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Beginner's luck refers to the phenomenon of novices experiencing disproportionate frequency of success or succeeding against an expert in a given activity. [1] One would expect experts to outperform novices - when the opposite happens it is counter-intuitive, hence the need for a term to describe this phenomenon. [2] The term is most often used in reference to a first attempt in sport or gambling, but is also used in many other diverse contexts. The term is also used when no skill whatsoever is involved, such as a first-time slot machine player winning the jackpot.
An expert is somebody who has a broad and deep understanding and competence in terms of knowledge, skill and experience through practice and education in a particular field or area of study. Informally, an expert is someone widely recognized as a reliable source of technique or skill whose faculty for judging or deciding rightly, justly, or wisely is accorded authority and status by peers or the public in a specific well-distinguished domain. An expert, more generally, is a person with extensive knowledge or ability based on research, experience, or occupation and in a particular area of study. Experts are called in for advice on their respective subject, but they do not always agree on the particulars of a field of study. An expert can be believed, by virtue of credentials, training, education, profession, publication or experience, to have special knowledge of a subject beyond that of the average person, sufficient that others may officially rely upon the individual's opinion on that topic. Historically, an expert was referred to as a sage. The individual was usually a profound thinker distinguished for wisdom and sound judgment.
Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, reviews each line of code as it is typed in. The two programmers switch roles frequently.
Newbie is a slang term for a novice, newcomer, or somebody inexperienced in a given profession or activity. In particular, it may refer to a new user of computers, and often concerns Internet activity, such as online gaming or Linux use.
An omen is a phenomenon that is believed to foretell the future, often signifying the advent of change. It was commonly believed in ancient times, and still believed by some today, that omens bring divine messages from the gods.
Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to random and non-random natural and artificial processes, and that even improbable events can happen by random chance. In this view, the epithet "lucky" or "unlucky" is a descriptive label that refers to an event's positivity, negativity, or improbability.
A widow (female) or widower (male) is a person whose spouse has died and has usually not remarried. The male form, "widower", is first attested in the 14th century, by the 19th century supplanting "widow" with reference to men. The adjective for either sex is widowed. These terms are not applied to a divorcé(e) following the death of an ex-spouse.
Gosu (Korean: 고수) is a Korean term used to refer to a highly skilled person. In computer gaming the term is usually used to refer to a person who dominated games like StarCraft, Counter-Strike, Tekken, Warcraft III, Diablo II, DotA, League of Legends, Heroes of the Storm, Overwatch, Overwatch 2, Apex Legends and others. The term was adopted by gaming communities in many countries because of a large South Korean presence in online gaming communities.
A software wizard or setup assistant or multi-step form is a user interface that leads a user through a sequence of small steps, like a dialog box to configure a program for the first time. They are used to make complex, unfamiliar tasks easier by breaking them into smaller pieces.
A postulant was originally one who makes a request or demand; hence, a candidate. The use of the term is now generally restricted to those asking for admission into a Christian monastery or a religious order for the period of time preceding their admission into the novitiate.
Tilt is a poker term for a state of mental or emotional confusion or frustration in which a player adopts a suboptimal strategy, usually resulting in the player becoming overly aggressive. Tilting is closely associated with another poker term, "steam".
Gaslighting is a colloquialism, defined as manipulating someone into questioning their own perception of reality. The expression, which derives from the title of the 1944 film Gaslight, became popular in the mid-2010s. Merriam-Webster cites deception of one's memory, perception of reality, or mental stability.
Shoshin is a concept from Zen Buddhism meaning beginner's mind. It refers to having an attitude of openness, eagerness, and lack of preconceptions when studying, even at an advanced level, just as a beginner would. The term is especially used in the study of Zen Buddhism and Japanese martial arts, and was popularized outside of Japan by Shunryū Suzuki's 1970 book Zen Mind, Beginner's Mind.
"Break a leg" is an English-language idiom used in the context of theatre or other performing arts to wish a performer "good luck". An ironic or non-literal saying of uncertain origin, "break a leg" is commonly said to actors and musicians before they go on stage to perform or before an audition. Though a similar and potentially related term exists in German without theatrical associations, the English expression with the luck-based meaning is first attributed in the theatre in the 1930s or possibly 1920s.
Legitimate peripheral participation (LPP) describes how newcomers become experienced members and eventually old timers of a community of practice or collaborative project. LPP identifies learning as a contextual social phenomenon, achieved through participation in a community practice. According to LPP, newcomers become members of a community initially by participating in simple and low-risk tasks that are nonetheless productive and necessary and further the goals of the community. Through peripheral activities, novices become acquainted with the tasks, vocabulary, and organizing principles of the community's practitioners.
InkBall is a computer game that is included with Windows XP Tablet PC Edition 2005 and Windows Vista except the Starter and Home Basic editions. It employs the use of a stylus or mouse to draw lines to direct balls into holes of corresponding colors. On Windows XP Tablet PC Edition, a pen tablet was required to play the game properly, as the mouse cursor was not visible inside the game window. However, pressing Alt twice while playing the game will cause the mouse cursor to show up. In Windows Vista, it can also be played using the mouse without any issues. InkBall is not available for later versions of Windows, and is removed when users upgrade from Windows XP or Vista to Windows 7.
A freshman, fresher, first year, or colloquially frosh, is a person in the first year at an educational institution, usually a secondary school or at the college and university level, but also in other forms of post-secondary educational institutions.
The Dreyfus Model of Skill Acquisition describes distinct stages learners pass through as they acquire new skills. It has been used in fields such as education, nursing, operations research, and many more. Brothers Stuart and Hubert Dreyfus originally proposed the model in 1980 in an 18-page report on their research at the University of California, Berkeley, Operations Research Center for the United States Air Force Office of Scientific Research. The model was elaborated in more detail in their book Mind Over Machine (1986/1988). A more recent articulation, "Revisiting the Six Stages of Skill Acquisition," authored by Stuart E. Dreyfus and B. Scot Rousse, appears in a volume exploring the relevance of the Skill Model: Teaching and Learning for Adult Skill Acquisition: Applying the Dreyfus and Dreyfus Model in Different Fields (2021). The contributions to this volume attest to the wide variety of domains in which the Skill Model has been both corroborated and influential.
A pejorative word, phrase, slur, or derogatory term is a word or grammatical form expressing a negative or disrespectful connotation, a low opinion, or a lack of respect toward someone or something. It is also used to express criticism, hostility, or disregard. Sometimes, a term is regarded as pejorative in some social or ethnic groups but not in others or may be originally pejorative but later adopt a non-pejorative sense in some or all contexts.
The curse of knowledge, also called the curse of expertise or expert's curse, is a cognitive bias that occurs when a person who has specialized knowledge assumes that others share in that knowledge.
In folklore, the witching hour or devil's hour is a time of night that is associated with supernatural events, whereby witches, demons and ghosts are thought to appear and be at their most powerful. Definitions vary, and include the hour immediately after midnight and the time between 3:00 am and 4:00 am. The term now has a widespread colloquial and idiomatic usage that is associated with human physiology and behaviour to more superstitious phenomena, such as luck.