Legend (1994 video game)

Last updated
Legend
SNES Legend cover art.jpg
North American SNES cover art
Developer(s) Arcade Zone
Publisher(s) Super NES
Windows
  • WW: Piko Interactive
Designer(s) Carlo Perconti
Lyes Belaidouni
Artist(s) Lyes Belaidouni
Composer(s) Carlo Perconti
Platform(s) Super NES, Windows
ReleaseSuper NES
Original release
  • NA: April 1994
  • EU: 21 December 1994
Re-release
  • WW: 30 January 2017
Windows
  • WW: 11 November 2015
Genre(s) Beat 'em up, hack and slash
Mode(s) Single-player, co-op

Legend is a side-scrolling hack and slash beat 'em up video game developed by Arcade Zone and originally published in North America by Seika Corporation in April 1994 and later in Europe by Sony Electronic Publishing on December 21 of the same year for the Super Nintendo Entertainment System. It is the first game to be solely developed by the duo of Carlo Perconti and Lyes Belaidouni at Arcade Zone, who both would later go on to found Toka and HyperDevbox Japan respectively.

Contents

Taking place in the fictional kingdom of Sellech during the Middle Ages, players take control of the knight warriors Kaor and Igor in an attempt to defeat the corrupt son of the king of Sellech, Clovis, before he manages to harness power from the imprisoned soul of maleficent despot Beldor and conquers the land as a result. Inspired by several high fantasy medieval-themed beat 'em up arcade games from Capcom and Sega, Legend was conceived as an idea by Perconti and Belaidouni to create their own action-oriented project.

Legend garnered mixed reception from critics since its initial release on the Super NES. While the graphics received praise, the gameplay was deemed by most as repetitive and lacking depth. Although Legend never received a direct sequel, Toka created a remake of the game for the PlayStation which was also called Legend. In 2015, the original game was ported to Microsoft Windows by independent developer and publisher Piko Interactive. A spiritual successor, Konan, was also in development and planned for the Atari Jaguar by both Perconti and Belaidouni but was never finished or released.

Gameplay

Gameplay screenshot. SNES Legend.png
Gameplay screenshot.

Legend is an arcade-style side-scrolling hack and slash beat 'em up game similar to Golden Axe and The King of Dragons where players take control of Kaor and Igor through seven stages in total of varying thematic set in the kingdom of Sellech and battling against an assortment of enemies along the journey, with the main objective being defeating the corrupt son of the land's king, Clovis, before he manages to break free the sealed remnant of Beldor's powers and conquers Sellech. [1] [2] The characters have several fighting abilities in their disposal to counterattack such as their swords, kicks and magic spells. [2] Players can also block incoming enemy attacks by using their shields. [2] There are also special techniques that can be performed by pressing a combination of buttons such as a jump slash, among others at the cost of health. Defeating certain enemies also drops items that can be picked up such as food, magic bags and extra lives. [2] After completing a level, players would be sent to a bonus round where items can be collected for points or picked up for later use in the game. [2] Although there are seven stages, one of them can only be accessed if the players are captured by the enemies and imprisoned in a dungeon during a boss fight. In the options menu, players can customize the color of their clothing as well as the ability to change the default difficulty setting or share lives between each other during co-op play.

Synopsis

The story of the game is that the maleficent despot Beldor reigned over the kingdom of Sellech for 1000 years, bringing chaos and destruction to the land. Many knights went on a crusade to overthrow Beldor but none of them ever returned. United, people built energized heroes, managing to seal the soul of Beldor and peace was brought to the land afterwards. Clovis, the corrupt son of the king of Sellech, now seeks to harness the power of Beldor and conquer the kingdom by doing so. [2] As such, players assume the role of knight warriors Kaor and Igor in order to defeat Clovis. After travelling across the land, meeting townsfolks who aid them in their quest, while battling against enemies and creatures, both Kaor and Igor reach the sanctuary where Clovis resides and after finally defeating him, Beldor's soul is vanished from the land and their glorious victory is widespread all over the world.

Development and release

Legend for the SNES was created under tight conditions in a short development time. SNES-Mod1-Console-Set.jpg
Legend for the SNES was created under tight conditions in a short development time.

Carlo Perconti worked for several companies such as Loriciels and Titus Interactive as a freelance graphic designer, while Lyes Belaidouni worked under the same area in the latter, who were mainly developing racing games for Amstrad home computers and the Nintendo Entertainment System. [3] [4] [5] Belaidouni preferred action-oriented titles but due to the then-current direction of productions under Titus, who also were not interested in developing for the Super NES outside of publishing with the exception of Prehistorik Man , he resigned along with Perconti and marketing manager Gabriel Guary to establish their own game development company called Arcade Zone to create titles for home consoles. [3] [4] [5] Their first idea was to create a game under the beat 'em up genre, which was not widely developed in North American and Europe in the 1990s, and were inspired by several arcade games from Capcom and Sega such as Knights of the Round , Golden Axe and The King of Dragons, with Perconti later stating that "we made the game we wanted to play." [5]

The two co-founders were the sole authors of Legend which was developed as a passion project under turbulent conditions on a quick pace between two and three months, becoming the company's first project, with Perconti serving as its programmer. [3] [4] [5] The game was created from scratch as the team had no financial backing, no access to a software library, nor an official Nintendo development kit for the Super NES, while Guary was in charge of the business side of the company. [3] [5] Belaidouni made all the artwork for backgrounds and characters in Deluxe Paint on Amiga before being transferred to PC for Perconti, who handled hardware coordination and other tasks. [4] [5] After finishing development, the game was first showcased at Consumer Electronics Show, where Capcom was also exhibiting the Super NES conversion of The King of Dragons. [5] [6] [7]

Legend was first released in North America in April 1994 by Seika Corporation and later in Europe by Sony Electronic Publishing on December 24 of the same year. Perconti has said that the lack of a Japanese release of the game was due to the company not having contact and competition of the market in the region. [5] He also stated that the game sold well, though it is unknown how many were sold in total during its original lifetime. [5] In 2015, Piko Interactive ported the title to Microsoft Windows and it was published through Steam. [8] Two years later, the original Super NES version was re-released worldwide by Piko Interactive. [9] [10]

Reception

Electronic Gaming Monthly praised the boss design and long levels, but remarked that the game, while good overall, is lacking in variety, which they felt to be a crucial factor in beat 'em ups. [11] GamePro commented that the visuals are stunning, with rich backgrounds and large, well-rendered sprites, but are irrelevant in light of the gameplay, which is monotonous and overly easy. They elaborated that the fights are one-dimensional and there is little variety among the enemies, leading to players having to perform the same basic tactics over and over. [22]

Kotaku included it among the best looking beat 'em up games from the 16-bit era. [23]

Legacy

After the initial release of Legend in North America, Arcade Zone would go on to develop two more titles for the Super NES: Iron Commando and Nightmare Busters , [3] [4] with the former being originally only published in Japan by Poppo in February 1995 before being picked up for a worldwide re-release as well as being ported to Windows by Piko Interactive, [9] [10] and the later being cancelled due to financial issues before its development was resumed by the original authors and eventually published worldwide by Super Fighter Team in December 2013. [24] [25] [26] [27] A spiritual successor, Konan, was also in development and planned for the Atari Jaguar by both Perconti and Belaidouni but was never finished and released. [5] Due to no longer being able to find interested publishers as a result of Sony discontinuing distribution of Nintendo-related products and incapable of publishing their own titles, Arcade Zone was shut down and stopped any current project under development. [5] However, both Perconti and Belaidouni founded Toka shortly afterwards, and would later develop a remake of the game for the PlayStation bearing the same title. [4]

Konan

Gameplay screenshot from the unreleased Konan for the Atari Jaguar. JAG Konan (Single-player).jpg
Gameplay screenshot from the unreleased Konan for the Atari Jaguar.

During an exhibition at the CES, both Carlo Perconti and Lyes Belaidouni met key people representing Atari Corporation and, intrigued by the architecture of the Atari Jaguar, became involved with developing for the platform. [28] [29] The two began creating a new engine on PC before receiving a Jaguar development kit. Afterwards, they started porting a level of what the team wanted to showcase their engine based upon the fictional character Conan the Barbarian, although a license had yet to be signed and were inspired by several arcade games. [28] [29] Regarded by Belaidouni as "the most beautiful beat 'em up with huge sprites and monumental backgrounds", [5] the project was first announced and previewed in December 1994 by French magazine CD Consoles under the tentative title Conan, featuring an early graphical art style while its overall style and gameplay were very similar to that of Legend. [30] [31]

The game was only displayed for co-op play once at Atari Corp.'s booth during the Winter Consumer Electronics Show in 1995, [32] [33] [34] featuring two playable characters that were named after both developers and used the same sound effects from the aforementioned Super NES title, [35] [36] [37] with Electronic Gaming Monthly referring to the title as Conan the Barbarian. [38] It was also showcased in a promotional recording sent by Atari to video game retail stores in the same year, [39] [40] [41] now under the title Konan and scheduled for an August/Q4 1995 release date. [42] [43] [44] However, due to financial constrains as a result of Sony's decision to not keep supporting Nintendo products in Europe and lack of funds, the project never moved forward from being a tech demo to a full-fledged title. [5] [29]

Perconti has since stated in recent years that the source code of Konan has become lost and the only remaining proofs of its existence are various screenshots taken by several video game magazines and gameplay footage, [29] [36] [37] [39] [40] while no prototypes containing a ROM image of the demo have been found to date. [45]

PlayStation remake

The PlayStation remake was released in 1998. Unlike most 3D beat 'em ups, the player advances from left-to-right on a 3D but linear path. [46]

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<span class="mw-page-title-main">Third generation of video game consoles</span> Gaming devices from 1983 to 1990

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<i>Raiden</i> (video game) Vertically scrolling shooter arcade game released in 1990

Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.

<i>Pinball Fantasies</i> 1992 video game

Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.

<i>Aero the Acro-Bat</i> 1993 video game

Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up. The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region on July 23 and in North America on July 26, 2010.

1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.

<span class="mw-page-title-main">History of the Nintendo Entertainment System</span>

The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.

<i>Super Off Road</i> 1989 racing video game

Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.

<i>Pitfall: The Mayan Adventure</i> 1994 video game

Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Junior as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.

<i>Alien Storm</i> 1990 video game

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990. It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022.

<i>Barkley Shut Up and Jam!</i> 1993 basketball video game

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

<i>Jim Power: The Lost Dimension in 3-D</i> 1993 video game

Jim Power: The Lost Dimension in 3-D is a platform game from French developer Loriciel and published by Electro Brain for the Super Nintendo Entertainment System and MS-DOS in 1993. A Sega Genesis version was created, but its release was cancelled despite being completed. In 2021, Piko Interactive recovered this version and crowdfunded a release, alongside a new Nintendo Entertainment System port. A version for the Nintendo Switch and PlayStation 4 was released on June 2, 2022.

A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

<i>Dragon: The Bruce Lee Story</i> (video game) 1994 video game

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

<i>Brett Hull Hockey</i> 1994 video game

Brett Hull Hockey is an ice hockey video game developed by Radical Entertainment and originally published by Accolade for the Super Nintendo Entertainment System in North America in January 1994. It prominently features former Canadian-American NHL player Brett Hull and is officially licensed from the NHL Players' Association.

<i>Double Dragon V: The Shadow Falls</i> 1994 video game

Double Dragon V: The Shadow Falls is a fighting game developed by Leland Interactive Media and published by Tradewest for the Super Nintendo Entertainment System and Sega Genesis in 1994. A port for the Atari Jaguar developed by Telegames was released the following year. It is an American-produced sequel to the Double Dragon series by Technōs Japan, who had little to no credited involvement in the development of the game outside of licensing the IP to the publisher outside Japan.

<i>Iron Commando</i> 1995 video game

Iron Commando is a belt-scrolling beat 'em up video game for the Super Nintendo Entertainment System by French developer Arcade Zone. It was scheduled to be released in Europe by Sony Electronic Publishing sometime between 1994 and 1995, but was cancelled after Sony discontinued its third-party publishing business on the Super NES in order to focus on the PlayStation, leaving the title orphaned without a publisher. However, a Japanese localization was still produced and published by Pack-In-Video's Poppo subsidiary under the title of Iron Commando: Koutetsu no Senshi, which was released on February 10, 1995

<span class="mw-page-title-main">Piko Interactive</span> American video game company

Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer systems.

References

  1. "Fact-Files - Super NES - Legend". Electronic Gaming Monthly . No. 51. Sendai Publishing. October 1993. pp. 124–125.
  2. 1 2 3 4 5 6 Lundrigan, Jeff (December 1993). "Features - Legend". Game Players . No. 35. Signal Research. pp. 72–74.
  3. 1 2 3 4 5 Souibgui, Sami (June 1994). "Work In Progress - Arcade Zone - A Few Good Games". Consoles + (in French). No. 33. M.E.R.7. pp. 52–55. Archived from the original on September 8, 2017. Retrieved April 17, 2019.
  4. 1 2 3 4 5 6 "Dossier - Hyper-Devbox : Interview Exclusive". gamatomic.com (in French). July 20, 2003. Archived from the original on March 12, 2016. Retrieved April 17, 2019.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 Sanjuro (March 13, 2008). "Interview with the Makers of Legend". 1up-games.com. Archived from the original on April 12, 2019. Retrieved April 17, 2019.
  6. "Summer CES '93". GameFan . Vol. 1, no. 9. DieHard Gamers Club. August 1993. pp. 95–108.
  7. "Next Wave - Seika - Legend". Electronic Gaming Monthly . No. 50. Sendai Publishing. September 1993. p. 102.
  8. Estrada, Marcus (November 11, 2015). "Piko Interactive Releases SNES Game 'Legend' onto Steam". Hardcore Gamer. Archived from the original on April 18, 2019. Retrieved April 18, 2019.
  9. 1 2 McFerran, Damien (October 12, 2016). "Piko Interactive Is Launching New NES, SNES And Genesis Games - Oh, and one for the Atari Jaguar as well". Nintendo Life. Archived from the original on February 28, 2019. Retrieved April 18, 2019.
  10. 1 2 Lopes, Gonçalo (April 19, 2017). "Super Nintendo Games, "Legend" And "Iron Commando", Seek Re-release - Piko Interactive seeks to republish Arcade Zone's finest". Nintendo Life. Archived from the original on August 18, 2018. Retrieved April 18, 2019.
  11. 1 2 "Review Crew - Major Mike's Game Roundup - Legend - Seika / Super NES". Electronic Gaming Monthly . No. 56. Sendai Publishing. March 1994. p. 36.
  12. "Viewpoint - Nintendo - Legend". GameFan . Vol. 1, no. 12. DieHard Gamers Club. November 1993. p. 23.
  13. Hellot, Grégoire; Nini, Nourdine (September 1994). "Super Nintendo - Quelle Légende? - Legend". Joypad (in French). No. 34. Yellow Media. pp. 102–104.
  14. Weidner, Martin; Hellert, Stefan (September 1994). "Test Super Nintendo - Legend". Mega Fun (in German). No. 24. CT Computec Verlag GmbH & Co. KG. p. 37.
  15. "Now Playing - Legend (Super NES)". Nintendo Power . No. 58. Nintendo of America. March 1994. p. 103.
  16. Pottier, Christophe (September 1994). "Tests - Super NES - Legend". Player One (in French). No. 45. Média Système Édition. pp. 70–71.
  17. Mott, Tony (August 1994). "Import Review - Legend". Super Play . No. 22. Future Publishing. pp. 44–45.
  18. Koczy, Michael (December 1994). "Test - SNES - Legend". Total! (in German). No. 19. X-Plain-Verlag. p. 36. Archived from the original on April 29, 2016. Retrieved April 17, 2019.
  19. Karels, Ralph (October 1993). "Rom Check - Super Nintendo - Legend". Video Games (in German). No. 23. Future-Verlag. p. 43.
  20. Souibgui, Sami; Switch (September 1994). "Super Nintendo Review - Legend". Consoles + (in French). No. 35. M.E.R.7. pp. 106–107. Archived from the original on April 4, 2019. Retrieved April 17, 2019.
  21. "Overseas - Import - Legend (SN)". MAN!AC (in German). No. 9. Cybermedia. July 1994. p. 37.
  22. Captain Squideo (October 1993). "Super NES ProReview: Legend". GamePro . No. 61. IDG. p. 96.
  23. Vas, Gergo (March 13, 2013). "The Best Looking Beat 'em Up Games From The 16-Bit Era". Kotaku . G/O Media . Retrieved 2020-06-27.
  24. "Homebrew - Preview: Nightmare Busters". ReVival (in French). No. 46. ABCD Dire. Spring 2011. p. 21.
  25. Crawley, Dan (May 3, 2013). "Consoles that won't die: The SNES in 2013". VentureBeat. Archived from the original on January 19, 2019. Retrieved April 18, 2019.
  26. "Un nouveau jeu Super Nintendo: Nightmare Busters aux éditions Super Fighter Team". gameblog.fr (in French). December 28, 2013. Archived from the original on August 25, 2017. Retrieved April 18, 2019.
  27. Kohler, Chris (January 16, 2014). "Nightmare Busters Is an Awesome New Game for ... Super Nintendo?". Wired. Archived from the original on September 30, 2017. Retrieved April 18, 2019.
  28. 1 2 monokoma (March 12, 2010). "Conan [Jaguar – Cancelled]". unseen64.net. Archived from the original on April 14, 2019. Retrieved April 18, 2019.
  29. 1 2 3 4 Williams, Carl (September 17, 2017). "Unreleased Atari Jaguar Game Footage Found". retrogamingmagazine.com. Archived from the original on March 6, 2019. Retrieved April 18, 2019.
  30. "Actualités France - Conan • Arcade Zone". CD Consoles (in French). No. 2. Pressimage. December 1994. p. 18.
  31. "Dossier - Ils Arrivent Sur Jaguar - Conan / Jaguar". CD Consoles (in French). No. 5. Pressimage. March 1995. p. 77. Archived from the original on 26 September 2018. Retrieved 17 April 2019.
  32. "La Gazette De las Vegas - Fait Divers". Consoles + (in French). No. 40. M.E.R.7. February 1995. p. 51. Retrieved 2019-04-17.
  33. "WCES Special - Winter CES '95 - Atari". GameFan . Vol. 3, no. 3. DieHard Gamers Club. March 1995. p. 109. Archived from the original on January 13, 2019. Retrieved April 18, 2019.
  34. "Special CES-Show - Winter CES Las Vegas - Atari". Mega Fun (in German). No. 30. CT Computec Verlag GmbH & Co. KG. March 1995. p. 8. Archived from the original on 2018-07-28. Retrieved 2019-04-17.
  35. "Winter-CES - Atari". Video Games . No. 40. Future-Verlag. March 1995. p. 12. Archived from the original on March 1, 2019. Retrieved April 17, 2019.
  36. 1 2 PS Nation (February 27, 2016). Shakycam Footage from Winter CES January 1995 - Part 1 of 2 (11min 19sec). YouTube . Archived from the original on 2021-12-21. Retrieved 2019-04-03.
  37. 1 2 National Videogame Museum (United States) (January 31, 2018). Atari Jaguar Conan Demo CES 1995. YouTube . Archived from the original on 2021-12-21. Retrieved 2019-04-03.
  38. "Jaguar - Atari • Conan the Barbarian". Electronic Gaming Monthly . Sendai Publishing. 1995. Archived from the original on 2019-04-18. Retrieved 2019-04-18.
  39. 1 2 Rill (April 11, 2019). Promotional video of Atari Jaguar games (9min 29sec). YouTube . Archived from the original on April 13, 2019. Retrieved April 11, 2019.
  40. 1 2 TGApuleius (November 7, 2016). Interactive Entertainment (IE) Magazine - Issue 10, Feb. 1995: Atari Winter CES (News) (2min 10sec). YouTube . Archived from the original on 2021-12-21. Retrieved 2019-06-01.
  41. Reutter, Hans (July 23, 2000). "Unreleased Or Unfinished Jaguar Games - Conan". cyberroach.com. Archived from the original on October 1, 2017. Retrieved April 18, 2019.
  42. "Reportaje - Jaguar ya ruge en España -- Asómate al futuro". Hobby Hi-Tech (in Spanish). No. 3. Axel Springer SE. May 1995. p. 27.
  43. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40. Archived from the original on November 29, 2018. Retrieved April 18, 2019.
  44. CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". gdri.smspower.org. Archived from the original on 2018-11-16. Retrieved 2019-04-18.
  45. Wallet, Adrian (February 2, 2018). "Dan McNamee (Atari) - Interview". arcadeattack.co.uk. Archived from the original on 2018-03-16. Retrieved 2019-04-03.
  46. "NG Alphas: Legend". Next Generation . No. 38. Imagine Media. February 1998. p. 93.