StarCraft II: Heart of the Swarm

Last updated

StarCraft II: Heart of the Swarm
SC2 Heart of the Swarm cover.jpg
StarCraft II: Heart of the Swarm cover artwork,
depicting protagonist Sarah Kerrigan
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s) Dustin Browder
Matthew Morris
Artist(s) Samwise Didier
Writer(s) Chris Metzen
Brian Kindregan
Composer(s) Glenn Stafford
Jason Hayes
Russell Brower
Neal Acree
Derek Duke
Series StarCraft
Platform(s) Microsoft Windows, macOS [1]
ReleaseMarch 12, 2013 [2]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty , and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void . [3] The game was released on March 12, 2013.

Contents

The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on the Zerg race and following Sarah Kerrigan in her effort to regain control of the swarm and exact her revenge on the Terran Dominion's emperor, Arcturus Mengsk.

During BlizzCon 2017, Blizzard announced that StarCraft II would be re-branded as a free-to-play game, hence opening the multiplayer mode to everybody and bringing some changes to previously paid features of the game. [4] The Wings of Liberty campaign was made completely free while the campaigns for Heart of the Swarm and Legacy of the Void still required payment. However, those who had already bought Wings of Liberty before the free-to-play announcement were granted access to the Heart of the Swarm campaign free of charge. This new free-to-play model and changes to the availability of the campaigns was in line with Blizzard's vision to support the game differently going forward. Micro-transactions such as Skins, Co-op Commanders, Voice Packs, and the War Chests proved to be successful enough to sustain StarCraft II as a story-driven and eSport title.

Gameplay

Heart of the Swarm features a single-player campaign with 20 missions (plus seven evolution missions which allow the player to upgrade units), and continues the story from Wings of Liberty. [5] The player plays from the perspective of Sarah Kerrigan, recently returned to her human form by Jim Raynor. [6] Similar to Wings of Liberty, the briefing room allows interactive exploration, this time on the Leviathan, an enormous Zerg breed which functions as a bioship. Kerrigan and her allies are located in the nerve center. She has a personal chamber for altering her abilities, and there is an evolution pit where she can upgrade her units and perform evolution missions with the evolution master Abathur.

At BlizzCon 2011, it was revealed that Heart of the Swarm would feature seven new multiplayer units, while removing three units [7] and changing the abilities of existing units and buildings. The exact modifications have since changed. In a blog post, game director Dustin Browder explained the current status of the units. [8] [9]

Terrans

The Terrans were originally expected to feature two new units: the Shredder and Warhound. The Shredder was a mobile, burrowing turret based on the design of the Zerg Spine Crawler, attacking via clouds of toxic gas that were devastating to biological units. Internal testing revealed the Shredder was too flexible and powerful, and it was therefore replaced by the Widow Mine, a mobile burrowing unit that fires missiles, causing splash damage. The Warhound was a bipedal combat walker with an arm-mounted high-calibre cannon; it also possessed a missile for use against mechanical units. [10] During the closed beta testing phase, pro gamers decried the Warhound for failing to function as intended; it was ultimately removed from multiplayer gameplay although it can be fought in the single-player campaign. [10] [11]

Several Terran units were modified in Heart of the Swarm. The Hellion, a four-wheeled buggy with a swivel-mounted flamethrower, gains the ability to transform into the Hellbat, a bipedal walker, whose flamethrower strikes in a fan shape instead of in a line. The Hellbat counts as both biological and mechanical, and can therefore be either repaired by SCVs or healed by Medivacs and Medics. The Medivac gains an "Ignite Afterburners" upgrade which acts as a cooldown-based speed boost. The Reaper has undergone extensive changes. It no longer does extra damage to light units, and its grenade, used only on buildings, has been removed entirely. It now has a passive health-regeneration ability that kicks in several seconds after the Reaper last took damage. Additionally, it no longer needs a Tech Lab add-on to be produced, allowing Heart of the Swarm players to train two of them at a time using the Reactor add-on.

Protoss

The Protoss were originally expected to feature the Replicant, a unit which could transform into a clone of any other unit in play, including those controlled by the enemy. This unit was ultimately cut from the game because of its tendency to stifle unit diversity. Three new units made it into the game: the Oracle, Tempest, and Mothership Core.

The Oracle is a fast, spellcasting, flying unit; it has no abilities that do not require the consumption of Energy. Its original version focused on slowing down economy by blocking off mineral access for a short period of time. It was decided that the ability was too powerful and that it should cause mining to slow, instead of to stop, and thus was replaced with the powerful Pulsar Beam. A single Oracle can kill worker units very quickly with Pulsar Beam, but will just as swiftly drain its Energy reserves. The Oracle also has two other abilities: Revelation, which reveals enemy units and buildings within an area, and Envision, which grants Oracle the ability to detect invisible or burrowed units.

The Tempest is a large, slow flying unit that was originally developed in the Wings of Liberty beta as a replacement for Carriers. (Blizzard have tried to remove Carriers from the game before both StarCraft II releases, only to put them back in due to overwhelming fan demand.[ citation needed ]) After Wings of Liberty, in which it functioned basically like a Carrier, it was revised in Heart of the Swarm to provide large amounts of aerial splash damage, and then again to do extra damage to Massive units. It is slow and does not fire often, but has very long range, requiring a spotter to make the most of its reach.

The Mothership Core is a slow-moving flying unit that has three abilities: Photon Overcharge (previously known as Purify) allows a targeted Nexus to gain a single-target, long-range energy attack, similar to the Photon Cannon; Mass Recall warps Protoss units around Mothership Core, and the Core itself, to any targeted Nexus; finally, Time Warp slows down enemy ground units' movement and refire rate in an area. Once a Protoss building called Fleet Beacon is constructed, the Mothership Core can transform into the Mothership from Wings, trading in its Photon Overcharge for the mass cloaking field. However, the iconic Vortex ability has been removed entirely to make room for Time Warp, as Blizzard felt the ability was too powerful.

In addition to the new units, the Void Ray's Prismatic Beam has become an active ability that temporarily increases damage against armored units only, while the original effect of gradually increasing damage over time has been removed.

Zerg

The Zerg gained two new units, the Viper and the Swarm Host. Like the Oracle, the Viper is a flying spellcaster with no integral weapons. It has several abilities: "Blinding Cloud" reduces the range of enemy units to 1; "Abduct" pulls a unit to the Viper's location; "Consume" allows the Viper to steal health from a friendly structure to increase its energy. The Viper is intended to support large Zerg armies, whereas the Oracle is designed for early-game harassment.

The Swarm Host also lacks any sort of basic attack. Its strength is revealed when it burrows underground: it then begins to periodically spawn Locusts, insectile creatures with low health, high damage output, and slow movement. This ability allows Swarm Hosts to attack from long range (and underground), and it does not cost any resources or Energy. Swarm Hosts are not very effective in small numbers, but past a certain critical mass, their ongoing waves of Locusts can become overwhelming, winning wars of attrition with free throwaway units. The Locusts are unable to attack air units, however, requiring other units or Spore Crawlers to defend the Swarm Hosts.

The Hydralisk has regained its speed boost upgrade from Brood War . Additionally, both "Burrow" and the Overlord movement speed boost may be researched at the Hatchery, no longer requiring a Lair to be built.

In the single-player campaign mode, each Zerg combat unit may be evolved into either of two possible alternative versions, each with a powerful, characteristic trait (for instance, the Torrasque strain of the Ultralisk has the ability to revive itself upon death). In addition, there are "primal" versions which are elements of the plot and sport a radically different look (the differences are akin to those between regular and mercenary units in Wings of Liberty). Primal zerg may not be produced. There are no mobile Zerg cloak detection units or troop transport units in the campaign mode; as a result, any cloaked units, such as the Protoss Dark Templar and Terran Banshee, are either completely absent (in the case of the former) or do not make use of their cloaking abilities (in the case of the latter and the Ghost).

Plot

Following the events of Wings of Liberty, Terran Dominion forces attack Sarah Kerrigan and her allies in a research facility in the territory of the Umojan Protectorate. Kerrigan and other residents escape to the flagship of Raynor's Raiders, the Hyperion, but Commander Jim Raynor is cut off by the Dominion. The Hyperion escapes, but Kerrigan remains behind to locate Raynor, only to hear a Dominion newscast announcing that he has been captured and executed. Enraged, Kerrigan returns to Zerg territory to retake control of the swarm and overthrow the tyrannical Dominion.

On the volcanic planet Char, Kerrigan subdues a renegade brood led by the broodmother Zagara, who refuses to join Kerrigan's Swarm until she proves she is truly the Queen of Blades. Kerrigan, impressed by Zagara's strength and desire to lead a strong and independent Zerg, lets her live, and Zagara begins to learn from Kerrigan. On Char, Kerrigan and her Zerg attack the occupying Dominion forces. In a rage, Kerrigan destroys a Dominion command fortress and kills its commander, General Horace Warfield. After a change of heart, she allows the wounded and the unarmed to evacuate. On the frozen planet Kaldir, she annihilates the local Protoss forces, reclaiming the local brood and evolving the swarm to survive in the harsh climate.

Zeratul visits Kerrigan and advises her to regain her powers by traveling to Zerus, the original homeworld of the Zerg. On Zerus, Kerrigan learns that a fallen Xel'Naga named Amon was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. Some primal Zerg, however, eluded Amon and remained independently evolving creatures. One such Zerg, named Zurvan, known as the "Ancient One", lies dormant in hibernation and must be awoken by Kerrigan for its knowledge on the origins of the Zerg. Upon awakening, Zurvan advises Kerrigan to seek out the primordial spawning pool – from which the first Zerg arose eons ago – to regain her former powers. Kerrigan enters the ancient spawning pool and transforms into a primal Queen of Blades. She kills and absorbs the genetic essences of four powerful hostile primal leaders and later Zurvan after it attempts to collect her essence for itself. A primal leader called Dehaka and his pack join her, provided that she gives them essence to collect.

Kerrigan is contacted by a Zerg-infested Alexei Stukov, a former Vice Admiral of the United Earth Directorate who was apparently killed by Duran at Braxis. With Stukov's aid, Kerrigan assaults a research station where Emil Narud, a servant of Amon, is breeding Protoss-Zerg hybrids. After eliminating Dominion facility security forces and Tal'Darim loyal to Narud, Kerrigan confronts Narud in a showdown of power. Morphing first into Raynor and then into Kerrigan's human form, Narud impales Kerrigan before being fatally wounded. Revealing that Amon is revived, he perishes.

Meanwhile, Emperor Arcturus Mengsk contacts Kerrigan and claims Raynor is kept alive and imprisoned, as a bargaining chip against Kerrigan attacking the Dominion throne world of Korhal IV. Kerrigan relays the news to the Hyperion. They plan to hack the Dominion network to locate Raynor, but the only one with such expertise is Colonel Orlan, who is being held captive by Mira Han, a mercenary who refuses to release him. Thus, the Hyperion attacks Mira's mining operations, forcing her to comply. Orlan locates Raynor on a prison ship that constantly changes location. Kerrigan assaults the ship and rescues Raynor, who is revolted by Kerrigan's reversion of form. Although he cannot bring himself to shoot Kerrigan, he tells her that they are done despite her confession that she loves him.

Having united all Zerg under the swarm, Kerrigan launches an invasion of Korhal, concentrating on the capital city of Augustgrad. With the aid of Dehaka and his pack, she destroys Mengsk's Psi Destroyer, a device that hurts the swarm from afar but is ineffective on the primal Zerg. As Kerrigan sends the swarm to assault Mengsk's palace, Crown Prince Valerian urges her to slow down her invasion to minimize civilian losses; she accepts, understanding that Valerian is not like his father. This conversation is also witnessed by Raynor, who sees her attempt to save civilian lives as proof of her character. Midway through the final battle, Raynor arrives to assist Kerrigan, much to her surprise. Together, they succeed in breaching the imperial palace. In the confrontation that follows, Mengsk reveals that he has the Xel'Naga artifact in his possession, intending to use it to kill Kerrigan. Before Mengsk can do so, Raynor interferes, allowing Kerrigan to impale Mengsk. Kerrigan kills Mengsk by injecting psionic energy, causing him to explode.

As the dust settles, Kerrigan thanks Raynor before joining her swarm. Raynor simply replies, "My pleasure darlin'. Always was." With her quest for vengeance completed, Kerrigan renounces everything she once was or had and prepares to face Amon, the enemy of all living things, in a conflict that will not only decide the fate of the Koprulu Sector but of the entire galaxy.

Development

The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. [12] [13] At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo said that StarCraft II was to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss. [3] Blizzard's storyboard team was already working on Heart of the Swarm in early 2010 while Wings of Liberty's gameplay was refined. [14] Wings of Liberty was released July 27, 2010 to much critical acclaim. [15] [16]

A few updates will be made to the game's graphics engine, including upgrades to the look and behavior of Zerg creep, as well as some improvements to the rendering of game environments. However, the expansion will have the same hardware requirements as Wings of Liberty. [17]

On April 30, 2012, Blizzard announced that the latest multiplayer build of Heart of the Swarm would be playable at the MLG Spring Championship (June 8–10) ahead of a planned beta release. No actual release dates were specified. [18] As of June 15, 2012, the game was primarily complete; only "tuning and polishing" remained. [19]

On August 15, 2012, Blizzard announced that the multiplayer beta would be beginning soon. [20] As of September 4, 2012, Blizzard began closed beta testing of the multiplayer beta, releasing it to select professional gamers, members of the press, Arcade contest winners, and shoutcasters. The beta testers were not under a non-disclosure agreement, so they were free to stream their games, release pictures, etc. [21] The Heart of the Swarm beta closed on March 1, 2013. [22]

Blizzard officially released Heart of the Swarm for PC and Mac systems in multiple countries on March 12, 2013. [23] [24]

Release and reception

StarCraft II: Heart of the Swarm sold approximately 1.1 million copies worldwide in its first two days on sale, [35] and was the top-selling PC game for the first quarter of 2013. [36]

StarCraft II: Heart of the Swarm received "generally favorable reviews" from critics according to review aggregator Metacritic. [26] PC Gamer gave the game a score of 91%, calling it "A traditional RTS essential for anyone interested in competitive strategy games, and highly recommended for anyone who isn't." [37] Daniel Shannon, writing for GameSpot, rated the game 8/10, lauding the game's "fantastically diverse campaign and entertaining online play" while criticizing the writing as "lackluster". He criticized the characterization of protagonist Kerrigan as "boring, and her actions are often incomprehensible". [38]

Awards

The cinematics from Heart of the Swarm received the 2013 Golden Reel Award for Best Sound & Music Editing: Computer Interactive Entertainment from the Motion Picture Sound Editors society. [39] During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Heart of the Swarm for "Strategy/Simulation Game of the Year". [40]

Special editions

In addition to the standard game, Heart of the Swarm is offered in two special variants for purchase: Digital Deluxe and Collector's Edition. These versions provide items in addition to the game itself. DVD versions of Heart of the Swarm require an additional content download of approximately 8 gigabytes of data before the game can be played for the first time.[ citation needed ]

The Digital Deluxe provides the following: [41]

  1. A special in-game skin for the Ultralisk unit
  2. Three portraits and three decals for use in Heart of the Swarm
  3. A Baneling pet for use in World of Warcraft
  4. A Heart of the Swarm-themed apparel item and banner for use in Diablo III

The Collector's Edition provides all of the items of the Digital Deluxe, as well as the following: [42]

  1. A 144-page artwork book
  2. A mousepad bearing a picture of a battle between Zerg and Terrans
  3. Behind the scenes Blu-ray/DVD set
  4. a CD with 11 audio tracks from the game

Soundtrack

StarCraft II: Heart of the Swarm Soundtrack
Soundtrack album by
Glenn Stafford, Derek Duke, Neal Acree, Russell Brower, Jason Hayes, Cris Velasco
ReleasedMarch 12, 2013 (2013-03-12)(CE/Digital)
November 8, 2013 (2013-11-08)(Volume II)
Genre Video game soundtrack
Length74:33(Volume I)
49:45 (Volume II)
Label Azeroth Music

The soundtrack for Heart of the Swarm was released in two volumes. The first soundtrack was released as part of the Collector's Edition and as a separate iTunes release; the second soundtrack was released initially at BlizzCon 2013 as an exclusive promotional CD, and is currently available at Blizzard's official store. [43]

StarCraft II: Heart of the Swarm Soundtrack
No.TitleWriter(s)Length
1."Corruptors"Glenn Stafford, Derek Duke & Neal Acree7:50
2."Heart of the Swarm"Neal Acree & Cris Velasco7:13
3."Collateral Damage"Glenn Stafford & Neal Acree5:16
4."Fire in the Sky"Glenn Stafford, Derek Duke & Neal Acree8:03
5."Stronger"Glenn Stafford, Derek Duke & Neal Acree6:19
6."The Coming Storm"Glenn Stafford, Derek Duke & Neal Acree7:13
7."Conscience"Glenn Stafford, Neal Acree & Jason Hayes7:31
8."Phantoms of the Void"Glenn Stafford, Derek Duke, Neal Acree & Russell Brower7:16
9."He Had It Coming"Russell Brower & Neal Acree6:38
10."Ascension"Glenn Stafford, Derek Duke & Neal Acree5:57
11."Whispering from the Stars"Russell Brower & Neal Acree5:17
Total length:74:33
StarCraft II: Heart of the Swarm Soundtrack Volume II
No.TitleWriter(s)Length
1."Change"Stafford, Duke, Acree, Brower4:25
2."Evolution"Stafford, Duke, Acree, Brower4:13
3."Worlds Will Burn"Stafford, Duke, Acree, Brower3:19
4."Conviction"Stafford, Duke, Acree, Brower6:45
5."Kaldir"Stafford, Duke, Acree, Brower4:38
6."Queen"Stafford, Duke, Acree, Brower4:26
7."Zerus"Stafford, Duke, Acree, Brower5:47
8."Believe"Stafford, Duke, Acree, Brower3:51
9."True Enemy"Stafford, Duke, Acree, Brower3:44
10."Dark in Me"Stafford, Duke, Acree, Brower2:57
11."Heaven and Earth"Stafford, Duke, Acree, Brower2:23
12."The Old Directorate"Stafford, Duke, Acree, Brower3:17
Total length:49:45

Professional competition

The release of the expansion saw a short-term renewal of interest in StarCraft II's competitive multiplayer scene and brought about the standardization of competition by Blizzard Entertainment through the redesigned StarCraft II World Championship Series, but saw a long-term decline in interest, sponsorship, and viewership. [44] Following the transition of the title to free-to-play two years after the release of Legacy of the Void , the second and final StarCraft II expansion, the game has experienced a resurgence in interest. [45]

Related Research Articles

<i>StarCraft</i> (video game) 1998 real-time strategy game

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

<span class="mw-page-title-main">Zerg</span> Fictional alien race

The Zerg are a fictional race of insectoid aliens obsessed with assimilating other races into their swarm in pursuit of genetic perfection, and the overriding antagonists for much of the StarCraft franchise. Unlike the fictional universe's other primary races, the Protoss and Terrans, the Zerg lack technological inclination. Instead, they "force-evolve" genetic traits by directed mutation in order to match such technology. Operating as a hive mind-linked "chain of command", the Zerg strive for "genetic perfection" by assimilating the unique genetic code of advanced species deemed "worthy" into their own gene pool, creating numerous variations of specialized strains of Zerg gifted with unique adaptations. Despite being notoriously cunning and ruthlessly efficient, the majority of Zerg species have low intelligence, becoming mindless beasts if not connected to a "hive-cluster" or a "command entity".

<i>StarCraft: Ghost</i> Cancelled video game

StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

<i>StarCraft: Brood War</i> Expansion pack for StarCraft

StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion was released first in the United States on December 18, 1998.

<span class="mw-page-title-main">Sarah Kerrigan</span> Fictional character in StarCraft franchise

Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen. Sarah Kerrigan is voiced by Glynnis Talken Campbell in StarCraft and Brood War, Tricia Helfer in StarCraft II: Wings of Liberty, Heart of the Swarm and Legacy of the Void, and Vanessa Marshall in Heroes of the Storm.

<span class="mw-page-title-main">Jim Raynor</span> Fictional character in StarCraft

James Eugene Raynor is a fictional character and a major protagonist in Blizzard Entertainment's science fiction StarCraft series. Raynor is a predominant character in the science fiction real-time strategy video games StarCraft and Brood War and is a player character in StarCraft II: Wings of Liberty. He also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm. Outside video games, Raynor appears in the novels Liberty's Crusade and Queen of Blades, while his backstory is explored in the novels Heaven's Devils and Devil's Due. Robert Clotworthy voices the character in all video game appearances.

<span class="mw-page-title-main">BlizzCon</span> Annual gaming convention by Blizzard Entertainment

BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, and Overwatch.

StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown in BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.

<i>StarCraft</i> in esports

The real time strategy (RTS) computer game StarCraft had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague, viewed by millions of fans.

Major and recurring characters from the military science fiction series StarCraft are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the StarCraft series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game StarCraft, and has been expanded with sequels Insurrection, Retribution, Brood War, Ghost, Wings of Liberty, Heart of the Swarm, and Legacy of the Void. The franchise has been further extended with a series of novels, graphic novels, and other works.

<span class="mw-page-title-main">Bisu (gamer)</span>

Kim Taek-yong, known by his screen name Bisu[Shield] or simply Bisu, is a professional South Korean StarCraft player, playing the Protoss race. Famed primarily for sublime performance in the StarCraft: Brood War professional competitions against Protoss and, especially, Zerg, Bisu scored three successful Starleague performances, the most of any Protoss player. Bisu was nicknamed the Revolutionist for innovating the metagame of Protoss versus Zerg matchup.

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.

<i>StarCraft: Insurrection</i> Extension video game to StarCraft

StarCraft: Insurrection is an expansion pack to the StarCraft video game with new campaign missions and multiplayer maps. It was licensed by Blizzard Entertainment to be developed by Canadian studio Aztech New Media and was released on June 10, 1998 for Windows.

<i>StarCraft II: Wings of Liberty</i> 2010 real-time strategy video game

StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was later followed by a number of expansion packs. Wings of Liberty has been free-to-play since November 2017.

<i>StarCraft II: Legacy of the Void</i> 2015 video game

StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third and final part of the StarCraft II trilogy developed by Blizzard Entertainment. The game was released on November 10, 2015.

StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998. Set in the future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft.

<span class="mw-page-title-main">Robert Clotworthy</span> American voice actor

Robert Clotworthy is an American voice actor and narrator. He is best known as the narrator for the History Channel series Ancient Aliens and The Curse of Oak Island and his role as the voice of Jim Raynor in the StarCraft video game series.

<i>Revolution Overdrive: Songs of Liberty</i> 2010 soundtrack album

Revolution Overdrive: Songs of Liberty is a soundtrack to the 2010 video game StarCraft II: Wings of Liberty. The album features original and cover songs heard in JoeyRay's bar, a bar in the video game. It is the second soundtrack to the game; the first features the game's original score. A vinyl record version of the soundtrack was originally released for BlizzCon 2010. The dual sided record featured 6 tracks on A-side and 5 on B-side. CD and iTunes LP versions of the album were released later that year. These versions feature an additional 3 tracks, and the iTunes version includes extra features, including the StarCraft II: Wings of Liberty trailer, fictional biographies for all the artists on the album, as well as a list of cocktails made in JoeyRays's bar.

<i>StarCraft II: Nova Covert Ops</i> 2016 video game

StarCraft II: Nova Covert Ops is a downloadable content (DLC) single-player mission pack for the military science fiction real-time strategy game series StarCraft II. Consisting of nine missions, it was released over the course of three installments as DLC, with three missions in each separably purchasable pack. The first mission pack was released March 29, 2016, the second mission pack released on August 2, 2016 and the final mission pack was released on November 22, 2016.

References

  1. "StarCraft II unveiled". IGN Games. May 19, 2007. Archived from the original on May 24, 2007. Retrieved January 6, 2009.
  2. "Heart of the Swarm Arrives March 12, 2013 — Presales NOW LIVE". battle.net. November 13, 2012. Archived from the original on November 17, 2012. Retrieved November 13, 2012.
  3. 1 2 "StarCraft II split into trilogy". GameSpot. October 10, 2008. Archived from the original on September 29, 2019. Retrieved October 10, 2008.
  4. Haywald, Justin (November 4, 2017). "Starcraft 2 Dev On The Effects Of Going Free-To-Play". Gamespot. Archived from the original on November 5, 2017. Retrieved November 4, 2017.
  5. Frushtick, Russ (August 23, 2010). "Blizzard Gives An Update On 'StarCraft 2: Heart of the Swarm'". MTV Multiplayer. Archived from the original on December 3, 2011. Retrieved December 5, 2011.
  6. Pardo, Rob (October 10, 2008). "Starcraft 2 Trilogy Announcement". Wegame.com. Archived from the original on October 13, 2008. Retrieved October 12, 2008.
  7. "BlizzCon 2011: StarCraft II: Heart of the Swarm - Units And Abilities". Blizzplanet. October 27, 2011. Archived from the original on February 14, 2012. Retrieved January 23, 2012.
  8. "Developer Update Heart of the Swarm Multiplayer". Blizzard. April 12, 2012. Archived from the original on April 14, 2012. Retrieved April 12, 2012.
  9. "Heart of the Swarm Spotlight: New Units". Blizzard Entertainment. December 20, 2012. Archived from the original on March 20, 2013. Retrieved March 13, 2013.
  10. 1 2 Blizzard Entertainment (March 12, 2013). StarCraft II: Heart of the Swarm (Wintel) (2.0.6 ed.). Activision Blizzard. Scene: Terran Story units info panel.Level/area: The Reckoning.
  11. "Thoughts on Balance Update 2". Archived from the original on September 18, 2012.
  12. Onyett, Charles (May 18, 2007). "Blizzard's Worldwide Invitational – The StarCraft 2 Announcement". IGN. Archived from the original on May 20, 2007. Retrieved May 19, 2007.
  13. Park, Andrew (May 18, 2007). "Starcraft II warps into Seoul". GameSpot. Archived from the original on February 2, 2009. Retrieved May 19, 2007.
  14. "GiantBomb: Chris Metzen Talks StarCraft II and World of Warcraft: Cataclysm". Blizzplanet. April 30, 2010. Archived from the original on May 24, 2012. Retrieved May 6, 2010.
  15. Thorsen, Tor (July 11, 2010). "Starcraft II launches July 27". May 3, 2010. GameSpot. Archived from the original on March 21, 2013. Retrieved March 13, 2013.
  16. "On Kotaku". Kotaku.com. May 3, 2010. Archived from the original on July 9, 2010. Retrieved July 26, 2010.
  17. "BlizzCon 2011: StarCraft II: Heart of the Swarm FAQ". Blizzplanet. October 27, 2011. Archived from the original on October 28, 2011. Retrieved November 6, 2011.
  18. "Heart of the Swarm at MLG". Blizzard Entertainment. April 30, 2012. Archived from the original on May 8, 2012. Retrieved May 14, 2012.
  19. "Heart of the Swarm is 99% complete". Kotaku . June 15, 2012. Archived from the original on June 18, 2012. Retrieved June 15, 2012.
  20. "Heart_of_the_Swarm_Beta_Coming_Soon". Blizzard Entertainment. August 15, 2012. Archived from the original on August 19, 2012. Retrieved August 15, 2012.
  21. "Heart of the Swarm Beta Now Live!". Blizzard Entertainment. September 4, 2012. Archived from the original on February 6, 2015. Retrieved September 4, 2012.
  22. "Heart of the Swarm Beta Ends March 1". Blizzard Entertainment. February 28, 2013. Archived from the original on March 3, 2013. Retrieved March 2, 2013.
  23. PuruZ (March 11, 2013). "Korea Still Crazy StarCraft Even Queued Ahead Three Days For Heart of the Swarm". Online Station. Archived from the original on May 13, 2013. Retrieved October 15, 2016.
  24. Ho jeong, Lee (March 12, 2013). "Fans swarm for StarCraft II expansion pack". JoongAng Ilbo . Archived from the original on October 19, 2016. Retrieved October 15, 2016.
  25. "StarCraft II: Heart of the Swarm (PC)". GameRankings. Archived from the original on June 4, 2013. Retrieved May 28, 2013.
  26. 1 2 "StarCraft II: Heart of the Swarm for PC - Reviews at Metacritic". Metacritic. Archived from the original on August 19, 2010. Retrieved April 11, 2013.
  27. "StarCraft 2: Heart Of The Swarm review". Edge magazine. Retrieved March 18, 2013.
  28. "StarCraft 2: Heart Of The Swarm review". Eurogamer. March 19, 2013. Archived from the original on May 10, 2015. Retrieved March 19, 2013.
  29. "A Dip In The Dark Side". Gameinformer. Archived from the original on May 25, 2015. Retrieved March 19, 2013.
  30. "StarCraft 2: Hail to the Queen". Gamesradar. March 14, 2013. Archived from the original on September 24, 2015. Retrieved March 18, 2013.
  31. "StarCraft 2: Heart Of The Swarm review". IGN. March 20, 2013. Archived from the original on May 23, 2015. Retrieved March 20, 2013.
  32. "StarCraft 2: Heart of the Swarm review: Zerg rushing towards resolution". AOL. March 18, 2013. Archived from the original on January 31, 2015. Retrieved March 18, 2013.
  33. "Starcraft 2: Heart of the Swarn review". PC Gamer. Retrieved March 22, 2013.
  34. "StarCraft 2: Heart of the Swarm". Videogamer. Archived from the original on January 25, 2016. Retrieved March 18, 2013.
  35. McWhertor, Michael (March 21, 2013). "StarCraft 2: Heart of the Swarm sells 1.1 million copies in two days". Polygon . Vox Media. Archived from the original on August 7, 2013. Retrieved March 21, 2013.
  36. Bramblet, Matthew (May 18, 2013). "PlayStation 3 Diablo III Release Date in 2013". diablo.somepage.com. Archived from the original on August 7, 2013. Retrieved May 28, 2013.
  37. McCormick, Rich (March 20, 2013). "StarCraft 2: Heart of the Swarm review". PC Gamer. Retrieved March 22, 2013.
  38. Shannon, Daniel (March 20, 2013). "Starcraft II: Heart of the Swarm PC Review". www.gamespot.com. Archived from the original on October 9, 2013. Retrieved May 28, 2013.
  39. 2014 Golden Reel Award Winners: TV/Feature Animation & Documentary Category Archived 2014-10-06 at the Wayback Machine
  40. "2014 Awards Category Details Strategy/Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved November 28, 2023.
  41. "Heart of the Swarm Digital Deluxe". Blizzard Entertainment. Archived from the original on February 24, 2013. Retrieved March 5, 2013.
  42. "Heart of the Swarm Collector's Edition". Blizzard Entertainment. Archived from the original on January 26, 2013. Retrieved March 5, 2013.
  43. "Starcraft II Heart of the Swarm Soundtrack Volume II". Blizzard Entertainment. November 8, 2013. Archived from the original on March 29, 2014. Retrieved March 28, 2014.
  44. "Sean "Day9"Plott holds court for a small but devoted audience at Blizzcon 2017's "StarCraft 2 - What". November 3, 2017. Archived from the original on January 24, 2018. Retrieved September 3, 2018.
  45. "'StarCraft II': How Blizzard Brought the King of Esports Back from the Dead". July 13, 2018. Archived from the original on November 9, 2020. Retrieved September 3, 2018.