Ancestor of Euchre | |
Origin | Alsace |
---|---|
Alternative names | Juckerspiel, Juckern |
Type | Plain-trick game |
Family | Euchre group |
Rank (high→low) | J > A, otherwise unknown |
Related games | |
Bester Bube • Euchre • Lanterloo • Reunion |
Jucker, also known as Juckerspiel ("game of Jucker") or Juckern ("playing Jucker"), is a card game that was popular in the Alsace and Palatinate regions on either side of the modern Franco-German border. It is believed to be the ancestor of Euchre and may have given its name to the playing card known as the Joker. [1]
The earliest known reference to the game occurs in 1792 in a German dictionary, as Juckern, where it is described as "a game with cards" and assigned to the Palatinate region. [2] By 1848 it was well known enough for Spindler to mention it in his Vergißmeinnicht ("Forget-me-Not"), in which a young man gambles his time away in pubs playing various games including Jucker ([er] juckert). [3] In Erckmann-Chatrian's 1864 novel L'ami Fritz, set in Alsace, there are frequent references in French to playing the game of youker as far back as the 1830s. [4] In 1856, Hackländer recounts playing Juckern, a new game to him, in the Rhineland region. [5] The game also appears in an 1874 book of poetry in the dialect of the Hunsrück region of Germany in 1874 [6] and in an article in a Palatinate newspaper that same year as played socially by ordinary folk alongside Tarock. [7]
No complete rules have been found, but Martin and Lienhart (1899) describe Jucker as a "card game in which the Bauer [Jack] is worth more than the Ace" and a Marsch was to take all five tricks in Jucker. [8] Rausch (1908) states that Juckerspiel was widespread in Alsace and e Marsch mache means to take all the tricks and that the Bauer is the highest card. [9] Modern sources state that the game was played in the Rhineland and the South Hessian region. [10] [11]
Jucker has been suggested as the ancestor of the popular American game, Euchre, on the basis of chronology, linguistics and mode of play. 19th century American sources show that eucre was being played as early as 1810 [12] and that by 1829, as uker, it was played with Bowers as early as 1829 in the American Mid-West, and that Euchre was invented in America during the 1820s from the mixing of Écarté with ideas from German card games by German immigrants. [13] [14] Bumppo (1999) refutes the "canard" of a link with Ecarté pointing out that the two games emerged at roughly the same time and that Ecarté is a two-handed game in which Jacks are not the top trumps. [1]
David Parlett, an expert on the history of card games, goes further and argues that, "on linguistic grounds alone there can be no doubt as to [Euchre's] origin in the Alsatian game of Juckerspiel as brought to America by German immigrants." Not only are Jucker and Euchre phonetically alike, but the terms Bauer and Marsch have been imported into Euchre as 'Bower' and 'march'. [15] His conclusion is that Euchre derives from the Alsatian game of Jucker which, in turn, is descended from Triomphe or French Ruff, probably via Bête. [16]
Recently, members of the International Playing Card Society identified two games, still being played today in the region north of Alsace in the area of Rhineland-Palatinate (Rheinland-Pfalz) in Germany, that could be descendants of Juckerspiel: Bauer and Hunsrücker Bauern. [17]
Possibly the closest relative of Juckerspiel is a variant of Bauer, or Bauern, played in the Hunsrück, uses 32 French-suited cards and is a six-handed, two-team game in which there are two Jacks as top trumps: the trump Jack and the Jack of the same colour. Like Jucker, players receive 5 cards each and there is a bonus for a slam, known as a Durch (short for German Durchmarsch, means "marching through", taking all tricks). If the cut card is a Jack, it determines the trump suit unless superseded later. Players are dealt five cards each from a skat pack and, if trumps have not already been decided, the top card of the skat is turned for trump. If it is a Jack, it determines trumps even if the cut card was a Jack. If it is a Jack, the bottom card of the skat is turned and, if it is the same suit, dealer may exchange with it. If not, players are asked in turn if they will play with the turnup suit. If any player says yes, the dealer may exchange with it. If no-one wants to play with the turnup suit, it is turned over again and players are asked if they will play with another suit. If all pass, the cards are redealt. This process is similar to that used in Euchre. Teams start with five lines marked on a slate (Striche) and play for the best of five tricks. If the declarers win, they erase a line; if they lose, they add a line and the winners erase a line. [17] [18]
There is another version of Bauer played in the Saarland which is a four-handed, plain trick, partnership game. This time 8 cards are dealt to each player clockwise in two packets of 4, trumps being chosen by forehand after the first packet has been dealt. It employs a 32-card, French-suited Skat pack and there are 2 Jacks (Bauern) as top trumps: the trump Jack or Dicke ("fat one") and the Jack of the same suit colour or Linke ("left one"). Forehand leads with a trump (sometimes optional). Suit must be followed, but players may play any card if unable to follow. Teams start with eight points and aim to be first to zero, one point being deducted to the winners of a deal if they declared trumps. If the declarers lose, they add a point and their opponents deduct one. On reaching zero, the team earns a Brot ("loaf" or "roll"; translation: "bread") or Schrööm. The equivalent of a going alone is Karten weg ("cards away") which is announced by a player who intends to take every trick. The partner's cards are set aside and the player wanting to "make a march" ("einen Durchmarsch machen") leads off. Winning earns an extra Brot. The game is sometimes played with a shortened pack of 20 cards or by two teams of 3. [17] [19]
Reunion, a 19th-century Rhineland game, also shares the feature of having two Jacks as the top trumps, but is a three-hand game played with 10-card hands and a 32-card Skat pack.
Bester Bube also employs two Jacks as top trumps and a 5-card hand, but is a member of the Rams group in which players may drop out if they do not think their hand is strong enough. There appears to be no equivalent of the Marsch.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
All fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Charles Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include pitch, pedro and cinch, games that even competed with poker and euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'jack' to the card previously known as the knave.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits. Since the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks.
Bid Euchre, Auction Euchre, Pepper, or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. Variation comes from the number of cards dealt, the absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or two decks of 24 cards each.
Napoleon or Nap is a straightforward trick-taking game in which players receive five cards each and whoever bids the highest number of tricks chooses trumps and tries to win at least that number of tricks. It is often described as a simplified version of Euchre, although David Parlett believes it is more like "an elaboration of Rams". It has many variations throughout Northern Europe, such as Fipsen. The game has been popular in England for many years, and has given the language a slang expression, "to go nap", meaning to take five of anything. It may be less popular now than it was, but it is still played in some parts of southern England and in Strathclyde. Despite its title and allusions, it is not recorded before the last third of the nineteenth century, and may have been first named after Napoleon III.
Smear is a North-American trick-taking card game of the all fours group, and a variant of pitch (setback). Several slightly different versions are played in Michigan, Minnesota, Northern and Central Iowa, Wisconsin and also in Ontario, Canada.
The card game of Euchre has many variants, including those for two, three, five or more players. The following is a selection of the Euchre variants found in reliable sources.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Brusquembille or Briscambille is a historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has variable trumps. Side-payments are made for keeping or winning aces and tens.
A Piquet pack or, less commonly, a Piquet deck, is a pack of 32 French suited cards that is used for a wide range of card games. The name derives from the game of Piquet which was commonly played in Britain and Europe until the 20th century and is still occasionally played by connoisseurs. In the Netherlands it is referred to as a Jass pack, a term derived from games of the Jass type.
Kontraspiel, also called Contra, is a German 5-card plain-trick game for four individual players using 24 cards. Eldest hand has the first right to accept or make trumps. The Unters of Acorns and Leaves are permanent highest trumps, the Wenzels. Kontraspiel is similar to the Scandinavian game Polskpas and is recorded as early as 1811.
Réunion, Reunion or Vereinigungsspiel is an historical German point-trick game for three players which, despite its French name, appears to have originated in the central Rhineland and lowland areas to the east. It is a 10-card game of the ace–ten family and uses a 32-card French-suited piquet pack or 32-card Skat pack. Players who cannot follow suit must trump. Otherwise the game can be described as a simplified version of Skat, but is also reminiscent of Euchre with its two permanent top trumps, the Right and Left Bowers.
Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
In card games, a talon is a stack of undealt cards that is placed on the table to be used during the game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US).
Bauernheinrich is a card game for four players that is played in the region of Anglia in the north German state of Schleswig-Holstein. It is played with a normal Skat pack. The winner is the one to 'go out' first. An unusual feature of this game is that each player has their own trump suit and so can trump others with it; a feature shared with the Czech game, Dudák, and the Russian game, Svoi Kozyri. It is a member of the 'beating game' family.
Bauerchen, also Bauerchens, Bauerspiel, Bauersche or Bauersches, is a trick-taking card game of the ace–ten family for four players that is played in the Palatinate region of Germany, especially around the city of Kaiserslautern, as well as in south Hesse. It is often played during leisure times as an alternative to well known games such as Schafkopf or Skat. Regular Bauerchen tournaments also take place. The game is named after its four permanent trumps or "Bowers".
Scharwenzel, formerly also called Schipper-Schrill, is a traditional north German plain-trick card game of the Schafkopf family that is played by two teams with two to four players on each team. The game is at least three centuries old and is played today only on the island of Fehmarn in the German state of Schleswig-Holstein. It may be a regional variant of German Solo with which it bears some similarities and it may also have been ancestral to Schafkopf. It is not related to a different game called Scharwenzel or Scherwenzel that was once played in Bavaria.
Bester Bube, also Fiefkort mit 'n besten Buren, is an historical German card game for 3–6 players played with a Piquet pack. It is one of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. It may be an ancestor of Five-Card Loo.