Ghosts 'n Goblins Resurrection | |
---|---|
![]() | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Tokuro Fujiwara |
Producer(s) |
|
Designer(s) | Tokuro Fujiwara |
Programmer(s) | Yasutaka Hori |
Artist(s) | Uichirou Murata |
Composer(s) |
|
Series | Ghosts 'n Goblins |
Engine | RE Engine |
Platform(s) | |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Ghosts 'n Goblins Resurrection [lower-alpha 1] is a platform game developed and published by Capcom for the Nintendo Switch. It is the 8th game in the Ghosts 'n Goblins series and was released on February 25, 2021 to celebrate the series' 35th anniversary. Ports for PlayStation 4, Windows, and Xbox One were released on June 1, 2021. The game received mixed reviews upon release.
Ghosts 'n Goblins Resurrection is a 2D side-scrolling platform game. The game once again features knight Arthur, who must navigate the Demon Realm and battle enemies such as zombies, skeleton murderers, demons, and Pigmen to rescue Princess Prin-Prin (credited as "the Princess") from demon lord Astaroth. Once the player defeats Astaroth and his superior, Lucifer, and finishes the game on any difficulty level except Page, they can complete the Shadow versions of each stage. These rearrange the placement and spawn points of enemies and introduce additional environmental challenges as well as one more final boss fight with an even more powerful demon named Hades.
The player can fight with eight different weapons, including Arthur's iconic lance, which he can throw, and a hammer that induces a shockwave when it strikes the ground. As the player progresses, they will collect umbral bees that unlock and upgrade Arthur's magical and combat skills through a tech tree. Depending on the difficulty level, Arthur may lose his armor in pieces or all at once as he takes hits from enemies. [1]
The game features four difficulty levels: Legend, the most difficult; Knight, the second-most difficult; Squire, the second-easiest difficulty; and Page, the easiest difficulty. [2] If the player dies, they will respawn at a checkpoint (or on the spot on Page). Difficulty in a playthrough cannot be changed permanently, but players will be given an option to lower the difficulty for the remaining part of the level after several consecutive deaths. [1] The game also features a local two-player cooperative multiplayer mode. The second player can play as one of three ancestral spirits: Barry, Kerry, or Archie (known collectively as the "Three Wise Guys"), each of whom has their own abilities that can assist Arthur in his quest. [3]
Ghosts 'n Goblins: Resurrection was released to celebrate the franchise's 35th anniversary. A resurgence of players' interest in games featuring gameplay similar to that of Ghosts 'n Goblins also motivated Capcom to greenlight the game. [4] [5] The game was designed and directed by Ghosts 'n Goblins series creator Tokuro Fujiwara. [6] The game adopted a new visual style, built on Capcom's proprietary RE Engine, which was initially met with a mixed reaction from fans. [7] Fujiwara explained that the team adopted an "animated scroll" or a "picture book" art style because they felt that it aligned better with the aesthetics of the stages which were inspired by horror theme parks. Regarding the game's difficulty, Fujiwara added that the game was designed so that player would feel a sense of accomplishment after overcoming all the obstacles in a stage. [8] However, unlike the first game which was known for its difficult gameplay, the team decided early in the game's development that they needed to add multiple difficulty levels to cater to players who are less skilled or experienced. [9]
Ghosts 'n Goblins Resurrection was officially announced at The Game Awards 2020. It was released for the Nintendo Switch on February 25, 2021. [10] Ports for PlayStation 4, Windows, and Xbox One were announced in April 2021 and released on June 1, 2021. [11] [12]
Aggregator | Score |
---|---|
Metacritic | (NS) 74/100 [13] (PC) 69/100 [14] (PS4) 69/100 [15] (XONE) 85/100 [16] |
Publication | Score |
---|---|
Destructoid | 7.5/10 [17] |
Eurogamer | Recommended [18] |
Famitsu | 31/40 [19] |
Game Informer | 9/10 [20] |
GameRevolution | 7/10 [21] |
GameSpot | 4/10 [22] |
Hardcore Gamer | 4/5 [23] |
IGN | 8/10 [1] |
Nintendo Life | 8/10 [24] |
Nintendo World Report | 6/10 [25] |
Shacknews | 8/10 [26] |
VG247 | ![]() ![]() ![]() ![]() ![]() |
![]() | This section needs expansion. You can help by adding to it. (March 2021) |
Ghosts 'n Goblins Resurrection received "mixed or average reviews", according to review aggregator site Metacritic. [15]
Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms.
Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade video game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up Kung-Fu Master (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with Trojan. It is also considered a spiritual successor to Capcom's Ghosts 'n Goblins (1985), which has similar side-scrolling action gameplay elements.
Demon's Crest, known in Japan as Demon's Blazon, is a side-scrolling platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the third video game starring Firebrand, following Gargoyle's Quest and Gargoyle's Quest II.
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
SNK vs. Capcom: SVC Chaos is a 2003 fighting game produced by Playmore for the Neo Geo arcade and home platform. It was then later ported to the PlayStation 2 and Xbox, although only the Xbox port was released in North America and both platforms were released in Japan and PAL regions.
Super Ghouls 'n Ghosts, known as Chou Makaimura in Japan, is a platform video game developed and published by Capcom for the Super Nintendo Entertainment System in 1991. As the third game in the Ghosts 'n Goblins series and the first not to be released for the arcade, it again depicts knight Arthur saving Princess Guinevere and the kingdom from Emperor Sardius, who has cast a spell that has revived the Ghoul Realm.
Ultimate Ghosts 'n Goblins is a video game in Capcom's Ghosts 'n Goblins series, developed by Tose and published by Capcom. It was released for the PlayStation Portable on August 13, 2006, in Japan and August 29, 2006, in North America. Ultimate Ghosts 'n Goblins is the first game in the main series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. It also marks the return of the series' project head, Tokuro Fujiwara.
Gargoyle's Quest is an action-adventure platform game developed by Capcom for the Game Boy and released in 1990. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Gargoyle's Quest was followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994.
Gargoyle's Quest II: The Demon Darkness is a 1992 action-adventure game released on the NES by Capcom. It is the prequel to Gargoyle's Quest and features a similar gameplay style, which combines adventure elements with side-scrolling action in a macabre fantasy setting.
Arthur to Astaroth no Nazomakaimura: Incredible Toons is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif, so it is essentially a sequel to that game. The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.
Ghosts 'n Goblins, known in Japan as Makaimura, is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins, released in arcades on July 7, 1985. The series has subsequently been ported to and released on a variety of personal computers, game consoles and mobile platforms and spawned several sequels and spin-offs.
Ghosts 'n Goblins: Gold Knights and Ghosts 'n Goblins: Gold Knights II, released in Japan as Makaimura Kishi Retsuden and Makaimura Kishi Retsuden II respectively, are a pair of run and gun platform games developed and published by Capcom for iOS. Both titles were removed from the Apple App Store on May 10, 2016.
Maldita Castilla, known in North America and PAL regions as Cursed Castilla, is a platform game developed by Locomalito and released in December 2012. The game is primarily based on myths from Spain, European folklore, and cavalry novels. Maldita Castilla was developed as a tribute to Ghosts'n Goblins.
Monster Hunter Rise is a 2021 action role-playing game developed and published by Capcom for the Nintendo Switch. It was released worldwide in March 2021, with a Windows port released in January 2022 and ports for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released in January 2023. An expansion pack, Sunbreak, was released in June 2022.
Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One in May 2021, and Amazon Luna in May 2022.
RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. The engine is a successor to MT Framework, Capcom's previous engine.
Capcom Fighting Collection is a fighting game compilation by Capcom in celebration of the Street Fighter series' 35th anniversary. The collection includes arcade versions of ten fighting games originally released by Capcom between 1994 and 2003, including all five Darkstalkers games. It was released on June 24, 2022 on Nintendo Switch, PlayStation 4, Windows, and Xbox One. A follow-up focusing on the Marvel vs. Capcom series, Marvel vs. Capcom Fighting Collection: Arcade Classics, is set for release in 2024.