Shot reverse shot (or shot/countershot) is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other. [1] [2]
Shot reverse shot is a feature of the "classical" Hollywood style of continuity editing, which deemphasizes transitions between shots such that the spectator perceives one continuous action that develops linearly, chronologically, and logically. It is an example of an eyeline match. [1]
In fiction, continuity is consistency of the characteristics of people, plot, objects, and places seen by the reader or viewer over some period of time. It is relevant to several media.
Film editing is both a creative and a technical part of the post-production process of filmmaking. The term is derived from the traditional process of working with film which increasingly involves the use of digital technology.
A point of view shot is a short film scene that shows what a character is looking at. It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction. The technique of POV is one of the foundations of film editing.
In film and video production, split screen is the visible division of the screen, traditionally in half, but also in several simultaneous images, rupturing the illusion that the screen's frame is a seamless view of reality, similar to that of the human eye. There may or may not be an explicit borderline. Until the arrival of digital technology, a split screen in films was accomplished by using an optical printer to combine two or more actions filmed separately by copying them onto the same negative, called the composite.
Mise-en-scène is the stage design and arrangement of actors in scenes for a theatre or film production, both in visual arts through storyboarding, visual theme, and cinematography, and in narrative storytelling through direction. The term is also commonly used to refer to single scenes that are representative of a film. Mise-en-scène has been called film criticism's "grand undefined term".
The Balducci levitation is a levitation illusion first described by Ed Balducci. Its inventor is unknown. It is an impromptu magic trick, which has been popularized by many magicians, such as David Roth, Paul Harris, and David Blaine.
A jump cut is a cut in film editing in which a single continuous sequential shot of a subject is broken into two parts, with a piece of footage being removed in order to render the effect of jumping forwards in time. Camera positions of the subject in the remaining pieces of footage of the sequence should vary only slightly in order to achieve the effect. It is a manipulation of temporal space using the duration of a single shot, and fracturing the duration to move the audience ahead. This kind of cut abruptly communicates the passing of time as opposed to the more seamless dissolve heavily used in films predating Jean-Luc Godard's Breathless, which made extensive use of jump cuts and popularized the technique during the 1960s. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes nonetheless used for creative purposes. Jump cuts tend to draw attention to the constructed nature of the film. More than one jump cut is sometimes used in a single sequence.
In filmmaking, a body double is a person who substitutes in a scene for another actor such that the person's face is not shown.
Cross-cutting is an editing technique most often used in films to establish action occurring at the same time, and usually in the same place. In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case. Cross-cutting can also be used for characters in a film with the same goals but different ways of achieving them.
In filmmaking, the 180-degree rule is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. By keeping the camera on one side of an imaginary axis between two characters, the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.
Creative geography, or artificial landscape, is a film making technique invented by the early Russian filmmaker Lev Kuleshov sometime around the 1920s. It is a subset of montage, in which multiple segments shot at various locations and/or times are edited together such that they appear to all occur in a continuous place at a continuous time. Creative geography is used constantly in film and television, for instance when a character walks through the front door of a house shown from the outside, to emerge into a sound stage of the house's interior.
Continuity editing is the process, in film and video creation, of combining more-or-less related shots, or different components cut from a single shot, into a sequence to direct the viewer's attention to a pre-existing consistency of story across both time and physical location. Often used in feature films, continuity editing, or "cutting to continuity", can be contrasted with approaches such as montage, with which the editor aims to generate, in the mind of the viewer, new associations among the various shots that can then be of entirely different subjects, or at least of subjects less closely related than would be required for the continuity approach.
This article contains a list of cinematic techniques that are divided into categories and briefly described.
Memento is a 2000 American neo-noir psychological thriller film written and directed by Christopher Nolan, and produced by Suzanne and Jennifer Todd. The film's script was based on a pitch by Jonathan Nolan, who wrote the 2001 story "Memento Mori" from the concept. Guy Pearce stars as a man who, as a result of an injury, has anterograde amnesia and has short-term memory loss approximately every fifteen minutes. He is searching for the people who attacked him and killed his wife, using an intricate system of Polaroid photographs and tattoos to track information he cannot remember.
In film editing, video editing and post production, screen direction is the direction that actors or objects appear to be moving on the screen from the point of view of the camera or audience. A rule of film editing and film grammar is that movement from one edited shot to another must maintain the consistency of screen direction in order to avoid audience confusion.
"Pepper" is a song by American alternative rock band Butthole Surfers. It appeared on their seventh studio album, Electriclarryland, and reached number one on the US Billboard Modern Rock Tracks chart and number 29 on the Billboard Hot 100 Airplay chart, becoming the top-ranked song of 1996 on the former chart. In Australia the song peaked at number 15 on the ARIA Singles Chart and number four on Triple J's Hottest 100 of 1996. It also reached number two on the Canadian RPM Alternative 30 and number 32 in New Zealand.
An eyeline match is a film editing technique associated with the continuity editing system. It is based on the premise that an audience will want to see what the character on-screen is seeing. An eyeline match begins with a character looking at something off-screen, followed by a cut of another object or person: for example, a shot showing a man looking off-screen is followed by a shot of a television. Given the audience's initial interest in the man's gaze, it is generally inferred on the basis of the second shot that the man in the first was looking at the television, even though the man is never seen looking at the television within the same shot.
The Over the shoulder shot (OTS) is a camera angle used in film and television, where the camera is placed above the back of the shoulder and head of a subject. This shot is most commonly used to present conversational back and forth between two subjects. With the camera placed behind one character, the shot then frames the sequence from the perspective of that character. The over the shoulder shot is then utilised in a shot-reverse-shot sequence where both subject's OTS perspectives are edited consecutively to create a back and forth interplay, capturing dialogue and reactions. This inclusion of the back of the shoulder allows audiences to understand the spatial relationships between two subjects, while still being able to capture a closer shot of each subject’s facial expression. In film and television, the filmmaker or cinematographer’s choice of an OTS shot’s camera height, the use of focus and lenses affect the way audiences interpret subjects and their relationships to others and space.
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view is required.
Film editor Zach Staenberg states "what makes a movie is the editing". It was not until the invention of editing that film and cinema was allowed to take off. Film is the product of editing, so it is not something that goes unnoticed. Editing has gone through different stages and has now reached a technique called post-classical editing. It is a style of editing characterized by shorter shot lengths, faster cuts between shots, and containing more jump shots and close-ups than classical editing characteristic of films prior to the 1960s.
Bordwell, David; Thompson, Kristin (2006). Film Art: An Introduction. New York: McGraw-Hill. ISBN 0-07-331027-1.
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