3Xtreme | |
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Developer(s) | 989 Sports |
Publisher(s) | 989 Sports |
Producer(s) | Joe Brisbois |
Designer(s) |
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Programmer(s) |
|
Composer(s) | Chuck Doud |
Series | Extreme Games |
Platform(s) | PlayStation |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
3Xtreme is a 1999 racing video game developed and published by 989 Sports for the PlayStation. As with 2Xtreme , 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players.
In 3Xtreme, the players take part in specific events using skateboards, BMX or inline skates. [2] With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving. [3] There are more than 22 courses, [4] mostly taken from 2Xtreme. [5] They include parks, subways, mountains and islands. [4] Each trick, for which Dave Mirra and Andy MacDonald did motion-capture, can be linked into combos. [4] Some of them are rail slides, board grabs and 360 degree turns. [6] 3Xtreme rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles. [7] The game contains several modes: exhibition (is used to prepare for the race against the opponents), freestyle (competition in who gets the most trick points), and season (playing through three circuits which unlocks some equipment and extra tracks). [8]
3Xtreme was developed by 989 Sports, with Ed Loonam as the product manager. The idea was to incorporate the speed pace from ESPN Extreme Games , while keeping some fighting elements from 2Xtreme . [6] Unlike the previous games in the series which used sprites, every in-game object was fully polygonal and all tracks were designed to be longer. [6] [3] The vehicles were based on real-life models from several manufacturers, such as Trek Bicycle Corporation, K2 Sports, GT Bicycles and Tum Yeto. [6]
Sony spent millions of dollars marketing the game. [9]
Aggregator | Score |
---|---|
GameRankings | 40% [10] |
Publication | Score |
---|---|
AllGame | [11] |
CNET Gamecenter | 2/10 [12] |
Electronic Gaming Monthly | 2.25/10 [13] [a] |
GameFan | 53% [14] [b] |
GamePro | [15] [c] |
GameSpot | 2.7/10 [16] |
IGN | 3/10 [17] |
Next Generation | [18] |
Official U.S. PlayStation Magazine | [19] |
PlayStation: The Official Magazine | [20] |
The game received unfavorable reviews according to the review aggregation website GameRankings. [10] Next Generation said that the game was "yet another formula 'don't do much for the sequel, because they're gonna buy it anyway' production." [18]
Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in the Tony Hawk's series. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.
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