Ogre Battle 64

Last updated
Ogre Battle 64: Person of Lordly Caliber
OgreBattle64.jpg
North American box art
Developer(s) Quest Corporation
Publisher(s)
Director(s) Tatsuya Azeyagi
Producer(s) Makoto Tokugawa
Designer(s) Koji Takino
Programmer(s) Masaaki Kitagawa
Artist(s) Toshiaki Kato
Writer(s) Tomokazu Momota
Composer(s)
Series Ogre Battle
Platform(s) Nintendo 64
Release
  • JP: July 14, 1999
  • NA: October 5, 2000
Genre(s) Tactical role-playing, real-time strategy
Mode(s) Single-player

Ogre Battle 64: Person of Lordly Caliber [lower-alpha 1] is a real-time tactical role-playing game developed by Quest Corporation and localized by Atlus USA for the Nintendo 64. Though conceptually similar to Ogre Battle: The March of the Black Queen , significant gameplay tweaks were implemented to change the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen , and Tactics Ogre . Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title. Ogre Battle 64 was released in PAL regions for the first time via the Wii Virtual Console in 2010.

Contents

Gameplay

Unit formations

Ogre Battle is a real-time strategy role-playing game. Magnus, the protagonist, commands a battalion of up to 50 troops. Members of the battalion are sectioned off into units, by the player. Each unit must consist of a leader. Any character can be dubbed leader, minus most non-human entities, soldiers and basic classes like the Fighter or Amazon. Gorgons and Saturos are the main exceptions to this rule. Each unit, including the leader, has a maximum of five members. Units are used to battle enemy units, which follow the same structural formation. [1] [2]

Storyline structure and objectives

The game is divided into several chapters, each chapter serving as a mission with specific objectives outlined by the battalion's adviser, Hugo. Although suggestions for how the battalions units may be mobilized are given, it is not required to follow Hugo's advice so long as the main objective is completed. Most objectives require capturing an enemy stronghold with any unit or defeating a particularly strong unit. [1]

A battle taking place in the training room depicts a Princess and Lich combining their magical attacks to perform a stronger combined attack. Ogre Battle N64.png
A battle taking place in the training room depicts a Princess and Lich combining their magical attacks to perform a stronger combined attack.

Battle

When two units meet, a skirmish ensues, and the game switches to an isometric view of the pre-rendered battlefield. Characters make their attacks in semi-real time, meaning multiple characters act at once. In the battle system, there is a vast array of attacks, critical hits, and parries during the combat situations. The unit is disbanded once each member dies. If at any point Magnus Gallant dies, a game over screen is shown and the game cycles back to the main menu. [1]

Classes

One of the trademarks of the series is the class system. Each character belongs to a certain class, and the vast majority can be changed into different classes. The classes determine the type of attacks the character can use in battle, what equipment it can carry, as well as effects on the unit's statistics. Many classes are most efficient in certain positions of a unit. All classes are divided into 3 major groups: male, female, and non-human.

Plot

The story follows Magnus Gallant, a recent graduate of the Ischka Military Academy, and fledgling captain in Palatinus' Southern region, Alba. As civil war erupts in the country, Magnus eventually decides to join the revolution with its leader, Frederick Raskin, first liberating the southern region with the Zenobians' aid, then Nirdam and uniting with them, then returning the Eastern Region of Capitrium to the Orthodox church, and finally marching on the capital of Latium. However, along the way, Magnus' battalion, the Blue Knights, finds its enemies escalating, from the puppet kingdom of Palatinus, to the might of the Holy Lodis Empire, to the Dark Hordes of the Netherworld.

There are three possible Endings determined by the player's Chaos Frame, and within those endings are slight scene variations depending on the characters who joined the player's army. All three possible endings have one thing in common: Frederick dies an untimely death. The Chaotic ending is an ending where Magnus gets expelled from the revolutionary army, because they consider him a "monster" who settles everything by force; realizing that his actions were for naught, he disappears and the people forget about the great general who once saved them, therefore ensuring Palatinus' destruction due to Barbarians. In "Neutral" ending, he is named "General Magnus Gallant, the guardian of Palatinus". The last one is Lawful, after Frederick dies an untimely death, the war against the tribes Of the East of Gallea and Zeteginia, who wanted to invade Palatinus right after Lodis weakened it, attack; Magnus is named: "Magnus Gallant, The Paladian King"; his rule becomes forever to be remembered and his son Aeneas Gallant takes the Throne, following his father's footsteps.

Development

Following the release of Tactics Ogre in 1995, series creator Yasumi Matsuno began planning for a third Ogre game which would balance the "soft" concepts of Tactics Ogre with the "niche" style of Ogre Battle: The March of the Black Queen . He also wanted to steer series developer Quest Corporation into developing a more mainstream role-playing game. In the event, Matsuno left Quest for Square, going on to develop Final Fantasy Tactics as a spiritual successor to Tactics Ogre. [3] Ogre Battle 64 was the first Ogre title developed by Quest after Matsuno and other staff left for Square. [4] [5] Production began sometime prior to 1997 for Nintendo 64 (N64), at which point it was known only as Ogre Battle Saga. During this stage, the developers were debating whether to release it as a standard cartridge, as a title for the disc-based 64DD, or both. [6] While apparently planned for the 64DD, it later settled into being a standard cartridge-based game. [7] It was credited as having the second-largest N64 cartridge at 320 megabits. It was also the first in the series to use 3D graphics. [8] The characters were designed by Toshiaki Kato. [9] The team created the character models to appear realistic, using 3D graphics to create them. This provided difficulties for the modeling team due to the hardware. [10]

Music

The music was co-composed by Hayato Matsuo, Masaharu Iwata and Hitoshi Sakimoto, all returning from previous entries in the series. [11] [12] [13] Matsuo had previously held a minor composing role for the original Ogre Battle, but for Ogre Battle 64 he was given a far larger role. [11] For Sakimoto and Iwata, Ogre Battle 64 was their only work for the N64 platform. [12] [13] Sakimoto commented later than he found transferring his music into the N64 sound environment hard due to his lack of knowledge with the hardware. [14] A soundtrack album was released by Datam Polystar in August 1999. [15] [16]

Release

The game was announced in April 1997 as Ogre Battle 3, with a planned completion date of March 1998. [7] Originally planned to release under that title, the game was officially retitled to Ogre Battle 64 in June 1999. Nintendo became the game's publisher, allowing for a greater marketing scope. [17] It was released in Japan on July 14 the same year. [18] The game was supported by multiple pieces of additional media, published through several different outlets. Six guidebooks were released, including various levels of explanation for levels and mechanics. Additional releases included an artbook featuring designs and illustrations by Kato, who comic anthologies, and a novelization by Hosai Tsuruoka with illustrations by Shirou Ohno. [19]

In North America, the game was localized and published by Atlus USA, who had previously handled Ogre Battle ports for the PlayStation. [20] [21] When translating it, the team decided to keep some of the more mature elements such as swearing, wanting to both stay true to the Japanese original and aim the title at an older audience than typical for the platform. Localization began on the game in December 1999. Compared to the Japanese original, the Western version added the ability to save to a Controller Pak. [21] It was released in North America on October 5, 2000. [22] The Western version shipped in limited quantities, a fact attributed to lack of manufactured chips in the game's cartridge which made it playable. [23] It was later re-released for the Wii through the Virtual Console market place on March 24, 2010; this marked the title's debut in PAL regions. [24] It was later released through the Virtual Console for the Wii U on February 16, 2017. [25]

Reception

The game received "favorable" reviews according to the review aggregation website Metacritic. [26] In Japan, Famitsu gave it a score of 33 out of 40. [29] Nintendo Power gave it a favorable review while the game was still in development. [37] Vicious Sid of GamePro said, "Beneath Ogre Battle 64's intimidating interface and plodding pace lies a wealth of strategy: If you choose to enlist, be sure to pack plenty of patience." [40] [lower-alpha 4]

The game won the award for "Best Strategy Game" at GameSpot 's Best and Worst of 2000 Awards, [41] and was nominated for the "Best Game No One Played" award, which went to Samba de Amigo . The staff noted that the game's sales had "fallen prey to [its] console of origin, the N64." [42] The game was also nominated for the "Best Console Strategy Game" and "Gamers' Choice: N64" awards at The Electric Playground 's Blister Awards 2000, both of which went to Front Mission 3 and Perfect Dark , respectively. [43] [44]

It was rated the 111th best game made on a Nintendo System in Nintendo Power's Top 200 Games list. [45] Reviewing the Virtual Console re-release, IGN said that it "was (and still is) lordly indeed". [34]

In 2023, Time Extension included the game on their "Best Nintendo 64 Games of All Time" list. [46]

Notes

  1. Ōga Batoru Rokujūyon: Person of Lordly Caliber (オウガバトル64 Person of Lordly Caliber) in Japanese.
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, 8.5/10, and 9/10.
  3. In GameFan 's viewpoint of the game, one critic gave it 90, and the rest gave it each a score of 92.
  4. GamePro gave the game two 3.5/5 scores for graphics and fun factor, and two 3/5 scores for sound and control.

Related Research Articles

<span class="mw-page-title-main">Nintendo 64</span> Home video game console

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Paper Mario</i> (video game) 2000 video game

Paper Mario is a 2000 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.

<span class="mw-page-title-main">64DD</span> Video game peripheral

The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".

<i>F-Zero X</i> 1998 video game

F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed and published by Nintendo, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.

<i>Gauntlet Legends</i> 1998 video game

Gauntlet Legends is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.

<i>Hey You, Pikachu!</i> Virtual pet video game for the Nintendo 64

Hey You, Pikachu! is a virtual pet Pokémon spin-off video game for the Nintendo 64 developed by Ambrella and published by Nintendo. It was released in Japan on December 12, 1998, and in North America on October 30, 2000. The player is asked to help Professor Oak test the PokéHelper, a device that lets humans communicate with Pokémon. The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. Along with speaking with Pikachu, the VRU allows the player to move around and gather items.

<span class="mw-page-title-main">Transfer Pak</span> Accessory for the Nintendo 64

The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.

<i>Ogre Battle: The March of the Black Queen</i> 1993 video game

Ogre Battle: The March of the Black Queen is a 1993 real-time tactical role-playing game developed by Quest Corporation. Originally published for Super NES by Quest in Japan and by Enix America in North America. It is the first installment of the Ogre Battle series. It was directed by Yasumi Matsuno, and designed by Matsuno with Akihiko Yoshida. The story of Ogre Battle focuses on a band of rebels as they lead a revolution against a corrupt reigning Empire, ruled by an evil Empress.

<i>1080° Snowboarding</i> 1998 video game

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.

<i>Cubivore: Survival of the Fittest</i> 2002 GameCube action-adventure video game

Cubivore: Survival of the Fittest, known in Japan as Dōbutsu Banchō, is an action-adventure video game co-developed by Saru Brunei and Intelligent Systems for the GameCube. It was originally published by Nintendo only in Japan on February 21, 2002. After Nintendo expressed intentions to not release the game in other regions in the world, Atlus USA localized the game for North America and released it on November 5, 2002.

<i>Tactics Ogre: The Knight of Lodis</i> 2001 video game

Tactics Ogre: The Knight of Lodis is a tactical role-playing game developed by Quest Corporation for the Game Boy Advance (GBA). It was published in Japan by Nintendo in 2001, and in North America by Atlus USA in 2002. It is a spin-off of Tactics Ogre (1995), acting as a prequel to the rest of the Ogre Battle series. It was the last video game developed by Quest before their acquisition by Square.

<i>WWF No Mercy</i> (video game) 2000 professional wrestling video game

WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. nWo: World Tour.

<i>Ogre Battle</i> Video game series

Ogre Battle is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five main games in the series, starting with the release of Ogre Battle: The March of the Black Queen in 1993.

<i>Vigilante 8: 2nd Offense</i> 1999 video game

Vigilante 8: 2nd Offense is a vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Dreamcast and Nintendo 64. It is the sequel to Vigilante 8.

<i>Ms. Pac-Man Maze Madness</i> 2000 video game

Ms. Pac-Man Maze Madness is a maze chase video game developed and published by Namco for the PlayStation in 2000. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.

<i>Ogre Battle Gaiden: Prince of Zenobia</i> 2000 strategy video game

Ogre Battle Gaiden: Prince of Zenobia is a 2000 real-time tactical role-playing game developed and published by SNK for the Neo Geo Pocket Color. The game is a spin-off within the Ogre Battle series, originally created by Quest Corporation. The storyline takes place parallel to Ogre Battle: The March of the Black Queen, and follows the path of Prince Tristan of Zenobia during his quest to reclaim his kingdom. As with other Ogre Battle titles, the player controls squads of an army, moving to different parts of the map accomplishing tasks and battling armies encountered on the route. Choices made during the narrative impact the ending.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue! is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.

<i>Army Men: Air Attack</i> 1999 video game

Army Men: Air Attack is a third-person shooter video game developed and published by The 3DO Company for PlayStation, Nintendo 64, Game Boy Color and Microsoft Windows. The game focuses on aerial combat and features the same protagonist, Cpt. William Blade. It is one of the first Army Men games to be powered by a 3D engine where terrain and units are rendered in real-time.

References

  1. 1 2 3 4 Speer, Justin (September 15, 1999). "Ogre Battle 3 (Import) Review". GameSpot . Fandom. Archived from the original on December 6, 2000. Retrieved November 30, 2023.
  2. 1 2 Lewis, Cory D. (October 5, 2000). "Ogre Battle 64: Person of Lordly Caliber". IGN . Ziff Davis. Archived from the original on November 8, 2022. Retrieved November 30, 2023.
  3. 『FFタクティクス』松野泰己✕『FFXIV』吉田直樹対談──もはやゲームに作家性は不要なのか?企画者に求められるたったひとつの資質とは?. Den Faminico Gamer (in Japanese). May 22, 2018. Archived from the original on May 26, 2023. Retrieved November 30, 2023.
  4. "Frontlines News - 64-Bit Ogres Spotted" (PDF). Gamers' Republic. No. 4. Millennium Publishing. September 1998. p. 14. Retrieved November 30, 2023.
  5. IGN staff (June 19, 2002). "Square Completes Acquisition of Quest". IGN. Ziff Davis. Archived from the original on July 18, 2017. Retrieved November 30, 2023.
  6. IGN staff (January 29, 1998). "64DD: The Games". IGN. Ziff Davis. Archived from the original on July 16, 2023. Retrieved November 30, 2023.
  7. 1 2 IGN staff (April 21, 1997). "New RPG On the Way". IGN. Ziff Davis. Archived from the original on November 30, 2023. Retrieved November 30, 2023.
  8. "Ogre Battle 64: Person of Lordly Caliber". Nintendo . Archived from the original on March 30, 2001. Retrieved May 22, 2018.
  9. オウガバトル64. Quest Corporation (in Japanese). Archived from the original on October 7, 2000. Retrieved March 12, 2020.
  10. タクティクスオウガ 外伝/インタビュー. Nintendo Japan (in Japanese). 2001. Archived from the original on December 15, 2020. Retrieved June 19, 2021.
  11. 1 2 Greening, Chris (January 10, 2010). "Hayato Matsuo Interview: Dark Orchestral Writing". VGMO. Archived from the original on March 31, 2023. Retrieved November 30, 2023.
  12. 1 2 Basiscape - 崎元 仁. Basiscape (in Japanese). Archived from the original on May 26, 2023. Retrieved November 30, 2023.
  13. 1 2 "Discography". Masaharu Iwata. Archived from the original on September 17, 2008. Retrieved March 12, 2020.
  14. "Interviews - Hitoshi Sakimoto". RocketBaby. Hollow Light Media. Archived from the original on December 23, 2002. Retrieved March 12, 2020.
  15. Q's WEB 関連商品 - CD. Quest Corporation (in Japanese). Archived from the original on June 13, 2002. Retrieved May 24, 2021.
  16. 「オウガバトル64」Original Sound Tracks/松尾早人,岩田匡治,崎元仁 (in Japanese). データム・ポリスター. 1999. Archived from the original on May 24, 2021. Retrieved May 24, 2021 via National Diet Library.
  17. オウガバトル最新作の商品名変更、ならびに発売元変更に関するお知らせ. Quest Corporation (in Japanese). June 21, 1999. Archived from the original on February 10, 2001. Retrieved March 12, 2020.
  18. オウガバトル64. Nintendo Japan (in Japanese). Archived from the original on December 15, 2020. Retrieved May 24, 2021.
  19. Q's WEB 関連商品 - オウガバトル64. Quest Corporation (in Japanese). Archived from the original on February 11, 2002. Retrieved June 20, 2021.
  20. "Atlus CO., LTD. Signs licensing agreement with Quest Corporation for Tactics Ogre on the Sony PlayStation game console". Atlus USA. June 28, 2000. Archived from the original on August 16, 2000. Retrieved December 7, 2020.
  21. 1 2 Stelter, Brian (June 28, 2000). "N64's True RPG". IGN. Ziff Davis. Archived from the original on March 13, 2017. Retrieved November 30, 2023.
  22. "N64 Games of October". IGN . October 10, 2000. Retrieved May 14, 2024.
  23. Mielke, James (August 4, 2000). "Atlus to Have Less Ogre Than Expected". GameSpot. Fandom. Archived from the original on March 2, 2001. Retrieved November 30, 2023.
  24. van Duyn, Marcel (March 24, 2010). "Ogre Battle 64 Hits Europe This Friday". Nintendo Life. Hooksot Media. Archived from the original on September 27, 2017. Retrieved May 24, 2021.
  25. Leendertsen, Jordan (February 16, 2017). "Rare N64 RPG Ogre Battle 64 Available Now On Wii U Virtual Console". Game Informer . GameStop. Archived from the original on January 27, 2021. Retrieved May 24, 2021.
  26. 1 2 "Ogre Battle 64: Person of Lordly Caliber". Metacritic . Fandom. Archived from the original on November 30, 2023. Retrieved November 30, 2023.
  27. Mielke, James; Sewart, Greg; Lockhart, Ryan (November 2000). "Ogre Battle 64 [Person of Lordly Caliber]" (PDF). Electronic Gaming Monthly . No. 136. Ziff Davis. p. 248. Archived (PDF) from the original on March 19, 2023. Retrieved November 30, 2023.
  28. Grant, Jules (October 24, 2000). "Ogre Battle 64 [Person of Lordly Caliber]". The Electric Playground . Greedy Productions Ltd. Archived from the original on May 20, 2004. Retrieved December 1, 2023.
  29. 1 2 "ニンテンドウ64 - オウガバトル64 Person of Lordly Caliber". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 28. Archived from the original on June 15, 2015. Retrieved November 30, 2023.
  30. Reppen, Erik; Fitzloff, Jay; Reiner, Andrew (October 2000). "Ogre Battle 64: Person of Lordly Caliber". Game Informer . No. 90. FuncoLand. Archived from the original on December 9, 2000. Retrieved November 30, 2023.
  31. Mylonas, Eric "ECM" (November 2000). "Ogre Battle 64: Person of Lordly Caliber". GameFan . Vol. 8, no. 11. BPA International. pp. 116–17. Retrieved November 30, 2023.
  32. Weitzner, Jason "Fury"; van Stone, Matt "Kodomo"; Ngo, George "Eggo" (November 2000). "Ogre Battle 64 [Person of Lordly Caliber]". GameFan. Vol. 8, no. 11. BPA International. p. 26. Retrieved November 30, 2023.
  33. Speer, Justin (October 10, 2000). "Ogre Battle 64 Review". GameSpot. Fandom. Archived from the original on November 21, 2001. Retrieved November 30, 2023.
  34. 1 2 Thomas, Lucas M. (April 16, 2010). "Ogre Battle 64: Person of Lordly Caliber Review (Wii)". IGN. Ziff Davis. Archived from the original on January 18, 2023. Retrieved November 30, 2023.
  35. Kitts, Martin (January 2001). "Ogre Battle 64: Person of Lordly Calibre". N64 Magazine . No. 50. Future Publishing. pp. 58–60.
  36. van Duyn, Marcel (March 31, 2010). "Ogre Battle 64: Person of Lordly Caliber Review". Nintendo Life. Hookshot Media. Archived from the original on November 8, 2022. Retrieved November 30, 2023.
  37. 1 2 "Ogre Battle 64". Nintendo Power . Vol. 135. Nintendo of America. August 2000. p. 117. Archived from the original on November 30, 2023. Retrieved November 30, 2023.
  38. Tidwell, Mikel (October 18, 2000). "Ogre Battle 64: Person of Lordly Caliber - Review". RPGamer. CraveOnline. Archived from the original on November 20, 2008. Retrieved November 30, 2023.
  39. Keil, Matthew (February 2, 2001). "Ogre Battle 64 (N64) Review". X-Play . TechTV. Archived from the original on August 8, 2001. Retrieved November 7, 2019.
  40. Vicious Sid (November 2000). "Ogre Battle 64 [Person of Lordly Caliber]" (PDF). GamePro . Vol. 146. IDG. p. 186. Archived (PDF) from the original on July 17, 2023. Retrieved November 30, 2023.
  41. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Strategy Game)". GameSpot. Ziff Davis. Archived from the original on January 24, 2001. Retrieved November 30, 2023.
  42. GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Best Game No One Played Runners-Up)". GameSpot. Ziff Davis. Archived from the original on January 24, 2001. Retrieved November 30, 2023.
  43. EP staff (2001). "Blister Awards 2000 (Console Games 2)". The Electric Playground. Greedy Productions Ltd. Archived from the original on July 20, 2001. Retrieved December 1, 2023.
  44. EP staff (2001). "Blister Awards 2000 (Gamers' Choice)". The Electric Playground. Greedy Productions Ltd. Archived from the original on August 18, 2001. Retrieved December 1, 2023.
  45. "NP Top 200". Nintendo Power. Vol. 200. Nintendo of America. February 2006. pp. 58–66.
  46. McFerran, Damien; Lane, Gavin (August 17, 2023). "Best Nintendo 64 Games Of All Time". Time Extension. Hookshot Media. Archived from the original on October 24, 2023. Retrieved November 30, 2023.