Guildbook: Spooks and Oracles is a supplement published by White Wolf Publishing in 1998 for the horror role-playing game Wraith: The Oblivion .
Guildbook: Spooks and Oracles is the sixth in a series of supplements that describes the history of the Arcanos (wraithly powers) and the societies that surround each. This book covers the Spook and Oracle Guilds, and details their powers, and provides templates for characters. [1]
The book is divided into two separate sections, one devoted to Spooks, and the other to Oracles. [2]
The Spook section begins with a short story, "A Road to Steel and Souls", a continuation of a short story published previously in Guildbook: Pardoners and Puppeteers . A Prologue that introduces the narrator is then followed by four chapters:
An appendix describes several important members of the Guild, and gives a blank character sheet. [2]
The Oracle Guild section continues the short story "A Road of Steel and Souls", and then is divided into five chapters:
The section concludes with a blank character sheet. [2]
From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. The sixth and final book of that series was Guildbook: Spooks and Oracles, a 152-page perfect-bound book written by Mark Cenczyk and Dawn Kahan, with illustrations by John Cobb, Mike Danza, Pia Guerra, Fred Harper, Henry Higgenbotham, Eric Lacombe, and Jill Thompson, with cover art by John Cobb and Eric Lacombe. [3]
In the July 1998 edition of Dragon (Issue #249), Ray Winninger called the previous books in the Guildbook series "outstanding, and Spooks and Oracles is no exception." Although Winninger criticized a few of the Oracle templates as "a tad too self-referential and hokey", he concluded with a strong recommendation, saying, "this book is still a must for Wraith fans." [1]
A psychic is a person who claims to use extrasensory perception (ESP) to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance, or who performs acts that are apparently inexplicable by natural laws, such as psychokinesis or apportation. Although many people believe in psychic abilities, the scientific consensus is that there is no proof of the existence of such powers, and describes the practice as pseudoscience. The word "psychic" is also used as an adjective to describe such abilities.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
Oracle bones are pieces of ox scapula and turtle plastron, which were used for pyromancy – a form of divination – in ancient China, mainly during the late Shang dynasty. Scapulimancy is the correct term if ox scapulae were used for the divination, plastromancy if turtle plastrons were used.
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.
In science fiction and fantasy, technomancy, also called technomagic, is a category of magical abilities that affect technology or magical powers that are gained through the use of technology.
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Necropolis: Atlanta is a tabletop role-playing game supplement released in 1994 by White Wolf Publishing for use with their games Wraith: The Oblivion and Vampire: The Masquerade, and is part of the larger World of Darkness series. It covers the city of Atlanta as it is portrayed in the series, with descriptions of its supernatural population and its history and geography.