Author | Jeff Grubb, Aaron Allston, Thomas M. Reid |
---|---|
Genre | Role-playing games |
Publisher | TSR |
Publication date | 1994 |
Karameikos: Kingdom of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1994.
Karameikos: Kingdom of Adventure details the Mystaran kingdom of Karameikos. [1]
The 126-page "Explorer's Guide" covers the basics. It explains the purpose of a campaign setting, how to use the maps, and a step-by-step procedure for creating player characters. The "Adventure Book" contains scenarios and the 56-track compact disc (total time: 59:59) adds to the scenarios with dialogue and sound effects. [2]
Karameikos: Kingdom of Adventure was designed by Jeff Grubb, Aaron Allston, and Thomas M. Reid. [3]
Scott Haring reviewed Karameikos: Kingdom of Adventure for Pyramid #11 (January/February 1995). [3]
Rick Swan reviewed Karameikos: Kingdom of Adventure for Dragon magazine #216 (April 1995). [2] He stated, "You're a newcomer to the AD&D game. You've played the First Quest game. You've read the Player's Handbook and understand about half of it. Now what? Well, you can 1) close your eyes, buy one of the zillion or so supplements, and hope for the best; 2) design your own adventures from scratch (good luck!); or 3) invest in the exquisite Karameikos campaign set." [2] Swan concludes: "If you're a beginner and Karameikos fails to make your heart race, you might as well go back to crossword puzzles." [2]
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval European setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
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Player's Guide to the Forgotten Realms Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
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Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.
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