Author | Erik Haddock |
---|---|
Genre | Role-playing games |
Publisher | TSR |
Publication date | 1993 |
Pages | 96 |
Van Richten's Guide to the Lich is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
The 96-page booklet is designed for the Ravenloft campaign setting series. It contains general adventure information as well as specific information related to liches. [1]
The module was written by Erik Haddock with artwork by Stephen Fabian and published by TSR. [1]
Gene Alloway reviewed Van Richten's Guide to the Lich in a 1994 issue of White Wolf . On a scale of 1 to 5, he rated the module a 3 for Complexity, a 4 for Appearance, and a 5 for Concepts, Playability, and Value. [1] He thought of the module as "a great value. It places the lich in its proper terrifying place, alongside the ghosts and vampires that haunt Ravenloft and the mortals living there. It's a complete work and one worth the cost for any gamer." [1] Overall, Alloway rated it a 4.5 out of 5. [1]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.
The Vistani are a nomadic ethnic group in the Dungeons and Dragons fantasy role-playing game. They are based on depictions of the Romani people, and in recent years this depiction has been criticized as overly stereotyped and pejorative, and subject to some revisions in the DnD canon.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
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