The terrainability of a machine or robot is defined as its ability to negotiate terrain irregularities. [1]
Terrainability is a term coined in the research community and related to locomotion in the field of mobile robotics. Its various definitions generically describe the ability of the robot to handle various terrains in terms of their ground support, obstacle sizes and spacing, passive/dynamic stability, etc. [2]
An autonomous robot is a robot that acts without recourse to human control. Historic examples include space probes. Modern examples include self-driving vacuums and cars.
Robotic control is the system that contributes to the movement of robots. This involves the mechanical aspects and programmable systems that makes it possible to control robots. Robotics can be controlled by various means including manual, wireless, semi-autonomous, and fully autonomous.
BEAM robotics is a style of robotics that primarily uses simple analogue circuits, such as comparators, instead of a microprocessor in order to produce an unusually simple design. While not as flexible as microprocessor based robotics, BEAM robotics can be robust and efficient in performing the task for which it was designed.
Robot locomotion is the collective name for the various methods that robots use to transport themselves from place to place.
BigDog is a dynamically stable quadruped military robot platform that was created in 2005 by Boston Dynamics with the Harvard University Concord Field Station. It was funded by DARPA, but the project was shelved after the BigDog's gas engine was deemed too loud for combat.
Modular self-reconfiguring robotic systems or self-reconfigurable modular robots are autonomous kinematic machines with variable morphology. Beyond conventional actuation, sensing and control typically found in fixed-morphology robots, self-reconfiguring robots are also able to deliberately change their own shape by rearranging the connectivity of their parts, in order to adapt to new circumstances, perform new tasks, or recover from damage.
Adaptable Robotics refers to a field of robotics with a focus on creating robotic systems capable of adjusting their hardware and software components to perform a wide range of tasks while adapting to varying environments. The 1960s introduced robotics into the industrial field. Since then, the need to make robots with new forms of actuation, adaptability, sensing and perception, and even the ability to learn stemmed the field of adaptable robotics. Significant developments such as the PUMA robot, manipulation research, soft robotics, swarm robotics, AI, cobots, bio-inspired approaches, and more ongoing research have advanced the adaptable robotics field tremendously. Adaptable robots are usually associated with their development kit, typically used to create autonomous mobile robots. In some cases, an adaptable kit will still be functional even when certain components break.
Legged robots are a type of mobile robot which use articulated limbs, such as leg mechanisms, to provide locomotion. They are more versatile than wheeled robots and can traverse many different terrains, though these advantages require increased complexity and power consumption. Legged robots often imitate legged animals, such as humans or insects, in an example of biomimicry.
The Battlefield Extraction-Assist Robot (BEAR) is a remotely controlled robot developed by Vecna Robotics for use in the extraction of wounded soldiers from the battlefield with no risk to human life. The humanoid robot uses a powerful hydraulics system to carry humans and other heavy objects over long distances and rough terrain, such as stairs.
Boston Dynamics, Inc., is an American engineering and robotics design company founded in 1992 as a spin-off from the Massachusetts Institute of Technology. Headquartered in Waltham, Massachusetts, Boston Dynamics has been owned by the Hyundai Motor Group since December 2020, but having only completed the acquisition in June 2021.
Mecha, also known as giant robot or simply robot, is a genre of anime and manga that feature mecha in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are governed by realistic physics and technological limitations.
Robot localization denotes the robot's ability to establish its own position and orientation within the frame of reference. Path planning is effectively an extension of localization, in that it requires the determination of the robot's current position and a position of a goal location, both within the same frame of reference or coordinates. Map building can be in the shape of a metric map or any notation describing locations in the robot frame of reference.
D* is any one of the following three related incremental search algorithms:
Grendizer, Getter Robo G, Great Mazinger: Kessen! Daikaijuu is an animated short film produced by Toei which premiered originally on July 18, 1976, in Japan. It is a crossover of three super robot anime: Grendizer, Getter Robo G and Great Mazinger. Like the rest of the Vs. animated films of Toei, the movie features alternate versions of events from the three series and is not canonical to any of them. The film was released in almost all countries where the original Grendizer series was broadcast. It is known as Il Grande Mazinga, Getta Robot e Goldrake contro il Dragosauro in Italy and Goldorak: L'attaque du Dragosaure in France and some parts of Canada.
Great Mazinger vs. Getter Robo is an animated short film produced by Toei based in the works of Go Nagai and Ken Ishikawa. The film premiered originally in March 21, 1975 in Japan. It is a crossover between the super robot anime Great Mazinger and Getter Robo, similar to the previous crossover film Mazinger Z vs. Devilman. The events presented in the film are not considered canon to either of the two series.
Great Mazinger vs. Getter Robo G: Kuchu Daigekitotsu is an animated short film produced by Toei Doga. It is a crossover anime between Great Mazinger and Getter Robo G. It was originally shown in theaters along with Uchu Enban Daisenso. They both premiered in July 26, 1975 in Japan.
Surena is a series of Iranian humanoid robots, named after the Parthian General Surena. The Institute of Electrical and Electronics Engineers (IEEE) has placed the Surena among the prominent robots in the world after analyzing its performance.
Artificial life is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.
Atlas is the name used for multiple robot models produced by Boston Dynamics.
Stereotyped Nature-Inspired Aerial Graspers, or SNAG, is a type of drone built by Stanford researcher, W. R. T. Roderick, at Lentink lab in 2021 which mimics the landing behavior of birds. The focus of the drone is on its legs, and their ability to land on surfaces, such as branches, in a way that many other drones cannot. Legs of SNAG can contract and latch onto surfaces and unusually shaped targets, adjust for impact force when landing, and balance when perched. Innovations in SNAG technology can allow for expansion in drone technology in areas such as consuming batteries due to its ability to land instead of hover, and versatility when interacting with unfamiliar or changing environments.