The topic of this article may not meet Wikipedia's notability guideline for books .(June 2020) |
Guildbook: Pardoners and Puppeteers is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion .
Guildbook: Pardoners and Puppeteers is the fifth in a series of supplements that describes the history of the Arcanos (wraithly powers) and the societies that surround each. This book covers the Pardoner and Puppeteer Guilds, the former being "ghostly healers" and the latter being "renegade body jumpers". [1] The book is divided into two separate sections, one devoted to Pardoners, and the other to Puppeteers. [2]
The Puppeteer section begins with a short story, "A Road to Steel and Souls", a continuation of a short story published previously in Guildbook: Haunters . Four chapters then follow:
An appendix describes four important members of the Guild, and gives a blank four-page character sheet.
The Pardoner Guild section continues the short story "A Road of Steel and Souls", and then is divided into six chapters:
The section concludes with a blank character sheet. [2]
From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. The fifth of those was Guildbook: Pardoners and Puppeteers, a 160-page perfect-bound book written by Jackie Cassada, Elizabeth Ditchburn, Heather Grove, and Nicky Rea, with illustrations by Richard Clark, John Cobb, Fred Harper, Anthony Hightower, Fred Hooper, Matthew Mitchell, Chuck Regan, Christopher Shy, and Ron Spencer, with cover art by John Cobb and Eric Lacombe. [3]
Rick Swan reviewed Guildbook: Pardoners and Puppeteers for Dragon #244. [1] Swan comments that "There's plenty of useful campaign material, including several new artifacts (soul lantern, hoodoo doll) and merits (storm warning, friends in high places). But what lingers in the mind are the characters: angst junkies, sin eaters, serial killer skin-riders. Creepy stuff. And when it comes to Wraith, the creepier, the better." [1]
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Masterbook is a generic role-playing game that was published by West End Games (WEG) in 1994.
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.
The Book of Artifacts is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's option. The book was designed primarily by David "Zeb" Cook, with some additional design by Rich Baker, Wolfgang Baur, Steve and Glenda Burns, Bill Connors, Dale "Slade" Henson, Colin McComb, Thomas M. Reid, and David Wise. Cover art is by Fred Fields and interior art and icons were designed by Daniel Frazier.
The City of Greyhawk is a boxed set accessory for the World of Greyhawk campaign setting, part of the Advanced Dungeons & Dragons fantasy role-playing game. It was designed by Doug Niles, Carl Sargent, and Rik Rose, and published by TSR in 1989. It describes the Free City of Greyhawk in detail, and was highly praised by Dragon magazine.
Night Howlers is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1992.
The Will and the Way is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.
Thieves' Guild is a role-playing game published by Gamelords in 1980.
Teeuwynn Woodruff is a writer and game designer who has worked primarily on role-playing games, TV writing and interviewing, and trading card games.
Faeries is a supplement for the fantasy role-playing game Ars Magica first published by White Wolf Publishing in 1991, and by Wizards of the Coast in 1995.
Guildbook: Sandmen is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Wraith: The Oblivion.
Book of Lost Dreams is a tabletop role-playing game supplement published by White Wolf Publishing in September 1997 for use with the horror game Changeling: The Dreaming, and is part of the World of Darkness series. It introduces expanded rules for cantrips and combat, describes creatures from other World of Darkness games to aid cross-over play, and contains the adventure "Capture the Flag". The book was released together with a storyteller screen, which contains rules information and tables for storytellers to reference while running a campaign. The book was well received by critics, who considered "Capture the Flag" a good way to introduce players to the Changeling: The Dreaming setting.
The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
Ghouls: Fatal Addiction is a tabletop role-playing game supplement published by White Wolf Publishing in June–July 1997 for their game Vampire: The Masquerade.
Guildbook: Spooks and Oracles is a supplement published by White Wolf Publishing in 1998 for the horror role-playing game Wraith: The Oblivion.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
Guildbook: Haunters is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion.
Indiana Jones and the Rising Sun is a supplement published by West End Games (WEG) in 1994 for the action-adventure role-playing game The World of Indiana Jones, itself based on the Indiana Jones movie franchise.