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"The only time we really see a crack in her surly demeanor is if you befriend her—or bed her—and even then she holds her cards close to her chest. For the most part Morrigan is independent and not meant to be eye-candy or a trophy prize for the protagonist. She’s snarky, sassy, and sarcastic, a refreshing change from most female companions in RPGs who fawn over the protagonist and coddle their interests without question."
Morrigan has received a mostly positive reception since her debut appearance in Origins, and has appeared in several "top character" lists compiled by critics. [17] [18] [19] [16] Several sources drew attention to the character's spiteful personality as being particularly memorable. Welsh mentioned Morrigan as an example of Bioware's ability to create fascinating and memorable characters that players will still remember years later. [20] During an interview with Muzyka conducted by a VideoGamer.com staff member, the interviewer expressed the view that "Morrigan will go down in history as one of the greatest RPG characters ever created", even though she is a "hard to please bitch". [6] GamesRadar's Jordan Baughman identified Morrigan as an example of "The Recalcitrant Shrew", a minimally dressed and needlessly combative female companion character archetype found in other BioWare titles. [21] Tom Senior thought of Morrigan as cool and mysterious, and that she is in an interesting place on the morality scale who employs dark methods for heroic reasons. [19] Brittany Vincent from Syfy described her as "devilishly charming and yet vulnerable in an endearing way". [17] Marshall Lemon from The Escapist enjoyed her cryptic personality and her tendency to keep others in the dark about her true intentions. He noted that by the end of Origins, "players hadn't even learned half of her mysteries". [3]
In his review of Dragon Age: Origins, Dave Snider of Giant Bomb noted that while the game features superb voice acting all around, Claudia Black's performance as Morrigan stole the show. [22] GameRevolution regarded her as "one of the most brilliant creations to come out of the Dragon Age series since it began in 2009", with Black's performance being praised for adding "an elegant touch to her crass cynical demeanor and the mystery of her motivations". [16]
On the other hand, Kieron Gillen, also from Rock Paper Shotgun said that he could not stand Morrigan, although he claimed to have a clear mental image of her and her personality "burned" into his mind. [23] Phil Savage from PC Gamer likes her sassiness but wondered if she would be just as interesting a character without her combative dynamic with Alistair. [19] Alec Meer from Rock Paper Shotgun was similarly amused by her constant bickering with Alistair; he commented that Morrigan "seemed a textbook line in sneery, sultry know-it-alls", though he is certain there are "many more stings to be found in her self-confident tale". [24] Oli Welsh, writing for Eurogamer , called Alistair and Morrigan the "stars" amongst the companions of Origins, but criticized their storylines as being "contrived", and the dialogue "wooden". [20]
Morrigan is considered to be a fan favorite, even though she was not designed to be a likeable character. [25] [5] Her status as the most iconic of the characters introduced in Origins was acknowledged by Gaider. [1] Vincent said that Morrigan's sarcasm and dry wit, as well as her "killer sense of style" and "gothic sensibility", have made her very popular among fans of the series. [17] A reader's poll published by IGN in December 2014 for their top ultimate RPG party choices placed Morrigan at #4. [26] The results of a match-up poll of Dragon Age characters hosted by Bioware as part of a March Madness theme in March 2015 revealed that fans voted the Origins Warden protagonist, Alistair, Varric Tethras and Morrigan as preferred party leader, warrior, rogue and mage in an ideal party respectively. [27]
Commenting on her return to the Dragon Age series in Inquisition, Kimberley Wallace summarized Morrigan's appeal with fans and critics of the Dragon Age series to be her enigmatic mystique, biting wit, and bickering banter with Alistair. [4]
In her article Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2, Kristine Jorgensen identifies Morrigan as a character of crucial importance for the plot development of Origins. Morrigan's decision to reveal her true intention to join the Warden's party and to offer male members of the surviving Grey Wardens the opportunity to perform the ritual with her following the conclusion of the Landsmeet has two functions: she noted that Morrigan is positioned both as the Wardens' benefactor during their struggle to liberate Ferelden from the darkspawn hordes while preserving their lives at the same time, and as a potential antagonist in a sequel given the sinister implications of her giving birth to a child with the soul of a malevolent deity; it also works as catharsis [note 1] by adding a second point of no return situation for the player to experience. [28]
Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.
Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.
Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.
Dragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.
Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.
Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.
Alistair is a fictional character in Dragon Age, a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.
Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.
Flemeth is a character in BioWare's Dragon Age franchise. She first appears in the 2009 novel The Stolen Throne as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in the world of Thedas, and provides conditional aid to the novel's main characters when they pass through her territory. Her first video game appearance is Dragon Age: Origins, which is set several decades after the events of The Stolen Throne, and again aids the game's protagonists. She saves the Hawke family and guides them to Kirkwall, which sets the events of Dragon Age II in motion, and provides insight on how to defeat the main antagonist of Dragon Age: Inquisition. She is voiced by American actress Kate Mulgrew for all relevant media.
Varric Tethras is a fictional character from BioWare's Dragon Age franchise. The character made his debut in 2011's Dragon Age II, where he appeared as part of the game's framing device as the unreliable narrator of its plot. He also serves as a party member, a role which he reprises in its sequel, Dragon Age: Inquisition. In-universe, he is a renowned novelist as well as a self-appointed biographer to Hawke and the Inquisitor, the protagonists of Dragon Age II and Dragon Age: Inquisition respectively. In Dragon Age: The Veilguard, Varric reprises his role as narrator while also acting as the mentor for Rook who he recruited to help him stop Solas from destroying the Veil. Brian Bloom provides the voice for Varric in all media.
Leliana is a fictional character from BioWare's Dragon Age media franchise, first appearing as a party member in the 2009 role-playing game Dragon Age: Origins. A bard who is originally from the nation of Orlais, she came to Ferelden prior to the events of the Dragon Age series. Following the events of Leliana's Song, a DLC pack which serves as a prequel to the base game, she encounters the surviving Grey Wardens of Ferelden in the town of Lothering, and accompanies them to stop the monstrous Darkspawn from overrunning the world of Thedas. Leliana has appeared as a supporting character in subsequent video game sequels to Origins as well as other expanded media. She is voiced by French actress Corinne Kempa.
The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.
Dorian Pavus is a fictional character in BioWare's Dragon Age franchise. The character made his debut in the 2014 video game Dragon Age: Inquisition, where he serves as a companion and party member. Within the series, he is a human mage from a proud noble bloodline of the Tevinter Imperium, a realm governed by a powerful magic-using oligarchy situated in the northern region of Thedas, the continent in which the Dragon Age series is set in. A self-assured man born with magical virtuosity, he is nonetheless considered a pariah as his morals and ideals do not line up with the rest of his family nor the rest of the general populace living in Tevinter. Though he rejects the decadence and corruption which is prevalent throughout Tevinter society, he loves his homeland and wants his vision of a Tevinter where prejudices don't run rampant realized. Seeking to halt what he perceives as the moral decay of his countrymen and the fundamentalist zealotry of his former mentor, he decides to join the Inquisition, believing he could not return without first eliminating the forces corrupting his homeland.
Loghain Mac Tir is a fictional character from BioWare's Dragon Age franchise. He hails from the kingdom of Ferelden, a realm in the world of Thedas, where the Dragon Age series is set. Loghain first appears in the 2009 novel The Stolen Throne as one of its main characters alongside his friend, King Maric Theirin. The novel's story is set during their youth, where Loghain served as Maric's right hand during Ferelden's war against the Orlesian Empire. He would next appear in The Calling, eleven years after King Maric and his companions ventured into the Deep Roads as described in The Stolen Throne, and eight years after the rebellion led by Prince Maric managed to liberate Ferelden from the Orlesians.
Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.
Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late 2009 along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.
Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. Several returning characters from its antecedent Dragon Age: Origins may appear in a major or minor capacity, including Flemeth, Anders, Merrill, Isabela, Alistair, Zevran, Leliana, Marethari, Bodahn and Sandal Feddic.
Dragon Age: The Silent Grove is a six-issue heroic fantasy comic book limited series set in the Dragon Age universe. The first in a series of Dragon Age visual media to be published by Dark Horse Comics, it was originally an exclusive digital release between February and May 2012. The series was primarily written by David Gaider, with Alexander Freed as scriptwriter and artwork by Chad Hardin.