Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1992 |
Islands of Terror is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992 by TSR.
The Islands of Terror module is set in the Ravenloft campaign setting, adding nine new islands with evil lords, but no new information about Ravenloft itself. [1] It is well organized, with entertaining stories, good character development, and "very good" graphics and illustrations. [1] According to reviewer Gene Galloway, the work "primarily provides more lands in which to adventure but no adventures themselves". [1] Floor plans of buildings and features are drawn on 10×10 grids which add to playability. [1]
The module was published by TSR. [1]
Gene Galloway reviewed Islands of Terror in the May–June 1993 issue of White Wolf magazine, providing it a rating of 3 out of a possible 5. [1] Galloway stated that "the strength of the stories and the depth of the background provided for the new lands is impressive, and definitely worth looking at", and thought that "Overall, Islands of Terror is good for Ravenloft and for entertainment, but not necessarily important to the game."
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
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