Golden Voyages

Last updated
Golden Voyages
ALQ1 TSR9366 Golden Voyages.jpg
Genre Role-playing games
Publisher TSR
Publication date
1992

Golden Voyages is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

Contents

Contents

In Golden Voyages, the player characters are cast adrift on the Crowded Sea, then sent on side-trips to the Strait of Sorrow and the Steaming Isles. [1]

Cook calls this "Sinbad in a box." The linking story sends the PCs on a rambling ocean voyage to seek a Great Treasure in an archipelago thick with wonders. The Dungeon Master (DM) chooses one of ten Treasures suited to the inclinations of his group (power gamers, warlords, role-players, story-tellers, or puzzle solvers), then plants clues that lure the PCs through seven mini-adventures in any order the DM likes. [2]

Publication history

Golden Voyages was written by David "Zeb" Cook, and published by TSR, Inc. [1]

Reception

Rick Swan reviewed Golden Voyages for Dragon magazine #198 (October 1993). [1] He recommends the adventure for Dungeon Masters who can't get their AD&D Al-Qadim campaigns off the ground: "Check out this dazzler of an adventure, a seamless blend of role-playing, problem solving, and swashbuckling action", which was "Loosely based on the legends of Sinbad". [1] He suggests that the "inventive format" of the adventure "allows the Dungeon Master to shuffle the encounters without affecting the plot. He can also tailor the rewards to fit the players’ personalities; successful Story-Tellers may be given a Book of Lore (which grants the equivalent of a legend lore spell once per week), while Power Gamers might earn a Blade of Mastery (an ethereal weapon that boosts ability scores). This is first-rate." [1]

Gene Alloway reviewed the module in a 1993 issue of White Wolf Magazine. [3] He called it an "excellent work", rating it a 4 out of a possible 5. [3] He gave it positive marks for organization and originality. [3]

Allen Varney reviewed Golden Voyages for Dragon magazine #219 (July 1995). [2] He calls the linking story "impressive in its transparency". [2] Varney concludes his review by stating: "Zeb Cook doesn't sink the PCs as often as the tales sank Sinbad; that happened at least once per voyage, if memory serves. Nonetheless, he captures perfectly the atmosphere and morality of the setting. Island fish! Lodestones that pull metal from hundreds of yards away! Black pearls that cause maelstroms, an Isle of Sadness where melancholy inhabitants seek the True Sorrow, a notorious thief who by an amazing coincidence looks exactly like a PC! The adventures here practically glow with the spirit of the Arabian Nights. We also get plenty of information on dhows, baghlas, booms, and other vessels; details on hiring crews and running journeys, and stories, stories, stories. Though its profusion of little booklets and sheets challenges the DM's tracking ability — can you find the adventure's finale? — Golden Voyages still makes an excellent introduction to Al-Qadim adventuring." [2]

Related Research Articles

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara, called the Land of Fate. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures, a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate, a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master.

<i>The Veiled Society</i> Dungeons & Dragons adventure module

The Veiled Society is an adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game published in 1984. The adventure's product designation is TSR 9086.

<i>Vecna Lives!</i> Dungeons & Dragons adventure module

Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.

<i>House of Strahd</i> D&D module

House of Strahd is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.

<i>Planescape Campaign Setting</i>

The Planescape Campaign Setting is a boxed set for the Dungeons & Dragons fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by White Wolf and Pyramid magazines.

<i>Al-Qadim: Arabian Adventures</i> Tabletop role-playing game supplement

Arabian Adventures is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>Land of Fate</i> Tabletop role-playing game supplement

Land of Fate is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>Assassin Mountain</i> Tabletop role-playing game supplement

Assassin Mountain is an accessory for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>A Dozen and One Adventures</i> Tabletop role-playing game supplement

A Dozen and One Adventures is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy tabletop role-playing game, published in 1993.

<i>The Complete Shairs Handbook</i>

The Complete Sha'ir's Handbook is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.

<i>Secrets of the Lamp</i>

Secrets of the Lamp is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Dragon Mountain</i> (Dungeons & Dragons) D&D module

Dragon Mountain is a deluxe boxed set adventure published in 1993 for the Dungeons & Dragons fantasy role-playing game.

<i>First Quest</i>

First Quest is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1994.

<i>City of Delights</i>

City of Delights is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Ruined Kingdoms</i>

Ruined Kingdoms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.

<i>Corsairs of the Great Sea</i>

Corsairs of the Great Sea is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.

<i>Caravans</i> (Al-Qadim)

Caravans is an accessory for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.

<i>Cities of Bone</i>

Cities of Bone is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.

References

  1. 1 2 3 4 5 Swan, Rick (October 1993). "Role-playing Reviews". Dragon (#198). Lake Geneva, Wisconsin: TSR: 53–54.
  2. 1 2 3 4 Varney, Allen (July 1995). "Role-playing Reviews". Dragon (219). Lake Geneva, Wisconsin: TSR: 50.
  3. 1 2 3 Alloway, Gene (1993). "Capsule Reviews: Golden Voyages". White Wolf . No. 36. p. 66.