Game & Watch: Mario's Cement Factory | |
---|---|
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Mario's Cement Factory [a] is an LCD handheld electronic game developed by Nintendo and published in 1983 under their Game & Watch series. It follows earlier Mario games, like the arcade and Game & Watch versions of Donkey Kong . Players control Mario as he navigates elevators and funnels cement through a factory, while trying to prevent the cement from crushing his fellow workers. Two modes were released: a tabletop model; and a handheld version akin to most other Game & Watch titles. Development was headed by Nintendo R&D1, led by engineer Gunpei Yokoi.
The game has been re-released several times; it was featured as part of Game Boy Gallery for the Game Boy, Game & Watch Gallery 4 for the Game Boy Advance, and as a digital download for the Nintendo DSi. It has been described by critics as one of the strangest games in the Mario franchise.
Mario's Cement Factory puts players in control of Mario, who works at a cement factory where he funnels cement into cement trucks. Mario must navigate two dangerous elevators and avoid falling or being crushed and losing a life. He must also continually empty cement into the trucks, or else the cement will overflow and crush one of the workers below, which costs players a life. There are two game modes: A and B, the latter being faster paced and more difficult. [2] [3] [4]
Mario's Cement Factory was developed by Nintendo R&D1, which at the time was led by Gunpei Yokoi, and published by Nintendo. [5] Like all Game & Watch releases, each unit is a standalone portable device that doubles as a clock and can only play the one game. [6] Hirokazu Tanaka composed the game sounds. [1]
Two versions of the game were released. The first is part of the Game & Watch Table Top series and debuted on April 28, 1983. It has a full color illuminated screen, and approximately 250,000 models were produced. [7] The Table Top series did not sell as well, leading to Mario's Cement Factory being one of only four Table Top units ever produced. [8] A smaller handheld version was later released on June 8 that year as part of the New Wide Screen series. It has a monochrome screen with a color overlay, and approximately 750,000 units were produced. [9] [10] [11]
The game was released the same year that Nintendo's Famicom system debuted in Japan, and two years after the first Mario title (the arcade game Donkey Kong). [12]
Mario's Cement Factory has been re-released in various forms. It was included in the 1995 Game Boy Gallery for Game Boy, featuring updated graphics. [13] [14] It was also re-released in the Nintendo Mini Classics line, which repackaged Game & Watch games in small Game Boy-like devices. [15] [16] Both the New Wide Screen and an updated version were included in the 2002 Game & Watch Gallery 4 for the Game Boy Advance. [13] In 2009, the game was re-released for the Nintendo DSi's DSiWare download service (along with other Game & Watch games). [17] [18] The DSi version was released in Japan on August 18. [19] It was released in North America and Europe in March 2010. [17] [20] The DSi version was also given as a reward on Nintendo's now-defunct Club Nintendo service. [21]
Mario's Cement Factory received generally positive reception, called one of the best Game & Watch games, and praised for its relative complexity and fun factor. [3] [22] [23] It was identified as a favorite by Wired writer Andy Robertson, and in a preview of Game & Watch Gallery 4, NintendoWorldReport writer Ben Kosmina expressed that he loved Mario's Cement Factory. [4] [24] Staff for the magazine Video Games regarded it as a more difficult game than many before it. [25] It was also named the 10th best Game & Watch game in a survey of ITMedia readers. [26] Despite this positive reception, it received some criticism, considered primitive by the standards of today, [3] [27] In a review by IGN writer Lucas M. Thomas felt that the controls were too "picky and precise". [28] NintendoLife writer Corbie Dillard noted it as being among the most popular Game & Watch titles, feeling that it's more playable and enjoyable thanks to the diversity of its gameplay. He noted that though there may be nostalgia involved in the enjoyment of Game & Watch games, he legitimately had fun with the game. [29] It has been called one of the stranger entries in the Mario series. [30] [31] [32] Mario's role as a cement factory worker has been mentioned in multiple articles that cover the array of professions Mario has undertaken. [33] [6]
The original units have become collector's items and, like many Game & Watch titles, a complete-in-box unit can sell for over US$100. [30] [23] The game was featured in a Gunpei Yokoi exhibit in Harajuku in 2010. [34]
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.
Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.
Wario is a character in Nintendo's Mario franchise that was designed as an archnemesis to Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a greedy treasure hunter who routinely loses the treasure or artifacts he ultimately finds. Since his debut, he has appeared in the majority of Mario video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.
Super Mario Land is a 1989 platform game developed and published by Nintendo for the Game Boy. Released as a launch title for the system, it is the first Mario platform game to have been released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario attempts to save Princess Daisy in her debut appearance in the series. The game has two Gradius-style shooter levels.
Gunpei Yokoi, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus.
Mr. Game & Watch is a 2D generic stick figure-styled silhouette character, created by Nintendo as an amalgamation of various characters that appeared in the Game & Watch handheld consoles. He was created by Gunpei Yokoi, with an intention of representing the Game & Watch collection, as the consoles had no main mascot, rather characters designed for the minigames. He debuted in Ball from Game & Watch. Mr. Game & Watch has appeared as a cameo in several other Nintendo games, such as Donkey Kong Country Returns, WarioWare: Touched!, Rhythm Heaven Fever and Super Mario Odyssey.
Satoru Okada is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original Game Boy and its successors. He was also assistant producer and director of and contributor to several Nintendo games, notably Metroid, released for the Nintendo Entertainment System in 1986.
Mario Clash is a 1995 action video game developed and published by Nintendo for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.
Nintendo Research & Development No. 1 Department was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Donkey Kong, Mario, and Metroid.
Yoshio Sakamoto is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa.
Game & Watchgames have had many different re-releases.
The Game Boy is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable console, with interchangeable cartridges. The concept proved highly successful and the Game Boy became a cultural icon of the 1990s and early 2000s.
Sound Fantasy, titled Sound Factory during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled Music Insects, to develop a video game at Nintendo between 1993 and late 1994. The completed product was never released by Nintendo, and the game's key elements were later developed into Maxis's 1996 PC game SimTunes.
The history of Nintendo is from 1889 to the present, starting as a playing-card company to eventually becoming a multinational video game conglomerate. It has always remained headquartered in Kyoto, Japan.
Ultra Hand is a toy that was manufactured by Nintendo in the late 1960s. It was created in 1966 by Gunpei Yokoi, who would later design the Love Tester, the D-pad, the Game Boy, and the WonderSwan.
The Love Tester is a novelty toy made by Nintendo in 1969. Designed "for young ladies and men", the device tries to determine how much two people love each other. To operate the device, both users grab one of the connected spherical metal sensors with one hand and hold each other's hands with the other; the meter on the device displays their "love score" on a scale between 1 and 100.
The Game & Watch is a line of handheld electronic games created by Nintendo. Released from 1980 to 1991, these devices were the brainchild of designer Gunpei Yokoi. Their name reflects their dual functionality: a single game paired with a digital clock on a liquid-crystal display screen. Starting in 1981, models also included an alarm. In North America, the games were originally released through Mego Corporation as the Time-Out series; this line, consisting of Ball, Flagman, Vermin, and Fire, was discontinued later that year, with Nintendo of America subsequently distributing the series themselves under their original titles.
Ball is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game released, and has been released a number of times over the years in a number of ways. Multiple games and accessories feature Ball as an Easter egg, including the Game Boy Camera and Kanji Sonomama DS Rakubiki Jiten. It also frequently appeared in the Game & Watch Gallery series, which both compiles Game & Watch games and remakes them with Mario characters. It was also released for the DSi on the DSi Shop as an individual game along with several other Game & Watch games.