Orders of magnitude (numbers)

Last updated

The logarithmic scale can compactly represent the relationship among variously sized numbers. Logarithmic scale.svg
The logarithmic scale can compactly represent the relationship among variously sized numbers.

This list contains selected positive numbers in increasing order, including counts of things, dimensionless quantities and probabilities. Each number is given a name in the short scale, which is used in English-speaking countries, as well as a name in the long scale, which is used in some of the countries that do not have English as their national language.

Contents

Smaller than 10−100 (one googolth)

Chimpanzee probably not typing Hamlet Chimpanzee seated at typewriter.jpg
Chimpanzee probably not typing Hamlet

10−100 to 10−30

1/52! chance of a specific shuffle Card shuffle.jpg
1/52! chance of a specific shuffle

10−30

(0.000000000000000000000000000001; 1000−10; short scale: one nonillionth; long scale: one quintillionth)

ISO: quecto- (q)

10−27

(0.000000000000000000000000001; 1000−9; short scale: one octillionth; long scale: one quadrilliardth)

ISO: ronto- (r)

10−24

(0.000000000000000000000001; 1000−8; short scale: one septillionth; long scale: one quadrillionth)

ISO: yocto- (y)

10−21

(0.000000000000000000001; 1000−7; short scale: one sextillionth; long scale: one trilliardth)

ISO: zepto- (z)

10−18

Snake eyes Snake eyes dice.jpg
Snake eyes

(0.000000000000000001; 1000−6; short scale: one quintillionth; long scale: one trillionth)

ISO: atto- (a)

10−15

(0.000000000000001; 1000−5; short scale: one quadrillionth; long scale: one billiardth)

ISO: femto- (f)

10−12

(0.000000000001; 1000−4; short scale: one trillionth; long scale: one billionth)

ISO: pico- (p)

10−9

(0.000000001; 1000−3; short scale: one billionth; long scale: one milliardth)

ISO: nano- (n)

10−6

(0.000001; 1000−2; long and short scales: one millionth)

ISO: micro- (μ)

Poker hands Poker Hands.png
Poker hands
Poker hands
HandChance
1. Royal flush0.00015%
2. Straight flush0.0014%
3. Four of a kind0.024%
4. Full house0.14%
5. Flush0.19%
6. Straight0.59%
7. Three of a kind2.1%
8. Two pairs4.8%
9. One pair42%
10. No pair50%

10−3

(0.001; 1000−1; one thousandth)

ISO: milli- (m)

10−2

(0.01; one hundredth)

ISO: centi- (c)

10−1

(0.1; one tenth)

ISO: deci- (d)

100

Eight planets of the Solar System Planets2013.svg
Eight planets of the Solar System

(1; one)

101

Ten digits on two human hands Two hand, ten fingers.jpg
Ten digits on two human hands

(10; ten)

ISO: deca- (da)


102

128 ASCII characters ASCII-Table-wide.svg
128 ASCII characters

(100; hundred)

ISO: hecto- (h)

103

Roman legion (precise size varies) Legion Task ORG.png
Roman legion (precise size varies)

(1000; thousand)

ISO: kilo- (k)

104

(10000; ten thousand or a myriad)

105

100,000-150,000 strands of human hair Woman with long brown hair, close-up view.jpg
100,000–150,000 strands of human hair

(100000; one hundred thousand or a lakh).

106

3,674,160 Pocket Cube positions Pocket cube scrambled.jpg
3,674,160 Pocket Cube positions

(1000000; 10002; long and short scales: one million)

ISO: mega- (M)

107

12,988,816 domino tilings of a checkerboard Pavage domino.svg
12,988,816 domino tilings of a checkerboard

(10000000; a crore; long and short scales: ten million)

108

(100000000; long and short scales: one hundred million)

109

World population estimates World population v3.svg
World population estimates

(1000000000; 10003; short scale: one billion; long scale: one thousand million, or one milliard)

ISO: giga- (G)

1010

(10000000000; short scale: ten billion; long scale: ten thousand million, or ten milliard)

1011

(100000000000; short scale: one hundred billion; long scale: hundred thousand million, or hundred milliard)

1012

10 stars in the Andromeda Galaxy Andromeda Galaxy (with h-alpha).jpg
10 stars in the Andromeda Galaxy

(1000000000000; 10004; short scale: one trillion; long scale: one billion)

ISO: tera- (T)

1015

10 to 10 ants on Earth Ants eating01.jpg
10 to 10 ants on Earth

(1000000000000000; 10005; short scale: one quadrillion; long scale: one thousand billion, or one billiard)

ISO: peta- (P)

1018

[?]4.33x10 Rubik's Cube positions Scrumbled Rubik's Cube.jpg
≈4.33×10 Rubik's Cube positions

(1000000000000000000; 10006; short scale: one quintillion; long scale: one trillion)

ISO: exa- (E)

1021

[?]6.7x10 sudoku grids Sudoku Puzzle by L2G-20050714 solution standardized layout.svg
≈6.7×10 sudoku grids

(1000000000000000000000; 10007; short scale: one sextillion; long scale: one thousand trillion, or one trilliard)

ISO: zetta- (Z)

Visualisation of a mole of 1 mm cubes arranged into a cube with 84.4 km (52.4 mi) sides, overlaid on maps of South East England and London (top), and Long Island and New York City (bottom) Avogadro number cube visualisation.svg
Visualisation of a mole of 1 mm cubes arranged into a cube with 84.4 km (52.4 mi) sides, overlaid on maps of South East England and London (top), and Long Island and New York City (bottom)

1024

(1000000000000000000000000; 10008; short scale: one septillion; long scale: one quadrillion)

ISO: yotta- (Y)

1027

(1000000000000000000000000000; 10009; short scale: one octillion; long scale: one thousand quadrillion, or one quadrilliard)

ISO: ronna- (R)

1030


5 x 10 bacterial cells on Earth E. coli Bacteria (7316101966).jpg
5 × 10 bacterial cells on Earth

(1000000000000000000000000000000; 100010; short scale: one nonillion; long scale: one quintillion)

ISO: quetta- (Q)

1033

(1000000000000000000000000000000000; 100011; short scale: one decillion; long scale: one thousand quintillion, or one quintilliard)

1036

(1000000000000000000000000000000000000; 100012; short scale: one undecillion; long scale: one sextillion)

1039

(1000000000000000000000000000000000000000; 100013; short scale: one duodecillion; long scale: one thousand sextillion, or one sextilliard)

1042 to 10100

(1000000000000000000000000000000000000000000; 100014; short scale: one tredecillion; long scale: one septillion)

4.52x10 legal chess positions ChessStartingPosition.jpg
4.52×10 legal chess positions

10100 (one googol) to 101000

(10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000; short scale: ten duotrigintillion; long scale: ten thousand sexdecillion, or ten sexdecillard) [72]

[?]2.08x10 legal Go positions FloorGoban.JPG
≈2.08×10 legal Go positions

101000 to 1010100 (one googolplex)

Digit growth in the largest known prime Digits in largest prime found as a function of time.svg
Digit growth in the largest known prime

Larger than 1010100

(One googolplex; 10googol; short scale: googolplex; long scale: googolplex)

See also

Related Research Articles

<span class="mw-page-title-main">Character encoding</span> Using numbers to represent text characters

Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using computers. The numerical values that make up a character encoding are known as code points and collectively comprise a code space, a code page, or character map.

<span class="texhtml mvar" style="font-style:italic;">e</span> (mathematical constant) Constant value used in mathematics

The number e is a mathematical constant approximately equal to 2.71828 that is the base of the natural logarithm and exponential function. It is sometimes called Euler's number, after the Swiss mathematician Leonhard Euler, though this can invite confusion with Euler numbers, or with Euler's constant, a different constant typically denoted . Alternatively, e can be called Napier's constant after John Napier. The Swiss mathematician Jacob Bernoulli discovered the constant while studying compound interest.

In mathematics, the factorial of a non-negative integer , denoted by , is the product of all positive integers less than or equal to . The factorial of also equals the product of with the next smaller factorial: For example, The value of 0! is 1, according to the convention for an empty product.

<span class="mw-page-title-main">Logarithm</span> Mathematical function, inverse of an exponential function

In mathematics, the logarithm to baseb is the inverse function of exponentiation with base b. That means that the logarithm of a number x to the base b is the exponent to which b must be raised to produce x. For example, since 1000 = 103, the logarithm base  of 1000 is 3, or log10 (1000) = 3. The logarithm of x to base b is denoted as logb (x), or without parentheses, logbx. When the base is clear from the context or is irrelevant it is sometimes written log x.

Order of magnitude is a concept used to discuss the scale of numbers in relation to one another.

<span class="mw-page-title-main">Prime number</span> Number divisible only by 1 or itself

A prime number is a natural number greater than 1 that is not a product of two smaller natural numbers. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways of writing it as a product, 1 × 5 or 5 × 1, involve 5 itself. However, 4 is composite because it is a product (2 × 2) in which both numbers are smaller than 4. Primes are central in number theory because of the fundamental theorem of arithmetic: every natural number greater than 1 is either a prime itself or can be factorized as a product of primes that is unique up to their order.

<span class="mw-page-title-main">Plain text</span> Term for computer data consisting only of unformatted characters of readable material

In computing, plain text is a loose term for data that represent only characters of readable material but not its graphical representation nor other objects. It may also include a limited number of "whitespace" characters that affect simple arrangement of text, such as spaces, line breaks, or tabulation characters. Plain text is different from formatted text, where style information is included; from structured text, where structural parts of the document such as paragraphs, sections, and the like are identified; and from binary files in which some portions must be interpreted as binary objects.

<span class="mw-page-title-main">UTF-16</span> Variable-width encoding of Unicode, using one or two 16-bit code units

UTF-16 (16-bit Unicode Transformation Format) is a character encoding method capable of encoding all 1,112,064 valid code points of Unicode. The encoding is variable-length as code points are encoded with one or two 16-bitcode units. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed, including most emoji and important CJK characters such as for personal and place names.

<span class="mw-page-title-main">Character (computing)</span> Primitive data type

In computing and telecommunications, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. That is to say, roughly, it is a unit of information that encodes a character (symbol).

In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.

<span class="mw-page-title-main">Decimal separator</span> Numerical symbol

A decimal separator is a symbol that separates the integer part from the fractional part of a number written in decimal form. Different countries officially designate different symbols for use as the separator. The choice of symbol also affects the choice of symbol for the thousands separator used in digit grouping.

<span class="mw-page-title-main">Rounding</span> Replacing a number with a simpler value

Rounding or rounding off means replacing a number with an approximate value that has a shorter, simpler, or more explicit representation. For example, replacing $23.4476 with $23.45, the fraction 312/937 with 1/3, or the expression √2 with 1.414.

UTF-32 (32-bit Unicode Transformation Format), sometimes called UCS-4, is a fixed-length encoding used to encode Unicode code points that uses exactly 32 bits (four bytes) per code point (but a number of leading bits must be zero as there are far fewer than 232 Unicode code points, needing actually only 21 bits). In contrast, all other Unicode transformation formats are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value.

Significant figures, also referred to as significant digits or sig figs, are specific digits within a number written in positional notation that carry both reliability and necessity in conveying a particular quantity. When presenting the outcome of a measurement, if the number of digits exceeds what the measurement instrument can resolve, only the number of digits within the resolution's capability are dependable and therefore considered significant.

<span class="mw-page-title-main">Power of two</span> Two raised to an integer power

A power of two is a number of the form 2n where n is an integer, that is, the result of exponentiation with number two as the base and integer n as the exponent.

In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents. More generally, the term may refer to representing fractional values as integer multiples of some fixed small unit, e.g. a fractional amount of hours as an integer multiple of ten-minute intervals. Fixed-point number representation is often contrasted to the more complicated and computationally demanding floating-point representation.

In number theory, Mills' constant is defined as the smallest positive real number A such that the floor function of the double exponential function

The hartley, also called a ban, or a dit, is a logarithmic unit that measures information or entropy, based on base 10 logarithms and powers of 10. One hartley is the information content of an event if the probability of that event occurring is 110. It is therefore equal to the information contained in one decimal digit, assuming a priori equiprobability of each possible value. It is named after Ralph Hartley.

A mathematical constant is a number whose value is fixed by an unambiguous definition, often referred to by a special symbol, or by mathematicians' names to facilitate using it across multiple mathematical problems. Constants arise in many areas of mathematics, with constants such as e and π occurring in such diverse contexts as geometry, number theory, statistics, and calculus.

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  79. From the third paragraph of the story: "Each book contains 410 pages; each page, 40 lines; each line, about 80 black letters." That makes 410 x 40 x 80 = 1,312,000 characters. The fifth paragraph tells us that "there are 25 orthographic symbols" including spaces and punctuation. The magnitude of the resulting number is found by taking logarithms. However, this calculation only gives a lower bound on the number of books as it does not take into account variations in the titles – the narrator does not specify a limit on the number of characters on the spine. For further discussion of this, see Bloch, William Goldbloom. The Unimaginable Mathematics of Borges' Library of Babel . Oxford University Press: Oxford, 2008.
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