Gunblade NY

Last updated
Gunblade NY
Gunblade NY arcade flyer.jpg
North American Arcade flyer
Developer(s) Sega AM3
Publisher(s)
Director(s) Makoto Yamamoto
Shinichi Ogasawara
Producer(s) Mie Kumagai
Designer(s) Kiyoshi Miyagi
Programmer(s) Kenji Tohma
Composer(s) Kentaro Koyama
Naoki Tokiwa
Platform(s) Arcade
Release
Genre(s) Light gun shooter
Mode(s)
Arcade system Sega Model 2B CRX [3]

Gunblade NY is a light gun rail shooter developed by Sega for the Model 2 arcade machine and was released in 1995 in North America and 1996 in Japan. The game was re-released alongside its sequel, L.A. Machineguns: Rage of the Machines for the Wii in 2010 as part of the Sega Arcade Hits Pack.

Contents

Gameplay

Gunblade NY is a game in which the player must save the city of New York from robotic terrorists. [4] The player assumes the role of a door gunner aboard a Special Air Assault Force experimental Boeing AH-64 Apache, who controls an M60 machine gun with unlimited ammunition installed on the aircraft's left side to shoot down enemies throughout different areas of the city. The turret is aimed by pivoting a large light gun controller installed on a fulcrum (or with the Wii Remote's infrared sensor in Sega Arcade Hits Pack). As this game is a first-person rail shooter, the player cannot control where the helicopter flies in general and must focus on destroying all enemies in its vicinity and move on to the next area, with the ability to destroy explosive objects to take out multiple foes simultaneously and deal increased damage with headshots. Enemies can attack the turret with rocket launchers, but the player is able to shoot down the rockets to avoid incurring any damage. The player can only take three hits before being put out of action and needing to insert more coins to continue. There are eight levels to complete, divided into two campaigns, one easy and one hard, consisting of four levels each, plus a bonus score attack mode that challenges players to score as much points as possible within a time limit. [5] Most levels end with a boss battle against a large robotic enemy. A second player can join in at any time to assist the first player in cooperative multiplayer, controlling an additional turret installed on the right side of the helicopter, but can only withstand three hits before being put out of commission, like the first player.

Plot

On the morning of July 12, 2005, a robotic terrorist organization known as Bear EX stages an assault in the midst of Times Square. Local police forces outgunned by the terrorists request backup from the Special Air Assault Force, which has a helicopter patrol ship standing by in the lower bay of New York City that responds by dispatching a single attack helicopter with twin gun turrets to battle Bear EX throughout the streets of New York City, which has been evacuated to minimize civilian casualties. The SAAF agents aboard the helicopter begin their mission by clearing Times Square of the first wave of terrorists, then proceed to Midtown Manhattan to destroy an anti-aircraft gun that they emplaced there. As the terrorists have also occupied to the UN headquarters, the SAAF agents proceed to spearhead a counterattack to retake the complex. Despite suffering a crushing defeat, however, the terrorists leader escapes to a freighter on the East River, prompting the agents to give chase and subsequently defeat the freighter's defenses, including a giant mecha that is presumably piloted by the terrorist leader.

Following the successful effort to retake the UN headquarters, the SAAF resolves to clear out terrorists from the rest of the city. The agents aboard the SAAF helicopter pursue and attack a convoy of terrorists crossing the Brooklyn Bridge and eventually destroy a helicopter escorting them. The agents are then alerted to a request for assistance at Battery Park, which the terrorists have used as a beachhead to support further attacks into the city. Shortly after wiping out the terrorists there, the agents discover a missile TEL and must quickly destroy it before it could launch its payload. The SAAF commander determines that the remaining terrorists are gathering for a counter-attack at Grand Army Plaza and orders the agents to head there and disrupt the gathering as night falls. With their plans foiled, the terrorists then make their last stand in Midtown Manhattan along with their main leader, which the agents all destroy to save the city once and for all. The agents then return to the SAAF carrier for a party. However, if the player failed to destroy the TEL at Battery Park, a "bad" ending will play where the SAAF commander will punch one of the agents for their failure to stop its missile from causing great damage to the city.

Reception

In Japan, Game Machine listed Gunblade NY on their June 1, 1996 issue as being the most-successful dedicated arcade game of the month. [6] Next Generation rated the game four stars out of five, and stated: [4]

Gunblade NY is a good, fun Sega shooter, something gamers have almost come to expect from the Japanese giant. But it's Namco that has set the shooting genre on fire with Time Crisis, and until Virtual Cop 3 appears [...] Gunblade NY may help to lower the flames, but it certainly won't put them out.

Brad Cook of All Game Guide praised the game's graphics and gameplay, while cautioning its difficulty and capability of inducing motion sickness. [5]

Reviews

Sequel and port

A sequel, L.A. Machineguns: Rage of the Machines, was released in December 1998. The game is another rail shooter set 20 years after the events of Gunblade NY and follows the efforts of two agents of the Special Independent Force Against Terrorism riding hoverbikes to defeat the titular Rage of the Machines, another robotic terrorist organization, across the western United States. Machineguns and Gunblade were both ported to the Wii in the two-game compilation Sega Arcade Hits Pack: Gunblade NY & LA Machineguns, which adds online leaderboards, Wii Zapper support and the ability to unlock new firing styles with different tactical advantages. [8] [9] Due to the destruction of the World Trade Center during the September 11 attacks, the World Trade Center towers that appear in Gunblade NY are removed in the Arcade Hits Pack to reflect their absence during the game's setting in the year 2005.

Related Research Articles

<i>R-Type</i> 1987 video game

R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the R-Type series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed.

<span class="mw-page-title-main">Light gun</span> Video game pointing device

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

<i>Virtua Cop 2</i> 1995 video game

Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

<i>Lethal Enforcers</i> 1992 video game

Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.

<i>The House of the Dead 2</i> 1998 video game

The House of the Dead 2 is a horror-themed light gun shooter arcade game and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998, and it received several home ports, starting with the Dreamcast in 1999, Microsoft Windows in 2001, Xbox in 2002 as a bonus in The House of the Dead III and on Wii as part of the compilation The House of the Dead 2 & 3 Return. It would also serve as the basis for several spinoff games in the franchise, most notably The Typing of the Dead.

<i>Contra</i> (series) Video game series

Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.

<i>Mercs</i> 1990 video game

Mercs, originally released as Senjō no Ōkami II in Japan, is a run and gun video game developed and published in arcades by Capcom in 1990. It is a sequel to the 1985 arcade video game Commando. While not as successful as its predecessor, Mercs was well received by critics and was a moderate commercial success. It was followed by Wolf of the Battlefield: Commando 3 in 2008, a downloadable game.

<i>Time Crisis 4</i> 2006 video game

Time Crisis 4 is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, without the first-person shooter mode.

<i>Rolling Thunder 2</i> 1991 video game

Rolling Thunder 2 is a run and gun arcade game developed and released by Namco for the Namco System 2 hardware in 1991. The game is the sequel to 1986's Rolling Thunder, retaining the same gameplay of its predecessor but adding cooperative gameplay for two players and improved graphics. Unlike the original, which was based in 1968, Rolling Thunder 2 has a more contemporary setting to go with its more futuristic design, as well as an optionally playable female character. A port for the Sega Genesis was released the same year. Both the Mega Drive port and the original arcade game were released for the Wii Virtual Console on December 4, 2007, and October 27, 2009, respectively. On May 25, 2023, the arcade version of the game got ported as part of the Arcade Archives series.

<i>Twin Cobra II</i> 1995 video game

Twin Cobra II is a vertically scrolling shooter arcade video game developed by Takumi Corporation and published in 1995 by Taito in Japan, Asia and Europe. It is the sequel to Twin Cobra from 1987. Taking place after the events of the previous game, players assume the role of two pilots taking control of their respective attack helicopters to overthrow the returning enemy forces.

<i>Terra Diver</i> 1997 video game

Sōkyūgurentai, also known as Terra Diver, is a vertical-scrolling shooting game by Raizing originally released as an arcade game for the ST-V platform in 1996. The game was ported to the Sega Saturn and PlayStation in 1997, with neither port being released outside of Japan.

<i>ESWAT: City Under Siege</i> 1990 video game

ESWAT: City Under Siege, released in Japan as Cyber Police ESWAT, is a 1990 side scrolling action platform video game developed and published by Sega for the Sega Genesis and Sega Master System video game consoles.

<i>Armor Attack</i> 1980 video game

Armor Attack is a multidirectional shooter designed by Tim Skelly and released as an arcade video game by Cinematronics in 1980. It was licensed to Sega for release in Japan and also to Rock-Ola. The vector graphics of Armor Attack present combat between the player's jeep and enemy vehicles in an overhead, maze-like view of a town. The buildings are not drawn in the game, but are an overlay that sits on top of the monitor. The overlay also tints the vectors green.

<i>Elevator Action Returns</i> 1994 video game

Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun video game developed for arcades and published by Taito. It is the sequel to Elevator Action (1983) with a grittier, more realistic setting. It retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

Alcatraz Island has appeared many times in popular culture. Its appeal in film derives from its picturesque setting, natural beauty, isolation, and its history as a U.S. penitentiary – from which, officially, no prisoner ever successfully escaped.

<i>Rolling Thunder</i> (video game) 1986 video game

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates. On March 17, 2022, the arcade version of the game got ported as part of the Arcade Archives series.

<i>Scramble Spirits</i> 1988 video game

Scramble Spirits is a vertically scrolling shooter game released for the arcades by Sega in 1988. It was ported to the Master System the following year in 1989, then to personal computers in 1990.

<i>Night Striker</i> 1989 video game

Night Striker is a 1989 shoot 'em up video game developed and published by Taito for the Taito Z System. In the game, the player flies an armoured car shooting enemy invaders to destroy a terrorist organisation. Night Striker combines gameplay elements of Sega's Space Harrier and Out Run. Versions were released for the Sega Mega-CD in 1993, Sony PlayStation in 1995, and Sega Saturn in 1996. A version was released on the Taito Memories II Gekan compilation for the PlayStation 2 in 2007. Night Striker received mixed reviews, and the Mega-CD version in particular was heavily criticized, primarily due to poor graphics. The music was composed by Taito's Zuntata sound team, and has been released separately.

References

  1. "Arcade - Namco And Sega's Crazy Cabinets! -- Gunblade NY". Computer and Video Games . No. 178. Future Publishing. September 1996. p. 89.
  2. "Gunblade NY - Special Air Assault Force". arcade-history.com. Retrieved 2019-06-30.
  3. "Sega Model 2B CRX Hardware (Sega)". system16.com. Retrieved 2019-06-30.
  4. 1 2 "Finals". Next Generation . No. 21. Imagine Media. September 1996. p. 164.
  5. 1 2 Cook, Brad. "Gunblade NY: Special Air Assault Force Review". Allgame. Archived from the original on 15 November 2014. Retrieved 14 September 2020.
  6. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 519. Amusement Press, Inc. 1 June 1996. p. 21.
  7. "Computer and Video Games - Issue 178 (1996-09)(EMAP Images)(GB)". September 1996.
  8. Sinclair, Brendan (27 April 2010). "Sega arcade shooters compiled for Wii". Gamespot. Retrieved 15 September 2020.
  9. Newton, James (5 September 2010). "Gunblade NY and LA Machineguns Arcade Hits Pack review". NintendoLife. Retrieved 15 September 2020.