Pitstop II

Last updated
Pitstop II cover.jpg
Developer(s) Epyx
Publisher(s) Epyx
Designer(s) Dennis Caswell
Stephen Landrum [1]
Platform(s) Commodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer
Release1984: Atari, C64, IBM PC
1985: Apple II, CoCo
Genre(s) Racing
Mode(s) Single-player, two-player

Pitstop II is a 1984 sequel to the 1983 racing game Pitstop , both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.

Contents

Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on the racing track, and each half of the screen shows the view of the track according to the player's position.

Gameplay

Split-screen on the C64 Pitstop ii-c64.png
Split-screen on the C64

The game requires that players keep an eye on their tires and fuel gauge. Players are able to pull in for a pit stop to change tires as well as re-fuel.

Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels. [2]

Reception

Zzap!64 called Pitstop II "Fantastic! ... a SUPERB implementation of the 3D racing format ... This has to be the best ever driving game". [3]

IGN reviewed the Virtual Console release. They thought that the game was worth playing for nostalgic reasons but might not appeal to those unfamiliar with the title due to dated graphics, sound and controls. It was rated 6/10. [4]

Legacy

Pitstop II was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009. [5]

Related Research Articles

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game to be developed by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

<i>Pole Position</i> 1982 video game

Pole Position is a racing arcade video game released by Namco in 1982. It was licensed to Atari, Inc. for US manufacture and distribution. Pole Position is considered one of the most important titles from the golden age of arcade video games. It was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on Pole Position.

<i>Ghouls n Ghosts</i> 1988 Video game

Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as VS. Excitebike for the Nintendo VS. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

<i>Spelunker</i> (video game) 1983 video game

Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Winter Games</i> 1985 video game

Winter Games is a sports video game developed by Epyx, based on sports featured in the Winter Olympic Games.

<i>River Raid</i> 1982 video game

River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.

<i>Bomb Jack</i> 1984 video game

Bomb Jack is a platform game published by Tehkan for arcades and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

The Virtual Console is a defunct line of downloadable retro games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<i>Summer Games II</i> 1985 video game

Summer Games II is an Olympic sports video game developed and published by Epyx in North America, and published by U.S. Gold in Europe, based on sports featured in the Summer Olympic Games. It is a sequel to Summer Games released by Epyx the previous year. Summer Games II was originally written for the Commodore 64 and ported to the Apple II, Atari ST, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga.

<i>Badlands</i> (1989 video game) 1989 arcade game

Badlands is a 1989 arcade video game published by Atari Games. It was ported by Domark under the Tengen label to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game is a re-themed version of Atari's previous racing games Super Sprint and Championship Sprint with the addition of vehicular combat. Badlands is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun-equipped cars race around a track to win prizes.

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Richard Pettys Talladega</i> 1984 video game by Cosmi

Richard Petty's Talladega is a racing game featuring Richard Petty and Talladega Superspeedway. It was published by Cosmi in 1984 for Atari 8-bit computers. A Commodore 64 port followed in 1985. It is the first home video game to feature NASCAR racers.

<i>The Great American Cross-Country Road Race</i> 1985 video game

The Great American Cross-Country Road Race is a racing video game written by Alex DeMeo for Atari 8-bit computers and published by Activision in 1985. It was ported to the Apple II and Commodore 64. The game is in part an adaptation of an earlier Activision game Enduro, created for the Atari 2600 console, but with design, graphics and sound expanded to fit the capabilities of the more powerful computers.

<i>Pitstop</i> (video game) 1983 video game

Pitstop is a 1983 racing video game developed and published by Epyx for the Atari 8-bit computers, ColecoVision, Coleco Adam, and Commodore 64. A sequel, Pitstop II, was released in 1984.

References

  1. Pitstop II at Lemon 64
  2. "Impossible to Display Scan".
  3. Wade, Bob; Penn, Gary; Rignall, Julian (June 1985). "Pitstop II". Zzap!64 (review). pp. 42–43. Retrieved 26 October 2013.
  4. "Pitstop II Review - IGN". 25 February 2009.
  5. "One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2009-02-23. Retrieved 2009-02-23.