Annoyance factor

Last updated

An annoyance factor (or nuisance or irritation factor [lower-alpha 1] ), in advertising and brand management, is a variable used to measure consumers' perception level of annoyance in an ad, then analyzed to help evaluate the ad's effectiveness. The variable can be observed or inferred and is a type that might be used in factor analyses. An annoyance effect (or nuisance or irritation effect [lower-alpha 1] ) is a reference to the impact or result of an annoying stimulus, which can be a strategic aspect of an advertisement intended to help a message stick in the minds of consumers. References to annoyance effects have been referred to as annoyancedynamics. [lower-roman 1] [lower-roman 2] While the words "factor" and "effect", as used in the behavioral sciences, have different meanings, in casual vernacular, they have been used interchangeably as synonymous. A more general or umbrella term would simply be advertising annoyance.

Contents

History

Comment on advertising in 1850 associated some practices (disparagingly) with begging. [1]

Measuring annoyance factors

The discipline of identifying and measuring annoyance in quantitative research became prevalent around 1968, [lower-roman 3] an outgrowth of the quantitative revolution in social sciences that began in the 1950s. [2] Before that, use and assessment – theoretical and applied (pre-testing, case studies, etc.) – was mostly qualitative (even simply intuitive or anecdotal); although the literature, since 1968, [lower-alpha 2] [lower-roman 4] has been a mix of qualitative and quantitative. Identifying, testing, and evaluating annoyance factors is both cross-disciplinary and interdisciplinary. Activity includes psychology, sociology, anthropology, semiotics, economics, management science, and (since the advent of the information revolution about 1992) many fields related to information technology and engineering.

Generally, annoyance from an ad can be identified in three areas: [lower-roman 5] [lower-roman 3] [lower-roman 6]

  1. content
  2. execution
  3. placement

Annoyance in ad production and placement

Setting aside advances in technology, the interdisciplinary fields involved in production phases of broadcast media (including digital online) that deal with advertising annoyance – including film (videography), music, art, design, and copy – have remained relatively similar since the dawn of broadcasting.[ citation needed ]

Applications

An annoyance stimulus can be (a) a desired marketing strategy or (b) an unavoidable, albeit inherent mix of attributes of a marketing message to weigh and balance or minimize. Traditional annoyance stimuli might feature repetitive phrases or repetitive ads [lower-roman 7] or an annoying communicator. Annoyance stimuli – whether nuanced, subtle, or overt – might involve creating an unpleasant sound, such as a bad jingle – one that consumers can't get out of their heads. In the Northeastern United States, specifically the New York and Philadelphia metropolitan areas, the Mister Softee jingle, officially titled "Jingle and Chimes", is both loved and hated. It sticks in people's heads. The New York Times characterized it as "exquisitely Pavlovian, triggering salivation or shrieking – sometimes both at once." In the same article, the New York Times asserted that "it is the textbook embodiment of an earworm: once heard, never forgotten." [3] [4]

Generally, broadcast and streaming advertising is annoying. Exceptions might include product placement – which avoids interruptions. Advertisers commonly try to appeal to positive emotions – and, with a careful mix of various gradations of annoyance(s), appealing to those emotions can be achieved. Nonetheless, the goal is to etch a message in the minds of consumers without turning them off. Capital outlay for the use of it can be relatively expensive for major consumer product companies and the research behind it, sophisticated. [5]

Annoyance stimuli – visual or auditory or perceptual – can be in any combination of loudness, repetition, length ... On television, [6] radio, print media, packaging, product displays, billboards, mail, telemarketing (especially robocalls), the internet – including email, and mobile devices, e.g.:

... also direct-to-consumer ads (especially pharmaceuticals), call to action marketing, and false ads. [lower-roman 10]

The annoyance stimuli of some ad campaigns might be so subtle that, initially, it is unnoticeable, but over time, highly noticeable. For instance, Folgers Coffee, which was acquired by Procter & Gamble in 1963, ran high frequency ads on TV and in print from 1965 to 1986 featuring "Mrs. Olson", portrayed by actress Virginia Christine (1920–1996). Some consumers initially perceived her messages as pleasant, but over time, annoying – as some research found. Yet, the annoyance technique was a successful brand-strengthening strategy. Under P&G, Folgers became the number one coffee brand in America. The target market of P&G's high-frequency campaign became multipronged. Consumers who infrequently watched TV were likely to see the message at least once (an effective reach strategy) – while those who binge-watched, even if annoyed, might still choose Folgers, if for no other reason, because the name is etched in their minds (an effective weight strategy). Although interruptions are annoying – whether high-frequency or long run-slots – the disruptions caused by the interruptions are most often intentional efforts to redirect the attention of viewers with the aim of sharpening their focus. [7] Primetime TV (as of 2019) has breaks that run back-to-back 30-second ads for as long as 6-minute intervals.

Annoyance factor thresholds

When advertisers intentionally use annoyance stimuli, they strive to know annoyance thresholds (compare to anxiety thresholds ) and carefully monitor them. Crossing thresholds can adversely affect brands and consumer behavior. [lower-roman 1] For example, TV channel surfing – especially in eras following the emergence of remote controls, is a concern for advertisers and program producers. To mitigate viewer drift from surfing, programmers strategically place ads just moments in front of the apex of a plot device or rising action or climax or conclusion or in the midst of suspense – leaving viewers hanging. It doesn't significantly deter channel surfing, but it does lure surfers back. Strategic timing, however, is not commonly deployed in internet broadcasts. For example, a YouTube re-broadcast of CNN news might simply insert ad interruptions in random spots. Another way that major TV networks attempt to mitigate viewer drift from surfing is to synchronize ad-breaks with those of other networks so that their respective ads run at the same time; when a viewer switches to another channel during a commercial break, they will be switching to another advertisement. In some situations, the same sponsor will air an ad simultaneously on one or more of the other channels.

Advertising in premium venues or platforms (where consumers have already paid) – movie theaters, cable TV, satellite radio – are routine and generally accepted. Any associated annoyance factors, even perceptions of bait-and-switch, are dismissed by consumers as negative albeit long-standing unavoidable economic realities of the respective industries. [8]

Email spam, universally accepted as an annoyance factor threshold breach, [lower-alpha 3] can be effective from a statistical perspective. However, since 1998, when unsolicited political bulk email first became widespread, legal analyst Seth Grossman pointed out (in 2004) that state and federal governments increasingly have regulated unsolicited commercial email, but political spam had almost uniformly been exempted. Grossman averred that politicians apparently did not feel a need to regulate political spam, their argument being that they would never use spam, due to the annoyance factor. [lower-roman 11]

Challenges of minimizing avoidance of longer ads

For DVR-TiVo users, studies have shown that short ads, 5 seconds, are more effective than 30-second (and longer) ads – due to the annoyance factor of longer ads. The problem, however, is whether programmers can sell 5-second ads instead of 30-second (and longer) ads, with similar pricing – especially considering the challenge of consistently producing effective 5-second ads. [9] [lower-roman 12] [lower-roman 13]

Annoyance factors that influence ad avoidance

Annoying albeit effective ads

Some ads are deliberately annoying. Some are cute or funny, but, for some, wear thin over time. "Memorable, but not always effective" [10]

North America

Mascots
Jingles
(audio via YouTube)
Phrases

Exhibit of an annoyance factor analysis table

Factor analysis of perceptual items and attitude measures in online advertising:

Academicians Kelli S. Burns, PhD, and Richard J. Lutz, PhD, surveyed online users in 2002. In doing so, they chose six online ad formats: (i) banners, (ii) pop-ups, (iii) floating ads, (iv) skyscrapers, (v) large rectangles, and (vi) interstitials.

To develop perceptual factors, ratings of the 15 perceptual items for all six on-line ad formats were run through principal components analysis with varimax rotation. The authors inferred – from a scree plot – a possible three-factor solution. The first three factors accounted for over 68% of the total variance. The remaining 12 reflected no more than 5% of the variance, each. The first of the seven tables in their paper, Table 1 (below), shows the loadings of the factors generated through principal component extraction and varimax rotation. [lower-roman 9]

Table 1
Summary of Factor Loadings for the Rotated Three-Factor Solution for Perceptual Items
   PerceptionFactor scores
Factor I
entertainment
Factor II
annoyance
Factor III
information
1)     Innovative0.81(0.01)0.07
2)     Different0.75(0.01)(0.06)
3)     Entertaining0.75(0.27)0.14
4)     Sophisticated0.72(0.07)0.22
5)     Amusing0.71(0.34)0.11
6)     Elaborate0.700.240.17
7)     Eye-catching0.700.240.17
8)     Attractive0.64(0.37)0.32
9)     Disruptive(0.04)0.89(0.21)
10)     Intrusive0.060.87(0.14)
11)     Overbearing(0.03)0.86(0.23)
12)     Annoying(0.12)0.85(0.25)
13)      Informative 0.08(0.23)0.84
14)     Useful0.29(0.37)0.74
15)     Beneficial0.35(0.45)0.65
          (2002)    Green boldface data indicate items loading on each factor

Performing arts analogy

Using annoyances as disruptive devices in advertising to help messages sink-in can be analogous to jarring devices used in performing arts. For example, in the Alvin Ailey American Dance Theater December 6, 2019, premier of Greenwood at City Center in New York, Donald Byrd (born 1949), the choreographer, described his work as "theater of disruption" ... "it disrupts our thinking about things, especially, in particular, things around race." The dance performance addresses a 1921 racist mob attack in Tulsa's then segregated Greenwood District, which, at the time, was one of the country's most affluent African American communities, known as "America's Black Wall Street." [11] [12] [13]

See also

The following subjects may address certain aspects or fall within the scope of annoyance dynamics.

General
Broadcast
TV-online hybrid
Illicit, malicious, or misleading
Internet and mobile
Psychology
Research and criticism

Notes and references

Notes

  1. 1 2 While the phrase "irritation" ("factor" or "effect") in advertising is synonymous with "annoyance" ("factor" or "effect"), it is more frequently used in medical and pharmaceutical contexts.
  2. The Ford and Carnegie Foundations, in the 1950s, issued reports encouraging business schools to incorporate behavioral sciences, mathematics, statistics, and other social sciences in teaching, thinking, and research. Around 1954, the Ford Foundation commissioned John Arnold Howard, PhD (1915–1999) (bio – OCLC   4780435477), to write a monograph on the topic. Howard, in turn, began examining behavioral, economic, and quantitative aspects of marketing; and his early work became seminal in the growth of quantitative analyses in marketing. (Research Traditions in Marketing, Gilles Laurent, Gary L. Lilien, Bernard Pras, eds., Springer Science+Business Media, 1993, p. 271; OCLC   968303787)
  3. Note from Seth Grossman's paper (referenced below): According to a 2003 study by the Pew Internet and American Life Project, seventy-six percent of email users consider unsolicited email with political messages to be spam. ("Spam: How It Is Hurting email and Degrading Life on the Internet," by Deborah Fallows, Pew Internet and American Life Project, October 22, 2003)

Related Research Articles

<span class="mw-page-title-main">Advertising</span> Form of communication for marketing

Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement.

<span class="mw-page-title-main">Television advertisement</span> Paid commercial segment on television

A television advertisement is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. Advertisers and marketers may refer to television commercials as TVCs.

<span class="mw-page-title-main">Sex in advertising</span> Use of sex appeal in advertising

Sex appeal in advertising is a common tactic employed to promote products and services. Research indicates that sexually appealing content, including imagery, is often used to shape or alter the consumer's perception of a brand, even if it is not directly related to the product or service being advertised. This approach, known as "sex sells," has become more prevalent among companies, leading to controversies surrounding the use of sexual campaigns in advertising.

<span class="mw-page-title-main">Direct marketing</span> Model of communicating discounts and other sales offers

Direct marketing is a form of communicating an offer, where organizations communicate directly to a pre-selected customer and supply a method for a direct response. Among practitioners, it is also known as direct response marketing. In contrast to direct marketing, advertising is more of a mass-message nature.

Marketing communications refers to the use of different marketing channels and tools in combination. Marketing communication channels focus on how businesses communicate a message to its desired market, or the market in general. It is also in charge of the internal communications of the organization. Marketing communication tools include advertising, personal selling, direct marketing, sponsorship, communication, public relations, social media, customer journey and promotion.

Email marketing is the act of sending a commercial message, typically to a group of people, using email. In its broadest sense, every email sent to a potential or current customer could be considered email marketing. It involves using email to send advertisements, request business, or solicit sales or donations. Email marketing strategies commonly seek to achieve one or more of three primary objectives: build loyalty, trust, or brand awareness. The term usually refers to sending email messages with the purpose of enhancing a merchant's relationship with current or previous customers, encouraging customer loyalty and repeat business, acquiring new customers or convincing current customers to purchase something immediately, and sharing third-party ads.

Online advertising, also known as online marketing, Internet advertising, digital advertising or web advertising, is a form of marketing and advertising that uses the Internet to promote products and services to audiences and platform users. Online advertising includes email marketing, search engine marketing (SEM), social media marketing, many types of display advertising, and mobile advertising. Advertisements are increasingly being delivered via automated software systems operating across multiple websites, media services and platforms, known as programmatic advertising.

Shock advertising or shockvertising is a type of advertising that "deliberately, rather than inadvertently, startles and offends its audience by violating norms for social values and personal ideals". It is the employment in advertising or public relations of "graphic imagery and blunt slogans to highlight" a public policy issue, goods, or services. Shock advertising is designed principally to break through the advertising “clutter” to capture attention and create buzz, and also to attract an audience to a certain brand or bring awareness to a certain public service issue, health issue, or cause.

Click-through rate (CTR) is the ratio of clicks on a specific link to the number of times a page, email, or advertisement is shown. It is commonly used to measure the success of an online advertising campaign for a particular website, as well as the effectiveness of email campaigns.

Music in advertising refers to music integrated into mass electronic media advertisements to enhance its success. Music in advertising affects the way viewers perceive the brand by different means and on different levels, and "can significantly affect the emotional response to television commercials." It also affects the musicians whose music is featured in advertisements.

<span class="mw-page-title-main">Clutter (advertising)</span>

Advertising or marketing clutter refers to the large volume of advertising messages that the average consumer is exposed to on a daily basis.

<span class="mw-page-title-main">Advertising media selection</span>

Advertising media selection is the process of choosing the most efficient media for an advertising campaign. To evaluate media efficiency, planners consider a range of factors including: the required coverage and number of exposures in a target audience; the relative cost of the media advertising and the media environment. Media planning may also involve buying media space. Media planners require an intricate understanding of the strengths and weaknesses of each of the main media options. The media industry is dynamic - new advertising media options are constantly emerging. Digital and social media are changing the way that consumers use media and are also influencing how consumers acquire product information.

Direct-to-consumer advertising (DTCA) refers to the marketing and advertising of pharmaceutical products directly to consumers as patients, as opposed to specifically targeting health professionals. The term is synonymous primarily with the advertising of prescription medicines via mass media platforms—most commonly on television and in magazines, but also via online platforms.

Advertising research is a systematic process of marketing research conducted to improve the efficiency of advertising. Advertising research is a detailed study conducted to know how customers respond to a particular ad or advertising campaign.

Mobile advertising is a form of advertising via mobile (wireless) phones or other mobile devices. It is a subset of mobile marketing, mobile advertising can take place as text ads via SMS, or banner advertisements that appear embedded in a mobile web site.

<span class="mw-page-title-main">Digital marketing</span> Marketing of products or services using digital technologies or digital tools

Digital marketing is the component of marketing that uses the Internet and online-based digital technologies such as desktop computers, mobile phones, and other digital media and platforms to promote products and services. Its development during the 1990s and 2000s changed the way brands and businesses use technology for marketing. As digital platforms became increasingly incorporated into marketing plans and everyday life, and as people increasingly used digital devices instead of visiting physical shops, digital marketing campaigns have become prevalent, employing combinations of search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, campaign marketing, data-driven marketing, e-commerce marketing, social media marketing, social media optimization, e-mail direct marketing, display advertising, e-books, and optical disks and games have become commonplace. Digital marketing extends to non-Internet channels that provide digital media, such as television, mobile phones, callbacks, and on-hold mobile ringtones. The extension to non-Internet channels differentiates digital marketing from online marketing.

Location-based advertising (LBA) is a form of advertising that integrates mobile advertising with location-based services. The technology is used to pinpoint consumers location and provide location-specific advertisements on their mobile devices.

Media buying refers to the procurement of advertising on mediums such as a television, newspapers, commercial radio, magazines, websites, mobile apps, over-the-top media services, out-of-home advertising etc. It also includes price negotiation and the appropriate placement of ads based on research to reach the right audiences considering the product, service and message being advertised. A media buyer is tasked to perform such activities.

<span class="mw-page-title-main">Targeted advertising</span> Form of advertising

Targeted advertising is a form of advertising, including online advertising, that is directed towards an audience with certain traits, based on the product or person the advertiser is promoting.

Media context studies refers to the group of studies investigating “how and which media context variables influence the effects of the advertisements embedded in the context“. Media researchers found that media context affects ad recall, ad recognition, level and nature of ad processing, ad attitude and ad cognitions, brand attitude, and purchase intention.

References

  1. Quackenbos, George Payn, ed. (July 13, 1850). "Newspaper Leeches – Advertising". The Literary American. Vol. 5, no. 2. New York: A.J. Townsend. p. 28. Retrieved June 12, 2020 via Google Books.
    Advertisements and epitaphs would furnish ample material for a new volume on the curiosities of literature, and we have no doubt that some D'Israeli will find this a profitable subject for a new work. This would give a new impulse to the business of 'begging advertisements,' and thus prove quite a windfall to these leeches and those who like the blood they extract from the public.
  2. "A Brief History of Market Research," by Kuba Kierlanczyk, blog of Kelton Global (headquartered in Playa Vista, California) February 4, 2016
  3. 1 2 "Les Waas, Adman, Dies at 94; Gave Mister Softee a Soundtrack," by Margalit Fox, New York Times, April 27, 2016
  4. Neely, Daniel T. (2014). "Ding, Ding!: The Commodity Aesthetic of Ice Cream Truck Music". In Gopinath, Sumanth; Stanyek, Jason (eds.). The Oxford Handbook of Mobile Music Studies, Volume 2. doi:10.1093/oxfordhb/9780199913657.013.005. ISBN   978-0-19-991365-7.
  5. New York Times (The); Pace, Eric (August 26, 1981). "Advertising – Studying the 'Hard Sell'" . The New York Times. Vol. 130, no. 45052. p. D15. Retrieved November 14, 2019 via TimesMachine. ( permalink .{{cite book}}: |work= ignored (help))
  6. Time; Luckerson, Victor (12 May 2014). "Advertising: Here's Exactly Why Watching TV Has Gotten So Annoying" ( Lock-green.svg ): 1. Retrieved November 14, 2019.{{cite journal}}: Cite journal requires |journal= (help) ISSN   2476-2679; EBSCOhost   96048559.
  7. "How VR Could Change Advertising Forever," by Samuel Huber, Medium, December 1, 2017 (retrieved November 18, 2019)
  8. "Advantages & Disadvantages of Advertising in Cinemas," by M.T. Wroblewski, Houston Chronicle (online), updated October 30, 2018
  9. "Advertising Trends: 5 Second Ads," by Robyn Tippins (née Robyn V. Green; born 1975), AllBusiness.com (no date) (retrieved November 14, 2019)
    Note: Tippins' article reviews a graph by ClickZ, a digital marketing company founded in 1997
  10. "16 Most Annoying Ad Mascots on TV Today" (comment of David A Sawyer, February 1, 2016), US Data Corporation (a marketing list company based in Westlake Village, California, and Omaha), March 7, 2012 (retrieved November 15, 2019)
  11. "Donald Byrd's Theory of Disruption" (Richard Hake interviews Donald Byrd; audio and transcript), WNYC News (New York), December 6, 2019
  12. "Donald Byrd 1949–," by Robert R. Jacobson, encyclopedia.com (retrieved December 12, 2019)
  13. New York Times (The); Burke, Siobhan (November 28, 2019). "Can Dance Make a More Just America? Donald Byrd Is Working On It" . Retrieved November 12, 2019. ProQuest   2319140382 (U.S. Newsstream).

Academic and/or peer reviewed references

  1. 1 2 "Got Annoyed? Examining the Advertising Effectiveness and Annoyance Dynamics," by:
    Param Vir Singh, PhD, Tepper School of Business
    Vilma Todri, PhD, Department of Information Systems and Operations Management, Emory University
    Thirty-Eighth International Conference on Information Systems, South Korea (2017)
  2. Todri, Vilma; Ghose, Anindya; Singh, Param Vir (March 2020). "Trade-Offs in Online Advertising: Advertising Effectiveness and Annoyance Dynamics Across the Purchase Funnel". Information Systems Research. 31 (1): 102–125. doi:10.1287/isre.2019.0877. S2CID   202347500.
  3. 1 2 "Advertising in America: The Consumer View," Raymond Augustine Bauer, PhD (1916–1977), & Stephen Abel Greyser, DBA (born 1935) American Association of Advertising Agencies & Harvard Business School, Division of Research, Graduate Studies (1968); OCLC   868983437, 1071064096
  4. "Operations Research and Market Research," by John Arnold Howard, PhD (1915-1999), Journal of Marketing, Vol. 20, No. 2, October 1, 1955, pps. 143–149; OCLC   5546189688; ISSN   0022-2429
  5. Oosterwechel, J. (19 February 2018). The relationship between advertising preference accuracy and consumer engagement in social media advertising (Thesis).
  6. Aaker, David A.; Bruzzone, Donald E. (1985). "Causes of Irritation in Advertising". Journal of Marketing. 49 (2): 47–57. doi:10.2307/1251564. JSTOR   1251564.
  7. "Brand Familiarity and Advertising Repetition Effects," by Margaret C. Campbell & Kevin Lane Miller, Journal of Consumer Research Vol. 30, No. 2, February 2003, pps. 292–304; OCLC   4643094954; ISSN   0093-5301
  8. Digital Advertising: Theory and Research (3rd ed.), Shelly Rodgers, Esther Thorson, PhD (eds.), Routledge (1999, 2007, 2017), pps. 70 & 116; LCCN   2016-43446; OCLC   1101057869; ISBNs 978-1-138-65442-6 (hardcover), 978-1-138-65445-7 (paperback), 978-1-315-62325-2 (ebook), 978-1-317-22545-4, 978-1-317-22546-1, 1-3156-2325-0, 1-3172-2545-7, 1-3172-2546-5
  9. 1 2 Burns, Kelli S.; Lutz, Richard J. (April 2006). "THE FUNCTION OF FORMAT: Consumer Responses to Six On-line Advertising Formats". Journal of Advertising. 35 (1): 53–63. doi:10.2753/JOA0091-3367350104. S2CID   143825277.
  10. "Intrusiveness of Online Video Advertising and its Effects on Marketing Outcomes" (research-in-progress), by Kendall Phillip Goodrich, PhD, Shu Schiller, PhD, Dennis Galletta, PhD, Thirty Second International Conference on Information Systems, Shanghai 2011
  11. Grossman, Seth (2004). "Keeping Unwanted Donkeys and Elephants Out of Your Inbox: The Case for Regulating Political Spam". Berkeley Technology Law Journal. 19 (4): 1533–1575. JSTOR   24116738.
  12. Cho, Chang-Hoan; Cheon, Hongsik John (2004). "Why Do People Avoid Advertising on the Internet?". Journal of Advertising. 33 (4): 89–97. CiteSeerX   10.1.1.614.2271 . doi:10.1080/00913367.2004.10639175. JSTOR   4189279. S2CID   53486785.
  13. "Reinquiry into Advertising Avoidance on the Internet: A Conceptual Replication and Extension," by Zahra Seyedghorban, PhD, Hossein Tahernejad, Margaret Jekanyika Matanda, PhD, Journal of Advertising, Vol. 45, No. 1, October 19, 2015, pps. OCLC   6013942665; ISSN   0091-3367
  14. 1 2 "Physical and Mechanical Avoidance of Television Commercials: An Exploratory Study of Zipping, Zapping and Leaving," by Avery M. Abernethy, Proceedings of the American Academy of Advertising (1991); 223–231
  15. Krugman, Dean M.; Johnson, Keith F. (March 1991). "Differences in the consumption of traditional broadcast and VCR movie rentals". Journal of Broadcasting & Electronic Media. 35 (2): 213–232. doi:10.1080/08838159109364119.