Authors | Richard Baker, Robert J. Schwalb |
---|---|
Language | English |
Subject | Role-playing games |
Genre | Dungeons & Dragons |
Publisher | Wizards of the Coast |
Publication date | February 2012 |
Publication place | United States |
Media type | Print (Trade hardcover) |
Pages | 160 |
ISBN | 978-0786959815 |
Heroes of the Elemental Chaos is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This book is one of three source books, along with Manual of the Planes (2008) and The Plane Below: Secrets of the Elemental Chaos (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology. [1]
This books "is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players". [2]
The table of contents lists the follow sections: [3]
In February 2012, Heroes of the Elemental Chaos was published by Wizards of the Coast. This was the third book in the Player's Option line for the 4th edition and it was written by Richard Baker and Robert J. Schwalb. It was re-released as a PDF on May 12, 2015. [4]
Shannon Appelcline commented that with the eighth season of Encounters, The Elder Elemental Eye (2012, 11 weeks), "This Season continued its focus on the Player's Options books with tie-ins to Heroes of the Elemental Chaos (2012). Beyond that it's a cross-world saga that touches upon the Elder Elemental God, one of Gary Gygax's Greyhawk deities that he never quite got around to defining — despite mentions in the famous 'GDQ' series (1978–1980)." [5] : 195
DieHard GameFan said that the book "does add a lot of new options for players of Fourth Edition. It’s a nice but flawed collection of new Themes, Subclasses and Paths. [...] If you feel like your 4e game is in need of something new to spice it up, Elemental Chaos is definitely a book that will do just that. It’s not for everyone and your specific mileage from the book may vary, but at the end of the day Heroes of the Elemental Chaos is almost all pure content rather that fluff or flavor, and that’s always a nice thing to see". [6]
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.
The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.
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Dark Sun Creature Catalog is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of the Fallen Lands is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of Forgotten Kingdoms is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
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The Shadowfell: Gloomwrought and Beyond is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.
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Wizards of the Coast Product Page and book excerpts (via the Internet Archive):