The Humans (video game)

Last updated

The Humans
Amiga The Humans cover art.jpg
Developer(s) Imagitec Design
Publisher(s) Mirage Technologies
Piko Interactive
Producer(s) Martin Hooley
Simon Golding (uncredited)
Designer(s) Rodney Humble
Programmer(s) David Lincoln
Artist(s) Andrew Gilmour
Michael Hanrahan (uncredited)
Composer(s) Barry Leitch
Ian Howe
SeriesThe Humans
Platform(s) Amiga, Amiga CD32, Atari Falcon, Atari Jaguar, Atari Lynx, Game Boy, DOS, Sega Genesis, Super NES
Release
Genre(s) Platform, puzzle
Mode(s) Single-player

The Humans [lower-alpha 1] is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. [1] It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

Contents

The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx spawning a trilogy based upon the human evolution inspired by Psygnosis ' Lemmings , creating and drawing his ideas before transferring the design work to Imagitec programmers in developing them further, serving as the first game to be published by MicroProse offshoot Mirage, while Atari Corporation liked the title and commissioned two additional conversions for their platforms.

The Humans was very well received by video game magazines and garnered praise for the originality, presentation and audio upon its initial Amiga launch. Other versions of the game have been met with a more mixed reception from critics and reviewers alike. It was followed by three sequels: The Humans: Insult to Injury in 1992, Humans 3: Evolution - Lost in Time in 1995, and The Humans: Meet the Ancestors! in 2009.

Gameplay

Amiga version screenshot. The Humans' user interface consists of the play area on top and displays of the player's remaining time, choice of actions and remaining tribe members at the bottom. Amiga The Humans.png
Amiga version screenshot. The Humans' user interface consists of the play area on top and displays of the player's remaining time, choice of actions and remaining tribe members at the bottom.

The Humans is a puzzle game similar to Lemmings whose objective is to manipulate the given number of humans, taking advantage of abilities and tools to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs or bringing at least one human to the end point, marked by a conspicuous colored tile. Each level is independent of the next, each with its own tools, goal, and set number of humans allowed per level. The only things that carry from level to level are the total number of humans in the player's tribe and the player's total score. [2] [3] [4] [5] [6] [7]

The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge. For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily. Certain levels also feature NPCs like the pterodactylus that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage. Several forms of enemy appear and can range from dinosaurs that eat a human if he is unarmed and within its walking range to spear-wielding members of enemy tribes. [2] [3] [4] [5] [6] [7]

There can be up to eight controllable humans in a level, though some levels only allow as few as three. Though there is a preset number of humans allowed per level, there is no limit to how many humans are in the player's tribe. If a human dies, he is replaced by one from the tribe as long as there are humans there to replace him. During the course of the game, the player is given chances to rescue other humans and add them to their tribe. If there are fewer humans in the player's tribe than the minimum required number for any given level, the game is over. Each level, however, has a password that can be used to jump to that particular level from the beginning of the game. [2] [3] [4] [5] [6] [7]

Development

Atari-Lynx-I-Handheld.jpg
Amiga500 system.jpg
The Humans began its development on the Atari Lynx before moving on to the Amiga and subsequent platforms.

The Humans was the creation of former Imagitec Design designer Rodney Humble during his time working at the company in Dewsbury who, inspired by Psygnosis'Lemmings and its puzzle elements, created and drew his ideas on storyboards before transferring his work to the Imagitec programmers, developing them further into a trilogy based upon human evolution. [1] [8] [9] [10] Coding on the project started in December 1991, with Suspicious Cargo programmer David Lincoln being responsible for the Amiga version, although design work originally started on the Atari Lynx under the working titles Dino Dudes and Dino World. [8] [9] [10] [11] Atari Corporation reportedly liked the game and commissioned Imagitec with two additional conversions for their Atari Falcon and Atari Jaguar platforms respectively. [12] [13]

The Humans' creation process was overseen by co-producers Martin Hooley and Simon Golding, the latter of which oversaw all versions of the game. [9] [10] Golding stated that the production was inspired by Lemmings instead of being "a rip-off" but focusing towards "bigger graphics", a cartoon-esque feeling reminiscent of short films like Tom and Jerry , more varied levels, among other features. [9] [10] Lincoln employed Cross Products' SNASM programming tool to write the code on an editor using a PC before porting it to Amiga for testing. [9] Artists Andrew Gilmour and Michael Hanrahan drew the pixel art, while composers Barry Leitch and Ian Howe were responsible for the soundtrack. [8] [9] [10] Other members at Imagitec were also involved in the title's production across every subsequent version released. [10] [14]

Release

The Humans was first launched in Europe for the Amiga in May 1992 by MicroProse offshoot Mirage Technologies, serving as their first title to be published, shortly after Lemmings was released hoping to capitalize the popularity of this style of game. [1] [8] [9] [10] GameTek and Mirage later published the PC version in June 1992 in North America and Europe. [1] [15] Other known commercial ports of the game include: Amiga CD32, Atari Jaguar, [16] [17] [18] Atari Lynx, [19] [20] Atari Falcon, [12] [21] Game Boy, [22] Sega Genesis and Super Nintendo Entertainment System. [23] [24] The Genesis version differs slightly from the other versions of this game in that the levels are in a different order than in the Amiga and PC versions. In addition, the Genesis version requires the player to choose between hearing sound effects or a music track, unlike the PC and Amiga versions, which utilize both simultaneously.[ citation needed ] A Nintendo Switch port featuring three versions of the game is scheduled for a future release by Piko Interactive and QUByte Interactive. [25] The Jaguar version was included as part of the Atari 50: The Anniversary Celebration compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One. [26] [27]

Cancelled ports

Ports of The Humans for both Game Gear and NEC PC-9801 were under development by Imagitec Design, although the latter never materialized. [10] [28] The Game Gear version was reviewed by Sega Pro magazine in their May 1993 issue, obtaining a 75 out of 100 score, but ultimately went unreleased for unknown reasons. [28]

Reception

Reception
Review scores
PublicationScores
AGA PC GEN GB Falcon Lynx SNES JAG CD32
ASM 10 / 12 [29] 8 / 12 [30]
AllGame Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [31] Star full.svgStar full.svgStar half.svgStar empty.svgStar empty.svg [32] Star full.svgStar full.svgStar half.svgStar empty.svgStar empty.svg [33] Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [34] Star full.svgStar full.svgStar half.svgStar empty.svgStar empty.svg [35]
Amiga Action 92% [36]
Amiga Computing 92% [37]
Amiga Concept71% [38]
Amiga Dream 88% [39]
Amiga Format 72% [40] 78% [41]
Amiga Joker 92% [42] 78% [43]
Amiga Mania93% [44]
Amiga Power 70% [45]
AUI 91% [46]
CU Amiga 84% [47]
Consoles + 84% [48] 92% [49] 78% [50]
Datormagazin 55% [51]
Electric Brain75% [52] 80% [53]
EGM 27 / 40 [54] 25 / 40 [55] 32 / 50 [56]
GameFan 336/400 [57]
GamePro 14.5 / 20 [58] 16 / 20 [59] 14.5 / 20 [60]
GZM85.0 / 100 [61]
Génération 4 87% [62]
88% [63]
87% [64] 80% [65] 80% [66]
IGN 7.0 / 10 [67]
Joypad 91% [68] 84% [69] 87% [70]
Joystick 94% [71] 85% [72] 80% [73]
MAN!AC 69% [74] 69% [74]
Mega 81% [75]
Megablast72% [76]
MDAG 80% [77]
Mega Fun 80% [78] 81% [79] 69% [80] 66% [81]
MegaTech 76% [82]
Micromanía 45 / 60 [83] 90% [84]
TOfAG 80% [85]
PC Games 83% [86]
PC Joker 87% [87]
PC Player 74 / 100 [88]
Player One 87% [89] 78% [90] 85% [91]
Play Time 93% [92] 84% [93] 86% [94] 72 / 100 [95] 74% [96]
Power Play 74% [97] 77% [98]
Power Unlimited 50 / 100 [99] 75 / 100 [100]
Sega Force 83% [101]
Sega Power 88% [102]
Sega Pro 86 / 100 [103]
ST-Computer 75 / 100 [104] 75% [105]
ST Format 83% [106]
81% [12]
78% [107]
ST Review 81% [108]
Tilt 15 / 20 [109]
Top Secret Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [110]
Total! 2- (B-) [111] 2 (B) [112]
Video Games 67% [113] 79% [114] 75% [115] 67% [116] 67% [117]

The Amiga and PC versions of The Humans received excellent reviews, while those of versions ported to other consoles were more lukewarm. Ashley Cotter-Cairn, of Amiga Mania, gave the Amiga version an overall score of 93% and ranked it number 1 claiming that "The Humans has everything: great graphics, including a variety of backdrops, some neat sound...(she's) pleased to say that those long months at the keyboard were worth every second". [44] Computer Gaming World called the PC version of The Humans "delightful". While stating that the VGA graphics' limited color palette resembled those of a console game more than a computer's, it liked the soundtrack and documentation. The magazine concluded that while "not quite the calibre of Lemmings ... In all, much pleasure is to be had". [15]

Reviewing the Genesis version, the four reviewers of Electronic Gaming Monthly praised the game's twist on the Lemmings formula and the high level of challenge in the later levels. However, all but one of the reviewers complained that the game's slow pace is aggravating, especially since a single mistake can force the player to restart an entire level. [54]

Electronic Gaming Monthly said of the Jaguar version that "the graphics are pretty good and the control is adequate. An OK game". [56] GamePro was more critical, commenting that the backgrounds are more detailed and colorful than in the Genesis version but that the game is still graphically subpar given the Jaguar's capabilities. They also criticized the stiff controls and lack of multiplayer modes, but still rated it as one of the better Jaguar games to date due to the "brain-twisting" gameplay. [60] The Jaguar version has sold nearly 19,000 copies since its release as of 1 April 1995, though it is unknown how many were sold in total during its lifetime. [118]

Legacy

Following the success of The Humans, a sequel titled The Humans: Insult to Injury was launched in 1992 as both a stand-alone release or as an expansion pack. In 1993, the two games were combined and released for both Amiga CD32 and PC under the name Humans 1 and 2. In 1995, a third entry in the series titled Humans 3: Evolution - Lost in Time was released, keeping to the original game idea but differs from the original entry in storyline, gameplay style, and level continuity. Between 1994 and 2001, the trademarks for the Atari Jaguar version were abandoned and cancelled respectively. [119] [120] About a decade after GameTek declared bankruptcy, Deep Silver released a fourth entry for Microsoft Windows and Nintendo DS under the name The Humans: Meet the Ancestors!, retaining the same general gameplay style but improved the graphics and added more interactive objects and enemies. [121]

Notes

  1. Also known as Dinolympics on the Atari Lynx and Evolution: Dino Dudes on the Atari Falcon and Atari Jaguar.

Related Research Articles

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Zool 2</i> 1993 video game

Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.

<i>Raiden</i> (video game) Vertically scrolling shooter arcade game released in 1990

Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.

<i>Pinball Fantasies</i> 1992 video game

Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.

<i>Kick Off</i> (series) 1989 video game

The Kick Off franchise is a series of football simulation video games created by Dino Dini. Kick Off was published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. First released in 1989, Kick Off was well-received and won awards.

<i>Soccer Kid</i> 1993 video game

Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

<i>Total Carnage</i> 1992 video game

Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.

<i>Switchblade II</i> 1991 video game

Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.

<i>Barkley Shut Up and Jam!</i> 1994 basketball video game

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in March 1994 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Toki</i> (video game) 1989 video game

Toki is a run and gun platform game released in arcades in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; thereby transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.

<i>Dragon: The Bruce Lee Story</i> (video game) 1994 video game

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

<i>Bomberman</i> (1990 video game) 1990 video game

Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.

<i>Baldies</i> 1995 video game

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

<i>Dracula the Undead</i> (video game) 1991 video game

Dracula - The Undead is a video game released in 1991 for the Atari Lynx handheld system. The game is loosely based on Bram Stoker's novel Dracula and features Bram Stoker in the story as the narrator.

<i>Robinsons Requiem</i> 1994 video game

Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.

<i>Bubsy in Fractured Furry Tales</i> 1994 platform video game

Bubsy in: Fractured Furry Tales is a platform video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar in North America in December 1994, and Europe in January 1995. The third entry in the Bubsy series, the plot follows the titular character, who ventures through a realm of fairy tales to restore order and protect children all over the world from creatures and antagonists of corrupted fairy tales, which appeared after Mother Goose was captured by Hansel and Gretel.

<i>Manchester United Europe</i> 1991 video game

Manchester United Europe, developed by Krisalis Software, is the follow-up to the 1990 video game Manchester United which had sold over 100,000 copies. The Atari Lynx port was released under the title of European Soccer Challenge.

<i>BattleWheels</i> 1993 video game

BattleWheels is a 1993 first-person vehicular combat video game developed by Beyond Games and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. The first project to be created by Beyond Games, the game takes place in a dystopian future where civilization has been reduced to a Mad Max-inspired landscape and players take the wheel of heavily armed and armored cars called Hi-Tech in order to compete against either computer-controlled opponents or other human players using the Lynx's ComLynx system in matches set across multiple post-apocalyptic locations.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

References

  1. 1 2 3 4 5 "Under Wraps: Mirage - It's Just An Illusion* -- Humans". Zero . No. 32. Dennis Publishing. June 1992. p. 42.
  2. 1 2 3 The Humans manual (Amiga, EU)
  3. 1 2 3 The Humans instruction booklet (Game Boy, US)
  4. 1 2 3 The Humans instruction manual (Sega Genesis, US)
  5. 1 2 3 Dinolypics game manual (Atari Lynx, US)
  6. 1 2 3 The Humans instruction booklet (Super Nintendo Entertainment System, EU)
  7. 1 2 3 Evolution: Dino Dudes game manual (Atari Jaguar, US)
  8. 1 2 3 4 Bunker, Alan (May 1992). "Project Inspection - Humans". Amiga Action . No. 32. Europress, IDG Media. pp. 29–30. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
  9. 1 2 3 4 5 6 7 Jackson, Neil (May 1992). "Previews - Under Construction: Humans". Amiga Format . No. 34. Future Publishing. p. 48. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
  10. 1 2 3 4 5 6 7 8 "Work In Progress - The Humans". The One for Amiga Games . No. 44. EMAP. May 1992. pp. 29–30.
  11. "ProNews Report: Atari Expands Lynx Line-up". GamePro . No. 30. IDG. January 1992. p. 160. Archived from the original on 5 September 2019. Retrieved 1 January 2020.
  12. 1 2 3 Charlton, Frank (December 1995). "Screenplay - Game Review - Evolution Dino Dudes". ST Format . No. 77. Future plc. p. 35. Archived from the original on 26 September 2018. Retrieved 31 December 2019.
  13. Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - I-War". Retro Gamer . No. 118. Imagine Publishing. p. 47.
  14. "Profile - Imagitec". ST Format . No. 56. Future plc. March 1994. p. 57. Archived from the original on 26 September 2018. Retrieved 1 January 2020.
  15. 1 2 "Review: Discovering the Missing Link - Gametek's The Humans". Computer Gaming World . No. 105. Russell Sipe. April 1993. pp. 68–70.
  16. Evolution: Dino Dudes sales flyer (Atari Jaguar, US)
  17. Castle, Justin (21 July 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Archived from the original on 4 January 2019. Retrieved 1 January 2020.
  18. "JAGUAR Soft > 1994-1995". GAME Data Room (in Japanese). Archived from the original on 25 August 2018. Retrieved 1 January 2020.
  19. Bonehead (September 1992). "Special Feature: Lynx Year-End Extravaganza!". GamePro . No. 38. IDG. pp. 134–136.
  20. ""Electronic Gaming Monthly Presents The Games Of March 1993...Appearing In Local Stores Now! - Lynx - Dinolympics". Electronic Gaming Monthly . No. 44. Sendai Publishing. March 1993. p. 37.
  21. "Falcon Games". ST Magazine (in French). No. 79. Pressimage. January 1994. pp. 68–69. Archived from the original on 19 September 2017. Retrieved 1 January 2020.
  22. "Game Boy (original) Games" (PDF). Nintendo. Archived (PDF) from the original on 4 March 2016. Retrieved 1 January 2020.
  23. "ProNews: Delays". Sega Pro . No. 9. Paragon Publishing. July 1992. p. 9.
  24. "Stop Info - SN (Super Nintendo): Humans". Player One (in French). No. 36. Média Système Édition. November 1993. p. 24.
  25. Whitehead, Thomas (29 October 2021). "Round Up: 18 Intriguing Switch Games Shown In QUByte Connect 2021 — Prepare your virtual wallet". Nintendo Life . Nlife Media. Retrieved 29 October 2021.
  26. Machkovech, Sam (12 September 2022). "The 103 classic games that did, and didn't, make the Atari 50 anniversary cut — Retailer leak suggests games from arcade to Jaguar; surprises apparently still await". Ars Technica . Condé Nast. Archived from the original on 14 September 2022. Retrieved 15 September 2022.
  27. McFerran, Damien (27 October 2022). "Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action - The cat is back". Time Extension. Hookshot Media. Archived from the original on 29 October 2022. Retrieved 12 November 2022.
  28. 1 2 "Game Gear - ProReview: The Humans". Sega Pro . No. 19. Paragon Publishing. May 1993. p. 48.
  29. Stiller, Heinrich (July 1992). "Action - (R)Evolution". Aktueller Software Markt (in German). No. 65. Tronic Verlag. p. 46.
  30. Quermann, Bernd; Lethaus, Martin (August 1994). "Replay - Evolution-Dino Dudes (Atari Jaguar)". Aktueller Software Markt (in German). No. 90. Tronic Verlag. p. 114.
  31. L. House, Michael (1998). "The Humans (PC) - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 31 December 2019.
  32. L. House, Michael (1998). "The Humans (Sega Genesis) - Overview". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
  33. Marriott, Scott Alan (1998). "The Humans (Game Boy) - Overview". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
  34. Marriott, Scott Alan (1998). "Dinolympics (Atari Lynx) - Overview". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
  35. Scoleri III, Joseph (1998). "Evolution: Dino Dudes (Atari Jaguar) - Overview". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
  36. Bunker, Alan (June 1992). "Humans". Amiga Action . No. 33. Europress, IDG Media. pp. 64–65. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
  37. Roundell, Paul (January 1993). "Longer in production than they were in evolution — finally... - Humans". Amiga Computing . No. 56. Europress, IDG Media. pp. 142–143.
  38. Fabinnou; Rousseau, Franck; Bonnargent, Fabien (June 1994). "Test - CD32 - Humans". Amiga Concept (in French). No. 5. Delta Publishing Group. p. 47.
  39. Halliday, Grégory (June 1994). "CD Dream: Jeux tests (CD) - Humans". Amiga Dream (in French). No. 8. Posse Press. p. 87.
  40. Lord, Gary (January 1993). "Game Review - The Humans". Amiga Format . No. 42. Future Publishing. pp. 114–115. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
  41. "CD32 Games - Humans". Amiga Format . No. 60. Future Publishing. June 1994. p. 89.
  42. Kleimann, Manfred (June–July 1992). "The Humans - Menschen sind die besseren Lemminge?". Amiga Joker (in German). No. 8. Joker-Verlag. p. 10.
  43. Löwenstein, Richard (June–July 1994). "Amiga CD-Joker - Humans". Amiga Joker (in German). No. 48. Joker-Verlag. p. 77. Archived from the original on 7 January 2009. Retrieved 31 December 2019.
  44. 1 2 Cotter-Cairn, Ashley (July 1992). "Review - The Humans". Amiga Mania. No. 4. Mirage. pp. 36–37. Archived from the original on 15 October 2012. Retrieved 16 May 2011.
  45. Golder, Dave (December 1992). "Game Reviews - Humans". Amiga Power . No. 20. Future Publishing. p. 90. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
  46. "AUI Entertainment Now! - Humans". Amiga User International . Vol. 7, no. 4. AUI Limited. April 1993. p. 79.
  47. Dillon, Tony (October 1992). "Game Review - Humans". CU Amiga . No. 32. EMAP. p. 61.
  48. Axel; Peter (September 1993). "Megadrive Review - Humans". Consoles + (in French). No. 23. M.E.R.7. pp. 146–147. Archived from the original on 11 August 2018. Retrieved 31 December 2019.
  49. Menier, Marc; Souibgui, Sami (March 1993). "Lynx Review - Dinolympics". Consoles + (in French). No. 18. M.E.R.7. pp. 86–88. Archived from the original on 14 November 2017. Retrieved 31 December 2019.
  50. Rocket; Souibgui, Sami (March 1994). "Super Nintendo Review - The Humans". Consoles + (in French). No. 30. M.E.R.7. pp. 144–145. Archived from the original on 16 December 2017. Retrieved 31 December 2019.
  51. Lindholm, Niklas (December 1992). "Nöje - Humans". Datormagazin (in Swedish). No. 112. Hjemmet Mortensen, Egmont Publishing. p. 66.
  52. Onn (June 1993). "Games Reviews: The Humans - Mega Drive By Gametek". Electric Brain. No. 35. Space City Publishing. p. 34.
  53. David (June 1993). "Games Reviews: The Humans - Game Boy By Gametek/Imagitec". Electric Brain. No. 35. Space City Publishing. p. 34.
  54. 1 2 Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (June 1993). "Review Crew - Genesis - The Humans". Electronic Gaming Monthly . No. 47. Sendai Publishing. p. 34.
  55. Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (March 1993). "Review Crew - Lynx - Dinolympics". Electronic Gaming Monthly . No. 44. Sendai Publishing. p. 32.
  56. 1 2 Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (March 1994). "Review Crew - Major Mike's Game Roundup - Dino Dudes - Atari / Jaguar". Electronic Gaming Monthly . No. 56. Sendai Publishing. p. 42.
  57. Halverson, Dave; Sgt. Gamer; Rickards, Kelly; Brody (February 1994). "Viewpoint – Dino Dudes - Atari (Jaguar)". GameFan . Vol. 2, no. 3. DieHard Gamers Club. p. 19.
  58. Kubeczech, Marvin (May 1993). "Genesis Pro Review: The Humans". GamePro . No. 46. IDG. p. 64.
  59. Warrior, Weekend (March 1993). "Lynx ProReview: Dinolympics". GamePro . No. 44. IDG. p. 178.
  60. 1 2 Music, Boss (April 1994). "ProReview: Jaguar - Evolution: Dino Dudes". GamePro . No. 57. IDG. p. 112.
  61. Man, Ferrari; ????; R.I.P.; Salamander (November–December 1993). "The Final Word game review - Dinolympics -- Atari". Game Zero Magazine. Vol. 2, no. 4. Game Zero. Archived from the original on 8 August 2018. Retrieved 31 December 2019.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  62. Latil, Didier (September 1992). "Test - The Humans". Génération 4 (in French). No. 47. Computec Media France. pp. 86–88. Archived from the original on 16 September 2017. Retrieved 31 December 2019.
  63. "En Bref - Humans". Génération 4 (in French). No. 50. Computec Media France. December 1992. p. 141.
  64. Latil, Didier (January 1993). "Test PC - The Humans". Génération 4 (in French). No. 51. Computec Media France. pp. 82–83.
  65. Latil, Didier (March 1994). "Test Jaguar - Dino Dudes - La guerre du feu..." Génération 4 (in French). No. 64. Computec Media France. p. 102.
  66. "Tests Express... - Humans 1 & 2". Génération 4 (in French). No. 67. Computec Media France. June 1994. p. 38.
  67. A. Jung, Robert (7 July 1999). "Dinolympics - The Atari Lynx version of Humans reviewed". IGN . Ziff Davis . Retrieved 31 December 2019.
  68. Prézeau, Olivier (November 1993). "Game Boy C'est Pas Humain! - The Humans". Joypad (in French). No. 25. Yellow Media. p. 148.
  69. Nini, Nourdine; Prézeau, Olivier (March 1994). "Super Nintendo - Merci Lemmings! - Humans". Joypad (in French). No. 29. Yellow Media. pp. 98–99. Archived from the original on 18 August 2019. Retrieved 31 December 2019.
  70. Nini, Nourdine (June 1994). "Import Jaguar (Version Americaine): La Fabuleuse Historie Des Prehistro-Lemmings — Evolution Dino Dudes". Joypad (in French). No. 32. Yellow Media. p. 46.
  71. "Tests - Amiga - Humans". Joystick (in French). No. 28. Anuman Interactive. June 1992. pp. 164–165. Archived from the original on 17 September 2017. Retrieved 31 December 2019.
  72. "En Bref - Humans (CD ROM PC)". Joystick (in French). No. 45. Anuman Interactive. January 1994. p. 190.
  73. "CD Tests - Humans (Amiga CD32)". Joystick (in French). No. 49. Anuman Interactive. May 1994. p. 160.
  74. 1 2 Zaborowski, Ingo (May 1994). "Spiele-Tests - SN/Jaguar - Humans Dino Dudes". MAN!AC (in German). No. 7. Cybermedia. p. 74.
  75. Dyer, Andy (February 1993). "Game Review: The Humans - Not as good as Lemmings, but a damn fine game in its own right". Mega . No. 5. Future Publishing. pp. 54–55.
  76. Duy, Manfred (April 1993). "Nintendo - Game Boy - The Huamns". Megablast (in German). No. 2. Joker-Verlag. p. 95.
  77. "Review: The Humans". Mega Drive Advanced Gaming . No. 8. Maverick Magazines. April 1993. pp. 22–25.
  78. Noak, Philipp; Souleiman, Sandrie (July 1993). "Test Mega Drive - Humans". Mega Fun (in German). No. 10. CT Computec Verlag GmbH & Co. KG. p. 30.
  79. Weidner, Martin (June 1993). "Test Atari Lynx - Dinolympics". Mega Fun (in German). No. 9. CT Computec Verlag GmbH & Co. KG. p. 93.
  80. Weidner, Martin; Appel, Markus (March 1994). "Test Super Nintendo - Humans". Mega Fun (in German). No. 18. CT Computec Verlag GmbH & Co. KG. p. 50.
  81. Appel, Markus; Weidner, Martin (April 1994). "Test Jaguar - Evolution Dino dudes". Mega Fun (in German). No. 19. CT Computec Verlag GmbH & Co. KG. p. 118.
  82. "Review - The Humans". MegaTech . No. 18. EMAP. June 1993. pp. 78–79.
  83. O.S.G. (October 1992). "Mega Juego - Humans - Llega El "Homo Adiccions"". Micromanía (in Spanish). Vol. 2, no. 53. HobbyPress. pp. 6–7.
  84. "...Y además - Humans - Incultos humanos". Micromanía (in Spanish). Vol. 2, no. 73. HobbyPress. June 1994. p. 43.
  85. Bryon, Simon (October 1992). "Review - The Humans". The One for Amiga Games . No. 49. EMAP. pp. 58–59.
  86. Borovskis, Thomas (January 1993). "Review: The Humans - Genial-dümmliche Vorfahren". PC Games (in German). No. 4. CT Computec Verlag GmbH & Co. KG. p. 61.
  87. Magenauer, Max (January 1993). "Brainstorm - Games Für Tüftler, Denher & Strategen - The Humans". PC Joker (in German). No. 8. Joker-Verlag. p. 61.
  88. Lenhardt, Heinrich (February 1993). "Spiele-Tests - The Humans". PC Player (in German). No. 2. Future Verlag. pp. 90–92.
  89. Lib (November 1993). "Tests - Game Boy - Humans". Player One (in French). No. 36. Média Système Édition. pp. 124–125. Archived from the original on 4 April 2015. Retrieved 31 December 2019.
  90. Flo (June–July 1993). "Tests De Jeux - Lynx - Dinolympics". Player One (in French). No. 32. Média Système Édition. p. 111.
  91. Sapiens, Lupus (March 1994). "Tests - Super Nintendo - The Humans". Player One (in French). No. 40. Média Système Édition. pp. 80–81. Archived from the original on 4 May 2015. Retrieved 31 December 2019.
  92. Szameitat, Thorsten (August 1992). "Hurra, Hurra!!! - The Humans Im Test!!!". Play Time (in German). No. 15. CT Computec Verlag GmbH & Co. KG. p. 24.
  93. "PC Review - The Humans". Play Time (in German). No. 20. CT Computec Verlag GmbH & Co. KG. February 1993. p. 30.
  94. "Super Sonic - The Humans". Play Time (in German). No. 25. CT Computec Verlag GmbH & Co. KG. July 1993. p. 114.
  95. Schneider, Ulf (April 1994). "SNES Review - Humans". Play Time (in German). No. 34. CT Computec Verlag GmbH & Co. KG. p. 167.
  96. Gerhardt, Roland (September 1994). "CD32 Review - Humans". Play Time (in German). No. 39. CT Computec Verlag GmbH & Co. KG. p. 107.
  97. Hengst, Michael (January 1994). "Computerspiele / Tests - Humans". Power Play (in German). No. 70. Future Verlag. p. 106.
  98. Steffen, Sönke (January 1993). "Videospiele / Tests - Humans (Game Boy)". Power Play (in German). No. 58. Future Verlag. p. 165.
  99. "Review - The Humans - Mega Drive". Power Unlimited (in Dutch). No. 2. VNU Media. September 1993.
  100. "Power Unlimited Game Database". powerweb.nl (in Dutch). 1993. Archived from the original on 22 October 2003. Retrieved 1 December 2022.
  101. Ade; Paul; Mat (April 1993). "Reviewed! - Mega Drive: Humans". Sega Force . No. 13. Europress Impact. pp. 76–79.
  102. "Power Review - The Humans". Sega Power . No. 39. Future plc. February 1993. pp. 34–35.
  103. "Mega Drive - ProReview: The Humans". Sega Pro . No. 18. Paragon Publishing. April 1993. p. 58.
  104. Tennemann, Kay (January 1996). "Falcon: Evolution Dino Dudes". ST-Computer (in German). No. 116. falkemedia. p. 60. Archived from the original on 2 April 2017. Retrieved 31 December 2019.
  105. F, R (September 1994). "Jaguar: Evolution Dino Dudes". ST-Computer (in German). No. 101. falkemedia. p. 106. Archived from the original on 1 April 2017. Retrieved 31 December 2019.
  106. Richards, Paula (March 1994). "Screenplay - Game Review - Evolution Dino Dudes". ST Format . No. 56. Future plc. pp. 70–72. Archived from the original on 16 July 2017. Retrieved 31 December 2019.
  107. Nuttall, Andy (April 1994). "Jaguar - Review - Evolution: Dino Dudes". ST Format . No. 57. Future plc. pp. 52–54. Archived from the original on 10 August 2018. Retrieved 31 December 2019.
  108. "ST Action - Jagged Edge - The Story So Far - Evolution: Dino Dudes". ST Review . No. 33. EMAP. December 1994. p. 58. Archived from the original on 26 September 2018. Retrieved 31 December 2019.
  109. Alexandre, Thomas (January 1993). "Hits". Tilt (in French). No. 110. Editions Mondiales S.A. pp. 58–59. Archived from the original on 27 October 2017. Retrieved 31 December 2019.
  110. Tytus (July 1995). "Konsolowy Świat - Jaguar - Dino Dudes". Top Secret (in Polish). No. 40. Bajtek Publishing House. p. 56.
  111. Anton, Michael (June 1993). "Test - Game Boy - The Humans". Total! (in German). No. 1. X-Plain-Verlag. p. 47.
  112. Arend, Gerald (January 1994). "Test - SNES - The Humans". Total! (in German). No. 8. X-Plain-Verlag. pp. 32–33.
  113. Heukemes, Frank (July 1993). "Rom Check - Mega Drive - The Humans". Video Games (in German). No. 20. Future-Verlag. p. 86.
  114. A, P (January 1993). "Rom Check - Game Boy - Humans". Video Games (in German). No. 14. Future-Verlag. p. 109.
  115. Forster, Winfried (May 1993). "Rom Check - Lynx - Dinolympics". Video Games (in German). No. 18. Future-Verlag. p. 98.
  116. Heukemes, Frank (April 1994). "Rom Check - Super Nintendo - Humans". Video Games (in German). No. 29. Future-Verlag. p. 109. Archived from the original on 18 November 2019. Retrieved 31 December 2019.
  117. Schaedle, Wolfgang (October 1994). "Rom Check - Jaguar - Evolution: Dino Dudes". Video Games (in German). No. 35. Future-Verlag. p. 88.
  118. "Atari Jaguar Lifetime Sales". betaphasegames.com. Archived from the original on 24 August 2017. Retrieved 12 January 2020.
  119. Anderson, Barbara (19 July 1994). "EVOLUTION - Trademark Details". justia.com. Retrieved 11 January 2020.
  120. Anderson, Barbara (2 September 2001). "DINO DUDES - Trademark Details". justia.com. Retrieved 11 January 2020.
  121. "Dinosaur Games: The Humans Meet the Ancestors- Windows PC". Dinosaur Games. 26 March 2011. Archived from the original on 24 March 2012. Retrieved 15 May 2011.