Business of webcomics

Last updated

The business of webcomics involves creators earning a living through their webcomic, often using a variety of revenue channels. Those channels may include selling merchandise such as t-shirts, jackets, sweatpants, hats, pins, stickers, and toys, based on their work. Some also choose to sell print versions or compilations of their webcomics. Many webcomic creators make use of online advertisements on their websites, and possibly even product placement deals with larger companies. Crowdfunding through websites such as Kickstarter and Patreon are also popular choices for sources of potential income.

Contents

Webcomics have been used by some cartoonists as a path towards syndication in newspapers, but few are chosen each year. Since the early 2000s, some webcartoonists have advocated for micropayments as a source of income, but this system has seen little success.

Some artists start their webcomics without the intention of making money off of them directly; instead, they choose to distribute online for other reasons, like receiving feedback on their abilities. Other artists start creating a webcomic with the intention of becoming a professional, but often don't succeed in part because they "put the business before the art." [1] Meanwhile, many successful webcomic artists are diversifying their income streams in order to not be solely dependent on the webcomic itself. As of 2015, the vast majority of webcomic creators are unable to make a living off their work. [2]

Early history of webcomics as a business

The strategy of building a business around posting free comics online began in the 1980s, when Eric Millikin created the first webcomic, Witches and Stitches for CompuServe in 1985. [3] [4] Self-publishing on the internet allowed Millikin to avoid censorship and the demographic constraints of mass-market print publishers. [5] Though Millikin's online comics were instantly popular with the early internet audience around the world, [6] the large online audience and influence did not necessarily translate into enough sales to reach economic success at the time. By the 1990s, Millikin had moved to publishing comics on the then-new World Wide Web, but was homeless, living in a car, and working in an anatomy lab as an embalmer and dissectionist of human cadavers. [7] [8] Since then, Millikin has achieved professional webcomic success, including through turning his webcomics into award-winning print-published work and commissioned public art, and by selling original artwork in gallery exhibitions. [9] [10] [11] By 1999, Millikin was one of the few webcomic creators successful enough to make a living as an artist. [12] He now often donates a portion of his profits to charities. [13] [14]

In the year after the debut of Witches and Stitches, Joe Ekaitis began online publishing of his weekly furry comic strip T.H.E. Fox in 1986. [4] By the mid-1990s, Ekaitis had pursued monetizing the comic through publishing it in independent comic books and through appearances on independent cable television program Rapid T. Rabbit and Friends ; however, economic success was elusive. [15] [16] Despite running online for over a decade, the comic never achieved its goal of newspaper syndication, and Ekaitis stopped updating in 1998. [15] [17]

Professional webcomic creators use various types of business models in order to profit from their webcomics.

Merchandise

Raina Telgemeier was able to sell her webcomic Smile in print form so successfully that it has been on The New York Times bestseller list for over three years. Raina Telgemeier 2016.jpg
Raina Telgemeier was able to sell her webcomic Smile in print form so successfully that it has been on The New York Times bestseller list for over three years.

Many webcomic artists have made a good living selling merchandise, including T-shirts, posters, and toys, in what John Allison has called the "T-shirt economy". [3] [18] By 2004, artists like Richard Stevens ( Diesel Sweeties ) and Jon Rosenberg ( Goats ) supported themselves via sales of merchandise as well as self-published books. [19] Kate Beaton ( Hark! A Vagrant ) has said that 2007 was a good year for her to get into webcomics, as she was able to make a living off of advertising and T-shirts within a year. In Beaton's case, she "got linked up with Jeff Rowland from TopatoCo, and he sold shirts and stuff." [20] However, the business of primarily selling T-shirts has since dramatically declined, which Dorothy Gambrell (Cat and Girl) has described as the "great T-shirt crash of 2008." By 2011, merchandise distributor TopatoCo responded to the declining T-shirt market by seriously looking to provide other types of merchandise, like toys. Webcomic creator and TopatoCo employee David Malki stated that "part of that was just realizing that people like lots of things, not just T-shirts." [3]

Book publishing

Some creators may get highly lucrative publishing deals in which comic books are created based on their webcomics. Some may reach a high degree of success, such as the graphic novel version of Raina Telgemeier's webcomic Smile , which became a #1 New York Times bestseller and remained on that list for over three years, having sold over 1.4 million copies. [21] [22] Some webcomics creators have had their books published by mainstream comics publishers who are traditionally aimed at the direct market of American comic books, including Fred Gallagher's Megatokyo being published by Dark Horse and Kazu Kibuishi's Flight anthology series published by Image. Comics author Scott McCloud noted that "the quality [of the Flight book] is so high that once it hit paper, it just became impossible to ignore." [19] Some web comic creators use Kickstarter, which launched in 2009, to raise money to self-publish their books. Digi DG ( Cucumber Quest ) set out to raise $10,000 USD for a print release of her webcomic, and her fans raised over $63,000 USD in order to make the concept a reality. Similarly, Jake Parker went on Kickstarter in order to start his comics anthology The Antler Boy, and he went on to receive $85,532 USD in pledges. [18]

Online advertisement has also been a prevalent source of revenue for many webcomic creators. In 2005, the creators of Megatokyo , Goats , and Sexy Losers found that they could charge between $1 and $2 USD per 1,000 pageviews. Advertising prices have risen and fallen with the Web's perceived value. [23] With Ad blocking software becoming more prevalent, advertising revenue may drastically decline. [3]

In 2011, Christopher Hastings teamed with Capcom for a product placement deal which took the form of a short crossover comic pairing the characters of Hastings' The Adventures of Dr. McNinja webcomic and the characters of the Capcom video game Ghost Trick: Phantom Detective . Later that same year, Scott Kurtz started a multi-part storyline in his webcomic PvP featuring Magic the Gathering -creators Wizards of the Coast, as a form of product placement. Inspired by the paid integration of real brands in the television series Mad Men , Kurtz reasoned that his video game webcomic was already advertising various established brands anyway. Through this deal, Wizards of the Coast became an official sponsor of the webcomic for that period. [24]

Crowdfunding

Subscriptions

In 2002, online publisher Joey Manley launched Modern Tales and Serializer, primarily subscription-based webcomics collectives featuring a select group of established webcomic creators. Here, viewers were allowed to read a few webcomic pages for free, or pay a monthly subscription fee in order to be able to access the rest. [19] [25] Modern Tales made approximately $6,000 USD per month in 2005. [26] This "Modern Tales" family of websites created one of the first profitable subscription models for webcomics and lasted a little over a decade, with the sites closing in April 2013, shortly before Manley's death. [27] While these subscription sites did solid business, not all of the published artists were able to make a living wage solely through online subscriptions. [28]

In 2013, Patreon launched, allowing creators to run their own subscription content service. Tracy Butler ( Lackadaisy) was contacted by Patreon when it launched. For about two years, she studied how other artists set up their reward structures, thinking "maybe I could supplement my income a bit." In the first half of 2015, she decided to quit her job and set up her account, and a few months later, she had accumulated 1,300 patrons, contributing over $6,500 USD per month. In an interview with Paste Magazine , she stated that "Every little thing you do now has a direct impact on the income you make. It's so liberating. It's a great feeling, but at the same time, it's terrifying." David Revoy ( Pepper&Carrot) had 300 patrons after of year of using Patreon, contributing a total of $1,100 USD per webcomic episode, allowing him to quit his day job and work on his webcomic full-time. [29]

Ryan North ( Dinosaur Comics ) has called the Patreon subscription platform the "most disruptive (in a good way)" service that allows webcomic creators to collect money directly from their readers. KC Green ( Gunshow ) and Winston Rowntree ( Subnormality ) credit Patreon for allowing them to work on webcomics full-time. According to a spokesperson for Patreon, ten new creators started making money through the service every day in 2015. [30]

Donations

In 2004, R. K. Milholland ( Something Positive) was working in Medicaid billing for an ambulance company. When readers complained about the infrequency of his updates, Milholland challenged his fans to donate enough money for him to quit his day job and work on Something Positive full-time. Milholland described it as a "shut-your-mouth post", as he made $24,000 USD per year and didn't believe that his readers could match that. Instead, fans of the webcomic donated $4,000 USD within an hour after his challenge came up. [31] The New York Observer stated that his story presaged that "micropatronage boom", where the readership of a webcomic donates directly to its creator.

Other models

Newspapers

Richard Stevens's Diesel Sweeties was more lucrative online than in newspapers. Diesel Sweeties 01583 - two panels.png
Richard Stevens's Diesel Sweeties was more lucrative online than in newspapers.

Webcomics have been used by some artists as a path towards syndication in newspapers, but attempts have rarely proven lucrative, as out of the thousands of comics submitted to each syndicate every year, only a few are accepted. Among the webcomics artists who have succeeded in print syndication are David Rees ( Get Your War On ) who was able to make $46,000 from just two of his syndication clients, Rolling Stone and The Guardian in 2006, and Dana Simpson ( Phoebe and Her Unicorn), who began syndicating her webcomic through Universal Uclick to over 100 newspapers in 2015. [32] [33] [34]

However, according to Jeph Jacques ( Questionable Content ), "there's no real money" in syndication for webcomic artists. [31] For instance, after receiving stacks of rejection letters from various syndicates in 1999, Jeffrey Rowland began publishing his comics on the web and found that he could make a living selling merchandise. In 2011, Rowland said that "if a syndicate came to me and offered me a hundred newspapers, I would probably say no. I’d have to answer to an editor [and] I'd probably make less money, with more work." When Richard Stevens' Diesel Sweeties was syndicated by United Media to about 20 newspapers in 2007, Stevens still made 80% of his income through his website. Other webcomic creators, such as R. K. Milholland (Something Positive), wouldn't be able to syndicate their comics to newspapers because they fill a specific niche and wouldn't necessarily appeal to a broader audience. [31]

Micropayments

Cartoonist and comics theorist Scott McCloud advocated the potential of micropayments for webcomics in his 2000 book Reinventing Comics and his subsequent webcomic series I Can't Stop Thinking. In his book, McCloud argued that people would be willing to pay for access to high-quality webcomics once bandwidth speeds increased and sufficiently reliable and simple payment systems were designed and put in place. In particular, McCloud hypothesized an economy fueled on purchases of only a few cent made through a single mouseclick. As this process would cut out intermediary parties necessary for print publication and retail [35] [36] McCloud became an advisor for micropayment service BitPass in 2002, but this service was shut down in 2007 because of a lack of commercially successful clients and because, according to McCloud himself, "it still wasn't simple enough for a lot of people." [37] [38]

Joe Zabel said in 2006 that micropayments were necessary for webcomics that couldn't be appreciated on advertisement-saturated websites, which he described as "introverted" webcomics. However, the popular webcomic hosting services of its time Comic Genesis and Webcomics Nation had not built in any support for micropayment systems, and the concept had not yet gained any momentum. [39] Since then, other micropayment systems have launched, including PayPal Micropayments, Flattr and SatoshiPay, but by 2015 micropayment systems had still seen little success. [40]

Feasibility and economic intent

Jeph Jacques never intended to create his webcomic Questionable Content for a living. Jeph Jacques.jpg
Jeph Jacques never intended to create his webcomic Questionable Content for a living.

Spike Trotman ( Templar, Arizona ) has said that while many people start a webcomic with the expectation of being able to make a living through it within a year, this is almost never the case. Competition on the World Wide Web is enormous, and most professional webcomic creators were growing their fanbase for years before they became able to become self-sustaining. Jeff Moss, director of Blind Ferret Entertainment, has said that many young artist fall in the trap of "expecting too much too soon." Some webcomic creators try to sell merchandise of their webcomic after only a few months, sometimes "[putting] the business before the art" and neglecting the webcomic itself. Jeff Schuetze (Jeffbot) said that he knows many people who were trying to sell a large amount of merchandise before having even started their webcomic. [1] According to a 2015 survey by David Harper, over 80 percent of webcomic creators he questioned are unable to make a living off their work, as the majority of his respondents made less than $12,000 USD a year off their work. [2]

Very few professional webcomic creators set out to earn a living from their work initially. Jeph Jacques, for instance, decided to sell Questionable Content T-shirts for a few weeks in order to "make ends meet" after he was fired from his job, but suddenly found that he made enough money to live from and "never looked back." [31]

Many notable webcomic creators are actively diversifying their income streams in order to not be dependent on one source of income, many even deemphasizing webcomics. Brady Dale of The New York Observer noticed while calling out to professional webcomic artists that though almost all of his respondents believed that their webcomic created a "base of notoriety" for them, they also all believed that the "less [they] relied on [the] original source for financial support, the better off they would all be over time." For instance, the creators of Cyanide & Happiness went on to create animation in the form of The Cyanide & Happiness Show , and their webcomic is no longer their primary source of income. Dorothy Gambrell (Cat and Girl) explained that "the business of webcomics rolled along smoothly until the great T-shirt crash of 2008," and that the 2010s offers creators more opportunities than the 2000s did. Many creators such as Gambrell, Drew Fairweather ( Toothpaste for Dinner ), and Zach Weinersmith ( Saturday Morning Breakfast Cereal ) all do work unrelated to their webcomics. [3]

Related Research Articles

Webcomics are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or comic books.

<i>Fetus-X</i> Alternative comic

Fetus-X was a weekly romantic horror comic written and drawn by Eric Millikin and Casey Sorrow. Millikin is an American artist and former human anatomy lab embalmer and dissectionist. Sorrow is an internationally known American illustrator and printmaker.

<span class="mw-page-title-main">Modern Tales</span> Webcomic subscription service

Modern Tales was a webcomics publisher active from 2002 to 2012, best known for being one of the first profitable subscription models for digital content. Joey Manley was the website's publisher and original editor. The site featured a roster of approximately 30 professional webcomic artists. Shaenon Garrity, one of the site's original artists, took over as the publication's editor in 2006. Other Modern Tales artists included Gene Luen Yang, James Kochalka, Dorothy Gambrell, Harvey Pekar and Will Eisner.

<span class="mw-page-title-main">Joey Manley</span> Webcomic publisher

Joey Manley was an American LGBT fiction author, web designer, and webcomics publisher. Manley wrote the successful LGBT novel The Death of Donna-May Dean in 1992. He moved to San Francisco in 2000 in order to work in web design. Manley was the founder and publisher of the Modern Tales family of webcomics websites, which included Modern Tales, Serializer, Girlamatic, Webcomics Nation, and others. Manley is considered one of the "founding pioneers" of the webcomic movement for creating a then-revolutionary subscription model.

<i>Questionable Content</i> Webcomic by Jeph Jacques

Questionable Content is a slice-of-life webcomic written and illustrated by Jeph Jacques. It was launched in August 2003 and reached its 5,000th comic in March 2023. The plot originally centered on Marten Reed, an indie rock fan; his anthropomorphized personal computer Pintsize; and his roommate, Faye Whitaker. However, over time Jacques has added a supporting cast of characters that includes employees of the local coffee shop, neighbors, and androids. QC's storytelling style combines romantic melodrama, situational comedy, and sexual humor, while considering questions of relationships, sexuality, dealing with emotional trauma, and artificial intelligence and futurism.

Serializer.net was a webcomic subscription service and artist collective published by Joey Manley and edited by Tom Hart and Eric Millikin that existed from 2002 to 2013. Designed to showcase artistic alternative webcomics using the unique nature of the medium, the works on Serializer.net were described by critics as "high art" and "avant-garde". The project became mostly inactive in 2007 and closed alongside Manley's other websites in 2013.

<span class="mw-page-title-main">R. K. Milholland</span> American webcomic writer

Randal Keith Milholland, better known as R. K. Milholland, is an American webcomic author. His works include Something Positive, New Gold Dreams, Midnight Macabre, Classically Positive and Super Stupor. In 2022, he took over as author of the Sunday edition of the Popeye syndicated comic strip.

<span class="mw-page-title-main">Webcomics Nation</span> Website

Webcomics Nation was a webcomic hosting and automation service launched on July 29, 2005 by Joey Manley. Unlike Manley's previous webcomic sites, Webcomics Nation was based on user-generated content and relied on online advertisement revenue, which increased in viability in the second half of the 2000s. Webcomics Nation quickly became Manley's most financially successful website, and encouraged him to turn his Modern Tales sites partially free as well. Webcomics Nation began merging into Josh Roberts' ComicSpace in 2007, but this process took longer than hoped and Webcomics Nation eventually closed down in 2013.

<span class="mw-page-title-main">Jeffrey Rowland</span> American artist and author

Jeffrey J. Rowland is the author and artist responsible for Wigu and Overcompensating, two popular webcomics. Originally from Locust Grove, Oklahoma, Rowland now lives in Easthampton, Massachusetts, where he continues to work on the two projects, while running TopatoCo, a company which sells merchandise based on his and other artists' comics.

Girlamatic was a webcomic subscription service launched by Joey Manley and Lea Hernandez in March 2003. It was the third online magazine Manley established as part of his Modern Tales family of websites. Girlamatic was created as a place where both female artists and readers could feel comfortable and featured a diverse mix of genres. When the site launched, the most recent webcomic pages and strips were free, and the website's archives were available by subscription. The editorial role was held by Hernandez from 2003 until 2006, when it was taken over by Arcana Jayne-creator Lisa Jonté, one of the site's original artists. In 2009, Girlamatic was relaunched as a free digital magazine, this time edited by Spades-creator Diana McQueen. The archives of the webcomics that ran on Girlamatic remained freely available until the website was discontinued in 2013.

<span class="mw-page-title-main">Eric Millikin</span> American artist

Eric Millikin is an American artist and activist based in Detroit, Michigan, and Richmond, Virginia. He is known for his pioneering work in artificial intelligence art, augmented and virtual reality art, conceptual art, Internet art, performance art, poetry, post-Internet art, video art, and webcomics. His work is often controversial, with political, romantic, occult, horror and black comedy themes. Awards for Millikin's artwork include the Pulitzer Prize and Emmy Award.

Homestuck is an Internet fiction series created by American author and artist Andrew Hussie. The fourth and best-known of Hussie's four MS Paint Adventures, it originally ran from April 13, 2009 to April 13, 2016. Though normally described as a webcomic, and partly constituted by a series of single panel pages, Homestuck also relied heavily on Flash animations and instant message logs to convey its story, along with occasional use of browser games.

The history of webcomics follows the advances of technology, art, and business of comics on the Internet. The first comics were shared through the Internet in the mid-1980s. Some early webcomics were derivatives from print comics, but when the World Wide Web became widely popular in the mid-1990s, more people started creating comics exclusively for this medium. By the year 2000, various webcomic creators were financially successful and webcomics became more artistically recognized.

<span class="mw-page-title-main">Tapas (website)</span> Webcomics hosting website

Tapas, formerly known as Tapastic and originally known as Comic Panda, is a South Korean webtoon and prose publishing website and app owned by Tapas Media, a Kakao Entertainment company. It was created in 2012 by entrepreneurs Young-Jun Jang and Chang Kim, who is currently Tapas Media's CEO.

<span class="mw-page-title-main">Gender and webcomics</span> Webcomics are primarily created by women and gender-variant people

In contrast with mainstream American comics, webcomics are primarily written and drawn by women and gender variant people. Because of the self-published nature of webcomics, the internet has become a successful platform for social commentary, as well as lesbian, gay, bisexual, and transgender (LGBT) expression.

Webcomics have grown in popularity in India since the early 2000s. Early webcomics created by Indian people were written and illustrated by people abroad and focused primarily on the differences in culture the creators experienced. Later webcomics put a strong emphasis on social and political issues present in the country, usually from a liberal perspective. Webcomics can reach large audiences in India when shared through social media.

<i>Gunshow</i> (webcomic) 2008 American webcomic

Gunshow is a 2008 webcomic created by KC Green. The webcomic is gag-a-day, having little overarching story and covering a large variation of topics with strong tonal shifts. Gunshow is well known for spawning the "This is fine" internet meme in 2013. The webcomic concluded in 2014, as Green moved on to other creative work.

Notable events of the late 1990s in webcomics.

<i>Oglaf</i> Sexually explicit comedy webcomic

Oglaf is a sexually explicit comedy webcomic produced by Australians Trudy Cooper and Doug Bayne.

References

  1. 1 2 Davis, Lauren (2014-01-08). "The Biggest Mistakes People Make When They Start A Webcomic". io9.
  2. 1 2 Harper, David (2015-06-16). "SKTCHD Survey: Is Gender a Determinant for How Much a Comic Artist Earns?". SKTCHD.
  3. 1 2 3 4 5 Dale, Brady (2015-11-16). "The Webcomics Business Is Moving on From Webcomics". The New York Observer .
  4. 1 2 Calitz, Talita (29 February 2012). "11 Webcomics worth bookmarking". Yahoo! Celebrity. Archived from the original on 2015-12-22. Retrieved 2017-03-20.
  5. Dorchak, Sarah. "Pioneering the page | The Gauntlet". www.archive.thegauntlet.ca. Retrieved 2017-03-20.
  6. "Comic relief". The Pioneer. 14 December 2011. Archived from the original on 2012-01-14. Retrieved 2017-03-20.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  7. "James Joyce Foundation Objects To New Children's Book - ArtLyst". 2014-02-08. Archived from the original on 2014-02-08. Retrieved 2017-03-20.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  8. Fingeroth, Danny (2008). The Rough Guide to Graphic Novels. p. 276.
  9. "Winners named in Michigan APME newspaper contest". The Washington Times. Retrieved 2017-03-20.
  10. McConnell, Mike (August 13, 2016). "Royal Oak to highlight public art with 6-seat bicycle tours" . Retrieved 2017-03-20.
  11. "ENDANGERED: ARTISTS". THE STUDIO DOOR. 2016-07-31. Archived from the original on 2017-11-15. Retrieved 2017-03-20.
  12. Brenner, Lynn (2000-02-27). "What People Earn: How Did You Do This Year?". Parade Magazine. p. 9.
  13. "AltBrand 2002 MDA Webcomic Telethon". 2005-05-27. Archived from the original on 2005-05-27. Retrieved 2017-03-20.
  14. "The Webcomic Hurricane Relief Telethon". www.webcomictelethon.com. Archived from the original on 2008-11-23. Retrieved 2017-03-20.
  15. 1 2 "Meet Joe Ekaitis — T.H.E. FOX". The Commodore 64/128 RoundTable on GEnie. 1994-12-04.
  16. "T.H.E.Fox with Editorial Cartoons by Joe Ekaitis". Rapid T. Rabbit and Friends. No. 301. 1994-07-18.
  17. Kachel, Brendan (2007-09-10). "Better than blogs: Webcomics, the Internet's answer to the funny pages". Crusader news. Archived from the original on 2008-04-28. Retrieved 2017-03-20.
  18. 1 2 Siegel, Mark R. (2012-10-08). "The New Serial Revolution". The Huffington Post .
  19. 1 2 3 Wolk, Douglas (2004-11-01). "Web Comics Send Readers Looking for Books". Publishers Weekly .
  20. Mautner, Chris (2015-11-04). "'I'm a Careful Person': An Interview with Kate Beaton". The Comics Journal .
  21. "Paperback Graphic Books - Best Sellers". The New York Times . Retrieved 2017-03-06.
  22. MacDonald, Heidi (2015-05-22). "Congrats to Raina Telgemeier for three straight years on the NYT Bestseller list". The Beat.
  23. Campbell, T. (2006-06-08). "Chapter Seven: Money Matters and the Modern Webcomic". A History of Webcomics. Antarctic Press. ISBN   0-9768043-9-5.
  24. Goellner, Calleb (2011-08-12). "Scott Kurtz's 'PvP' Webcomic Earns Money with Product Placement Deal". ComicsAlliance.
  25. Boxer, Sarah (2005-08-17). "Comics Escape a Paper Box, and Electronic Questions Pop Out". The New York Times .
  26. Walker, Leslie (2005-06-16). "Comics Looking to Spread A Little Laughter on the Web". The Washington Post .
  27. Melrose, Kevin (2013-11-08). "Modern Tales founder Joey Manley passes away". Comic Book Resources . Retrieved 2017-03-08.
  28. Garrity, Shaenon (2013-11-15). "Joey Manley, 1965-2013". The Comics Journal .
  29. McCarthy, Sean (2015-06-24). "Funded: How Patreon is Supporting the Next Generation of Creatives". Paste Magazine .
  30. Dale, Bradly (2015-11-15). "Patreon, Webcomics and Getting By". Observer.com .
  31. 1 2 3 4 Chen, Jialu (2011-09-02). "See you in the funny pages". The Boston Globe .
  32. XOXO Festival (2016-11-30), David Rees, Going Deep/Election Profit Makers - XOXO Festival (2016) , retrieved 2018-02-28
  33. Staff report (2015-03-13). "New comic - 'Phoebe and Her Unicorn' - debuts today". News & Record .
  34. "Dana Simpson interview". Basket Case. 2016-10-24. Retrieved 2017-03-08.
  35. McCloud, Scott (2000). Reinventing Comics . HarperCollins. pp. 181–191. ISBN   0-06-095350-0.
  36. McCloud, Scott (2001). "Coins of the Realm". I Can't Stop Thinking.
  37. "Bitpass Closes". Comics Beat . 2007-01-22.
  38. Zabel, Joe (2006-06-21). "Making Lightning An Interview with Scott McCloud". The Webcomics Examiner. Archived from the original on 2008-03-24.
  39. Zabel, Joe (2006-03-07). "Introverted and Extroverted Webcomics". The Webcomics Examiner. Archived from the original on 2007-03-05.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  40. Murray, Noel (2015-07-21). "Reading comics on cell phones changes the way the medium works". the A.V. Club .