The music of the 2025 role-playing video game Clair Obscur: Expedition 33 , developed by Sandfall Interactive, comprises a soundtrack album and extended play composed principally by Lorien Testard. The first professional video game Testard wrote music for, the soundtrack of Expedition 33 was composed towards a wide variety of musical genres and styles, ranging from classical opera to heavy-metal rock, and made substantial usage of leitmotifs. Developed over the course of five years, Testard would be joined by vocal artist Alice Duport-Percier, who took on the role of co-composer; approximately thirty other musicians and a nine-person choir would later collaborate on the score.
The album, totaling 154 unique songs, comprises the soundtrack of Expedition 33's base game, released on 24 April 2025. It was met with unanimous praise from both audiences and critics for its distinctive atmosphere, emotional weight, and adaptability. Physical vinyl releases in collaboration with record label Laced Records were announced in July 2025 and are scheduled to ship in February 2026. An orchestral concert tour in collaboration with production company Bleu Citron Tournées debuted in October 2025, with a second leg planned for Spring 2026.
The extended play, released on 12 December 2025, consists of 6 additional tracks featured in the "Verso's Drafts" playable level added as part of the game's free 1.5.0 "'Thank You' Update", formally revealed after it was named Game of the Year at the The Game Awards 2025.
The development of the game's soundtrack was headed by Lorien Testard. From an early age, Testard was interested in video games and their music, having been introduced to them by his father. [1] He began teaching himself musical composition at the age of 16 for roughly three years, after which he attended a formal music school for another three years. [1] He began posting his music onto SoundCloud at a rate of approximately one track per week for a year. [2] [3] He has since named the scores of series such as The Legend of Zelda , Super Mario , Xenoblade Chronicles , and Ori , as well as the songs of Joe Hisaishi composed for Studio Ghibli films, as among his personal favorites. [2] [4] [5]
Expedition 33 was Testard's first professional video game for which he composed music. [6] [a] He became connected with the game's director Guillaume Broche in early 2020 after the latter listened to one of Testard's SoundCloud tracks he had posted onto an online forum dedicated to indie games. [2] [8] He was subsequently asked to join the project, at the time titled We Lost. During this period, Testard was employed as a guitar teacher, composing for We Lost in his free time. However, the COVID-19 pandemic struck early into development, rendering him unable to instruct his students. This provoked him to quit his job, allowing him to work on the game full-time. [4] Past an early script and conceptual artwork for the virtual landscapes, Testard had little explicit direction when composing the game's songs, given relatively free reign to "really do whatever [he] wanted" to adapt the story's atmosphere into musical form. [1] Both Broche and Testard had large ambitions on the scope of the score; their initial benchmark was to compose three songs, one custom battle theme, and one custom boss theme for each in-game environment. [9] Although he attempted to limit the influence of other musicians on his songwriting in order to make the game's soundtrack feel distinct, he has acknowledged subconscious inspiration from the French artists he was exposed to throughout his life, including Alain Bashung. [8]
"The first time Guillaume told me about the project, he said something like: 'You arrive at the beginning of the game after the heroes have already lost.' That set the tone."
Testard placed heavy emphasis on making the soundtrack feel dynamic and unique, responding to the player's—and the greater world's—activities as the game's narrative progresses. During combat, accompanying music is designed to soften during long-winded periods of recuperation and to gradually intensify to compliment the fight's climax and conclusion. [10] Compensating for the overall unpredictability of the player's actions was cited by Testard as among the most challenging aspects of composition. [7] He examined the emotional core of every specific battle, location, and character in a vacuum, guiding him as to what mood each song ought to elicit. This led to an assemblage of distinct genres and musical styles, including jazz, rock, neoclassical, and electronic dance music. [11] [12] He would later work with over forty specialized instrumentalists during recording, additionally utilizing hundreds of other synthesized instruments through the digital audio workstation (DAW) Nuendo. Such instruments included the guitar, saxophone, cümbüş, bawu, piano, and bass. [2] [7] Avoiding repetition was a key goal for Testard; he explained, "... even if a player doesn’t connect with one particular track, it won’t become repetitive — they’ll move on to a new environment and fight with a new musical atmosphere as their adventure continues." [10] He also sought to occasionally make more comic and lighthearted pieces to offset the game's more melancholic themes. For instance, the theme of the in-game mime enemies, titled "In Lumière’s Name", was composed using accordions to the effect of making them catchy and memorable, [13] while the music associated with the fictional Gestral species was deliberately arranged to sound "quirky" and high-octane to match their "chaotic, goofy energy." [3]
Testard made use of leitmotifs for both characters and explorable regions as a means of strengthening the story's emotional themes when invoked. [11] [13] In particular, the motif for the city of Lumière, whose plight is at the center of the plot, can be heard extensively throughout the game, symbolizing the connection the main cast have to both Lumière itself and their ultimate quest to save its people. [8] Among the earliest tracks he composed were the theme songs for individual characters, feeling that they were paramount to conveying the "soul" of Expedition 33. An exception was the theme for Gustave, which was the second-to-last song orchestrated overall. Testard attributed this to the narrative importance of Gustave's death at the end of the game's first act, taking extra care to "find the right melody." [13] He approached the composition of character-driven themes largely through instinct, molding their sound to compliment the characters' complex personalities, [9] and he described them as the most enjoyable songs of the score for him to write. [1]
About a year and a half into development, vocal musician Alice Duport-Percier joined the team as co-composer to assist in both singing and writing the game's many vocal tracks. [2] Testard discovered Duport-Percier through videos she uploaded to YouTube, and they initially communicated over email. [14] Testard chose to include lyrics in his songs because he believed that the human voice could best communicate the full range of intricate emotions exhibited by the characters, along with establishing a link between the real-world players and the virtual world of Expedition 33. [3] The narrative's themes of creativity, especially in regard to painting and music, guided him during songwriting. [8] Aside from English and French, Testard also wrote certain tracks in an invented language made specially for the game. [13] One such song is "Alicia", the main menu theme. According to Testard, this was born out of a desire to give the song a universal appeal, as it would likely be the first players would hear, and did not want to attach it to a specific, real-world language. Meant to symbolically convey emotion, the lyrics are not necessarily intended to be translated word-for-word. [5] In total, over thirty musicians and a nine-person choir collaborated on the soundtrack; [15] contributors include Victor Borba, who previously sung numerous tracks for the 2019 video game Devil May Cry 5 , mezzo-soprano singer Axelle Verner, and Ben Starr, who also voiced Verso in Expedition 33. [8]
| Clair Obscur: Expedition 33 (Original Soundtrack) | |
|---|---|
| | |
| Soundtrack album by Lorien Testard | |
| Released | April 24, 2025 |
| Genre | Video game music, Classical music, rock |
| Length | 8:09:33 9:10:06 (including Bonus Edition) |
| Language | English, French, invented languages [2] |
| Label | Laced Records [b] |
| Producer | Lorien Testard |
Clair Obscur: Expedition 33 (Original Soundtrack) is the soundtrack album for the base game of Expedition 33, featuring 154 distinct songs with a complete runtime of over eight hours. The pieces are arranged in approximate order of first appearance, mirroring the game's narrative progression. [c] This was intentional, as Testard wanted players to be able to "relive the entire adventure" purely through listening to the album start to finish. [3] However, a handful of songs heard in-game were not included in the final album, such as the ambient tracks featured in the recurring Dessendre Manor location, as some were deemed too similar to one another and thus cut for the sake of brevity. [13]
The soundtrack was published onto streaming services on 24 April 2025. Physical vinyl releases were first teased in an X (formerly Twitter) video posted on 23 July by Ben Starr featuring both him and Jennifer English; [17] the two played Verso and Maelle respectively in Expedition 33. The following day, on 24 July, pre-orders for said vinyls in collaboration with Laced Records were officially announced by Testard. [18] The physical edition includes exclusive and deluxe 6×LP and 2×LP box sets, each containing 63 and 20 tracks respectively, as well as a complete ×8CD collection featuring 179—the original 154 songs plus 25 extra tracks. [19] [20] Testard stated during an interview that the process of choosing which songs to include on the LP vinyls took approximately ten days, and he sought to create a sense of continuity for each record by including all songs of a given "atmosphere" on a respective side, e.g., upbeat battle music on one and emotional-driven pieces on the other. [21] As of December 2025, all editions are expected to ship in February 2026. [20]
An album containing solely 22 of the aforementioned bonus tracks, titled Clair Obscur: Expedition 33 - Nos vies en Lumière (Bonus Edition) (Original Soundtrack) [d] was released onto digital platforms on 24 July. [23]
The album was commercially successful. It reached the top spot on Billboard's Classical Album Charts and Classical Crossover Album Charts for six consecutive weeks starting from May 2025, [24] [25] it reached No.2 year-end spot in both charts respectively (behind Andrea Bocelli's Duets (30th Anniversary) ), become the highest-ranked video game soundtrack in the history of Billboard year-end charts. [26] [27] It additionally placed at No. 13 and No. 6 on the Official Charts Company's Album Downloads [28] and Soundtrack Downloads charts respectively. [29] The soundtrack amassed 333 million cumulative streams on digital music platforms five months after the game's release; on iTunes in particular, it achieved the No. 1 title on the service's Top 100 Albums Chart in nine countries. [30] [31] [32]
Track listing
All tracks are orchestrated by Lorien Testard. Additional voicework for certain songs was composed by Alice Duport-Percier. [33]
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| Disc 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Disc 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Nos vies en Lumière (Bonus Soundtrack) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Clair Obscur: Expedition 33 - Verso's Drafts (Original Soundtrack) | |
|---|---|
| EP by Lorien Testard | |
| Released | December 12, 2025 |
| Genre | Video game music, Classical music, rock |
| Length | 19:33 |
| Producer | Lorien Testard |
Clair Obscur: Expedition 33 - Verso's Drafts (Original Soundtrack) comprises 6 additional songs featured in the "Verso's Drafts" area.
The soundtrack was made available worldwide after the release of the game's 1.5.0 update, titled the "'Thank You' Update", on 12 December 2025, formally announced during Guillaume Broche's acceptance speech after Expedition 33 was named Game of the Year at the The Game Awards 2025. [34] [35] The update was previously teased by Sandfall Interactive in an 8 October blog post, made in commemoration of Expedition 33 selling over 5 million copies. [36] [37]
Track listing
All tracks are orchestrated by Lorien Testard.
| No. | Title | Length |
|---|---|---|
| 1. | "Osquio" | 4:42 |
| 2. | "Whee Whoo Days" | 3:06 |
| 3. | "Time to Swim Swim" | 2:17 |
| 4. | "Where He Used to Play" | 3:24 |
| 5. | "The End in Me" | 2:54 |
| 6. | "Pour que Naisse un Bouquet" | 3:10 |
| Total length: | 19:33 | |
Information taken from the soundtrack's official YouTube release. [38]
The soundtrack was met with acclaim from reviewers. [39] [40] [41] Publications characterized the soundtrack overall as immense and "operatic". [42] [43] Game Informer's Kyle Hilliard praised the "somber piano music and haunting vocals" that reflect the narrative's melancholy, while also highlighting the combat themes that "bring the energy back up at precisely the right moment". [44] Screen Rant 's Lee D'Amato further lauded the battle music as "epic" and "inspiring", reinforcing what he called the "life-altering stakes" of each fight. [45] Destructoid called the soundtrack "bombastic", with editor Scott Duwe praising its "'needle drop' moments" as intense and memorable. [46] Testard and his work was compared favorably to other critically-acclaimed video game scores. Alan Wen of GamesRadar+ equated the songs of Expedition 33 to the soundtrack of the 2017 game Nier: Automata , lauding the former as "beautifully sweeping" with "heartbreaking French soprano vocals destined to linger in the same way as" the latter title. [47] Additionally, Matt Purslow of IGN likened Testard to Final Fantasy series composer Nobuo Uematsu. [48] The songs' adaptability was complimented, with Nicholas Becher of Screen Rant praising their intentionality and ability to mold how each scene is emotionally perceived by the player. [49]
The soundtrack was nominated for numerous accolades. Testard won the World Soundtrack Awards' Game Music category at its 2025 ceremony. [50] He and Duport-Percier jointly accepted the award for Best Score and Music at the The Game Awards 2025; [51] the ceremony's main show opened with live music from Expedition 33. [52] [53] As of December 2025, the soundtrack is longlisted for the Music category at the 22nd British Academy Games Awards. [54] The absence of a nomination for the Grammy Awards' Best Score Soundtrack for Video Games and Other Interactive Media category for its 2026 ceremony was met with criticism from some reviewers who felt the soundtrack was snubbed. [55] [56]
Following the soundtrack's success, a concert tour in collaboration with French production company Bleu Citron Tournées, featuring live performances from Testard and Duport-Percier, were announced in September 2025. [57] Titled "A Painted Symphony", tickets for the tour sold out within 45 minutes of release. [58] [59] Concerts took place from 25 to 31 October in the French cities of Lyon, Paris, and Montpellier. Following the 2025 tour's warm reception, dates were confirmed for a planned next leg in Spring 2026, featuring 15 different cities throughout Europe; [49] [60] [61] tickets went live on 2 December 2025, with most locations selling out within minutes. The 2026 tour is expected to begin on 18 March in Berlin and conclude on 30 May in Paris.
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