BoxBoy! | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Yasuhiro Mukae |
Producer(s) |
|
Designer(s) | Haruka Itou |
Programmer(s) | Takashi Nozue |
Artist(s) | Tatsuya Kamiyama |
Composer(s) |
|
Series | BoxBoy! |
Platform(s) | Nintendo 3DS |
Release |
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
BoxBoy! [lower-alpha 1] is a puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS handheld console. Players control Qbby, a square-shaped character who can produce a string of connected boxes. The boxes are used to overcome obstacles in stages that Qbby must be guided through. The project plan for BoxBoy! was devised in 2011 by director Yasuhiro Mukae, although the game did not enter development until 2013. The core gameplay concept remained the same throughout the title's development, however, changes were made to length of levels and the structure of the game. Each set of stages was designed with a specific theme in mind with the intention of expanding the game's depth by introducing new elements continuously. The game was released via the Nintendo eShop distribution service in Japan in January 2015, and worldwide in April 2015.
BoxBoy! received a positive reception from critics. Reviewers praised the game's creative puzzles and inventive use of the box-manipulation mechanics. Some critics were pleasantly surprised by the amount of content that was offered and agreed that the package was good value for money. However, the game's simple art style was divisive among reviewers. A sequel, BoxBoxBoy! , was released for the Nintendo 3DS in 2016, with a third game, Bye-Bye BoxBoy! , in 2017. A fourth installment, BoxBoy! + BoxGirl! , was released for the Nintendo Switch in April 2019.
BoxBoy! is a puzzle platform video game in which players control a square-shaped character named Qbby. [1] The goal of the game is to guide Qbby through a series of obstacle-filled stages that are divided into sets called worlds. [1] [2] Each world is focused on a particular gameplay theme: for example, one world introduces stages that contain deadly lasers, and another introduces cranes for transporting Qbby around. [3] The central gameplay mechanic is Qbby's ability to create boxes and make use of them to clear the obstacles. Boxes are created one at a time as a connected string and the maximum number of boxes in a string varies between each stage. [1] [2] Qbby can detach the string of boxes then push it to different positions. [2] The boxes can be used to overcome obstacles, such as creating a bridge to pass bottomless pits or building staircases to reach higher platforms. [1] Additionally, Qbby can keep the string of boxes attached to his body. [2] He may then use the boxes as a shield to block hazards such as deadly lasers. [1] He is also able to grapple onto ledges and pull himself up by retracting through the boxes. [1] [2] Creating a new string of boxes causes the previous string to disappear. [2] If Qbby dies, he will respawn at a nearby checkpoint. [1]
Completing stages rewards the player with medals that can be spent on challenge stages, music, and costumes for Qbby. Additional medals can be earned by collecting crowns found on each stage, which must be collected before a certain number of boxes are used. [2] [4] The game makes use of the Nintendo 3DS' Play Coin feature; Play Coins can be used to request hints to the puzzle solutions. [5] BoxBoy! features a black and white monochrome graphical style. [1] [2] The game features a minimal story, in which Qbby meets two additional characters, Qucy and Qudy, after progressing through certain worlds. [6] [7]
BoxBoy! was developed by Japanese video game company HAL Laboratory. [3] It was a small experimental project in development while the studio was working on Kirby: Triple Deluxe and Kirby and the Rainbow Curse . [3] [8] The project plan for BoxBoy! was conceived in July 2011 by employee Yasuhiro Mukae, who would later serve as the game's director. Prior to BoxBoy!, Mukae had never designed or directed a game, but his interest in undertaking these roles prompted him to start planning a project. His lack of experience and the difficulty of designing a game with a large scope led him to plan a game that was simple and compact. The concept of BoxBoy! arose when he was brainstorming ideas for a game that featured retro gameplay, in the style of titles released on the Nintendo Entertainment System and the Game Boy. [3] The idea was simply creating and using boxes to traverse puzzle levels. [9] Several members of staff saw potential in the concept and created a prototype for demonstration. [8] Mukae's product proposal wasn't formally submitted to HAL until 2013, [3] when the company announced that it would field game design concepts featuring new characters. [8] The development team spent about six months experimenting with the game's design. [9] Once development of Kirby: Triple Deluxe concluded, some members of its development team joined the BoxBoy! development team and the project entered full production. [8] The game was complete after a year in full production. [9]
To give each world a theme, they were each designed with a particular gameplay element in mind. This approach created a structure where players would be introduced to new gameplay mechanics frequently. The intention was to keep the game engaging and continually expand the depth of gameplay as players progressed through the game. The first stage of each world is designed to be a simple puzzle that teaches players the new mechanic. [3] Initially, the development team were creating large stages that would take a fairly long time to complete. However, they later decided that players should be able to complete them quicker, and thus the level structure was changed and the amount of content per stage was reduced. Story elements were also added to encourage players to keep playing. Creating an intuitive and easy control scheme was an important factor as the development team wanted to ensure that the action of creating boxes was comfortable and fun. [9] The development team had considered implementing a multiplayer mode for BoxBoy!. Ultimately, the feature was excluded as they believed that making a fun single-player experience should be the priority. [3] However, multiplayer would later be added in the series' fourth installment, Boxboy! + Boxgirl!.
The use of black and white line art for the game's graphics was an attempt to differentiate it from other games and catch the interest of gamers. [9] Implementing it presented some challenges for the design staff. [3] The design of Qbby, the player character, came after the idea of creating boxes was established; he was designed from a functional perspective. At one point in development, while brainstorming BoxBoy!'s visual style, the team had considered making Kirby the main character. It became difficult trying to make Kirby, a round character, look natural in the box-producing action, so they settled with a character that had a square-shaped body, the same as the boxes. Feet were added to Qbby so he could move and jump, and eyes were added so the player could recognise which direction he was facing. [8] Since Qbby had a simple design, the team focussed on making his animations expressive to ensure the character was engaging and had a personality. [9]
BoxBoy! was published by Nintendo. [9] The game was released for the Nintendo 3DS handheld console via the eShop distribution service in Japan on January 14, 2015, [10] and worldwide on April 2, 2015. [11]
Aggregator | Score |
---|---|
Metacritic | 80/100 [12] |
Publication | Score |
---|---|
Eurogamer | Recommended [5] |
Game Informer | 8.25/10 [4] |
GameSpot | 8/10 [2] |
IGN | 8.2/10 [1] |
Nintendo Life | 6/10 [13] |
Shacknews | 8/10 [6] |
USgamer | 4.5/5 [14] |
VentureBeat | 80/100 [7] |
BoxBoy! received generally favourable reviews from critics according to review aggregator website Metacritic. [12]
Some reviewers highlighted that the early stages in BoxBoy! felt too basic, and consequently, the game did not make a great first impression. [2] [14] GameSpot writer Justin Haywald described the simplicity of the game's initial puzzles as "almost off-putting". However, he was satisfied with the more elaborate stages presented after progressing through the game, calling the puzzles "ingenious" and praising the intelligent use of the box-manipulation mechanic. [2] IGN's Jose Otero complimented the game's level design and challenge posed by later stages in the game. He also liked the game's generous checkpoint system, noting that it was helpful during the more difficult puzzles. [1] Bob Mackey of USgamer mentioned that the friendly approach, short levels, and frequent checkpoints did not detract from the game's challenge; he said that by allowing players to quickly test different solutions without having to restart a stage, HAL had managed to remove the frustration typically found in similar block-based puzzle games. [14]
Christian Donlan of Eurogamer was surprised by the long length of the game and the amount of variety it offered given its simple premise. He enjoyed the game's pacing and felt that separating puzzles into short levels kept the game fun. [5] Game Informer reviewer Kyle Hilliard also approved of the game's pacing. He remarked that BoxBoy!'s low price and well-designed puzzles made it entirely worth playing. [4] VentureBeat writer Gavin Greene agreed that the game offered a lot of content at an inexpensive price. [7] The game's structure did draw some criticism from Jon Wahlgren, writing for Nintendo Life. He thought the game spent too much time teaching new mechanics and did not give players enough freedom to explore or experiment; as a result, he believed the game felt restricted. [13]
According to some writers, BoxBoy!'s graphics and art resembled the style found in Game Boy titles; [2] [6] [7] [13] the reaction towards it was mixed among reviewers. While some critics described the graphics as "charming" and "stylish", [4] [5] others called it "sterile". [1] The expressive animations and cute character designs were well received. [2] [6] [7]
In 2016, a sequel titled BoxBoxBoy! was released for the Nintendo 3DS, allowing Qbby to create two sets of boxes at a time. [15] The game was announced and released in Japan on January 6, 2016, [16] and in other territories on June 30, 2016. [15] A third game, titled Bye-Bye BoxBoy! , was released in 2017. The game adds new kinds of boxes, such as explosive bombs and rocket propelled boxes, as well as box children that need to be escorted safely through levels. A physical compilation of all three games, titled HakoBoy! Hakozume Box [lower-alpha 2] , was also released in Japan the same day. The compilation also included a soundtrack CD featuring the music from all three games, as well as a Qbby Amiibo figure, the latter of which can be used with Bye-Bye BoxBoy!. [17] In a February 2019 Nintendo Direct, a fourth game was announced for the Nintendo Switch as BoxBoy! + BoxGirl! . [18]
Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the third video game in which Luigi is the main character instead of Mario, after Mario Is Missing! and Luigi's Hammer Toss. Players control him as he explores a haunted mansion to rescue Mario and battles ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.
Kirby is the titular character and protagonist of the Kirby series of video games developed by HAL Laboratory and published by Nintendo. He first appeared in Kirby's Dream Land (1992), a platform game for the Game Boy. Since then, Kirby has appeared in over 50 games, ranging from action platformers to puzzle, racing, and even pinball, and has been featured as a playable character in every installment of the Super Smash Bros. series (1999–present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto.
Kirby's Dream Land is a 1992 action-platform game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the Kirby series and marks the debut of Kirby. It introduced many conventions that would appear in later games in the series. The game follows Kirby as he goes through five levels to retrieve the Sparkling Stars and food of Dream Land from King Dedede.
Kirby's Adventure is a 1993 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.
Pokémon Puzzle Challenge is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Game Boy Color. Released in Japan on September 21, 2000; in North America on December 4, 2000; and in PAL regions on June 15, 2001, it is the second Pokémon-themed entry in the Puzzle League series. While its Nintendo 64 counterpart Pokémon Puzzle League is visually based on the Pokemon anime, Puzzle Challenge instead draws inspiration from the Pokémon Gold and Silver games. The game features multiple modes of play and support for competitive play between two players. Puzzle Challenge was later digitally re-released via the Nintendo 3DS's Virtual Console line on November 6, 2014.
Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
Kirby’s Block Ball, known in Japan as Kirby no Block Ball, is a video game developed by Tose and Nintendo and published by Nintendo for the Game Boy. It is a spin-off of the Kirby video game series. It is a Breakout clone; the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. The game's 55 levels include power-ups, bonus rounds, and minigames. The team spent half a year revising the gameplay to match Kirby's signature characteristics. Kirby's Block Ball was released in Japan on December 14, 1995, later in North America on May 13, 1996, and finally in Europe on August 29, 1996.
Kirby is an action-platform video game series developed by HAL Laboratory and published by Nintendo. The series centers around the adventures of Kirby as he fights to protect and save his home on the distant Planet Popstar from a variety of threats. The majority of the games in the series are side-scrolling platformers with puzzle-solving and beat 'em up elements. Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as a projectile or eating them. If he inhales certain enemies, he can gain the powers or properties of that enemy manifesting as a new weapon or power-up called a Copy Ability. The series is intended to be easy to pick up and play even for people unfamiliar with action games, while at the same time offering additional challenge and depth for more experienced players to come back to.
Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.
Kirby's Epic Yarn is a 2010 action-platform game developed by Good-Feel and published by Nintendo for the Wii. It is an installment of the Kirby series and was released in October 2010 in Japan and North America and in February 2011 in Australia and Europe. It is the first entry in the Kirby series on a home video game console since 2003's Kirby Air Ride for the GameCube, and its first home console platform game since 2000's Kirby 64: The Crystal Shards for the Nintendo 64.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred to together as Super Smash Bros. 4 or Smash 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.
Mario and Donkey Kong: Minis on the Move, known in Japan as Mario & Donkey Kong: MiniMini Carnival, is a 2013 puzzle game developed by Nintendo Software Technology for the Nintendo 3DS. The fifth entry in the Mario vs. Donkey Kong series, it was released exclusively via the Nintendo eShop download service on May 9, 2013, in the PAL region and North America, and on July 24 in Japan.
The Legend of Zelda: A Link Between Worlds is a 2013 action-adventure game developed and published by Nintendo for the Nintendo 3DS. The game is the 17th in The Legend of Zelda series and is a sequel to the 1991 title The Legend of Zelda: A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Australia, Europe, and North America in November, and in Japan a month later.
Kirby: Triple Deluxe is a 2014 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS. It is the tenth main installment of the Kirby series. The game was released in Japan on January 11, 2014, in North America on May 2, 2014, in Europe on May 16, 2014, and in Australia on May 17, 2014. The game follows Kirby as he embarks on a journey through six worlds to rescue King Dedede from Taranza.
Kirby: Planet Robobot is a 2016 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS. It is the eleventh mainline installment in the Kirby series and the spiritual sequel to Triple Deluxe. The story follows Kirby as he defends Planet Popstar from an alien corporation known as the Haltmann Works Company that wishes to mechanize the planet so that they can plunder its natural resources. New to the series in this game is Kirby's ability to utilize a mecha suit known as the Robobot Armor to solve puzzles and fight enemies.
BoxBoxBoy! is a 2016 puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS handheld game console. The second game in the BoxBoy! series, the game was released in Japan in January 2016, and in other territories in June 2016.
Bye-Bye BoxBoy! is a puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS. The third game in the BoxBoy! series, it was released worldwide in 2017. The game was followed by BoxBoy! + BoxGirl! for the Nintendo Switch in 2019.
BoxBoy! + BoxGirl! is a puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Switch. It is the fourth game in the BoxBoy! series, a follow-up to Bye-Bye BoxBoy! (2017), and is first installment to be released outside the Nintendo 3DS. The game also features a two-player multiplayer mode, a first for the series.
BoxBoy! is a series of puzzle-platform games developed by HAL Laboratory and published by Nintendo. The series centres around Qbby, a square-shaped character who can produce a string of connected boxes. The boxes are used to overcome obstacles in stages that Qbby must be guided through. The first game, BoxBoy!, released on January 14, 2015, in Japan on the Nintendo 3DS. Its sequel, BoxBoxBoy!, was released for the Nintendo 3DS in 2016, with a third game, Bye-Bye BoxBoy!, in 2017. A physical compilation of the first three games, HakoBoy! Hakozume Box, was released in Japan. A fourth installment, BoxBoy! + BoxGirl!, was released for the Nintendo Switch in April 2019.