The one-minute warning or the one-minute timing rule was a rule that dictated the flow of the game in the final minute of a half in some indoor American football leagues, most prominently the Arena Football League.During the AFL's final season in 2019, it occurred in last half-minute of regulation or overtime.
At the half-minute mark of regulation or overtime, the referee announced: "One-minute Timing Rule in effect". During the final minute of play, the game clock changes from a continuously running clock (except for scores and time-outs) to a clock that mostly mirrored NCAA rules (stopping on first downs, out of bounds, incompletions, and so on.) For most of the league's history, any play that did not advance the ball across the line of scrimmage also stopped the clock; this prevented teams from kneeling to run out the clock. (This rule was repealed in 2018.) It also rewards defensive play, as a tackle for loss automatically stops the clock. Any player injured during this time and that team uses a timeout. The original one-minute timing rules are still in effect in the China Arena Football League.
In the former X-League, after the one-minute warning or in overtime, the "X-Bonus" rule came into play. All scoring during the final minute of play was worth double what it is normally worth, and a special black football was used.
Fan Controlled Football uses the One-Minute Timing Rule, but further stops the clock after every play in the final 30 seconds of a half. (This is a necessity in FCF, as fans vote on all offensive plays and each teams gets only one time out each half, meaning without it, the clock would run out without getting a single play executed.)
A mercy rule, slaughter rule, knockout rule, or skunk rule ends a two-competitor sports competition earlier than the scheduled endpoint if one competitor has a very large and presumably insurmountable scoring lead over the other. It is called the mercy rule because it spares further humiliation for the loser. It is common in youth sports in North America, where running up the score is considered unsporting. It is especially common in baseball and softball in which there is no game clock and a dominant team could in theory continue an inning endlessly.
Arena football is a variety of eight-man gridiron football. The game is played indoors on a smaller field than American or Canadian football, designed to fit in the same surface area as a standard North American ice hockey rink, resulting in a faster and higher-scoring game that can be played on the floors of indoor arenas. The sport was invented in 1981, and patented in 1987, by Jim Foster, a former executive of the National Football League and the United States Football League. The name is trademarked by Gridiron Enterprises and had a proprietary format until its patent expired in 2007.
A draw or tie occurs in a competitive sport when the results are identical or inconclusive. Ties or draws are possible in some, but not all, sports and games. Such an outcome, sometimes referred to as deadlock, can also occur in other areas of life such as politics, business, and wherever there are different factions regarding an issue. In some sports, such as cricket, a tie and a draw have different meanings.
In a sport or game, sudden death is a form of competition where play ends as soon as one competitor is ahead of the others, with that competitor becoming the winner. Sudden death is typically used as a tiebreaker when a contest is tied at the end of regulation (normal) playing time or the completion of the normal playing task.
Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament. In other sports, particularly those prominently played in North America where ties are generally disfavored, some form of overtime is employed for all games.
American and Canadian football are gridiron codes of football that are very similar; both have their origins in rugby football, but some key differences exist.
United Indoor Football (UIF) was an indoor football league in the United States that operated from 2005 to 2008. Ten owners from the National Indoor Football League, including one expansion and two from arenafootball2 (af2) took their franchises and formed their own league. The league was based in Omaha, Nebraska.
In sports, a time-out or timeout is a halt in the play. This allows the coaches of either team to communicate with the team, e.g., to determine strategy or inspire morale, as well as to stop the game clock. Time-outs are usually called by coaches or players, although for some sports, TV timeouts are called to allow media to air commercial breaks. Teams usually call timeouts at strategically important points in the match, or to avoid the team being called for a delay of game-type violation, such as the five-second rule in basketball.
Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. These can be plays from scrimmage – passes, runs, punts, or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.
In gridiron football, clock management is the manipulation of a game clock and play clock to achieve a desired result, typically near the end of a match. It is analogous to "running out the clock" seen in many sports, and the act of trying to hasten the game's end is often referred to by this term. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.
A kickoff is a method of starting a drive in gridiron football. Typically, a kickoff consists of one team – the "kicking team" – kicking the ball to the opposing team – the "receiving team". The receiving team is then entitled to return the ball, i.e., attempt to advance it towards the kicking team's end zone, until the player with the ball is tackled by the kicking team, goes out of bounds, or scores a touchdown. Kickoffs take place at the start of each half of play, the beginning of overtime in some overtime formats, and after scoring plays.
In sports, running out the clock is the practice of a winning team allowing the clock to expire through a series of pre-selected plays, either to preserve a lead or hasten the end of a one-sided contest. Such measures expend time, but do not otherwise have a tactical purpose. This is usually done by a team that is winning by a slim margin near the end of a game, in order to reduce the time available for the opposing team to score. Generally, it is the opposite strategy of running up the score.
In American football, a quarterback kneel, also called taking a knee, genuflect offense, kneel-down offense, or victory formation occurs when the quarterback immediately kneels to the ground, ending the play on contact, after receiving the snap. It is primarily used to run the clock down, either at the end of the first half or the game itself, to preserve a lead. Although it generally results in a loss of a yard and uses up a down, it minimizes the risk of a fumble, which would give the other team a chance at recovering the ball.
In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. Its name reflects its origins as a point in the game where the officials would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created. With the official game clock being displayed prominently in the stadium in modern times, the original purpose of the two-minute warning is no longer necessary, but it has nevertheless evolved into an important reference point in a game. A number of rules change at the two-minute warning, including several relating to the game clock, and the two-minute warning may be an important factor in a team's clock management strategy.
In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. The three-minute warning stops the game clock in all cases. It is the Canadian football equivalent of the two-minute warning in the American game.
In gridiron football, a penalty is a sanction called against a team for a violation of the rules, called a foul. Officials initially signal penalties by tossing a bright yellow or orange colored penalty flag onto the field toward or at the spot of a foul. Many penalties result in moving the football toward the offending team's end zone, usually either 5, 10, or 15 yards, depending on the penalty. Most penalties against the defensive team also result in giving the offense an automatic first down, while a few penalties against the offensive team cause them to automatically lose a down. In some cases, depending on the spot of the foul, the ball is moved half the distance to the goal line rather than the usual number of yards, or the defense scores an automatic safety.
In gridiron football, replay review is a method of reviewing a play using cameras at various angles to determine the accuracy of the initial call of the officials. An instant replay can take place in the event of a close or otherwise controversial call, either at the request of a team's head coach or the officials themselves.
The conversion, try, or convert occurs immediately after a touchdown during which the scoring team is allowed to attempt to score one extra point by kicking the ball through the uprights in the manner of a field goal, or two points by bringing the ball into the end zone in the manner of a touchdown.
In sports that use a clock, untimed play is play in which the clock does not tick. In some cases, untimed play can occur at the end of a game following the expiration of the clock, and may even be when a score occurs that decides the outcome of the game.