Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1993 |
Player's Guide to the Forgotten Realms Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Player's Guide to the Forgotten Realms Campaign illustrates key concepts in the Forgotten Realms setting with original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon. [1] The Player's Guide to the Forgotten Realms Campaign includes fiction and source book material which takes the form of a journal detailing the travels of an eclectic adventuring party, including a gnome illusionist, a halfling thief, and a human ranger. The party assembles to "travel the Realms extensively, witnessing as many of its wonders as time and fate will allow", and they cover a lot of territory. Beginning in Waterdeep, the companions wind their way through Neverwinter, the High Moor, and the Forgotten Forest on the first leg of the trip. The finale ends with them in the dungeons of Zhentil Keep, setting the stage for a sequel that the reader can design. [1] The source material, confined to brief sidebars, covers topics such as druidic circles, the Harpers, and the Red Wizards of Thay. [1]
Player's Guide to the Forgotten Realms Campaign is an Advanced Dungeons & Dragons game supplement published as a 132-page softcover book by TSR, Inc. Design is by Anthony Herring with additional material by Jeff Grubb, Karen Boomgarden, Julia Martin, Steven Schend, J. Robert King, and Tim Beach, and editing by Jonatha Ariadne Caspian. Illustrations are by Valerie Valusek with a cover by Larry Elmore. [1]
Rick Swan reviewed the Player's Guide to the Forgotten Realms Campaign for Dragon magazine #210 (October 1994). [1] Having also reviewed the Player's Guide to the Dragonlance Campaign in the same column, he declares: "For the hapless souls intimidated by the sprawl of Dragonlance (and the equally imposing Forgotten Realms setting) TSR comes to the rescue with these two Player's Guides. While the content is familiar—old hat, in fact, to veteran AD&D game players—the format is brand-new. Gone are [...] everything that makes novices feel like they've wandered into a foreign country. Instead of using rules, the books illustrate key concepts with original fiction, as whimsical as fairy tales and a treat to read." [1] He commented that "What the fiction lacks in narrative drive, it makes up in fanciful encounters [...] and evocative details [...] It's lightweight fun, the gaming equivalent of a strawberry sundae." [1] He found that much of the source material "seems trivial. Why devote a full page to a discussion of wine? Why describe eight types of bread? Do we really need to know about ten different cheeses? More essays about magic and history would've been preferable to all the groceries. And there's a bit too much fiction for my taste, comprising perhaps two-thirds of the text." [1] Swan concluded his review by saying: "Make no mistake. These books are intended as introductions, providing broad overviews for beginners. Serious players who want serious answers can skip the Player's Guides and go right to the Tales of the Lance boxed set (for the Dragonlance setting) and the revised in 1993 edition Forgotten Realms Campaign Setting set. But if you’re not ready for the big time, or if you're more curious than committed, try the Player's Guides first." [1]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations, comic books, and an upcoming film.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
Jeff Grubb is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's Dragonlance shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
Krynnspace is a supplement published by TSR in 1993 for the fantasy role-playing game Dungeons & Dragons that is a crossover between the Spelljammer and Dragonlance campaign settings.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, a centaur in the game resembles a human with the lower body of a horse.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Heroes' Lorebook is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the Dungeons & Dragons role-playing game.
The Planescape Campaign Setting is a boxed set for the Dungeons & Dragons fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by White Wolf and Pyramid magazines.
Player's Guide to the Dragonlance Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
Tales of the Lance is a boxed set issued by TSR for Dragonlance. It includes maps, source books, and player stat cards for various non-player characters (NPCs).
Leaves from the Inn of the Last Home is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game.
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.