Robotics |
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The following outline is provided as an overview of and topical guide to robotics:
Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing. These technologies deal with automated machines that can take the place of humans in dangerous environments or manufacturing processes, or resemble humans in appearance, behaviour, and or cognition. Many of today's robots are inspired by nature contributing to the field of bio-inspired robotics.
The word "robot" was introduced to the public by Czech writer Karel Čapek in his play R.U.R. (Rossum's Universal Robots), published in 1920. The term "robotics" was coined by Isaac Asimov in his 1941 science fiction short-story "Liar!" [1]
Robotics can be described as:
Robotics incorporates aspects of many disciplines including electronics, engineering, mechanics, software and arts. The design and control of robots relies on many fields knowledge, including:
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within.
Autonomous robots – robots that are not controlled by humans:
Mobile robots may be classified by:
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot technology now allow the design of functional and realistic humanoid robots.
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics.
R.U.R. is a 1920 science-fiction play by the Czech writer Karel Čapek. "R.U.R." stands for Rossumovi Univerzální Roboti. The play had its world premiere on 2 January 1921 in Hradec Králové; it introduced the word "robot" to the English language and to science fiction as a whole. R.U.R. became influential soon after its publication. By 1923, it had been translated into thirty languages. R.U.R. was successful in its time in Europe and North America. Čapek later took a different approach to the same theme in his 1936 novel War with the Newts, in which non-humans become a servant-class in human society.
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. Some humanoid robots also have heads designed to replicate human facial features such as eyes and mouths. Androids are humanoid robots built to aesthetically resemble humans.
Artificial humans and autonomous artificial servants have a long history in human culture, though the term Robot and its modern literary conception as a mobile machine equipped with an advanced artificial intelligence are more fairly recent. The literary role of artificial life has evolved over time: early myths present animated objects as instruments of divine will, later stories treat their attempted creation as a blasphemy with inevitable consequences, and modern tales range from apocalyptic warnings against blind technological progress to explorations of the ethical questions raised by the possibility of sentient machines.
GuRoo is a humanoid robot developed at the Mobile Robotics Laboratory in the School of Information Technology and Electrical Engineering at the University of Queensland. The design of the GuRoo is based on the human form and it is kept as anthropomorphic as possible. GuRoo is completely autonomous. It is used for research in different areas including dynamic stability, human-robot interaction and machine learning. GuRoo competes in the annual RoboCup. The goal of this competition is to foster the development of robotics through an annual soccer competition. It is the dream of the RoboCup federation to develop a team of fully autonomous humanoid robots, to play against and beat the human team that wins the World Cup in the year 2050.
An AI takeover is a scenario in which artificial intelligence (AI) becomes the dominant form of intelligence on Earth, as computer programs or robots effectively take control of the planet away from the human species. Possible scenarios include replacement of the entire human workforce due to automation, takeover by a superintelligent AI, and the popular notion of a robot uprising. Stories of AI takeovers are very popular throughout science fiction. Some public figures, such as Stephen Hawking and Elon Musk, have advocated research into precautionary measures to ensure future superintelligent machines remain under human control.
A mobile robot is an automatic machine that is capable of locomotion. Mobile robotics is usually considered to be a subfield of robotics and information engineering.
A robot competition is an event where the abilities and characteristics of robots may be tested and assessed. Usually they have to beat other robots in order to become the best one. Many competitions are for schools but several competitions with professional and hobbyist participants are also arising.
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software. The word "robot" was introduced to the public by Czech writer Karel Čapek in his play R.U.R., published in 1920. The term "robotics" was coined by Isaac Asimov in his 1941 science fiction short-story "Liar!"
The following outline is provided as an overview of and topical guide to automation:
Adaptable Robotics refers to a field of robotics with a focus on creating robotic systems capable of adjusting their hardware and software components to perform a wide range of tasks while adapting to varying environments. The 1960s introduced robotics into the industrial field. Since then, the need to make robots with new forms of actuation, adaptability, sensing and perception, and even the ability to learn stemmed the field of adaptable robotics. Significant developments such as the PUMA robot, manipulation research, soft robotics, swarm robotics, AI, cobots, bio-inspired approaches, and more ongoing research have advanced the adaptable robotics field tremendously. Adaptable robots are usually associated with their development kit, typically used to create autonomous mobile robots. In some cases, an adaptable kit will still be functional even when certain components break.
Leonel Moura is a conceptual artist whose work shifted in the late 1990s from photo based work to Artificial Intelligence and Robotic art. Since then he has produced several Painting Robots and the Robotarium, a zoo for robots. RAP (2006) is a robot that makes drawings based on emergence and stigmergy, decides when the work is ready, and signs it, is displayed as a permanent installation at the American Museum of Natural History in New York.
Neurorobotics is the combined study of neuroscience, robotics, and artificial intelligence. It is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms, computational models of biological neural networks and actual biological systems. Such neural systems can be embodied in machines with mechanic or any other forms of physical actuation. This includes robots, prosthetic or wearable systems but also, at smaller scale, micro-machines and, at the larger scales, furniture and infrastructures.
The history of robots has its origins in the ancient world. During the industrial revolution, humans developed the structural engineering capability to control electricity so that machines could be powered with small motors. In the early 20th century, the notion of a humanoid machine was developed.
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software.
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots.
In artificial intelligence research, the situated approach builds agents that are designed to behave effectively successfully in their environment. This requires designing AI "from the bottom-up" by focussing on the basic perceptual and motor skills required to survive. The situated approach gives a much lower priority to abstract reasoning or problem-solving skills.
The term “soft robots” designs a broad class of robotic systems whose architecture includes soft elements, with much higher elasticity than traditional rigid robots. Articulated Soft Robots are robots with both soft and rigid parts, inspired to the muscloloskeletal system of vertebrate animals – from reptiles to birds to mammalians to humans. Compliance is typically concentrated in actuators, transmission and joints while structural stability is provided by rigid or semi-rigid links.
Chan-Jin Chung (정찬진), commonly known as CJ Chung, is a full professor of computer science at Lawrence Technological University (LTU) in Michigan, USA. He founded an international autonomous robotics competition called Robofest in the 1999–2000 academic year as well as numerous educational programs for youth by integrating STEM, arts, autonomous robotics, and computer science. He also served as the founding USA National Organizer of World Robot Olympiad (WRO) in 2014 and 2015. He also started the WISER conference in 2014. He is working on developing a computer science curriculum for connected and autonomous vehicles (CAV) with a support from National Science Foundation . His research areas include evolutionary computation, cultural algorithms, intelligent systems & autonomous mobile robotics, software engineering, machine learning & deep learning, computer science education, and educational robotics.