As visual perception varies logarithmically, it is helpful to have an appreciation of both illuminance and luminance by orders of magnitude.
To help compare different orders of magnitude, the following list describes various source in lux, which is a lumen per square metre.
Factor (lux) | Multiple | Value | Item |
---|---|---|---|
0 | 0 lux | 0 lux | Absolute darkness |
10−4 | 100 microlux | 100 microlux | Starlight overcast moonless night sky [1] |
140 microlux | Venus at brightest [1] | ||
200 microlux | Starlight clear moonless night sky excluding airglow [1] | ||
10−3 | 1 millilux | 2 millilux | Starlight clear moonless night sky including airglow [1] |
10−2 | 1 centilux | 1 centilux | Quarter Moon |
10−1 | 1 decilux | 2.5 decilux | Full Moon on a clear night [1] [2] [3] |
100 | 1 lux | < 1 lux | Extreme of darkest storm clouds, sunset or sunrise |
101 | 1 decalux | 40 lux | Fully overcast, sunset or sunrise |
102 | 1 hectolux | < 200 lux | Extreme of darkest storm clouds, midday |
400 lux | Sunrise or sunset on a clear day (ambient illumination) | ||
104 | 10 kilolux | 10–25 kilolux | Typical overcast day, midday |
20 kilolux | Shade illuminated by entire clear blue sky, midday | ||
105 | 100 kilolux | 110 kilolux | Bright sunlight |
120 kilolux | Brightest sunlight |
This section lists examples of luminances, measured in candelas per square metre and grouped by order of magnitude.
Factor (cd/m2) | Multiple | Value | Item |
---|---|---|---|
10−6 | μcd/m2 | 1 μcd/m2 | Absolute threshold of vision [4] |
10−5 | |||
10−4 | |||
10−3 | mcd/m2 | 400 μcd/m2 | Darkest sky [5] |
1 mcd/m2 | Night sky [6] | ||
1.4 mcd/m2 | Typical photographic scene lit by full moon [7] | ||
10−2 | 5 mcd/m2 | Approximate scotopic/mesopic threshold [8] | |
10−1 | |||
100 | cd/m2 | 2 cd/m2 | Floodlit buildings, monuments, and fountains [9] |
101 | 5 cd/m2 | Approximate mesopic/photopic threshold [8] | |
25 cd/m2 | Typical photographic scene at sunrise or sunset [7] | ||
30 cd/m2 | Green electroluminescent source [5] | ||
102 | 55 cd/m2 | Standard SMPTE cinema screen luminance [10] | |
80 cd/m2 | Monitor white in the sRGB reference viewing environment | ||
250 cd/m2 | Peak luminance of a typical LCD monitor [11] [12] | ||
103 | kcd/m2 | 700 cd/m2 | Typical photographic scene on overcast day [7] [9] [12] |
2 kcd/m2 | Average cloudy sky [5] | ||
2.5 kcd/m2 | Moon surface [5] [6] | ||
104 | 5 kcd/m2 | Typical photographic scene in full sunlight [7] [9] | |
7 kcd/m2 | Average clear sky [4] [5] [6] [12] | ||
10 kcd/m2 | White illuminated cloud [6] | ||
12 kcd/m2 | Fluorescent lamp [5] [6] | ||
105 | 75 kcd/m2 | Low pressure sodium-vapor lamp [6] | |
130 kcd/m2 | Frosted incandescent light bulb [5] [6] [12] | ||
106 | Mcd/m2 | 600 kcd/m2 | Solar disk at horizon [5] |
107 | 7 Mcd/m2 | Filament of a clear incandescent lamp [13] | |
108 | 100 Mcd/m2 | Possible retinal damage [4] | |
109 | Gcd/m2 | 1.6 Gcd/m2 | Solar disk at noon [5] [6] |
Apparent magnitude is a measure of the brightness of a star, astronomical object or other celestial objects like artificial satellites. Its value depends on its intrinsic luminosity, its distance, and any extinction of the object's light caused by interstellar dust along the line of sight to the observer.
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle.
The candela per square metre is the unit of luminance in the International System of Units (SI). The unit is based on the candela, the SI unit of luminous intensity, and the square metre, the SI unit of area.
Daylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that direct or indirect sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize visual comfort or to reduce energy use. Energy savings can be achieved from the reduced use of artificial (electric) lighting or from passive solar heating. Artificial lighting energy use can be reduced by simply installing fewer electric lights where daylight is present or by automatically dimming or switching off electric lights in response to the presence of daylight – a process known as daylight harvesting.
The lux is the unit of illuminance, or luminous flux per unit area, in the International System of Units (SI). It is equal to one lumen per square metre. In photometry, this is used as a measure of the irradiance, as perceived by the spectrally unequally responding human eye, of light that hits or passes through a surface. It is analogous to the radiometric unit watt per square metre, but with the power at each wavelength weighted according to the luminosity function, a model of human visual brightness perception, standardized by the CIE and ISO. In English, "lux" is used as both the singular and plural form. The word is derived from the Latin word for "light", lux.
A light meter is a device used to measure the amount of light. In photography, an exposure meter is a light meter coupled to either a digital or analog calculator which displays the correct shutter speed and f-number for optimum exposure, given a certain lighting situation and film speed. Similarly, exposure meters are also used in the fields of cinematography and scenic design, in order to determine the optimum light level for a scene.
The Kruithof curve describes a region of illuminance levels and color temperatures that are often viewed as comfortable or pleasing to an observer. The curve was constructed from psychophysical data collected by Dutch physicist Arie Andries Kruithof, though the original experimental data is not present on the curve itself. Lighting conditions within the bounded region were empirically assessed as being pleasing or natural, whereas conditions outside the region were considered uncomfortable, displeasing or unnatural. The Kruithof curve is a sufficient model for describing sources that are considered natural or closely resemble Planckian black bodies, but its value in describing human preference has been consistently questioned by further studies on interior lighting.
In astronomy, photometry, from Greek photo- ("light") and -metry ("measure"), is a technique used in astronomy that is concerned with measuring the flux or intensity of light radiated by astronomical objects. This light is measured through a telescope using a photometer, often made using electronic devices such as a CCD photometer or a photoelectric photometer that converts light into an electric current by the photoelectric effect. When calibrated against standard stars of known intensity and colour, photometers can measure the brightness or apparent magnitude of celestial objects.
In photography, exposure value (EV) is a number that represents a combination of a camera's shutter speed and f-number, such that all combinations that yield the same exposure have the same EV. Exposure value is also used to indicate an interval on the photographic exposure scale, with a difference of 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop.
In photometry, illuminance is the total luminous flux incident on a surface, per unit area. It is a measure of how much the incident light illuminates the surface, wavelength-weighted by the luminosity function to correlate with human brightness perception. Similarly, luminous emittance is the luminous flux per unit area emitted from a surface. Luminous emittance is also known as luminous exitance.
In astronomy, limiting magnitude is the faintest apparent magnitude of a celestial body that is detectable or detected by a given instrument.
In radiometry, photometry, and color science, a spectral power distribution (SPD) measurement describes the power per unit area per unit wavelength of an illumination. More generally, the term spectral power distribution can refer to the concentration, as a function of wavelength, of any radiometric or photometric quantity.
In astronomy, surface brightness (SB) quantifies the apparent brightness or flux density per unit angular area of a spatially extended object such as a galaxy or nebula, or of the night sky background. An object's surface brightness depends on its surface luminosity density, i.e., its luminosity emitted per unit surface area. In visible and infrared astronomy, surface brightness is often quoted on a magnitude scale, in magnitudes per square arcsecond (MPSAS) in a particular filter band or photometric system.
Riccò's law, discovered by astronomer Annibale Riccò, is one of several laws that describe a human's ability to visually detect targets on a uniform background. It says that for visual targets below a certain size, threshold visibility depends on the area of the target, and hence on the total light received. The "certain size", is small in daylight conditions, larger in low light levels. The law is of special significance in visual astronomy, since it concerns the ability to distinguish between faint point sources and small, faint extended objects ("DSOs").
A foot-lambert or footlambert is a unit of luminance in United States customary units and some other unit systems. A foot-lambert equals 1/π or 0.3183 candela per square foot, or 3.426 candela per square meter. The foot-lambert is named after Johann Heinrich Lambert (1728–1777), a Swiss-German mathematician, physicist and astronomer. It is rarely used by electrical and lighting engineers, who prefer the candela per square foot or candela per square meter units.
Daylight is the combination of all direct and indirect sunlight during the daytime. This includes direct sunlight, diffuse sky radiation, and (often) both of these reflected by Earth and terrestrial objects, like landforms and buildings. Sunlight scattered or reflected by astronomical objects is generally not considered daylight. Therefore, daylight excludes moonlight, despite it being reflected indirect sunlight.
In astronomy, magnitude is a measure of the brightness of an object, usually in a defined passband. An imprecise but systematic determination of the magnitude of objects was introduced in ancient times by Hipparchus.
Glare is difficulty of seeing in the presence of bright light such as direct or reflected sunlight or artificial light such as car headlamps at night. Because of this, some cars include mirrors with automatic anti-glare functions and in buildings, blinds or louvers are often used to protect occupants. Glare is caused by a significant ratio of luminance between the task and the glare source. Factors such as the angle between the task and the glare source and eye adaptation have significant impacts on the experience of glare.
Contrast, in physics and digital imaging, is a quantifiable property used to describe the difference in appearance between elements within a visual field. It is closely linked with the perceived brightness of objects and is typically defined by specific formulas that involve the luminances of the stimuli. For example, contrast can be quantified as ΔL/L near the luminance threshold, known as Weber contrast, or as LH/LL at much higher luminances. Further, contrast can result from differences in chromaticity, which are specified by colorimetric characteristics such as the color difference ΔE in the CIE 1976 UCS.