JavaScript syntax

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A snippet of JavaScript code with keywords highlighted in different colors Source code in Javascript.png
A snippet of JavaScript code with keywords highlighted in different colors

The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program.

Contents

The examples below make use of the log function of the console object present in most browsers for standard text output.

The JavaScript standard library lacks an official standard text output function (with the exception of document.write). Given that JavaScript is mainly used for client-side scripting within modern web browsers, and that almost all Web browsers provide the alert function, alert can also be used, but is not commonly used.

Origins

Brendan Eich summarized the ancestry of the syntax in the first paragraph of the JavaScript 1.1 specification [1] [2] as follows:

JavaScript borrows most of its syntax from Java, but also inherits from Awk and Perl, with some indirect influence from Self in its object prototype system.

Basics

Case sensitivity

JavaScript is case sensitive. It is common to start the name of a constructor with a capitalised letter, and the name of a function or variable with a lower-case letter.

Example:

vara=5;console.log(a);// 5console.log(A);// throws a ReferenceError: A is not defined

Whitespace and semicolons

Unlike in C, whitespace in JavaScript source can directly impact semantics. Semicolons end statements in JavaScript. Because of automatic semicolon insertion (ASI), some statements that are well formed when a newline is parsed will be considered complete, as if a semicolon were inserted just prior to the newline. Some authorities advise supplying statement-terminating semicolons explicitly, because it may lessen unintended effects of the automatic semicolon insertion. [3]

There are two issues: five tokens can either begin a statement or be the extension of a complete statement; and five restricted productions, where line breaks are not allowed in certain positions, potentially yielding incorrect parsing.

The five problematic tokens are the open parenthesis "(", open bracket "[", slash "/", plus "+", and minus "-". Of these, the open parenthesis is common in the immediately invoked function expression pattern, and open bracket occurs sometimes, while others are quite rare. An example:

a=b+c(d+e).foo()// Treated as://  a = b + c(d + e).foo();

with the suggestion that the preceding statement be terminated with a semicolon.

Some suggest instead the use of leading semicolons on lines starting with '(' or '[', so the line is not accidentally joined with the previous one. This is known as a defensive semicolon, and is particularly recommended, because code may otherwise become ambiguous when it is rearranged. For example:

a=b+c;(d+e).foo()// Treated as://  a = b + c;//  (d + e).foo();

Initial semicolons are also sometimes used at the start of JavaScript libraries, in case they are appended to another library that omits a trailing semicolon, as this can result in ambiguity of the initial statement.

The five restricted productions are return, throw, break, continue, and post-increment/decrement. In all cases, inserting semicolons does not fix the problem, but makes the parsed syntax clear, making the error easier to detect. return and throw take an optional value, while break and continue take an optional label. In all cases, the advice is to keep the value or label on the same line as the statement. This most often shows up in the return statement, where one might return a large object literal, which might be accidentally placed starting on a new line. For post-increment/decrement, there is potential ambiguity with pre-increment/decrement, and again it is recommended to simply keep these on the same line.

returna+b;// Returns undefined. Treated as://   return;//   a + b;// Should be written as://   return a + b;

Comments

Comment syntax is the same as in C++, Swift and many other languages.

// a short, one-line comment/* this is a long, multi-line comment  about my script. May it one day  be great. *//* Comments /* may not be nested */Syntaxerror*/

Variables

Variables in standard JavaScript have no type attached, so any value (each value has a type) can be stored in any variable. Starting with ES6, the 6th version of the language, variables could be declared with var for function scoped variables, and let or const which are for block level variables. Before ES6, variables could only be declared with a var statement. Values assigned to variables declared with const cannot be changed, but their properties can. var should no longer be used since let and const are supported by modern browsers. [4] A variable's identifier must start with a letter, underscore (_), or dollar sign ($), while subsequent characters can also be digits (0-9). JavaScript is case sensitive, so the uppercase characters "A" through "Z" are different from the lowercase characters "a" through "z".

Starting with JavaScript 1.5, ISO 8859-1 or Unicode letters (or \uXXXX Unicode escape sequences) can be used in identifiers. [5] In certain JavaScript implementations, the at sign (@) can be used in an identifier, but this is contrary to the specifications and not supported in newer implementations. [ citation needed ]

Scoping and hoisting

Variables declared with var are lexically scoped at a function level, while ones with let or const have a block level scope. Since declarations are processed before any code is executed, a variable can be assigned to and used prior to being declared in the code. [6] This is referred to as hoisting, and it is equivalent to variables being forward declared at the top of the function or block. [7]

With var, let, and const statements, only the declaration is hoisted; assignments are not hoisted. Thus a varx=1 statement in the middle of the function is equivalent to a varx declaration statement at the top of the function, and an x=1 assignment statement at that point in the middle of the function. This means that values cannot be accessed before they are declared; forward reference is not possible. With var a variable's value is undefined until it is initialized. Variables declared with let or const cannot be accessed until they have been initialized, so referencing such variables before will cause an error.

Function declarations, which declare a variable and assign a function to it, are similar to variable statements, but in addition to hoisting the declaration, they also hoist the assignment – as if the entire statement appeared at the top of the containing function – and thus forward reference is also possible: the location of a function statement within an enclosing function is irrelevant. This is different from a function expression being assigned to a variable in a var, let, or const statement.

So, for example,

varfunc=function(){..}// declaration is hoisted onlyfunctionfunc(){..}// declaration and assignment are hoisted

Block scoping can be produced by wrapping the entire block in a function and then executing it – this is known as the immediately-invoked function expression pattern – or by declaring the variable using the let keyword.

Declaration and assignment

Variables declared outside a scope are global. If a variable is declared in a higher scope, it can be accessed by child scopes.

When JavaScript tries to resolve an identifier, it looks in the local scope. If this identifier is not found, it looks in the next outer scope, and so on along the scope chain until it reaches the global scope where global variables reside. If it is still not found, JavaScript will raise a ReferenceError exception.

When assigning an identifier, JavaScript goes through exactly the same process to retrieve this identifier, except that if it is not found in the global scope, it will create the "variable" in the scope where it was created. [8] As a consequence, a variable never declared will be global, if assigned. Declaring a variable (with the keyword var) in the global scope (i.e. outside of any function body (or block in the case of let/const)), assigning a never declared identifier or adding a property to the global object (usually window) will also create a new global variable.

Note that JavaScript's strict mode forbids the assignment of an undeclared variable, which avoids global namespace pollution.

Examples

Here are some examples of variable declarations and scope:

varx1=0;// A global variable, because it is not in any functionletx2=0;// Also global, this time because it is not in any blockfunctionf(){varz='foxes',r='birds';// 2 local variablesm='fish';// global, because it wasn't declared anywhere beforefunctionchild(){varr='monkeys';// This variable is local and does not affect the "birds" r of the parent function.z='penguins';// Closure: Child function is able to access the variables of the parent function.}twenty=20;// This variable is declared on the next line, but usable anywhere in the function, even before, as herevartwenty;child();returnx1+x2;// We can use x1 and x2 here, because they are global}f();console.log(z);// This line will raise a ReferenceError exception, because the value of z is no longer available
for(leti=0;i<10;i++)console.log(i);console.log(i);// throws a ReferenceError: i is not defined
for(consti=0;i<10;i++)console.log(i);// throws a TypeError: Assignment to constant variablefor(constiof[1,2,3])console.log(i);//will not raise an exception. i is not reassigned but recreated in every iterationconstpi;// throws a SyntaxError: Missing initializer in const declaration

Primitive data types

The JavaScript language provides six primitive data types:

Some of the primitive data types also provide a set of named values that represent the extents of the type boundaries. These named values are described within the appropriate sections below.

Undefined

The value of "undefined" is assigned to all uninitialized variables, and is also returned when checking for object properties that do not exist. In a Boolean context, the undefined value is considered a false value.

Note: undefined is considered a genuine primitive type. Unless explicitly converted, the undefined value may behave unexpectedly in comparison to other types that evaluate to false in a logical context.

lettest;// variable declared, but not defined, ...// ... set to value of undefinedconsttestObj={};console.log(test);// test variable exists, but value not ...// ... defined, displays undefinedconsole.log(testObj.myProp);// testObj exists, property does not, ...// ... displays undefinedconsole.log(undefined==null);// unenforced type during check, displays trueconsole.log(undefined===null);// enforce type during check, displays false

Note: There is no built-in language literal for undefined. Thus (x===undefined) is not a foolproof way to check whether a variable is undefined, because in versions before ECMAScript 5, it is legal for someone to write varundefined="I'm defined now";. A more robust approach is to compare using (typeofx==='undefined').

Functions like this won't work as expected:

functionisUndefined(x){letu;returnx===u;}// like this...functionisUndefined(x){returnx===void0;}// ... or that second onefunctionisUndefined(x){return(typeofx)==="undefined";}// ... or that third one

Here, calling isUndefined(my_var) raises a ReferenceError if my_var is an unknown identifier, whereas typeofmy_var==='undefined' doesn't.

Number

Numbers are represented in binary as IEEE 754 floating point doubles. Although this format provides an accuracy of nearly 16 significant digits, it cannot always exactly represent real numbers, including fractions.

This becomes an issue when comparing or formatting numbers. For example:

console.log(0.2+0.1===0.3);// displays falseconsole.log(0.94-0.01);// displays 0.9299999999999999

As a result, a routine such as the toFixed() method should be used to round numbers whenever they are formatted for output.

Numbers may be specified in any of these notations:

345;// an "integer", although there is only one numeric type in JavaScript34.5;// a floating-point number3.45e2;// another floating-point, equivalent to 3450b1011;// a binary integer equal to 110o377;// an octal integer equal to 2550xFF;// a hexadecimal integer equal to 255, digits represented by the ...// ... letters A-F may be upper or lowercase

There's also a numeric separator, _ (the underscore), introduced in ES2021:

// Note: Wikipedia syntax doesn't support numeric separators yet1_000_000_000;// Used with big numbers1_000_000.5;// Support with decimals1_000e1_000;// Support with exponents// Support with binary, octals and hex0b0000_0000_0101_1011;0o0001_3520_0237_1327;0xFFFF_FFFF_FFFF_FFFE;// But you can't use them next to a non-digit number part, or at the start or end_12;// Variable is not defined (the underscore makes it a variable identifier)12_;// Syntax error (cannot be at the end of numbers)12_.0;// Syntax error (doesn't make sense to put a separator next to the decimal point)12._0;// Syntax error12e_6;// Syntax error (next to "e", a non-digit. Doesn't make sense to put a separator at the start)1000____0000;// Syntax error (next to "_", a non-digit. Only 1 separator at a time is allowed

The extents +∞, and NaN (Not a Number) of the number type may be obtained by two program expressions:

Infinity;// positive infinity (negative obtained with -Infinity for instance)NaN;// The Not-A-Number value, also returned as a failure in ...// ... string-to-number conversions

Infinity and NaN are numbers:

typeofInfinity;// returns "number"typeofNaN;// returns "number"

These three special values correspond and behave as the IEEE-754 describes them.

The Number constructor (used as a function), or a unary + or -, may be used to perform explicit numeric conversion:

constmyString="123.456";constmyNumber1=Number(myString);constmyNumber2=+myString;

When used as a constructor, a numeric wrapper object is created (though it is of little use):

constmyNumericWrapper=newNumber(123.456);

However, NaN is not equal to itself:

constnan=NaN;console.log(NaN==NaN);// falseconsole.log(NaN===NaN);// falseconsole.log(NaN!==NaN);// trueconsole.log(nan!==nan);// true// You can use the isNaN methods to check for NaNconsole.log(isNaN("converted to NaN"));// trueconsole.log(isNaN(NaN));// trueconsole.log(Number.isNaN("not converted"));// falseconsole.log(Number.isNaN(NaN));// true

BigInt

BigInts can be used for arbitrarily large integers. Especially whole numbers larger than 253 - 1, which is the largest number JavaScript can reliably represent with the Number primitive and represented by the Number.MAX_SAFE_INTEGER constant.

When dividing BigInts, the results are truncated.

String

A string in JavaScript is a sequence of characters. In JavaScript, strings can be created directly (as literals) by placing the series of characters between double (") or single (') quotes. Such strings must be written on a single line, but may include escaped newline characters (such as \n). The JavaScript standard allows the backquote character (`, a.k.a. grave accent or backtick) to quote multiline literal strings, as well as template literals, which allow for interpolation of type-coerced evaluated expressions within a string. [9]

constgreeting="Hello, World!";constanotherGreeting='Greetings, people of Earth.';constaMultilineGreeting=`Warm regards,John Doe.`// Template literals type-coerce evaluated expressions and interpolate them into the string.consttemplateLiteral=`This is what is stored in anotherGreeting: ${anotherGreeting}.`;console.log(templateLiteral);// 'This is what is stored in anotherGreeting: 'Greetings, people of Earth.''

Individual characters within a string can be accessed using the charAt method (provided by String.prototype). This is the preferred way when accessing individual characters within a string, because it also works in non-modern browsers:

consth=greeting.charAt(0);

In modern browsers, individual characters within a string can be accessed (as strings with only a single character) through the same notation as arrays:

consth=greeting[0];

However, JavaScript strings are immutable:

greeting[0]="H";// Fails.

Applying the equality operator ("==") to two strings returns true, if the strings have the same contents, which means: of the same length and containing the same sequence of characters (case is significant for alphabets). Thus:

constx="World";constcompare1=("Hello, "+x=="Hello, World");// Here compare1 contains true.constcompare2=("Hello, "+x=="hello, World");// Here compare2 contains  ...// ... false since the ...// ... first characters ...// ... of both operands ...// ... are not of the same case.

Quotes of the same type cannot be nested unless they are escaped.

letx='"Hello, World!" he said.';// Just fine.x=""Hello,World!" he said.";//  Not good.x="\"Hello, World!\" he said.";// Works by escaping " with \"

The String constructor creates a string object (an object wrapping a string):

constgreeting=newString("Hello, World!");

These objects have a valueOf method returning the primitive string wrapped within them:

consts=newString("Hello !");typeofs;// Is 'object'.typeofs.valueOf();// Is 'string'.

Equality between two String objects does not behave as with string primitives:

consts1=newString("Hello !");consts2=newString("Hello !");s1==s2;// Is false, because they are two distinct objects.s1.valueOf()==s2.valueOf();// Is true.

Boolean

JavaScript provides a Boolean data type with true and false literals. The typeof operator returns the string "boolean" for these primitive types. When used in a logical context, 0, -0, null, NaN, undefined, and the empty string ("") evaluate as false due to automatic type conversion. All other values (the complement of the previous list) evaluate as true, including the strings "0", "false" and any object.

Type conversion

Automatic type coercion by the equality comparison operators (== and !=) can be avoided by using the type checked comparison operators (=== and !==).

When type conversion is required, JavaScript converts Boolean, Number, String, or Object operands as follows: [10]

Number and String
The string is converted to a number value. JavaScript attempts to convert the string numeric literal to a Number type value. First, a mathematical value is derived from the string numeric literal. Next, this value is rounded to nearest Number type value.
Boolean
If one of the operands is a Boolean, the Boolean operand is converted to 1 if it is true, or to 0 if it is false.
Object
If an object is compared with a number or string, JavaScript attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object. If this fails, a runtime error is generated.

Boolean type conversion

Douglas Crockford advocates the terms "truthy" and "falsy" to describe how values of various types behave when evaluated in a logical context, especially in regard to edge cases. [11] The binary logical operators returned a Boolean value in early versions of JavaScript, but now they return one of the operands instead. The left–operand is returned, if it can be evaluated as : false, in the case of conjunction: (a && b), or true, in the case of disjunction: (a || b); otherwise the right–operand is returned. Automatic type coercion by the comparison operators may differ for cases of mixed Boolean and number-compatible operands (including strings that can be evaluated as a number, or objects that can be evaluated as such a string), because the Boolean operand will be compared as a numeric value. This may be unexpected. An expression can be explicitly cast to a Boolean primitive by doubling the logical negation operator: (!!), using the Boolean() function, or using the conditional operator: (c ? t : f).

// Automatic type coercionconsole.log(true==2);// false... true  → 1 !== 2 ←  2console.log(false==2);// false... false → 0 !== 2 ←  2console.log(true==1);// true.... true  → 1 === 1 ←  1console.log(false==0);// true.... false → 0 === 0 ←  0console.log(true=="2");// false... true  → 1 !== 2 ← "2"console.log(false=="2");// false... false → 0 !== 2 ← "2"console.log(true=="1");// true.... true  → 1 === 1 ← "1"console.log(false=="0");// true.... false → 0 === 0 ← "0"console.log(false=="");// true.... false → 0 === 0 ← ""console.log(false==NaN);// false... false → 0 !== NaNconsole.log(NaN==NaN);// false...... NaN is not equivalent to anything, including NaN.// Type checked comparison (no conversion of types and values)console.log(true===1);// false...... data types do not match// Explicit type coercionconsole.log(true===!!2);// true.... data types and values matchconsole.log(true===!!0);// false... data types match, but values differconsole.log(1?true:false);// true.... only ±0 and NaN are "falsy" numbersconsole.log("0"?true:false);// true.... only the empty string is "falsy"console.log(Boolean({}));// true.... all objects are "truthy"

The new operator can be used to create an object wrapper for a Boolean primitive. However, the typeof operator does not return boolean for the object wrapper, it returns object. Because all objects evaluate as true, a method such as .valueOf(), or .toString(), must be used to retrieve the wrapped value. For explicit coercion to the Boolean type, Mozilla recommends that the Boolean() function (without new) be used in preference to the Boolean object.

constb=newBoolean(false);// Object  false {}constt=Boolean(b);// Boolean trueconstf=Boolean(b.valueOf());// Boolean falseletn=newBoolean(b);// Not recommendedn=newBoolean(b.valueOf());// Preferredif(0||-0||""||null||undefined||b.valueOf()||!newBoolean()||!t){console.log("Never this");}elseif([]&&{}&&b&&typeofb==="object"&&b.toString()==="false"){console.log("Always this");}

Symbol

New in ECMAScript6. A Symbol is a unique and immutable identifier.

Example:

letx=Symbol(1);consty=Symbol(1);x===y;// => falseconstsymbolObject={};constnormalObject={};// since x and y are unique,// they can be used as unique keys in an objectsymbolObject[x]=1;symbolObject[y]=2;symbolObject[x];// => 1symbolObject[y];// => 2// as compared to normal numeric keysnormalObject[1]=1;normalObject[1]=2;// overrides the value of 1normalObject[1];// => 2// changing the value of x does not change the key stored in the objectx=Symbol(3);symbolObject[x];// => undefined// changing x back just creates another unique Symbolx=Symbol(1);symbolObject[x];// => undefined

There are also well known symbols.

One of which is Symbol.iterator; if something implements Symbol.iterator, it's iterable:

constx=[1,2,3,4];// x is an Arrayx[Symbol.iterator]===Array.prototype[Symbol.iterator];// and Arrays are iterableconstxIterator=x[Symbol.iterator]();// The [Symbol.iterator] function should provide an iterator for xxIterator.next();// { value: 1, done: false }xIterator.next();// { value: 2, done: false }xIterator.next();// { value: 3, done: false }xIterator.next();// { value: 4, done: false }xIterator.next();// { value: undefined, done: true }xIterator.next();// { value: undefined, done: true }// for..of loops automatically iterate valuesfor(constvalueofx){console.log(value);// 1 2 3 4}// Sets are also iterable:[Symbol.iterator]inSet.prototype;// truefor(constvalueofnewSet(['apple','orange'])){console.log(value);// "apple" "orange"}

Native objects

The JavaScript language provides a handful of native objects. JavaScript native objects are considered part of the JavaScript specification. JavaScript environment notwithstanding, this set of objects should always be available.

Array

An Array is a JavaScript object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join, slice, and push).

As in the C family, arrays use a zero-based indexing scheme: A value that is inserted into an empty array by means of the push method occupies the 0th index of the array.

constmyArray=[];// Point the variable myArray to a newly ...// ... created, empty ArraymyArray.push("hello World");// Fill the next empty index, in this case 0console.log(myArray[0]);// Equivalent to console.log("hello World");

Arrays have a length property that is guaranteed to always be larger than the largest integer index used in the array. It is automatically updated, if one creates a property with an even larger index. Writing a smaller number to the length property will remove larger indices.

Elements of Arrays may be accessed using normal object property access notation:

myArray[1];// the 2nd item in myArraymyArray["1"];

The above two are equivalent. It's not possible to use the "dot"-notation or strings with alternative representations of the number:

myArray.1;// syntax errormyArray["01"];// not the same as myArray[1]

Declaration of an array can use either an Array literal or the Array constructor:

letmyArray;// Array literalsmyArray=[1,2];// length of 2myArray=[1,2,];// same array - You can also have an extra comma at the end// It's also possible to not fill in parts of the arraymyArray=[0,1,/* hole */,/* hole */,4,5];// length of 6myArray=[0,1,/* hole */,/* hole */,4,5,];// same arraymyArray=[0,1,/* hole */,/* hole */,4,5,/* hole */,];// length of 7// With the constructormyArray=newArray(0,1,2,3,4,5);// length of 6myArray=newArray(365);// an empty array with length 365

Arrays are implemented so that only the defined elements use memory; they are "sparse arrays". Setting myArray[10]='someThing' and myArray[57]='somethingOther' only uses space for these two elements, just like any other object. The length of the array will still be reported as 58. The maximum length of an array is 4,294,967,295 which corresponds to 32-bit binary number (11111111111111111111111111111111)2.

One can use the object declaration literal to create objects that behave much like associative arrays in other languages:

constdog={color:"brown",size:"large"};dog["color"];// results in "brown"dog.color;// also results in "brown"

One can use the object and array declaration literals to quickly create arrays that are associative, multidimensional, or both. (Technically, JavaScript does not support multidimensional arrays, but one can mimic them with arrays-of-arrays.)

constcats=[{color:"brown",size:"large"},{color:"black",size:"small"}];cats[0]["size"];// results in "large"constdogs={rover:{color:"brown",size:"large"},spot:{color:"black",size:"small"}};dogs["spot"]["size"];// results in "small"dogs.rover.color;// results in "brown"

Date

A Date object stores a signed millisecond count with zero representing 1970-01-01 00:00:00 UT and a range of ±108 days. There are several ways of providing arguments to the Date constructor. Note that months are zero-based.

newDate();// create a new Date instance representing the current time/date.newDate(2010,2,1);// create a new Date instance representing 2010-Mar-01 00:00:00newDate(2010,2,1,14,25,30);// create a new Date instance representing 2010-Mar-01 14:25:30newDate("2010-3-1 14:25:30");// create a new Date instance from a String.

Methods to extract fields are provided, as well as a useful toString:

constd=newDate(2010,2,1,14,25,30);// 2010-Mar-01 14:25:30;// Displays '2010-3-1 14:25:30':console.log(d.getFullYear()+'-'+(d.getMonth()+1)+'-'+d.getDate()+' '+d.getHours()+':'+d.getMinutes()+':'+d.getSeconds());// Built-in toString returns something like 'Mon Mar 01 2010 14:25:30 GMT-0500 (EST)':console.log(d);

Error

Custom error messages can be created using the Error class:

thrownewError("Something went wrong.");

These can be caught by try...catch...finally blocks as described in the section on exception handling.

Math

The Math object contains various math-related constants (for example, π) and functions (for example, cosine). (Note that the Math object has no constructor, unlike Array or Date. All its methods are "static", that is "class" methods.) All the trigonometric functions use angles expressed in radians, not degrees or grads.

Some of the constants contained in the Math object
PropertyReturned value
rounded to 5 digits
Description
Math.E2.7183 e : Natural logarithm base
Math.LN20.69315 Natural logarithm of 2
Math.LN102.3026Natural logarithm of 10
Math.LOG2E1.4427 Logarithm to the base 2 of e
Math.LOG10E0.43429Logarithm to the base 10 of e
Math.PI3.14159 π: circumference/diameter of a circle
Math.SQRT1_20.70711 Square root of ½
Math.SQRT21.4142 Square root of 2
Methods of the Math object
ExampleReturned value
rounded to 5 digits
Description
Math.abs(-2.3)2.3 Absolute value
Math.acos(Math.SQRT1_2)0.78540  rad = 45° Arccosine
Math.asin(Math.SQRT1_2)0.78540 rad = 45° Arcsine
Math.atan(1)0.78540 rad = 45°Half circle arctangent ( to )
Math.atan2(-3.7, -3.7)−2.3562 rad = −135°Whole circle arctangent ( to )
Math.ceil(1.1)2Ceiling: round up to smallest integer ≥ argument
Math.cos(Math.PI/4)0.70711 Cosine
Math.exp(1)2.7183 Exponential function: e raised to this power
Math.floor(1.9)1Floor: round down to largest integer ≤ argument
Math.log(Math.E)1Natural logarithm, base e
Math.max(1, -2)1Maximum: (x > y) ? x : y
Math.min(1, -2)−2Minimum: (x < y) ? x : y
Math.pow(-3, 2)9 Exponentiation (raised to the power of): Math.pow(x, y) gives xy
Math.random()e.g. 0.17068 Pseudorandom number between 0 (inclusive) and 1 (exclusive)
Math.round(1.5)2Round to the nearest integer; half fractions are rounded up (e.g. 1.5 rounds to 2)
Math.sin(Math.PI/4)0.70711 Sine
Math.sqrt(49)7Square root
Math.tan(Math.PI/4)1 Tangent

Regular expression

/expression/.test(string);// returns Boolean"string".search(/expression/);// returns position Number"string".replace(/expression/,replacement);// Here are some examplesif(/Tom/.test("My name is Tom"))console.log("Hello Tom!");console.log("My name is Tom".search(/Tom/));// == 11 (letters before Tom)console.log("My name is Tom".replace(/Tom/,"John"));// == "My name is John"

Character classes

// \d  - digit// \D  - non digit// \s  - space// \S  - non space// \w  - word char// \W  - non word// [ ] - one of// [^] - one not of//  -  - rangeif(/\d/.test('0'))console.log('Digit');if(/[0-9]/.test('6'))console.log('Digit');if(/[13579]/.test('1'))console.log('Odd number');if(/\S\S\s\S\S\S\S/.test('My name'))console.log('Format OK');if(/\w\w\w/.test('Tom'))console.log('Hello Tom');if(/[a-zA-Z]/.test('B'))console.log('Letter');

Character matching

// A...Z a...z 0...9  - alphanumeric// \u0000...\uFFFF    - Unicode hexadecimal// \x00...\xFF        - ASCII hexadecimal// \t                 - tab// \n                 - new line// \r                 - CR// .                  - any character// |                  - ORif(/T.m/.test('Tom'))console.log('Hi Tom, Tam or Tim');if(/A|B/.test("A"))console.log('A or B');

Repeaters

// ?   - 0 or 1 match// *   - 0 or more// +   - 1 or more// {n}   - exactly n// {n,}  - n or more// {0,n} - n or less// {n,m} - range n to mif(/ab?c/.test("ac"))console.log("OK");// match: "ac", "abc"if(/ab*c/.test("ac"))console.log("OK");// match: "ac", "abc", "abbc", "abbbc" etc.if(/ab+c/.test("abc"))console.log("OK");// match: "abc", "abbc", "abbbc" etc.if(/ab{3}c/.test("abbbc"))console.log("OK");// match: "abbbc"if(/ab{3,}c/.test("abbbc"))console.log("OK");// match: "abbbc", "abbbbc", "abbbbbc" etc.if(/ab{1,3}c/.test("abc"))console.log("OK");// match: "abc", "abbc", "abbbc"

Anchors

// ^  - string starts with// $  - string ends withif(/^My/.test("My name is Tom"))console.log("Hi!");if(/Tom$/.test("My name is Tom"))console.log("Hi Tom!");

Subexpression

// ( )  - groups charactersif(/water(mark)?/.test("watermark"))console.log("Here is water!");// match: "water", "watermark",if(/(Tom)|(John)/.test("John"))console.log("Hi Tom or John!");

Flags

// /g  - global// /i  - ignore upper/lower case// /m  - allow matches to span multiple linesconsole.log("hi tom!".replace(/Tom/i,"John"));// == "hi John!"console.log("ratatam".replace(/ta/,"tu"));// == "ratutam"console.log("ratatam".replace(/ta/g,"tu"));// == "ratutum"

Advanced methods

my_array=my_string.split(my_delimiter);// examplemy_array="dog,cat,cow".split(",");// my_array==["dog","cat","cow"];my_array=my_string.match(my_expression);// examplemy_array="We start at 11:30, 12:15 and 16:45".match(/\d\d:\d\d/g);// my_array==["11:30","12:15","16:45"];

Capturing groups

constmyRe=/(\d{4}-\d{2}-\d{2}) (\d{2}:\d{2}:\d{2})/;constresults=myRe.exec("The date and time are 2009-09-08 09:37:08.");if(results){console.log("Matched: "+results[0]);// Entire matchconstmy_date=results[1];// First group == "2009-09-08"constmy_time=results[2];// Second group == "09:37:08"console.log(`It is ${my_time} on ${my_date}`);}elseconsole.log("Did not find a valid date!");

Function

Every function in JavaScript is an instance of the Function constructor:

// x, y is the argument. 'return x + y' is the function body, which is the last in the argument list.constadd=newFunction('x','y','return x + y');add(1,2);// => 3

The add function above may also be defined using a function expression:

constadd=function(x,y){returnx+y;};add(1,2);// => 3

In ES6, arrow function syntax was added, allowing functions that return a value to be more concise. They also retain the this of the global object instead of inheriting it from where it was called / what it was called on, unlike the function() {} expression.

constadd=(x,y)=>{returnx+y;};// values can also be implicitly returned (i.e. no return statement is needed)constaddImplicit=(x,y)=>x+y;add(1,2);// => 3addImplicit(1,2)// => 3

For functions that need to be hoisted, there is a separate expression:

functionadd(x,y){returnx+y;}add(1,2);// => 3

Hoisting allows you to use the function before it is "declared":

add(1,2);// => 3, not a ReferenceErrorfunctionadd(x,y){returnx+y;}

A function instance has properties and methods.

functionsubtract(x,y){returnx-y;}console.log(subtract.length);// => 2, arity of the function (number of arguments)console.log(subtract.toString());/*"function subtract(x, y) {  return x - y;}"*/

Operators

The '+' operator is overloaded: it is used for string concatenation and arithmetic addition. This may cause problems when inadvertently mixing strings and numbers. As a unary operator, it can convert a numeric string to a number.

// Concatenate 2 stringsconsole.log('He'+'llo');// displays Hello// Add two numbersconsole.log(2+6);// displays 8// Adding a number and a string results in concatenation (from left to right)console.log(2+'2');// displays 22console.log('$'+3+4);// displays $34, but $7 may have been expectedconsole.log('$'+(3+4));// displays $7console.log(3+4+'7');// displays 77, numbers stay numbers until a string is added// Convert a string to a number using the unary plusconsole.log(+'2'===2);// displays trueconsole.log(+'Hello');// displays NaN

Similarly, the '*' operator is overloaded: it can convert a string into a number.

console.log(2+'6'*1);// displays 8console.log(3*'7');// 21console.log('3'*'7');// 21console.log('hello'*'world');// displays NaN

Arithmetic

JavaScript supports the following binary arithmetic operators:

+addition
-subtraction
*multiplication
/division (returns a floating-point value)
%modulo (returns the remainder)
**exponentiation

JavaScript supports the following unary arithmetic operators:

+unary conversion of string to number
-unary negation (reverses the sign)
++increment (can be prefix or postfix)
--decrement (can be prefix or postfix)
letx=1;console.log(++x);// x becomes 2; displays 2console.log(x++);// displays 2; x becomes 3console.log(x);// x is 3; displays 3console.log(x--);//  displays 3; x becomes 2console.log(x);//  displays 2; x is 2console.log(--x);//  x becomes 1; displays 1

The modulo operator displays the remainder after division by the modulus. If negative numbers are involved, the returned value depends on the operand.

constx=17;console.log(x%5);// displays 2console.log(x%6);// displays 5console.log(-x%5);// displays -2console.log(-x%-5);// displays -2console.log(x%-5);// displays 2

To always return a non-negative number, re-add the modulus and apply the modulo operator again:

constx=17;console.log((-x%5+5)%5);// displays 3

You could also do:

constx=17;console.log(Math.abs(-x%5));// also 3

Assignment

=assign
+=add and assign
-=subtract and assign
*=multiply and assign
/=divide and assign
%=modulo and assign
**=exponentiation and assign

Assignment of primitive types

letx=9;x+=1;console.log(x);// displays: 10x*=30;console.log(x);// displays: 300x/=6;console.log(x);// displays: 50x-=3;console.log(x);// displays: 47x%=7;console.log(x);// displays: 5

Assignment of object types

/** * To learn JavaScript objects... */constobject_1={a:1};// assign reference of newly created object to object_1letobject_2={a:0};letobject_3=object_2;// object_3 references the same object as object_2 doesobject_3.a=2;message();// displays 1 2 2object_2=object_1;// object_2 now references the same object as object_1// object_3 still references what object_2 referenced beforemessage();// displays 1 1 2object_2.a=7;// modifies object_1message();// displays 7 7 2object_3.a=5;// object_3 doesn't change object_2message();// displays 7 7 5object_3=object_2;object_3.a=4;// object_3 changes object_1 and object_2message();// displays 4 4 4/** * Prints the console.log message */functionmessage(){console.log(object_1.a+" "+object_2.a+" "+object_3.a);}

Destructuring assignment

In Mozilla's JavaScript, since version 1.7, destructuring assignment allows the assignment of parts of data structures to several variables at once. The left hand side of an assignment is a pattern that resembles an arbitrarily nested object/array literal containing l-lvalues at its leaves that are to receive the substructures of the assigned value.

leta,b,c,d,e;[a,b,c]=[3,4,5];console.log(`${a},${b},${c}`);// displays: 3,4,5e={foo:5,bar:6,baz:['Baz','Content']};constarr=[];({baz:[arr[0],arr[3]],foo:a,bar:b}=e);console.log(`${a},${b},${arr}`);// displays: 5,6,Baz,,,Content[a,b]=[b,a];// swap contents of a and bconsole.log(a+','+b);// displays: 6,5[a,b,c]=[3,4,5];// permutations[a,b,c]=[b,c,a];console.log(`${a},${b},${c}`);// displays: 4,5,3

Spread/rest operator

The ECMAScript 2015 standard introduced the "..." array operator, for the related concepts of "spread syntax" [12] and "rest parameters". [13] Object spreading was added in ECMAScript 2018.

Spread syntax provides another way to destructure arrays and objects. For arrays, it indicates that the elements should be used as the parameters in a function call or the items in an array literal. For objects, it can be used for merging objects together or overriding properties.

In other words, "..." transforms "[...foo]" into "[foo[0], foo[1], foo[2]]", and "this.bar(...foo);" into "this.bar(foo[0], foo[1], foo[2]);", and "{ ...bar }" into { prop: bar.prop, prop2: bar.prop2 }.

consta=[1,2,3,4];// It can be used multiple times in the same expressionconstb=[...a,...a];// b = [1, 2, 3, 4, 1, 2, 3, 4];// It can be combined with non-spread items.constc=[5,6,...a,7,9];// c = [5, 6, 1, 2, 3, 4, 7, 9];// For comparison, doing this without the spread operator // creates a nested array.constd=[a,a];// d = [[1, 2, 3, 4], [1, 2, 3, 4]]// It works the same with function callsfunctionfoo(arg1,arg2,arg3){console.log(`${arg1}:${arg2}:${arg3}`);}// You can use it even if it passes more parameters than the function will usefoo(...a);// "1:2:3" → foo(a[0], a[1], a[2], a[3]);// You can mix it with non-spread parametersfoo(5,...a,6);// "5:1:2" → foo(5, a[0], a[1], a[2], a[3], 6);// For comparison, doing this without the spread operator// assigns the array to arg1, and nothing to the other parameters.foo(a);// "1,2,3,4:undefined:undefined"constbar={a:1,b:2,c:3};// This would copy the objectconstcopy={...bar};// copy = { a: 1, b: 2, c: 3 };// "b" would be overridden hereconstoverride={...bar,b:4};// override = { a: 1, c: 3, b: 4 }

When ... is used in a function declaration, it indicates a rest parameter. The rest parameter must be the final named parameter in the function's parameter list. It will be assigned an Array containing any arguments passed to the function in excess of the other named parameters. In other words, it gets "the rest" of the arguments passed to the function (hence the name).

functionfoo(a,b,...c){console.log(c.length);}foo(1,2,3,4,5);// "3" → c = [3, 4, 5]foo('a','b');// "0" → c = []

Rest parameters are similar to Javascript's arguments object, which is an array-like object that contains all of the parameters (named and unnamed) in the current function call. Unlike arguments, however, rest parameters are true Array objects, so methods such as .slice() and .sort() can be used on them directly.

Comparison

==equal
!=not equal
>greater than
>=greater than or equal to
<less than
<=less than or equal to
===identical (equal and of same type)
!==not identical

Variables referencing objects are equal or identical only if they reference the same object:

constobj1={a:1};constobj2={a:1};constobj3=obj1;console.log(obj1==obj2);//falseconsole.log(obj3==obj1);//trueconsole.log(obj3===obj1);//true

See also String.

Logical

JavaScript provides four logical operators:

In the context of a logical operation, any expression evaluates to true except the following:

The Boolean function can be used to explicitly convert to a primitive of type Boolean:

// Only empty strings return falseconsole.log(Boolean("")===false);console.log(Boolean("false")===true);console.log(Boolean("0")===true);// Only zero and NaN return falseconsole.log(Boolean(NaN)===false);console.log(Boolean(0)===false);console.log(Boolean(-0)===false);// equivalent to -1*0console.log(Boolean(-2)===true);// All objects return trueconsole.log(Boolean(this)===true);console.log(Boolean({})===true);console.log(Boolean([])===true);// These types return falseconsole.log(Boolean(null)===false);console.log(Boolean(undefined)===false);// equivalent to Boolean()

The NOT operator evaluates its operand as a Boolean and returns the negation. Using the operator twice in a row, as a double negative, explicitly converts an expression to a primitive of type Boolean:

console.log(!0===Boolean(!0));console.log(Boolean(!0)===!!1);console.log(!!1===Boolean(1));console.log(!!0===Boolean(0));console.log(Boolean(0)===!1);console.log(!1===Boolean(!1));console.log(!""===Boolean(!""));console.log(Boolean(!"")===!!"s");console.log(!!"s"===Boolean("s"));console.log(!!""===Boolean(""));console.log(Boolean("")===!"s");console.log(!"s"===Boolean(!"s"));

The ternary operator can also be used for explicit conversion:

console.log([]==false);console.log([]?true:false);// “truthy”, but the comparison uses [].toString()console.log([0]==false);console.log([0]?true:false);// [0].toString() == "0"console.log("0"==false);console.log("0"?true:false);// "0" → 0 ... (0 == 0) ... 0 ← falseconsole.log([1]==true);console.log([1]?true:false);// [1].toString() == "1"console.log("1"==true);console.log("1"?true:false);// "1" → 1 ... (1 == 1) ... 1 ← trueconsole.log([2]!=true);console.log([2]?true:false);// [2].toString() == "2"console.log("2"!=true);console.log("2"?true:false);// "2" → 2 ... (2 != 1) ... 1 ← true

Expressions that use features such as post–incrementation (i++) have an anticipated side effect. JavaScript provides short-circuit evaluation of expressions; the right operand is only executed if the left operand does not suffice to determine the value of the expression.

console.log(a||b);// When a is true, there is no reason to evaluate b.console.log(a&&b);// When a is false, there is no reason to evaluate b.console.log(c?t:f);// When c is true, there is no reason to evaluate f.

In early versions of JavaScript and JScript, the binary logical operators returned a Boolean value (like most C-derived programming languages). However, all contemporary implementations return one of their operands instead:

console.log(a||b);// if a is true, return a, otherwise return bconsole.log(a&&b);// if a is false, return a, otherwise return b

Programmers who are more familiar with the behavior in C might find this feature surprising, but it allows for a more concise expression of patterns like null coalescing:

consts=t||"(default)";// assigns t, or the default value, if t is null, empty, etc.

Logical assignment

??=Nullish assignment
||=Logical Or assignment
&&=Logical And assignment

Bitwise

JavaScript supports the following binary bitwise operators :

&AND
|OR
^XOR
!NOT
<<shift left (zero fill at right)
>>shift right (sign-propagating); copies of the
leftmost bit (sign bit) are shifted in from the left
>>>shift right (zero fill at left). For positive numbers,
>> and >>> yield the same result.

Examples:

constx=11&6;console.log(x);// 2

JavaScript supports the following unary bitwise operator:

~NOT (inverts the bits)

Bitwise Assignment

JavaScript supports the following binary assignment operators:

&=and
|=or
^=xor
<<=shift left (zero fill at right)
>>=shift right (sign-propagating); copies of the
leftmost bit (sign bit) are shifted in from the left
>>>=shift right (zero fill at left). For positive numbers,
>>= and >>>= yield the same result.

Examples:

letx=7;console.log(x);// 7x<<=3;console.log(x);// 7->14->28->56

String

=assignment
+concatenation
+=concatenate and assign

Examples:

letstr="ab"+"cd";// "abcd"str+="e";// "abcde"conststr2="2"+2;// "22", not "4" or 4.

??

JavaScript's nearest operator is ??, the "nullish coalescing operator", which was added to the standard in ECMAScript's 11th edition. [14] In earlier versions, it could be used via a Babel plugin, and in TypeScript. It evaluates its left-hand operand and, if the result value is not "nullish" (null or undefined), takes that value as its result; otherwise, it evaluates the right-hand operand and takes the resulting value as its result.

In the following example, a will be assigned the value of b if the value of b is not null or undefined, otherwise it will be assigned 3.

consta=b??3;

Before the nullish coalescing operator, programmers would use the logical OR operator (||). But where ?? looks specifically for null or undefined, the || operator looks for any falsy value: null, undefined, "", 0, NaN, and of course, false.

In the following example, a will be assigned the value of b if the value of b is truthy, otherwise it will be assigned 3.

consta=b||3;

Control structures

Compound statements

A pair of curly brackets { } and an enclosed sequence of statements constitute a compound statement, which can be used wherever a statement can be used.

If ... else

if(expr){//statements;}elseif(expr2){//statements;}else{//statements;}

Conditional (ternary) operator

The conditional operator creates an expression that evaluates as one of two expressions depending on a condition. This is similar to the if statement that selects one of two statements to execute depending on a condition. I.e., the conditional operator is to expressions what if is to statements.

constresult=condition?expression:alternative;

is the same as:

if(condition){constresult=expression;}else{constresult=alternative;}

Unlike the if statement, the conditional operator cannot omit its "else-branch".

Switch statement

The syntax of the JavaScript switch statement is as follows:

switch(expr){caseSOMEVALUE:// statements;break;caseANOTHERVALUE:// statements for when ANOTHERVALUE || ORNAOTHERONE// no break statement, falling through to the following casecaseORANOTHERONE:// statements specific to ORANOTHERONE (i.e. !ANOTHERVALUE && ORANOTHER);break;//The buck stops here.caseYETANOTHER:// statements;break;default:// statements;break;}

For loop

The syntax of the JavaScript for loop is as follows:

for(initial;condition;loopstatement){/*   statements will be executed every time   the for{} loop cycles, while the   condition is satisfied  */}

or

for(initial;condition;loopstatement(iteration))// one statement

For ... in loop

The syntax of the JavaScript for ... in loop is as follows:

for(varproperty_nameinsome_object){// statements using some_object[property_name];}

While loop

The syntax of the JavaScript while loop is as follows:

while(condition){statement1;statement2;statement3;...}

Do ... while loop

The syntax of the JavaScript do ... while loop is as follows:

do{statement1;statement2;statement3;...}while(condition);

With

The with statement adds all of the given object's properties and methods into the following block's scope, letting them be referenced as if they were local variables.

with(document){consta=getElementById('a');constb=getElementById('b');constc=getElementById('c');};

The semantics are similar to the with statement of Pascal.

Because the availability of with statements hinders program performance and is believed to reduce code clarity (since any given variable could actually be a property from an enclosing with), this statement is not allowed in strict mode.

Labels

JavaScript supports nested labels in most implementations. Loops or blocks can be labelled for the break statement, and loops for continue. Although goto is a reserved word, [15] goto is not implemented in JavaScript.

loop1:for(leta=0;a<10;++a){if(a===4)breakloop1;// Stops after the 4th attemptconsole.log('a = '+a);loop2:for(letb=0;b<10;++b){if(b===3)continueloop2;// Number 3 is skippedif(b===6)continueloop1;// Continues the first loop, 'finished' is not shownconsole.log('b = '+b);}//end of loop2console.log('finished');}//end of loop1block1:{console.log('Hello');// Displays 'Hello'breakblock1;console.log('World');// Will never get here}gotoblock1;// Parse error.

Functions

A function is a block with a (possibly empty) parameter list that is normally given a name. A function may use local variables. If you exit the function without a return statement, the value undefined is returned.

functiongcd(number1,number2){if(isNaN(number1*number2))throwTypeError("Non-Numeric arguments not allowed.");number1=Math.round(number1);number2=Math.round(number2);letdifference=number1-number2;if(difference===0)returnnumber1;returndifference>0?gcd(number2,difference):gcd(number1,-difference);}console.log(gcd(60,40));// 20//In the absence of parentheses following the identifier 'gcd' on the RHS of the assignment below,//'gcd' returns a reference to the function itself without invoking it.letmygcd=gcd;// mygcd and gcd reference the same function.console.log(mygcd(60,40));// 20

Functions are first class objects and may be assigned to other variables.

The number of arguments given when calling a function may not necessarily correspond to the number of arguments in the function definition; a named argument in the definition that does not have a matching argument in the call will have the value undefined (that can be implicitly cast to false). Within the function, the arguments may also be accessed through the arguments object; this provides access to all arguments using indices (e.g. arguments[0],arguments[1],...arguments[n]), including those beyond the number of named arguments. (While the arguments list has a .length property, it is not an instance of Array; it does not have methods such as .slice(), .sort(), etc.)

functionadd7(x,y){if(!y){y=7;}console.log(x+y+arguments.length);};add7(3);// 11add7(3,4);// 9

Primitive values (number, boolean, string) are passed by value. For objects, it is the reference to the object that is passed.

constobj1={a:1};constobj2={b:2};functionfoo(p){p=obj2;// Ignores actual parameterp.b=arguments[1];}foo(obj1,3);// Does not affect obj1 at all. 3 is additional parameterconsole.log(`${obj1.a}${obj2.b}`);// writes 1 3

Functions can be declared inside other functions, and access the outer function's local variables. Furthermore, they implement full closures by remembering the outer function's local variables even after the outer function has exited.

lett="Top";letbar,baz;functionfoo(){letf="foo var";bar=function(){console.log(f)};baz=function(x){f=x;};}foo();baz("baz arg");bar();// "baz arg" (not "foo var") even though foo() has exited.console.log(t);// Top

Async/await

The await operator in JavaScript can only be used from inside an async function or at the top level of a module. If the parameter is a promise, execution of the async function will resume when the promise is resolved (unless the promise is rejected, in which case an error will be thrown that can be handled with normal JavaScript exception handling). If the parameter is not a promise, the parameter itself will be returned immediately. [16]

Many libraries provide promise objects that can also be used with await, as long as they match the specification for native JavaScript promises. However, promises from the jQuery library were not Promises/A+ compatible until jQuery 3.0. [17]

Here's an example (modified from this [18] article):

asyncfunctioncreateNewDoc(){letresponse=awaitdb.post({});// post a new docreturndb.get(response.id);// find by id}asyncfunctionmain(){try{letdoc=awaitcreateNewDoc();console.log(doc);}catch(err){console.log(err);}}main();
Node.js version 8 includes a utility that enables using the standard library callback-based methods as promises. [19]

Objects

For convenience, types are normally subdivided into primitives and objects. Objects are entities that have an identity (they are only equal to themselves) and that map property names to values ("slots" in prototype-based programming terminology). Objects may be thought of as associative arrays or hashes, and are often implemented using these data structures. However, objects have additional features, such as a prototype chain, which ordinary associative arrays do not have.

JavaScript has several kinds of built-in objects, namely Array, Boolean, Date, Function, Math, Number, Object, RegExp and String. Other objects are "host objects", defined not by the language, but by the runtime environment. For example, in a browser, typical host objects belong to the DOM (window, form, links, etc.).

Creating objects

Objects can be created using a constructor or an object literal. The constructor can use either a built-in Object function or a custom function. It is a convention that constructor functions are given a name that starts with a capital letter:

// ConstructorconstanObject=newObject();// Object literalconstobjectA={};constobjectA2={};// A != A2, {}s create new objects as copies.constobjectB={index1:'value 1',index2:'value 2'};// Custom constructor (see below)

Object literals and array literals allow one to easily create flexible data structures:

constmyStructure={name:{first:"Mel",last:"Smith"},age:33,hobbies:["chess","jogging"]};

This is the basis for JSON, which is a simple notation that uses JavaScript-like syntax for data exchange.

Methods

A method is simply a function that has been assigned to a property name of an object. Unlike many object-oriented languages, there is no distinction between a function definition and a method definition in object-related JavaScript. Rather, the distinction occurs during function calling; a function can be called as a method.

When called as a method, the standard local variable this is just automatically set to the object instance to the left of the ".". (There are also call and apply methods that can set this explicitly—some packages such as jQuery do unusual things with this.)

In the example below, Foo is being used as a constructor. There is nothing special about a constructor - it is just a plain function that initialises an object. When used with the new keyword, as is the norm, this is set to a newly created blank object.

Note that in the example below, Foo is simply assigning values to slots, some of which are functions. Thus it can assign different functions to different instances. There is no prototyping in this example.

functionpx(){returnthis.prefix+"X";}functionFoo(yz){this.prefix="a-";if(yz>0){this.pyz=function(){returnthis.prefix+"Y";};}else{this.pyz=function(){returnthis.prefix+"Z";};}this.m1=px;returnthis;}constfoo1=newFoo(1);constfoo2=newFoo(0);foo2.prefix="b-";console.log("foo1/2 "+foo1.pyz()+foo2.pyz());// foo1/2 a-Y b-Zfoo1.m3=px;// Assigns the function itself, not its evaluated result, i.e. not px()constbaz={"prefix":"c-"};baz.m4=px;// No need for a constructor to make an object.console.log("m1/m3/m4 "+foo1.m1()+foo1.m3()+baz.m4());// m1/m3/m4 a-X a-X c-Xfoo1.m2();// Throws an exception, because foo1.m2 doesn't exist.

Constructors

Constructor functions simply assign values to slots of a newly created object. The values may be data or other functions.

Example: Manipulating an object:

functionMyObject(attributeA,attributeB){this.attributeA=attributeA;this.attributeB=attributeB;}MyObject.staticC="blue";// On MyObject Function, not objectconsole.log(MyObject.staticC);// blueconstobject=newMyObject('red',1000);console.log(object.attributeA);// redconsole.log(object.attributeB);// 1000console.log(object.staticC);// undefinedobject.attributeC=newDate();// add a new propertydeleteobject.attributeB;// remove a property of objectconsole.log(object.attributeB);// undefined

The constructor itself is referenced in the object's prototype's constructor slot. So,

functionFoo(){}// Use of 'new' sets prototype slots (for example, // x = new Foo() would set x's prototype to Foo.prototype,// and Foo.prototype has a constructor slot pointing back to Foo).constx=newFoo();// The above is almost equivalent toconsty={};y.constructor=Foo;y.constructor();// Exceptx.constructor==y.constructor;// truexinstanceofFoo;// trueyinstanceofFoo;// false// y's prototype is Object.prototype, not// Foo.prototype, since it was initialised with// {} instead of new Foo.// Even though Foo is set to y's constructor slot,// this is ignored by instanceof - only y's prototype's// constructor slot is considered.

Functions are objects themselves, which can be used to produce an effect similar to "static properties" (using C++/Java terminology) as shown below. (The function object also has a special prototype property, as discussed in the "Inheritance" section below.)

Object deletion is rarely used as the scripting engine will garbage collect objects that are no longer being referenced.

Inheritance

JavaScript supports inheritance hierarchies through prototyping in the manner of Self.

In the following example, the Derived class inherits from the Base class. When d is created as Derived, the reference to the base instance of Base is copied to d.base.

Derive does not contain a value for aBaseFunction, so it is retrieved from aBaseFunctionwhen aBaseFunction is accessed. This is made clear by changing the value of base.aBaseFunction, which is reflected in the value of d.aBaseFunction.

Some implementations allow the prototype to be accessed or set explicitly using the __proto__ slot as shown below.

functionBase(){this.anOverride=function(){console.log("Base::anOverride()");};this.aBaseFunction=function(){console.log("Base::aBaseFunction()");};}functionDerived(){this.anOverride=function(){console.log("Derived::anOverride()");};}constbase=newBase();Derived.prototype=base;// Must be before new Derived()Derived.prototype.constructor=Derived;// Required to make `instanceof` workconstd=newDerived();// Copies Derived.prototype to d instance's hidden prototype slot.dinstanceofDerived;// truedinstanceofBase;// truebase.aBaseFunction=function(){console.log("Base::aNEWBaseFunction()");};d.anOverride();// Derived::anOverride()d.aBaseFunction();// Base::aNEWBaseFunction()console.log(d.aBaseFunction==Derived.prototype.aBaseFunction);// trueconsole.log(d.__proto__==base);// true in Mozilla-based implementations and false in many others.

The following shows clearly how references to prototypes are copied on instance creation, but that changes to a prototype can affect all instances that refer to it.

functionm1(){return"One";}functionm2(){return"Two";}functionm3(){return"Three";}functionBase(){}Base.prototype.m=m2;constbar=newBase();console.log("bar.m "+bar.m());// bar.m TwofunctionTop(){this.m=m3;}constt=newTop();constfoo=newBase();Base.prototype=t;// No effect on foo, the *reference* to t is copied.console.log("foo.m "+foo.m());// foo.m Twoconstbaz=newBase();console.log("baz.m "+baz.m());// baz.m Threet.m=m1;// Does affect baz, and any other derived classes.console.log("baz.m1 "+baz.m());// baz.m1 One

In practice many variations of these themes are used, and it can be both powerful and confusing.

Exception handling

JavaScript includes a try ... catch ... finally exception handling statement to handle run-time errors.

The try ... catch ... finally statement catches exceptions resulting from an error or a throw statement. Its syntax is as follows:

try{// Statements in which exceptions might be thrown}catch(errorValue){// Statements that execute in the event of an exception}finally{// Statements that execute afterward either way}

Initially, the statements within the try block execute. If an exception is thrown, the script's control flow immediately transfers to the statements in the catch block, with the exception available as the error argument. Otherwise the catch block is skipped. The catch block can throw(errorValue), if it does not want to handle a specific error.

In any case the statements in the finally block are always executed. This can be used to free resources, although memory is automatically garbage collected.

Either the catch or the finally clause may be omitted. The catch argument is required.

The Mozilla implementation allows for multiple catch statements, as an extension to the ECMAScript standard. They follow a syntax similar to that used in Java:

try{statement;}catch(eife=="InvalidNameException"){statement;}catch(eife=="InvalidIdException"){statement;}catch(eife=="InvalidEmailException"){statement;}catch(e){statement;}

In a browser, the onerror event is more commonly used to trap exceptions.

onerror=function(errorValue,url,lineNr){...;returntrue;};

Native functions and methods

(Not related to Web browsers.)

eval (expression)

Evaluates the first parameter as an expression, which can include assignment statements. Variables local to functions can be referenced by the expression. However, eval represents a major security risk, as it allows a bad actor to execute arbitrary code, so its use is discouraged. [20]

>(functionfoo(){...varx=7;...console.log("val "+eval("x + 2"));...})();val9undefined

See also

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References

  1. JavaScript 1.1 specification
  2. "Chapter 1. Basic JavaScript". speakingjs.com. Archived from the original on 10 February 2022. Retrieved 22 September 2020.
  3. Flanagan, David (2006). JavaScript: The definitive Guide . p.  16. ISBN   978-0-596-10199-2. Omitting semicolons is not a good programming practice; you should get into the habit of inserting them.
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  5. "Values, Variables, and Literals - MDC". Mozilla Developer Network. 16 September 2010. Archived from the original on 29 June 2011. Retrieved 1 February 2020.
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  7. "JavaScript Scoping and Hoisting", Ben Cherry, Adequately Good, 2010-02-08
  8. ECMA-262 5e edition clarified this behavior with the Declarative Environment Record and Object Environment Record. With this formalism, the global object is the Object Environment Record of the global Lexical Environment (the global scope).
  9. "Template literals". MDN Web Docs. Retrieved 4 November 2023.
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  11. "The Elements of JavaScript Style". Douglas Crockford. Retrieved 5 March 2011.
  12. "Spread syntax (...) - JavaScript | MDN". developer.mozilla.org. 25 September 2023.
  13. "rest parameters".
  14. "ECMAScript 2020 Language Specification". Ecma International. June 2020.
  15. ECMA-262, Edition 3, 7.5.3 Future Reserved Words
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  17. "jQuery Core 3.0 Upgrade Guide" . Retrieved 2 May 2017.
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Further reading