Three-minute warning

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In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the ball is in play when the clock reaches 3:00, the three-minute warning is given immediately after the ball is declared dead.) The three-minute warning stops the game clock in all cases. American football has a two-minute warning.

Contents

Rule changes after the warning

See also

Related Research Articles

<span class="mw-page-title-main">Canadian football</span> Canadian team sport

Canadian football is a sport played in Canada in which two teams of 12 players each compete for territorial control of a field of play 110 yards (101 m) long and 65 yards (59 m) wide attempting to advance a pointed oval-shaped ball into the opposing team's scoring area.

<span class="mw-page-title-main">Gridiron football</span> Team sport primarily played in North America

Gridiron football, also known as North American football, or in North America as simply football, is a family of football team sports primarily played in the United States and Canada. American football, which uses 11 players, is the form played in the United States and the best known form of gridiron football worldwide, while Canadian football, which uses 12 players, predominates in Canada. Other derivative varieties include arena football, flag football and amateur games such as touch and street football. Football is played at professional, collegiate, high school, semi-professional, and amateur levels.

Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament.

This is a glossary of terms used in Canadian football. The Glossary of American football article also covers many terms that are also used in the Canadian version of the game.

  1. Legally positioned at the kick-off or the snap. On kick-offs, members of the kicking team must be behind the kick-off line; members of the receiving team must be at least 10 yards from the kick-off line. On scrimmages, at the snap the offence must be behind the line of scrimmage; the defence must be at least one yard beyond the line of scrimmage.
  2. A player of the kicking team who can legally recover the kick. The kicker and any teammates behind the ball at the time of the kick are onside. Thus on kick-offs all players of the kicking team are onside, but on other kicks usually only the kicker is. The holder on a place kick is not considered onside.
  1. A defensive position on scrimmages, also called free safety. Typical formations include a single safety, whose main duty is to cover wide receivers. See also defensive back.
  2. A two-point score. The defence scores a safety when the offence carries or passes the ball into its own goal area and then fails to run, pass, or kick the ball back into the field of play; when this term is used in this sense, it is also referred to as a safety touch.
<span class="mw-page-title-main">Comparison of American and Canadian football</span> Differences between the two most common types of gridiron football

American and Canadian football are gridiron codes of football that are very similar; both have their origins partly in rugby football, but some key differences exist between the two codes.

<span class="mw-page-title-main">Time-out (sport)</span> Intentional delay in sports

In sports, a time-out or timeout is a halt in the play. This allows the coaches of either team to communicate with the team, e.g., to determine strategy or inspire morale, as well as to stop the game clock. Time-outs are usually called by coaches or players, although for some sports, TV timeouts are called to allow media to air commercial breaks. Teams usually call timeouts at strategically important points in the match, or to avoid the team being called for a delay of game-type violation, such as the five-second rule in basketball.

<span class="mw-page-title-main">American football rules</span>

Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. These can be plays from scrimmage – passes, runs, punts or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.

In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either extend the match or hasten its end. When the desired outcome is to end the match quicker, it is analogous to "running out the clock" seen in many sports. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.

<span class="mw-page-title-main">Official (gridiron football)</span> Game administrator in American football

In gridiron football, an official is a person who has responsibility in enforcing the rules and maintaining the order of the game.

In sports strategy, running out the clock is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest. Such measures expend time but do not otherwise have a tactical purpose. This is usually done by a team that is winning by a slim margin near the end of a game, in order to reduce the time available for the opposing team to score. Generally, it is the opposite strategy of running up the score.

A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football. The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game or time count violation penalty. If a visible clock is not available or not functioning, game officials on the field will use a stopwatch or other similar device to enforce the rule.

<span class="mw-page-title-main">Quarterback kneel</span> American football and Canadian football play

In American football and Canadian football, a quarterback kneel, also called taking a knee, genuflect offense, kneel-down offense, or victory formation, occurs when the quarterback touches a knee to the ground immediately after receiving the snap, thus downing himself and ending the play. It is primarily used to run the clock down, either at the end of the first half or the game itself, to preserve a lead. Although it generally results in a loss of some yardage and uses up a down, it minimizes the risk of a fumble, which would give the other team a chance at recovering the ball.

In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. Its name reflects its origins as a point in the game where the officials would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created.

Delay of game is an action in a sports game in which a player or team deliberately stalls the game, usually with the intention of using the delay to its advantage. In some sports, the delay of game is considered an infraction if it is longer than that permitted according to the game's rules, in which case a penalty can be issued. Some sports that have a delay of game penalty are American football, Canadian football, ice hockey and association football.

An official in Canadian football is a person who has responsibility in enforcing the rules and maintaining the order of the game, like their counterparts in the American game. In the Canadian Football League, seven officials operate on the field. Lower levels of play up to the university level use less than the standard seven.

The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.

<span class="mw-page-title-main">Penalty (gridiron football)</span> Penalty in American football

In gridiron football, a penalty is a sanction assessed against a team for a violation of the rules, called a foul. Officials initially signal penalties by tossing a bright yellow colored penalty flag onto the field toward or at the spot of a foul.

In gridiron football, replay review is a method of reviewing a play using cameras at various angles to determine the accuracy of the initial call of the officials. An instant replay can take place in the event of a close or otherwise controversial call, either at the request of a team's head coach or the officials themselves.

In gridiron football, a spike of the ball is a play in which the quarterback intentionally throws the ball at the ground immediately after the snap. Officially an incomplete pass, a spike play stops the clock at the cost of exhausting a down without any gain or loss in yardage. It is principally used when a team is conducting a hurried drive late in a half, and the game clock is running after the previous play. Stopping the clock – particularly when the offense has no timeouts remaining or wishes to conserve timeouts – typically allows the offense more time to plan their next play without losing scarce game clock time.

References

  1. "Rule 1, Section 7, Article 9: Time Count" (PDF). The Official Playing Rules for the Canadian Football League 2015. Canadian Football League. pp. 18–19. Archived from the original (PDF) on December 22, 2015. Retrieved December 21, 2015.