A facial expression database is a collection of images or video clips with facial expressions of a range of emotions. Well-annotated (emotion-tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems. The emotion annotation can be done in discrete emotion labels or on a continuous scale. Most of the databases are usually based on the basic emotions theory (by Paul Ekman) which assumes the existence of six discrete basic emotions (anger, fear, disgust, surprise, joy, sadness). However, some databases include the emotion tagging in continuous arousal-valence scale.
In posed expression databases, the participants are asked to display different basic emotional expressions, while in spontaneous expression database, the expressions are natural. Spontaneous expressions differ from posed ones remarkably in terms of intensity, configuration, and duration. Apart from this, synthesis of some AUs are barely achievable without undergoing the associated emotional state. Therefore, in most cases, the posed expressions are exaggerated, while the spontaneous ones are subtle and differ in appearance.
Many publicly available databases are categorized here. [1] [2] Here are some details of the facial expression databases.
Database | Facial expression | Number of Subjects | Number of images/videos | Gray/Color | Resolution, Frame rate | Ground truth | Type |
---|---|---|---|---|---|---|---|
FERG-3D-DB (Facial Expression Research Group 3D Database) for stylized characters [3] | angry, disgust, fear, joy, neutral, sad, surprise | 4 | 39574 annotated examples | Color | Emotion labels | Frontal pose | |
Ryerson Audio-Visual Database of Emotional Speech and Song (RAVDESS) [4] | Speech: Calm, happy, sad, angry, fearful, surprise, disgust, and neutral. Song: Calm, happy, sad, angry, fearful, and neutral. Each expression at two levels of emotional intensity. | 24 | 7356 video and audio files | Color | 1280x720 (720p) | Facial expression labels Ratings provided by 319 human raters | Posed |
Extended Cohn-Kanade Dataset (CK+) [5] | neutral, sadness, surprise, happiness, fear, anger, contempt and disgust | 123 | 593 image sequences (327 sequences having discrete emotion labels) | Mostly gray | 640* 490 | Facial expression labels and FACS (AU label for final frame in each image sequence) | Posed; spontaneous smiles |
Japanese Female Facial Expressions (JAFFE) [6] | neutral, sadness, surprise, happiness, fear, anger, and disgust | 10 | 213 static images | Gray | 256* 256 | Facial expression label | Posed |
MMI Database [7] | 43 | 1280 videos and over 250 images | Color | 720* 576 | AU label for the image frame with apex facial expression in each image sequence | Posed and Spontaneous | |
Belfast Database [8] | Set 1 (disgust, fear, amusement, frustration, surprise) | 114 | 570 video clips | Color | 720*576 | Natural Emotion | |
Set 2 (disgust, fear, amusement, frustration, surprise, anger, sadness) | 82 | 650 video clips | Color | ||||
Set 3 (disgust, fear, amusement) | 60 | 180 video clips | Color | 1920*1080 | |||
Indian Semi-Acted Facial Expression Database (iSAFE) [9] | Happy, Sad, Fear, Surprise, Angry, Neutral, Disgust | 44 | 395 clips | Color | 1920x1080 (60 fps) | Emotion labels | Spontaneous |
DISFA [10] | - | 27 | 4,845 video frames | Color | 1024*768; 20 fps | AU intensity for each video frame (12 AUs) | Spontaneous |
Multimedia Understanding Group (MUG) [11] | neutral, sadness, surprise, happiness, fear, anger, and disgust | 86 | 1462 sequences | Color | 896*896, 19fps | Emotion labels | Posed |
Indian Spontaneous Expression Database (ISED) [12] | sadness, surprise, happiness, and disgust | 50 | 428 videos | Color | 1920* 1080, 50 fps | Emotion labels | Spontaneous |
Radboud Faces Database (RaFD) [13] | neutral, sadness, contempt, surprise, happiness, fear, anger, and disgust | 67 | Three different gaze directions and five camera angles (8*67*3*5=8040 images) | Color | 681*1024 | Emotion labels | Posed |
Oulu-CASIA NIR-VIS database | surprise, happiness, sadness, anger, fear and disgust | 80 | three different illumination conditions: normal, weak and dark (total 2880 video sequences) | Color | 320×240 | Posed | |
FERG (Facial Expression Research Group Database)-DB [14] for stylized characters | angry, disgust, fear, joy, neutral, sad, surprise | 6 | 55767 | Color | 768x768 | Emotion labels | Frontal pose |
AffectNet [15] | neutral, happy, sad, surprise, fear, disgust, anger, contempt | ~450,000 manually annotated ~ 500,000 automatically annotated | Color | Various | Emotion labels, valence, arousal | Wild setting | |
IMPA-FACE3D [16] | neutral frontal, joy, sadness, surprise, anger, disgust, fear, opened, closed, kiss, left side, right side, neutral sagittal left, neutral sagittal right, nape and forehead (acquired sometimes) | 38 | 534 static images | Color | 640X480 | Emotion labels | Posed |
FEI Face Database | neutral,smile | 200 | 2800 static images | Color | 640X480 | Emotion labels | Posed |
Aff-Wild [17] [18] | valence and arousal | 200 | ~1,250,000 manually annotated | Color | Various (average = 640x360) | Valence, Arousal | In-the-Wild setting |
Aff-Wild2 [19] [20] | neutral, happiness, sadness, surprise, fear, disgust, anger + valence-arousal + action units 1,2,4,6,12,15,20,25 | 458 | ~2,800,000 manually annotated | Color | Various (average = 1030x630) | Valence, Arousal, 7 basic expressions, action units for each video frame | In-the-Wild setting |
Real-world Affective Faces Database (RAF-DB) [21] [22] | 6 classes of basic emotions (Surprised, Fear, Disgust, Happy, Sad, Angry) plus Neutral and 12 classes of compound emotions (Fearfully Surprised, Fearfully Disgusted, Sadly Angry, Sadly Fearful, Angrily Disgusted, Angrily Surprised, Sadly Disgusted, Disgustedly Surprised, Happily Surprised, Sadly Surprised, Fearfully Angry, Happily Disgusted) | 29672 annotated examples | Color | Various for original dataset and 100x100 for aligned dataset | Emotion labels | Posed and Spontaneous | |
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion, the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing and her book Affective Computing published by MIT Press. One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.
A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a form of nonverbal communication. They are a primary means of conveying social information between humans, but they also occur in most other mammals and some other animal species.
The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. Ekman, Friesen, and Joseph C. Hager published a significant update to FACS in 2002. Movements of individual facial muscles are encoded by the FACS from slight different instant changes in facial appearance. It has proven useful to psychologists and to animators.
Three-dimensional face recognition is a modality of facial recognition methods in which the three-dimensional geometry of the human face is used. It has been shown that 3D face recognition methods can achieve significantly higher accuracy than their 2D counterparts, rivaling fingerprint recognition.
Rosalind Wright Picard is an American scholar and inventor who is Professor of Media Arts and Sciences at MIT, founder and director of the Affective Computing Research Group at the MIT Media Lab, and co-founder of the startups Affectiva and Empatica.
Affective haptics is the emerging area of research which focuses on the study and design of devices and systems that can elicit, enhance, or influence the emotional state of a human by means of sense of touch. The research field is originated with the Dzmitry Tsetserukou and Alena Neviarouskaya papers on affective haptics and real-time communication system with rich emotional and haptic channels. Driven by the motivation to enhance social interactivity and emotionally immersive experience of users of real-time messaging, virtual, augmented realities, the idea of reinforcing (intensifying) own feelings and reproducing (simulating) the emotions felt by the partner was proposed. Four basic haptic (tactile) channels governing our emotions can be distinguished:
Emotions in virtual communication are expressed and understood in a variety of different ways from those in face-to-face interactions. Virtual communication continues to evolve as technological advances emerge that give way to new possibilities in computer-mediated communication (CMC). The lack of typical auditory and visual cues associated with human emotion gives rise to alternative forms of emotional expression that are cohesive with many different virtual environments. Some environments provide only space for text based communication, where emotions can only be expressed using words. More newly developed forms of expression provide users the opportunity to portray their emotions using images.
Matti Kalevi Pietikäinen is a computer scientist. He is currently Professor (emer.) in the Center for Machine Vision and Signal Analysis, University of Oulu, Finland. His research interests are in texture-based computer vision, face analysis, affective computing, biometrics, and vision-based perceptual interfaces. He was Director of the Center for Machine Vision Research, and Scientific Director of Infotech Oulu.
Irfan Aziz Essa is a professor in the School of Interactive Computing of the College of Computing, and adjunct professor in the School of Electrical and Computer Engineering at the Georgia Institute of Technology. He is an associate dean in Georgia Tech's College of Computing and the director of the new Interdisciplinary Research Center for Machine Learning at Georgia Tech (ML@GT).
The MNIST database is a large database of handwritten digits that is commonly used for training various image processing systems. The database is also widely used for training and testing in the field of machine learning. It was created by "re-mixing" the samples from NIST's original datasets. The creators felt that since NIST's training dataset was taken from American Census Bureau employees, while the testing dataset was taken from American high school students, it was not well-suited for machine learning experiments. Furthermore, the black and white images from NIST were normalized to fit into a 28x28 pixel bounding box and anti-aliased, which introduced grayscale levels.
Emotion recognition is the process of identifying human emotion. People vary widely in their accuracy at recognizing the emotions of others. Use of technology to help people with emotion recognition is a relatively nascent research area. Generally, the technology works best if it uses multiple modalities in context. To date, the most work has been conducted on automating the recognition of facial expressions from video, spoken expressions from audio, written expressions from text, and physiology as measured by wearables.
Artificial empathy or computational empathy is the development of AI systems—such as companion robots or virtual agents—that can detect emotions and respond to them in an empathic way.
AlexNet is the name of a convolutional neural network (CNN) architecture, designed by Alex Krizhevsky in collaboration with Ilya Sutskever and Geoffrey Hinton, who was Krizhevsky's Ph.D. advisor at the University of Toronto.
René Vidal is a Chilean electrical engineer and computer scientist who is known for his research in machine learning, computer vision, medical image computing, robotics, and control theory. He is the Herschel L. Seder Professor of the Johns Hopkins Department of Biomedical Engineering, and the founding director of the Mathematical Institute for Data Science (MINDS).
Ioannis Thomas Pavlidis is a Greek American scholar. He is the distinguished Eckhard-Pfeiffer Professor of Computer Science at the University of Houston, founder, and director of the Affective and Data Computing Laboratory, formerly known as the Computational Physiology Lab (CPL).
Egocentric vision or first-person vision is a sub-field of computer vision that entails analyzing images and videos captured by a wearable camera, which is typically worn on the head or on the chest and naturally approximates the visual field of the camera wearer. Consequently, visual data capture the part of the scene on which the user focuses to carry out the task at hand and offer a valuable perspective to understand the user's activities and their context in a naturalistic setting.
Automated Pain Recognition (APR) is a method for objectively measuring pain and at the same time represents an interdisciplinary research area that comprises elements of medicine, psychology, psychobiology, and computer science. The focus is on computer-aided objective recognition of pain, implemented on the basis of machine learning.
Michael J. Black is an American-born computer scientist working in Tübingen, Germany. He is a founding director at the Max Planck Institute for Intelligent Systems where he leads the Perceiving Systems Department in research focused on computer vision, machine learning, and computer graphics. He is also an Honorary Professor at the University of Tübingen.
Hatice Gunes is a Turkish computer scientist who is Professor of Affective Intelligence & Robotics at the University of Cambridge. Gunes leads the Affective Intelligence & Robotics Lab. Her research considers human robot interactions and the development of sophisticated technologies with emotional intelligence.