian future of 2069 where the British Elias-Rits Investigative Unit ship went missing during a reconnaissance operation at the Kermadec Islands, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a mecha in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its gameplay mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.

<i>Naious</i> 1990 video game

Naious is a scrolling shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on October 26, 1990. It is both the first title to be created and released by Exact for the X68000 platform, as well as the first project produced by the company.

<i>Bulk Slash</i> 1997 video game

Bulk Slash is a third-person action mecha simulation video game developed by CAProduction and published by Hudson Soft for the Sega Saturn in Japan on July 11, 1997. Taking place on a futuristic science fiction setting, where military chief Alois Gardona and discriminated inhabitants of the fictional planet Blau plots a coup d'état against their oppressors, players assume the role of SDF fighter pilot Cress Dawley in order to win the war against Gardona and his army. The game has been met with mostly positive reception from video game magazines and online publications alike since its release; critics praised various aspects of the title such as presentation, soundtrack, gameplay, replay value and graphics.

<i>Namachūkei 68</i> 1991 video game

Namachūkei 68 is a 1991 sports video game developed and published by Konami for the X68000. In the game, players have the choice to compete in matches against computer-controlled opponents or other human players in either a single game or a full season. The players selects between 12 teams that come with the game, but can also create their own team as well as manage the statistics of each individual player. Gameplay incorporates multiple camera angles to present a pseudo-3D perspective, in a manner resembling a sports television broadcast.

References

  1. 1 2 "Geograph Seal (ジオグラフシール)". Oh!X (in Japanese). No. 143. SoftBank Creative. March 1994. p. 8.
  2. 1 2 Fahs, Travis (4 November 2008). "Jumping Flashback - Remembering EXACT's innovative 3D action games". IGN . Ziff Davis. pp. 1–3. Archived from the original on 11 December 2015. Retrieved 9 June 2019.
  3. 1 2 Butler, Tom (20 January 2014). "The rise of the jump". Polygon . Vox Media. Archived from the original on 14 January 2016. Retrieved 9 June 2019.
  4. 1 2 3 Moyles, Stephen (March 20, 2015). "Geograph Seal". Hardcore Gaming 101. Archived from the original on March 31, 2019. Retrieved 2019-06-10.
  5. 1 2 Koller, Kat (October 19, 2018). "Geograph Seal". Medium . A Medium Corporation. Archived from the original on June 11, 2019. Retrieved 2019-06-11.
  6. Milne, Rory (March 2014). "Minority Report Special: Sharp X68000 - Geograph Seal". Retro Gamer . No. 126. Imagine Publishing. p. 53.
  7. 1 2 "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 147. SoftBank Creative. July 1994. p. 36.
  8. 1 2 "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 148. SoftBank Creative. August 1994. p. 28.
  9. 1 2 "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 150. SoftBank Creative. October 1994. p. 34.
  10. 1 2 "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 151. SoftBank Creative. November 1994. p. 32.
  11. 1 2 3 "The Softouch Special - 1994年度Oh!X Game of the Year". Oh!X (in Japanese). No. 156. SoftBank Creative. April 1995. pp. 18–19.
  12. 1 2 3 "News - Sony PS-X gets first screening". Edge . No. 9. Future Publishing. June 1994. pp.  8-9.
  13. 1 2 "Prescreen - Jumping Flash". Edge . No. 19. Future Publishing. April 1995. p.  42.
  14. 1 2 3 "Alphas - Jumping Flash". Next Generation . No. 5. Imagine Media. May 1995. p. 74. Archived from the original on 4 April 2016. Retrieved 9 June 2019.
  15. Geograph Seal (ジオグラフシール) ユーザーマニュアル (X68000, JP)
  16. 1 2 Masaya, Hamazaki (April 1995). "Let's Play Wonderful GAME: ジオグラフシール攻略ガイド". Oh!X (in Japanese). No. 156. SoftBank Creative. pp. 28–33.
  17. Exact (12 March 1994). Geograph Seal (Sharp X68000) (in Japanese). Exact. Level/area: Staff.
  18. Exact (March 12, 1994). Geograph Seal (Sharp X68000) (in Japanese). Exact. Level/area: 開発後記.毒.
  19. "The Softouch - Software Information: ジオグラフシール". Oh!X (in Japanese). No. 142. SoftBank Creative. February 1994. pp. 26–27.
  20. "The Softouch - Software Information". Oh!X (in Japanese). No. 143. SoftBank Creative. March 1994. p. 23.
  21. 1 2 "Super Soft Hot Information - X68000 Series: ジオグラフシール". Micom BASIC Magazine (in Japanese). No. 141. The Dempa Shimbunsha Corporation. March 1994. p. 275.
  22. "Monthly Software Hot Press: X68000 - Geograph Seal (ジオグラフシール)". Popcom (in Japanese). No. 132. Shogakukan. March 1994. p. 19. Archived from the original on 2019-01-10. Retrieved 2019-06-09.
  23. 1 2 3 4 Fahs, Travis (25 November 2006). "Geograph Seal (X68000) - As if you needed an excuse to fire up the X68000!". The Next Level. GameZone. Archived from the original on 17 May 2009. Retrieved 10 June 2019.
  24. 1 2 Yoshima, Sudo (April 1994). "The Softouch - Game Review - ジオグラフシール". Oh!X (in Japanese). No. 144. SoftBank Creative. pp. 28–29.
  25. 1 2 Zenji, Nishikawa (May 1994). "The Softouch - Game Review - ジオグラフシール". Oh!X (in Japanese). No. 145. SoftBank Creative. pp. 28–29.
  26. 1 2 Nachi, Yaegaki (June 1994). "The Softouch - Game Review - ジオグラフシール". Oh!X (in Japanese). No. 146. SoftBank Creative. pp. 26–27.