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An entertainment robot is a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests, or clients. Robotic technologies are applied in many areas of culture and entertainment.
Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics, and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride.
Entertainment robots can also be seen in the context of media arts where artists have been employing advanced technologies to create environments and artistic expression also utilizing actuators and sensors to allow their robots to react and change about viewers.
Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys that perform various tasks and tricks on command. The first commercial hit was modeled on the canine.
Robot dogs as a fad have been produced with relatively little variation. These are some commercial models:
Robot dogs also appear fairly frequently in fiction compared to other forms of personal entertainment robots.
Despite those humanoid robots for utilitarian uses, some humanoid robots aim at entertainment uses, such as Sony's QRIO and Wow Wee's RoboSapien. They are usually capable of some advanced features like Voice Recognition or Walking.
For machines for the entertainment industry, cost is not the driving factor in design choices, and so the robots are often at a price point outside of what a private person would choose to pay
These robots are made for use as:
In 1956, Nicolas Schöffer created Cysp 1 (Spatiodynamique Cybernétique), a robot and dancer working together to create an abstract sculpture and choreography with concrete music by Pierre Henry. These works could react to color, sound, and light.
Survival Research Laboratories, in San Francisco, California, creates large destructive robotic performances to roast contemporary culture and express their distaste for the military-industrial complex.
Emergent Systems is creating large-scale interactive art environments where robots can respond to humans and each other as they react and evolve in robotic installations. Autopoiesis was one such artificial life work that allowed a series of robots constructed of grapevines to both act as individuals and a group. [2] Augmented Fish Reality allowed Siamese fighting fish to control their robots to meet across the gap of their glass fish bowls.
Intel Museum hosts the A.I.-driven interactive robot, ARTI, which is short for "artificial intelligence". This robot is considered to be a work of fine art and is capable of recognizing faces, understands speech, and even teaches the museum guests about the history of the museum and its founders, Robert Noyes and Gordon Moore. ARTI's face is made out of an inanimate silicon wafer.
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids existed only in the domain of science fiction and were frequently seen in film and television, but advances in robot technology have allowed the design of functional and realistic humanoid robots.
AIBO is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model was introduced on 11 May 1999. New models were released every year until 2006. Although most models were dogs, other inspirations included lion cubs and space explorers. Only the ERS-7, ERS-110/111 and ERS-1000 versions were explicitly a "robotic dog", but the 210 can also be considered a dog due to its Jack Russell Terrier appearance and face. In 2006, AIBO was added into the Carnegie Mellon University Robot Hall of Fame.
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body. Androids are humanoid robots built to aesthetically resemble humans.
A virtual pet is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet.
Domo is an experimental robot made by the Massachusetts Institute of Technology designed to interact with humans. The brainchild of Jeff Weber and Aaron Edsinger, cofounders of Meka Robotics, its name comes from the Japanese phrase for "thank you very much", domo arigato, as well as the Styx song, "Mr. Roboto". The Domo project was originally funded by NASA, and has now been joined by Toyota in funding robot's development.
David Hanson Jr. is an American roboticist who is the founder and Chief Executive Officer (CEO) of Hanson Robotics, a Hong Kong–based robotics company founded in 2013.
Robotic pets are artificially intelligent machines that are made to resemble actual pets. While the first robotic pets produced in the late 1990s were not too advanced, they have since grown technologically. Many now use machine learning, making them much more realistic. Most consumers buy robotic pets with the aim of getting similar companionship that biological pets offer, without some of the drawbacks that come with caring for live animals. The pets on the market currently have a wide price range, from the low hundreds into the several thousands of dollars. Multiple studies have been done to show that we treat robotic pets in a similar way as actual pets, despite their obvious differences. However, there is some controversy regarding how ethical using robotic pets is, and whether or not they should be widely adopted in elderly care.
In Japan, popular robots include humanoid entertainment robots, androids, animal robots, social robots, guard robots, and more. Each type has a variety of characteristics.
Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators. The future behavior of such installations can therefore be altered by input from either the artist or the participant, which differentiates these artworks from other types of kinetic art.
Kenneth E. Rinaldo is an American neo-conceptual artist and arts educator, known for his interactive robotics, 3D animation, and BioArt installations. His works include Autopoiesis (2000), and Augmented Fish Reality (2004), a fish-driven robot.
Coco is the latest platform at the Massachusetts Institute of Technology's Humanoid Robotics Group, and a successor to Cog. Unlike previous platforms, Coco is built along more ape-like lines, rather than human. Coco is also notable for being mobile. Although there is ongoing research on the robot, the group has many robots dealing with human interactions. The Humanoid Robotics Group has planned to add more useful functions in the future, but have not set an exact date for such project.
Adaptable Robotics refers to a field of robotics with a focus on creating robotic systems capable of adjusting their hardware and software components to perform a wide range of tasks while adapting to varying environments. The 1960s introduced robotics into the industrial field. Since then, the need to make robots with new forms of actuation, adaptability, sensing and perception, and even the ability to learn stemmed the field of adaptable robotics. Significant developments such as the PUMA robot, manipulation research, soft robotics, swarm robotics, AI, cobots, bio-inspired approaches, and more ongoing research have advanced the adaptable robotics field tremendously. Adaptable robots are usually associated with their development kit, typically used to create autonomous mobile robots. In some cases, an adaptable kit will still be functional even when certain components break.
Boston Dynamics, Inc., is an American engineering and robotics design company founded in 1992 as a spin-off from the Massachusetts Institute of Technology. Headquartered in Waltham, Massachusetts, Boston Dynamics has been owned by the Hyundai Motor Group since December 2020, but having only completed the acquisition in June 2021.
The history of robots has its origins in the ancient world. During the Industrial Revolution, humans developed the structural engineering capability to control electricity so that machines could be powered with small motors. In the early 20th century, the notion of a humanoid machine was developed.
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software.
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots.
TOSY Robotics specializes in designing and manufacturing robots and smart toys. The most famous products from TOSY Robotics are TOPIO Robot, DiscoRobo, TOOP and AFO.
The following outline is provided as an overview of and topical guide to robotics:
Bio-inspired robotic locomotion is a subcategory of bio-inspired design. It is about learning concepts from nature and applying them to the design of real-world engineered systems. More specifically, this field is about making robots that are inspired by biological systems, including Biomimicry. Biomimicry is copying from nature while bio-inspired design is learning from nature and making a mechanism that is simpler and more effective than the system observed in nature. Biomimicry has led to the development of a different branch of robotics called soft robotics. The biological systems have been optimized for specific tasks according to their habitat. However, they are multifunctional and are not designed for only one specific functionality. Bio-inspired robotics is about studying biological systems, and looking for the mechanisms that may solve a problem in the engineering field. The designer should then try to simplify and enhance that mechanism for the specific task of interest. Bio-inspired roboticists are usually interested in biosensors, bioactuators, or biomaterials. Most of the robots have some type of locomotion system. Thus, in this article different modes of animal locomotion and few examples of the corresponding bio-inspired robots are introduced.
The term “soft robots” designs a broad class of robotic systems whose architecture includes soft elements, with much higher elasticity than traditional rigid robots. Articulated Soft Robots are robots with both soft and rigid parts, inspired to the muscloloskeletal system of vertebrate animals – from reptiles to birds to mammalians to humans. Compliance is typically concentrated in actuators, transmission and joints while structural stability is provided by rigid or semi-rigid links.