Character levels | 4-6 |
---|---|
First published | 1996 |
The Evil Eye is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
The Evil Eye is an adventure consisting of six separate episodes, which do not need to be played linearly. The first episode can take place anywhere in any campaign, and functions as a door into Ravenloft and introduces the Vistani. [1] Once in Ravenloft, the player characters encounter the principal characters, each with their own secret agenda. The main plot involves Gabrielle Aderre, lord of Invidia, and mother of Molocchio. Gabrielle had betrayed her mother and as a result was cursed to be betrayed in turn by her own child in the future. Molocchio has supernatural powers, which will ultimately destroy everything once he is fully mature, and the Vistani need the help of the player characters to stop him. [1] The adventure also has several sub-plots involving themes such as tragic love and serial killers. [1]
The Evil Eye was designed by Steve Kurtz, and published by TSR in 1996. The cover art was by Jeff Easley with interior art by Mark Nelson.
Cliff Ramshaw reviewed The Evil Eye for Arcane magazine, rating it an 8 out of 10 overall. [1] He described The Evil Eye as "Not so much a dungeon bash as an opportunity for strong roleplaying and character interaction", and "the perfect introduction to the Ravenloft campaign world". [1] He felt that the six adventure episodes "all boast a wealth of imaginative and atmospheric detail as well as numerous hooks for developing adventures at tangents to the one described". [1] Ramshaw concluded his review by saying, "The Evil Eye is a splendid scenario, bursting with fascinating characters and plotlines - highly recommended." [1]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
The Vistani are a nomadic ethnic group in the Dungeons & Dragons fantasy role-playing game. They are based on depictions of the Romani people, and over time this depiction has been criticized as overly stereotyped and pejorative, and subject to some revisions in the DnD canon.
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