This article relies largely or entirely on a single source .(August 2024) |
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Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1995 |
Neither Man nor Beast is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Neither Man nor Beast is an adventure for the Ravenloft setting in which the player characters become stranded on a desert island after a violent storm. [1]
Neither Man nor Beast was published in 1995.
Trenton Webb reviewed Neither Man nor Beast for Arcane magazine, rating it a 9 out of 10 overall. [1] He considered being stranded on an island that is "quiet - too quiet..." to be "a classic kick off for a classic scenario". [1] He found that "death is a very real option, as really it should be for any poor soul that becomes marooned here in the Demi-Plane of Dread". [1] He found it hard to describe the adventure as "the fun of this scenario relies heavily on intricately linked secrets, which even if alluded to would ruin the game" and that "even the island's name contains clues to its true nature", suggesting that the fun "is in the finding out, though, and the excitement in surviving to tell someone just what it was you found." [1] Ramshaw concluded by saying that "Neither Man Nor Beast is an elegant standalone adventure. It could slot into non-Ravenloft campaigns easily - everyone goes to sea eventually - but it's best for folk who already know the Demi-Plane of Dread. For when the island's secret is revealed they'll know precisely how slim their chances are." [1]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.
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