Heroes of Might and Magic II: The Price of Loyalty

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Heroes of Might and Magic II: The Price of Loyalty
HoMM2 PoL box art.png
Developer Cyberlore Studios
Publisher The 3DO Company
Directors Seth Spaulding
Thomas Gale
Producers Lester Humphreys
Joe Minton
Designers Jim Dubois
Jessie King
Chris Greenia
Programmer Mike White
Artists Michael Clarke
Michael Baker
Julie Airoldi
Composers Paul Romero
Rob King
Steve Baca
Series Heroes
Platforms MS-DOS, Windows
ReleaseApril 30, 1997 [1]
Genre Turn-based strategy
Modes Single-player, Multiplayer

Heroes of Might and Magic II: The Price of Loyalty is the expansion pack of the turn-based strategy game Heroes of Might and Magic II . It was developed by Cyberlore Studios and released by The 3DO Company in 1997. The Price of Loyalty was the first official expansion to the Heroes of Might and Magic series. Development of the game was contracted to Cyberlore, unlike the original game, which was developed by New World Computing. [2]

Contents

Gameplay

The expansion added four new campaigns, 17 new artifacts, 30 new scenario maps, new in-map buildings and an improved map editor. It also added a new structure for the Necromancer faction—a shrine that enhanced the heroes' ability to raise the dead (Necromancy Skills)—as well as 11 new heroes that are featured in the campaigns. The soundtrack of the expansion added new themes for each town. [3]

Plot

The expansion features four standalone campaigns, each of which tells a different story that does not have any connection to the original game or the other campaigns. Although it is not stated if they take place on the fictional planet Enroth, the setting of the first three Heroes of Might and Magic games, the series' lead designer Gregory Fulton believes it is the case and considers the expansion canon. [2]

Reception

Sergey Ovchinnikov of Strana Igr believed that The Price of Loyalty would have been greatly improved by introducing more new content, such as new creatures or a new hero class, but still considered it a well-made expansion to one of the best games of the year. [5] GameSpot 's Ron Dulin praised the expansion for diversifying the types of missions in campaigns, which he regarded as an improvement over the original game, as well as their balanced difficulty, but criticized the lack of significant gameplay additions such as new creature upgrades or spells. [4] Theodore Rimspoke mostly approved the new features, but expressed a few disappointments, stating that the new map locations did not substantially impact the game (despite regarding them as the most exciting feature) and also believing the expansion could have introduced more interesting additions. Furthermore, he pointed out that certain additions may give unfair advantages to players, such as the possibility of an enhanced necromancy skill and the ability for ghosts to increase their armies as they kill opponents. [3] In a review of The Gathering Storm expansion for Heroes of Might and Magic IV , Andrey Shevchenko of Absolute Games recalled The Price of Loyalty as an excellent add-on to Heroes II. [6]

References

  1. "Heroes of Might and Magic II: The Price of Loyalty (PC)". CNET. Archived from the original on 2015-06-19. Retrieved 2025-10-07.
  2. 1 2 "An interview with Greg Fulton". Celestial Heavens. July 2, 2018. Retrieved October 7, 2025.
  3. 1 2 Rimspoke, Theodore (1999-09-12). "Review — Heroes of Might and Magic II: The Price of Loyalty". Acorn Arcade. Archived from the original on 2015-06-19. Retrieved 2025-10-07.
  4. 1 2 Dulin, Ron (1997-05-30). "Heroes of Might and Magic II: The Price of Loyalty Review". GameSpot. Archived from the original on 2015-06-19. Retrieved 2025-10-07.
  5. 1 2 Ovchinnikov, Sergey (May 13, 1997). "Review of Heroes of Might and Magic II: The Price of Loyalty". Strana Igr (in Russian). Gameland. p. 69. ISSN   7157-1000 . Retrieved October 7, 2025.
  6. Shevchenko, Andrey (2002-12-05). "Обзор игры Heroes of Might and Magic IV: The Gathering Storm" (in Russian). Absolute Games. Archived from the original on 2015-02-06. Retrieved 2025-10-07.