Heroes of the Elemental Chaos

Last updated
Heroes of the Elemental Chaos
Heroes of the Elemental Chaos.jpg
Cover of the first edition
Authors Richard Baker, Robert J. Schwalb
LanguageEnglish
Subject Role-playing games
Genre Dungeons & Dragons
Publisher Wizards of the Coast
Publication date
February 2012
Publication placeUnited States
Media typePrint (Trade hardcover)
Pages160
ISBN 978-0786959815

Heroes of the Elemental Chaos is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This book is one of three source books, along with Manual of the Planes (2008) and The Plane Below: Secrets of the Elemental Chaos (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology. [1]

Contents

Contents

This books "is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players". [2]

The table of contents lists the follow sections: [3]

Publication history

In February 2012, Heroes of the Elemental Chaos was published by Wizards of the Coast. This was the third book in the Player's Option line for the 4th edition and it was written by Richard Baker and Robert J. Schwalb. It was re-released as a PDF on May 12, 2015. [4]

Shannon Appelcline commented that with the eighth season of Encounters, The Elder Elemental Eye (2012, 11 weeks), "This Season continued its focus on the Player's Options books with tie-ins to Heroes of the Elemental Chaos (2012). Beyond that it's a cross-world saga that touches upon the Elder Elemental God, one of Gary Gygax's Greyhawk deities that he never quite got around to defining — despite mentions in the famous 'GDQ' series (1978–1980)." [5] :195

Reception

DieHard GameFan said that the book "does add a lot of new options for players of Fourth Edition. It’s a nice but flawed collection of new Themes, Subclasses and Paths. [...] If you feel like your 4e game is in need of something new to spice it up, Elemental Chaos is definitely a book that will do just that. It’s not for everyone and your specific mileage from the book may vary, but at the end of the day Heroes of the Elemental Chaos is almost all pure content rather that fluff or flavor, and that’s always a nice thing to see". [6]

Related Research Articles

<span class="mw-page-title-main">Planescape</span> Dungeons & Dragons fictional campaign setting

Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.

<i>Players Handbook</i> Series of Dungeons & Dragons player rulebooks

The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

<i>Dungeon Masters Guide</i> Role-playing game rulebook

The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.

Plane (<i>Dungeons & Dragons</i>) Role-playing game multiverse

The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.

The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.

<span class="mw-page-title-main">Mike Mearls</span> American game designer

Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.

<i>Forgotten Realms Players Guide</i> 2008 role-playing game supplement

The Forgotten Realms Player's Guide is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>D&D</i> Insider

D&D Insider (DDI) was Wizards of the Coast's subscription method of digitally delivering periodic content, information, and online tools for the 4th Edition of Dungeons & Dragons to the game's players from 2008 to 2014. The service officially shut down in 2020.

<i>Dark Sun</i> Dungeons & Dragons fictional campaign setting

Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.

<i>Dark Sun Creature Catalog</i>

Dark Sun Creature Catalog is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Heroes of the Fallen Lands</i> Dungeons & Dragons sourcebook

Heroes of the Fallen Lands is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Heroes of the Forgotten Kingdoms</i> 2010 role-playing game supplement

Heroes of Forgotten Kingdoms is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Heroes of Shadow</i> 2011 role-playing game supplement

Heroes of Shadow is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This was the first post-Essentials Dungeons & Dragons release and the supplement was designed to be compatible with both the Essentials line and the base game.

<i>The Shadowfell: Gloomwrought and Beyond</i> Tabletop role-playing game supplement

The Shadowfell: Gloomwrought and Beyond is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Neverwinter Campaign Setting</i>

Neverwinter Campaign Setting is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Mordenkainens Magnificent Emporium</i> 2011 role-playing game supplement

Mordenkainen's Magnificent Emporium is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. While this book was published after the Essentials line officially ended in 2010, it served as a replacement for the main magical item supplements, Adventurer's Vaults (2008-2009), from the Essentials line.

<i>Into the Unknown: The Dungeon Survival Handbook</i> 2012 role-playing game supplement

Into the Unknown: The Dungeon Survival Handbook is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Menzoberranzan: City of Intrigue</i> Dungeons & Dragons supplement

Menzoberranzan: City of Intrigue is a system-neutral supplement to the Dungeons & Dragons role-playing game published towards the end of 4th edition.

References

  1. Appelcline, Shannon (April 23, 2015). "An Elementary Look at the Planes". Dungeons & Dragons. Archived from the original on April 26, 2015. Retrieved 2019-11-12.
  2. "Dungeons & Dragons Roleplaying Game Official Home Page - Product (Heroes of the Elemental Chaos)". 2013-06-05. Archived from the original on 2013-06-05. Retrieved 2019-11-12.
  3. "Heroes of the Elemental Chaos - Table of Contents Image". rpggeek.com. Retrieved 2019-11-12.
  4. "Player's Option: Heroes of the Elemental Chaos (4e) - Wizards of the Coast | Dungeons & Dragons 4e | Dungeons & Dragons 4e | Dungeon Masters Guild". www.dmsguild.com.
  5. Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. ISBN   978-1-61317-084-7.
  6. Lucard, Alex (February 21, 2012). "Tabletop Review: Player's Option: Heroes of the Elemental Chaos (Dungeons & Dragons)". Diehard GameFAN. Retrieved 2019-11-12.

Wizards of the Coast Product Page and book excerpts (via the Internet Archive):