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The Seldarine (Tel'Seldarine in the elvish language) is the pantheon of the good and neutral elven gods in many campaign settings for the Dungeons & Dragons role-playing game. The name roughly translates as "the fellowship of brothers and sisters of the wood." The Seldarine are led by the greater deity Corellon Larethian. Their home plane is Arvandor (part of Arborea/Mount Olympus).
There is also a Dark Seldarine, which is the name given to the Drow deities.
The members of the Seldarine are:
Races of the Wild [1] introduced:
Dragon magazine issues #155, 236, and 251 expanded the pantheon to include:
Not truly part of the Seldarine but venerated by surface elves and associated with the Seldarine are:
Some of the wild elves of the Forgotten Realms also venerate beast-totems known as Bear, Eagle, Raven, and Wolf, all aspects of Rillifane Rallathil.
Aerdrie Faenya is the elven goddess of Air, Weather, Freedom, Impulse, Fertility, and Birds. Aerdrie appears to be a tall, elven woman with feathered hair and eyebrows. A pair of large bird-like wings, with feathers that constantly change color, sprout from her back. The lower half of her body vanishes into a misty whirlwind, so that she never appears to touch the ground. [6] Her symbol is a cloud with a bird silhouette. [7] Aerdrie's realm, a floating palace called the Aerie, shifts across the border between Arborea and Ysgard; sometimes it is found in Arvandor and sometimes in Alfheim.
Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. He is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. His symbol was originally a crescent moon; in the 4th edition his symbol is a silver star on a blue field. Corellon Larethian was created by James M. Ward for the Deities & Demigods rulebook (1980). [8]
Deep Sashelas is the elf patron deity of aquatic elves. He is also a god of creation, knowledge, beauty, and magic. Sashelas is known as the "Knowledgeable One," and is the master of dolphins. Sashelas is married to the goddess of Dolphins, Trishina. Sashelas makes his home on the plane of Arborea, and lives in the realm of Elavandor. His holy symbol is a dolphin. [7]
Elebrin Liothiel is the elven god of orchards, gardens and the harvest. He is depicted as a young male elf dressed in a tunic and breeches in muted shades of gold and a cloak in the color of green spring leaves. His symbol is a chestnut on top of a leaf. [1] Liothiel's clerics tend to the communal gardens and orchards of elven settlements while learning to harmonize with nature rather than dominating over it. His shrines are often built on simple platforms upon tall trees or sometimes domed buildings made of saelas.
Erevan Ilesere is the elven deity of Mischief, Change, Rogues and Changelings. Erevan is a fickle, utterly unpredictable god who can change his appearance at will. [6] Some humorous tales say that Erevan changed form and sex in order to conceive and bear the unicorn god Eachthighern with the ki-rin god Koriel. Erevan is a close ally of the Seelie Court. Erevan lives in the realm of Arvandor on the plane of Arborea.
Fenmarel Mestarine is the elven deity of feral elves (such as grugach), outcast elves, scapegoats and solitude. His chief symbol is a pair of elven eyes in darkness, though his savage priests are more likely to use the talon or fang of a wild beast slain without assistance. Fenmarel Mestarine was first detailed in the book Monster Mythology (1992), including details about his priesthood. [9]
Hanali Celanil is the elf deity of romantic love and beauty.
Hanali lives in the realm of Arvandor on the plane of Arborea. [6] Her symbol is a gold heart. [7]
Labelas Enoreth ( /læbɛlɑːsˈɛnɔːrɛθ/ lab-el-ahss EN-or-eth) [10] is an elven deity in many Dungeons & Dragons campaign settings. In the Forgotten Realms, he is the Lord of the Continuum who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow he oversees the long life span of the elves and their lives after they have left the mortal realms. His symbol is the setting sun, and his domains are chaos, elf, good, knowledge, and time.
Naralis Analor (also spelt Naris Analor [2] ) is a minor elven god associated with healing, easing of pain, and death. His symbol is a shield bearing a white dove. He is considered a member of the Seldarine. Naralis Analor's primary interest is not just the safeguarding of elven souls after they depart, but also healing of the living. He is one of the few death gods who isn't malevolent or uncaring, and he's very popular in those worlds where his worship is practiced.
Rillifane Rallathil is the elven god of Nature, and patron deity of wood elves. Rillifane appears as a green-skinned elf clad in bark armor and carrying a magic bow that slays any target hit by one of its arrows. Rillifane is on good terms with other members of the Seldarine, and considers the centaur deity Skerrit the Forester a close friend. James M. Ward created Rillifane Rallathil for the Deities and Demigods Cyclopedia (1980). [8]
Sehanine Moonbow is the elven goddess of the moons. She is one of the more powerful members of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. She is sometimes said to be the wife of Corellon Larethian. Her preferred weapon is the Moonstaff (quarterstaff). Her symbol is a full moon topped by a crescent-shaped haze. Sehanine (Moonbow) was first detailed as a deity in the book Monster Mythology (1992), including details about her priesthood. [11]
Solonor Thelandira is the elven god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of hunting; including archery, moving unseen and hiding in wild places. He watches over the borders of wilderness and farmed land and seeks to maintain the balance between them[ citation needed ]. His symbol is a silver arrow with green fletching, and his sacred animal is the stag. Solonor is never in one place for long, as he is always hunting. His magical bow can fire as far as the horizon, and his quiver never empties. He hunts not to kill for killings sake but to maintain the balance of nature and to destroy evil. He does not close with foes, but tracks them and shoots from a distance. He can create an arrow of slaying, and if this strikes home it will kill all enemies. Many fiends have fallen to a single shot. Solonor Thelandira was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982). [12]
Vandria Gilmadrith, a daughter of Corellon Larethian, is the Seldarine goddess of war, justice, and grief. She is unique among the Seldarine as being the only deity with a lawful alignment. For this reason, during times of peace she usually has fewer followers among the elves than among other races. When the elves go to war en masse, however, they turn to her for help and guidance. Elven patron saint of warhammers.
In the Dungeons & Dragons game Ye'Cind is the elven deity of musical magic and music in general. Harkening back to Tolkien's Ilúvatar, Ye'Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse, and that magic and music together can create something superior to either one alone. Ye'Cind is shown as an attractive androgynous elf wearing blue and green clothing; like thons patron Corellon, Ye'Cind is male and female, both and neither. Ye'Cind's holy symbol is a recorder. Ye'Cind spends most of thons time in the realm of Brightwater in Arborea. Clerics of Ye'Cind are scholars of music, who know how to play many different musical instruments. Many clerics of Ye'Cind are also talented composers who can weave subtle magics into their songs and music. Designer Gary Gygax derived the name Ye'Cind from the name of one of his daughters, Cindy. (The name Cindy is itself a diminutive of an epithet of the Greek moon goddess Selene.)
The drow or dark elves are a generally evil, dark-skinned, and white-haired subrace of elves in the Dungeons & Dragons fantasy roleplaying game.
In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and otherworldly creatures such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.
Lolth is a fictional goddess in the Dungeons & Dragons fantasy role-playing game. Lolth, the Demon Queen of Spiders, is the chief goddess of drow elves. She is also known as the Spider Queen and the Queen of the Demonweb Pits.
Eilistraee, also referred to as "The Dark Maiden", is a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. In the game world, she is a goddess in the drow pantheon, and her portfolios are song, dance, swordwork, hunting, moonlight and beauty.
Silvanus the Forest Father is a fictional deity of the Forgotten RealmsDungeons & Dragons campaign setting devised by Ed Greenwood. Silvanus is considered the god of wild nature and druids, one of the most prominent and eldest deities in Faerûn, and the wilder counterpart to Chauntea the Earth-Mother. His worshipers protect places of nature from the encroachment of civilization with vigor and are implacable foes of industrious peoples.
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Pelor is the god of the Sun, Light, Strength, and Healing. Pelor is also a prominent member of the third edition game's default pantheon, and is a popular choice among player character clerics because he is the only god of said pantheon with the healing domain. He is known as the Shining One, and the Sun Father. He is known as the creator of much that is good. His holy symbol is a face in a sun.
In some versions of the Dungeons and Dragons roleplaying game, Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal. Originally created for the World of Greyhawk campaign setting, he was later made part of the generic "core pantheon" for the game's third edition.
In the World of Greyhawk campaign setting and in the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing game, Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the elves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn.
An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Trithereon is the god of Individuality, Liberty, Retribution, and Self-Defense. His holy symbol is the Rune of Pursuit, which resembles the triskelion.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Phyton is the Suel god of Nature, Beauty, and Farming. Phyton's symbol is a scimitar in front of an oak tree.
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.