Make (magazine)

Last updated
Make
Make.svg
Categories Do it yourself (DIY)
FrequencyQuarterly
Founder Dale Dougherty
First issueFebruary 2005
CompanyMake: Community, LLC.
Country United States
Based in Santa Rosa, California
Language English
Website makezine.com
ISSN 1556-2336

Make (stylized as Make: or MAKE:) is an American magazine published since February 2005 which focuses on Do It Yourself (DIY) and/or Do It With Others (DIWO) [1] projects involving computers, electronics, metalworking, robotics, woodworking and other disciplines. The magazine is marketed to people who enjoyed making things and features complex projects which can often be completed with cheap materials, including household items. Make is considered "a central organ of the maker movement". [2]

Contents

In June 2019, Make magazine's parent company, Maker Media, abruptly shut down the bimonthly magazine due to lack of financial resources. As of June 10, 2019, it was reorganized and had since started publishing new quarterly issues, with volume 70 having shipped in October 2019. [3] Make Magazine is currently published by Make Community LLC.

History and profile

The magazine's first issue was released in February 2005 and then published as a quarterly in the months of February, May, August, and November; as of Fall 2023, 86 issues have been published. It is also available in a digital edition.

The magazine has features and rotating columns, but the emphasis is on step-by-step projects. Each issue also features a Toolbox section with reviews of books and tools. Most volumes had a theme to which the articles in the special section are usually related. Notable previous columnists include Cory Doctorow, Lee D. Zlotoff, Mister Jalopy, and Bruce Sterling. The cartoonist Roy Doty has also contributed to many issues of the magazine.

The Skill Builder section was a frequent feature teaching skills in areas as diverse as welding, electronics, and moldmaking.

Make's founder and publisher is O'Reilly co-founder Dale Dougherty along with Sherry Huss, Vice President Make. The founding editor-in-chief was Mark Frauenfelder. The current editor-in-chief is Keith Hammond.

In Germany, Austria and Switzerland (DACH) the Heise Zeitschriften Verlag was under license to publish a German-language edition of Make independently of the English-language one. Maker Media GmbH produced and published the magazine every other month.

A time-lapse video of the Make robot logo being 3D printed on a RepRapPro Fisher printer

Maker Faire

The magazine launched a public annual event to "celebrate arts, crafts, engineering, science projects and the Do-It-Yourself (DIY) mindset." Called Maker Faire, the first was held April 22-23, 2006, at the San Mateo Fairgrounds. It included six exposition and workshop pavilions, a 5-acre (20,000 m2) outdoor midway, over 100 exhibiting makers, hands-on workshops, demonstrations, and DIY competitions.

In 2007, Maker Faire was held in the San Francisco Bay Area on May 3-4, and Austin, Texas, on October 20-21. The 2008 Maker Faires occurred May 3-4 at the San Mateo Fairgrounds in San Mateo, California, and October 18-19 at the Travis County Expo Center in Austin, Texas. The 2009 Maker Faire Bay Area was held on May 30-31. In 2010, there were three Maker Faires: Bay Area on May 22-23, Detroit on July 31 and August 1, and New York on September 25-26.

By 2013, there were 100 Maker Faires across the globe, including in China, Japan, Israel, Australia, Spain, the UK, Italy, Ireland, Scotland, Chile, France, Norway, Canada, Germany and the Netherlands, as well as numerous cities in the United States. A total of 93 of these Faires were "Mini" Maker Faires — smaller scale, independently produced, local events. [4]

In 2014, the number of Maker Faires continued to grow, including one hosted by the White House. [5]

In 2017, there were 240+ Maker Faires planned around the world. [6]

Makers

Makers (subtitled "All Kinds of People Making Amazing Things in Backyards, Garages, and Basements") is a spin-off hardback book. Based on the magazine section of the same name, it covers DIY projects and profiles their creators. [7]

Craft

2006: Craft spin-out

In October 2006, a spin-off magazine, Craft, was created for art and craft activities, allowing Make to concentrate exclusively on technology and DIY projects.

2009: Craft re-absorbed

On 11 February 2009, e-mails were sent to Craft: subscribers explaining that due to rising production costs and shrinking ad markets, the print version of Craft: would be discontinued but would remain as an online presence. Also, all further printed content would be incorporated into Make. [8]

Make television

Make television was a television show produced by Twin Cities Public Television and hosted by John Edgar Park [9] which premiered in January 2009 on PBS stations. [10] Ten episodes of the show were produced, featuring projects and informational guides as well as user produced videos which were submitted online. [11]

Make Controller Kit

The MAKE Controller Kit was an open-source hardware solution for hobbyists and professionals to create interactive applications. It supported desktop interfaces via a variety of languages such as Max/MSP, Flash, Processing, Java, Python, Ruby, or anything that supports OSC.

As per Makezine, they helped fuel the idea of creation of a MAKE Controller Kit to better modularize the usage of MAKE controller. [12]

Possibilities include the ability to plug in XBee modules for wireless communication capability. Xbee modules add the power of IEEE 802.15.4 network standard and Zigbee protocol to a MAKE Controller.

See also

Related Research Articles

<span class="mw-page-title-main">Do it yourself</span> Building, modifying, or repairing, without the aid of experts or professionals

"Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment ". DIY behavior can be triggered by various motivations previously categorized as marketplace motivations, and identity enhancement.

O'Reilly Media, Inc. is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers.

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Mouse Trap is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents' mouse-shaped game pieces.

<i>Free Software Magazine</i> Web site and magazine about free software

Free Software Magazine is a Web site that produces a mostly free-content online magazine about free software.

<i>Bust</i> (magazine) American womens lifestyle magazine founded in 1993

Bust is a women's lifestyle magazine that is published four times a year. The magazine was started by Debbie Stoller and Laurie Henzel and is currently published by Street Media LLC. Bust covers music, news, crafts, art, sex, and fashion from an independent ("indie"), third wave feminist perspective. The magazine's slogan is "For women with something to get off their chest."

<span class="mw-page-title-main">Dale Dougherty</span> Co-founder of OReilly Media

Dale Dougherty is a co-founder of O'Reilly Media, along with Tim O'Reilly. While not at the company in its earliest stages as a technical documentation consulting company, Dale was instrumental in the development of O'Reilly's publishing business. He is the author of the O'Reilly book sed & awk.

<span class="mw-page-title-main">Maker Faire</span> A convention where DIY enthusiasts demonstrate their projects

Maker Faire is a convention of do it yourself (DIY) enthusiasts established by Make magazine in 2006. Participants come from a wide variety of interests, such as robotics, 3D printing, computers, arts and crafts, and hacker culture.

<span class="mw-page-title-main">Diana Eng</span> American fashion designer

Diana Eng is a Chinese-American fashion designer, author and fashion technologist based in New York. She is best known as contestant on the second season of the reality television program Project Runway. Eng is a co-founder of an art/electronic group called NYC Resistor, and authored a book called Fashion Geek.

Craft: was a quarterly magazine published by O'Reilly Media which focused on do it yourself (DIY) projects involving knitting, sewing, jewelry, metalworking, woodworking, and other disciplines. The magazine was marketed to people who enjoy "crafting" things and features projects which can often be completed with cheap materials, including household items. The magazine was in circulation between 2006 and 2009.

ReadyMade was a California, United States, bimonthly magazine which focused on do-it-yourself (DIY) projects involving interior design, making furniture, home improvement, sewing, metalworking, woodworking and other disciplines. It also focused on sustainable design, independent music and DIY culture. The magazine was marketed to people who enjoy creating unique items to have at home and wear and featured projects which could often be completed with everyday materials, such as household items.

<span class="mw-page-title-main">Mitch Altman</span> American hacker and inventor

Mitch Altman is a Berlin-based hacker and inventor of TV-B-Gone. He is a featured speaker at hacker conferences, an international expert on the hackerspace movement, and teaches introductory electronics workshops. He is also Chief Scientist and CEO of Cornfield Electronics.

<span class="mw-page-title-main">Hackerspace</span> Community-operated physical space for people with common interests

A hackerspace is a community-operated, often "not for profit", workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. Hackerspaces are comparable to other community-operated spaces with similar aims and mechanisms such as Fab Lab, men's sheds, and commercial "for-profit" companies.

<span class="mw-page-title-main">Maker culture</span> Community interested in do-it-yourself technical pursuits

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.

<span class="mw-page-title-main">Becky Stern</span>

Becky Stern is a DIY expert based in New York City. Her work combines basic electronics, textile crafts, and fashion.

<span class="mw-page-title-main">Makey Makey</span>

Makey Makey: An Invention Kit for Everyone is an invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with any computer program or webpage that accepts keyboard or mouse click.

<span class="mw-page-title-main">Mike Warren (designer)</span>

Mike Warren is a product designer, inventor, and best-selling author based in San Francisco. He builds functional open source prototypes in line with the maker culture, and are carefully documented to inspire others to follow along. As an advocate for sharing educational content, his work aims to lower the barrier to participation, and transfer a static audience to an active participant.

<span class="mw-page-title-main">The Neverwas Haul</span>

The Neverwas Haul is a three-story, self-propelled mobile art vehicle built to resemble a Victorian house on wheels. Inspired by the fantastical stories of Jules Verne and H.G. Wells, the Haul was designed by Shannon O’Hare and built by a crew of volunteers at the Shipyard art space in Berkeley, CA, in 2006. Originally intended to be a ‘mutant vehicle’ for the Burning Man art festival in Nevada, the Haul is made from 75% recycled materials, and measures 24 feet long, 24 feet high, and 12 feet wide. It is built on the base of a fifth-wheel trailer, and the second and third story of the structure pack down into the first for highway towing. When fully built and decked out for exhibition at Burning Man, the Haul is able to propel itself at a top speed of 5 miles per hour and requires a crew of ten people to operate safely. Currently, the Neverwas Haul makes her home at Obtainium Works, an “art car factory” in Vallejo, CA, owned by O’Hare and home to several other self-styled “contraptionists.”

<span class="mw-page-title-main">InMoov</span> 3D-printed humanoid robot

InMoov is a humanoid robot, constructed out of 3D printable plastic body components, and controlled by Arduino microcontrollers.

Maker education closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves "makers" of the maker movement and develop their projects in makerspaces, or development studios which emphasize prototyping and the repurposing of found objects in service of creating new inventions or innovations. Culturally, makerspaces, both inside and outside of schools, are associated with collaboration and the free flow of ideas. In schools, maker education stresses the importance of learner-driven experience, interdisciplinary learning, peer-to-peer teaching, iteration, and the notion of "failing forward", or the idea that mistake-based learning is crucial to the learning process and eventual success of a project.

Ryan C. Doyle is a visual artist known for his large-scale fabricated sculptures, parade floats, art cars, and sculptures, sometimes involving robotics, animatronics, pyrotechnics, and military technologies. He is from the Twin Cities, Minnesota, and resides in Detroit, Michigan, where he has contributed to permanent installations at The Lincoln Street Art Park and Recycle Here! recycling center.

References

  1. "DIWO - Do It With Others: Resource". Furtherfield. Archived from the original on 2019-03-21. Retrieved 21 March 2019.
  2. "More than just digital quilting". The Economist. December 3, 2011.
  3. Constine, Josh (July 10, 2019). "Bankrupt Maker Faire revives, reduced to Make Community". TechCrunch. Retrieved 2019-10-19.
  4. Merlo, Sabrina (January 1, 2014). "The Year of 100 Maker Faires". Make.
  5. Fried, Becky; Wetstone, Katie (June 18, 2014). "The White House Maker Faire: "Today's D.I.Y. Is Tomorrow's 'Made in America'"". whitehouse.gov via National Archives.
  6. "Maker Movement - Maker Media". Maker Media. Retrieved 2017-04-04.
  7. Parks, Bob. Makers: All Kinds of People Making Amazing Things in Garages, Basements, and Backyards. Sebastopol, CA: O'Reilly Media, 2006. ISBN   978-0-596-10188-6
  8. "CRAFT Print FAQ". Craft. Make. Archived from the original on 2009-02-18. Retrieved 2009-02-17.
  9. "DIY Invention Show Gets Public Television Premiere". Minnesota Public Radio . 2009-01-09. Retrieved 2009-08-29.
  10. Stern, Becky (June 3, 2011). "TV-B-Gone Jacket". Make:.
  11. 怠惰な楽しみ [Lazy Fun]. makerchannel.org. Archived from the original on 2018-12-23. Retrieved 2008-10-14.
  12. "Makezine and MAKE Controller". Makezine . Retrieved 2008-09-12.