Chocobo's Dungeon 2 | |
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Developer(s) | Square |
Publisher(s) | Square |
Director(s) | Kazuhiko Aoki |
Producer(s) | Hironobu Sakaguchi |
Designer(s) | Nobuaki Komoto Hiroshi Takahashi |
Programmer(s) | Shin Kimura |
Composer(s) | Kenji Ito Yasuhiro Kawakami Tsuyoshi Sekito Kumi Tanioka |
Series | Chocobo Mystery Dungeon |
Platform(s) | PlayStation |
Release | |
Genre(s) | Role-playing game |
Mode(s) | Single-player, multiplayer |
Chocobo's Dungeon 2 [a] is the 1998 role-playing video game by Square for the PlayStation. It is the sequel to 1997's Chocobo's Mysterious Dungeon .
The player plays as Chocobo, navigating randomly-generated levels of mysterious dungeons to progress the story. Each time the player enters the same dungeon, the path through the maze will be different, although the same set of monsters will be encountered. [2] Chocobo may have a partner character assisting him throughout the dungeon, which typically resolves in a boss fight. There are several partner characters, most of which will be recognizable to Final Fantasy veterans, including Cid; a young white mage girl, Shiroma; and Mog, a moogle. Though the game is an isometric 2D adventure, there are occasionally 3D cutscenes. [2]
In the beginning of the game, Chocobo can only carry a few items in his inventory. If he dies in the dungeon, all items in the inventory are lost. As the game progresses, the player will be able to rent storage space in town and send extra items there. Items in storage are not lost if Chocobo dies. Deeper dungeons become more difficult and more powerful items are obtainable. [2]
Combat is conducted in a turn-based manner, with player and enemy alternating their actions. Chocobo and his partner can attack in any of eight different directions. [3] Aside from attacking, characters may also use items, spells, or character-specific abilities. [2] These actions may be augmented by feathers, which provides special abilities such as kicking items through wall, unlocking area of effect spells, and substituting the partner with powerful summon characters.
Chocobo can also equip various claws as weapons and saddles as armors. Claws and saddles may be combined in stoves to improve its statistics and with the correct combination, produce powerful effects such as the ability to attack in multiple directions or resistance to multiple status effects. Chocobo and his partner can also temporarily assume the form of some of the creatures from the game through the use of morph tonic or traps, gaining unique abilities such as flying over traps or turning enemies into toads.
After the credits run at the end of the game, the player is offered a new mode where it is possible to revisit any of the dungeons as one of Chocobo's partners. This second playthrough also has a secret dungeon with 30 levels.
There are many characters in Chocobo's Dungeon 2, and each of them helps Chocobo in a different way at one point in the game. For example, Mrs. Bomb lets Chocobo stay at her house.
Some characters join Chocobo and can be controlled by a second player or the AI. These include Mog, Shiroma, and Cid. There are also characters that Chocobo can summon by collecting feathers, such as Titan, Sylph, Ramuh and Bahamut.
Chocobo's Dungeon 2 is mostly based in a village. There is a beach near the village and a vast sea. Towering over the village is a large tower covered in ivy, Cid's Tower. North of the village is a huge forest, a swamp and a looming mountain, Snow Mountain. When progressing through the game, the overworld changes a few times.
This section needs expansion. You can help by adding to it. (January 2025) |
At the start of the game, Mog takes Chocobo treasure hunting. They enter a monster-filled dungeon and Mog flicks a switch that separates him from Chocobo. Chocobo then meets the white mage Shiroma. She claims she has important work to do in the dungeon and leaves. Then Chocobo enters the dungeon again and finds Shiroma again.
Shiroma decides to help Chocobo find his friend Mog. They succeed, but due to Mog's greed he ends up sinking the dungeon into the sea and destroying Shiroma's home, forcing them to go to a nearby village where Shiroma's "Aunt Bomb" lets Mog and Chocobo stay. However, Shiroma is then kidnapped and it is up to Chocobo to save her. Chocobo gets the help of the local inventor Cid after helping him clear out the imps taking over his tower.
Squaresoft announced Chocobo's Dungeon 2 in July 1998, alongside plans to release the game that December. Chocobo's Mysterious Dungeon , the game's predecessor, had been released the previous year. [4] Chocobo's Dungeon 2 became the first Mystery Dungeon title released outside Japan. [5] IGN was surprised that the word "mysterious" was removed from the title, and wondered why the game was being released in America as the previous title had moderate sales in Japan, and the original had never been released at all outside Japan. [6] They also noted that it seemed to generate the least amount of "fanfare" or press attention of Square's announcements at the 1999 Tokyo Game Show. [6]
Longtime Chocobo character designer Toshiyuki Itahana made designs and models for the protagonist of Chocobo's Dungeon 2. [7] The music was composed by Kenji Ito, and was well reviewed by RPGFan, saying the music was lighthearted, enjoyable, and no tracks were "skippable". [8]
The game was released in Japan on December 23, 1998, [9] and was supposed to be released in North America on January 12, 2000, [2] before the date was pushed earlier to December 17, 1999. [10] On release, the game came packed with demos of game such as Parasite Eve or Bushido Blade 2 . [11] A version of the game was planned for the WonderSwan Color, but was never released. [12]
Aggregator | Score |
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GameRankings | 68% [13] |
Publication | Score |
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AllGame | [14] |
Electronic Gaming Monthly | 6 of 10 [15] [b] |
EP Daily | 6.5 of 10 [16] |
Famitsu | 33 of 40 [17] |
Game Informer | 6.75 of 10 [18] |
GameFan | (G.N.) 73% [19] 65% [20] [c] |
GameRevolution | C− [21] |
GameSpot | 6.1 of 10 [22] |
IGN | 6.5 of 10 [3] |
Next Generation | [23] |
Official U.S. PlayStation Magazine | [24] |
RPGFan | 85% [25] |
The game received average reviews. Chris Charla of NextGen was generally positive to the game, despite noting that the game does not bring anything new to the genre. [23] In Japan, Famitsu gave it a score of 33 out of 40. [17]
David Zdyrko of IGN called the game "boring", and said that "it lacks just about every feature that is important in a masterful role-playing experience". [3] Andrew Vestal of GameSpot praised the Japanese import's graphical design, calling it endearing, and praising said import's replayability. [22] George Ngo of GameFan called the game "slow-paced, drab and gloomy", saying the gameplay is repetitive and boring, and describing the dungeons as mono-colored. [19] E. Coli of GamePro said that Chocobo's Dungeon 2 is primarily aimed at younger audience due to its cuteness in the game, also saying that the seasoned players would not find anything new in it. [26] [d]
Famitsu rated the game as the 53rd best PlayStation game in November 2000. [27]
Square Enix designers considered basing Chocobo's Mystery Dungeon Every Buddy! , a 2019 remaster of the Wii game Final Fantasy Fables: Chocobo's Dungeon, around Chocobo's Dungeon 2, as it was cited as one of the more popular Chocobo Dungeon games in the series. [28] The enemy creature Skull Hammer was incorporated into that port. [29]
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