Silpheed: The Lost Planet

Last updated
Silpheed: The Lost Planet
Silpheed- The Lost Planet Japanese Cover.jpg
Japanese version cover art
Developer(s) Treasure, Game Arts
Publisher(s)
Director(s) Masato Maegawa
Kanta Watanabe
Producer(s) Takeshi Miyaji
Designer(s) Kazuo Yasuda
Toshio Akashi
Programmer(s) Naoto Niida
Masaki Ukyo
Kazuhiko Ishida
Kanta Watanabe
Artist(s) Seiji Hasuko
Tsunehisa Kanagae
Tetsuhiko Kikuchi
Kōji Kitatani
Composer(s) Fumihito Kasatani
Mariko Sato
Tomy
Yoko Sonoda
Platform(s) PlayStation 2
Release
  • JP: September 21, 2000
  • NA: April 10, 2001 [1]
  • EU: May 11, 2001
Genre(s) Vertical-scrolling shooter
Mode(s) Single-player

Silpheed: The Lost Planet [lower-alpha 1] is a 2000 shooter video game. It is a direct sequel to Silpheed . It was developed by Treasure and Game Arts, and published in North America by Working Designs. The game is a vertical scrolling shooter in which the player controls 019, a Silpheed of the planet Solont's SA-77 Squadron, as it takes on countless alien enemies.

Contents

Gameplay

The Silpheed destroying formations of enemies in the first level. Silpheed The Lost Planet screenshot.jpg
The Silpheed destroying formations of enemies in the first level.

Silpheed: The Lost Planet is a vertical-scrolling shooter presented at an oblique angle view. [2] [3] The plot takes place 31 years after the events of the first game, where most human colonies in the Solar System have been destroyed by an alien civilization named the UTOO. To prevent the UTOO from destroying the remaining colonies, as well as other celestial bodies within the universe, a squadron of starfighters known as Silpheeds are deployed to destroy the UTOO and restore peace to the universe. [2] [4] :11

The player controls one of these Silpheed ships throughout eight stages. The objective of each is to make it to the end by destroying formations of enemies and avoiding collision with them and their projectiles. [5] [3] At the beginning of a level, the player can customize their Silpheed with different types of weapons, including short-ranged bombs, a double shot, and a laser that pierces through enemies. [4] :10 [5] These weapons can be attached to either wing of the Silpheed, allowing for one side to have one weapon and the other side to have a different one. [2] Brief "refueling" segments midway through levels allow players to swap their weapon types. [2] Destroying enemies close to the player increases the score multiplier, referred to as "proximity scoring", and increases the closer the player is to an enemy. [2]

Release

The game was released in Japan on September 21, 2000 for the PlayStation 2. [6]

North American publisher Working Designs made changes to the game. Support for analog control and vibration functionality was added. The slowdown from the Japanese version was almost completely eliminated as well. The game's Western packaging also features a foil-embossed, reflective cover. Originally, it had been scheduled for October 26, 2000, but it had been delayed to November 24 first, [7] [8] before delaying it further to April 2001. [1]

Reception

The game received "average" reviews according to the review aggregation website Metacritic. [9] Blake Fischer of NextGen said in an early review that the game had "got the look, but it's lacking the inspiration that makes a shooter stand out." [16] In Japan, Famitsu gave it a score of 29 out of 40. [6] Game Informer gave the Japanese version a mixed review, about six months before the game was released Stateside. [12] Other magazines gave early reviews as well while it was still in development. [10] [13] [14] [17]

Notes

  1. Japanese: シルフィード ザ・ロストプラネット, Hepburn: Shirufīdo Za Rosuto Puranetto
  2. Two critics of Electronic Gaming Monthly gave the game each a score of 7/10, and another gave it 6/10 in an early review.
  3. In GameFan 's viewpoint of the Japanese import, three critics gave it each a score of 74, 76, and 68.

Related Research Articles

<i>Bangai-O</i> 1999 video game

Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.

<i>Time Stalkers</i> 1999 video game

Time Stalkers, also known as Climax Landers in Japan, is a role-playing video game for the Dreamcast featuring appearances of worlds from several of Climax Entertainment's earlier games in crossover fashion. The player initially takes the role of Sword, a character caught in a world made of many worlds. As he goes along, similar heroes show up for the player to control. The player may do things such as enter dungeons, take special assignments, and upgrade/buy/sell items.

<i>Tech Romancer</i> 1998 video game

Tech Romancer is a 1998 3D fighting arcade game by Capcom that draws heavily from the various subgenres of mecha anime. It was later ported to the Dreamcast console. The player controls a giant robot which is used to fight another robot in one-on-one combat. Studio Nue designed the robots in this game.

<i>Giga Wing</i> 1999 Video game

Giga Wing is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console. The arcade version is notable for using a horizontally aligned monitor, something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000, before it was delayed to July 18, 2000.

<i>Worms Armageddon</i> 1999 video game

Worms Armageddon is a 1999 turn-based strategy video game developed and published by Team17 as part of the Worms series. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.

<i>SaGa Frontier 2</i> 1999 video game

SaGa Frontier 2 is a role-playing video game developed and published by Square for the PlayStation. It is the eighth original game in the SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in February 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

<i>Silpheed</i> 1986 video game

Silpheed is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

<i>Gunbird 2</i> 1998 Video game

Gunbird 2 is a 2D scrolling shooter developed by Psikyo and published by Capcom as a sequel to the original Gunbird. It was originally released in Japanese arcades in 1998, and was later ported to the Dreamcast in 2000 and released worldwide. An Android version was released in Korea in 2014, before it came out worldwide on both Android and iOS in 2016. The arcade game was also included in Gunbird Special Edition for the PlayStation 2. A version was released on Nintendo Switch in June 2018, Microsoft Windows in June 2020, and PlayStation 4 and Xbox One in August 2022.

<i>Zombie Revenge</i> 1999 arcade game

Zombie Revenge is a beat 'em up video game released for arcades and Dreamcast in 1999. Armed with their fists, feet, and whatever weapons they should find along the way, players are tasked with ridding an unnamed city of zombies. Originally titled Blood Bullet: The House of the Dead Side Story, the game was renamed Zombies Nightmare before Sega decided on the name Zombie Revenge.

<i>Chocobos Dungeon 2</i> 1998 video game

Chocobo's Dungeon 2 is the 1998 role-playing video game by Square for the PlayStation. It is the sequel to 1997's Chocobo's Mysterious Dungeon.

<i>Gradius Advance</i> 2001 video game

Gradius Advance is a horizontally scrolling shooter handheld video game developed by Mobile21 and published by Konami in 2001. It was released later in the same month in the United States as Gradius Galaxies and in 2002 in Japan as Gradius Generation. It is the only Gradius title available for the Game Boy Advance. The game's plot is set between Gradius III and Gradius Gaiden. Bacterion was developing a powerful weapon to use against the planet Gradius, but it was destroyed. A few years later it crashed on a planet and the planet gradually changed into a mechanical fortress. The planet Gradius then sent the Vic Viper to stop it.

<i>Cyber Troopers Virtual-On Oratorio Tangram</i> 1999 video game

Cyber Troopers Virtual-On Oratorio Tangram is a 1998 Japanese Sega Model 3 arcade action game that was ported to the Sega NAOMI arcades and the Dreamcast home console in Japan in 1999 and North America in 2000. Oratorio Tangram is a 3D fighting game where the player assumes control of a giant humanoid robot, and is a sequel to the 1996 video game Virtual On: Cyber Troopers. A re-release of the game, entitled Virtual-On Oratorio Tangram Ver.5.66, was released worldwide for Xbox 360 on April 29, 2009.

<i>Omega Boost</i> 1999 video game

Omega Boost is a 3D shoot 'em up video game co-developed by Polyphony Digital and Cyberhead and published by Sony Computer Entertainment for the PlayStation. It was released in Japan on April 22, 1999, and then on September 14, 1999, in North America and Europe.

<i>Silent Bomber</i> 1999 video game

Silent Bomber is a 1999 arcade style action video game for the PlayStation, and the second game developed by CyberConnect. Silent Bomber is based on the classic top down shoot 'em up genre but with a twist: Instead of shooting the enemy, the player blows them up using bombs. In 2006, it was released for the PlayStation Network in Japan.

<i>Project Sylpheed</i> 2006 space simulation video game

Project Sylpheed, also known as Project Sylpheed: Arc of Deception in North America, is a space simulation game for the Xbox 360 console. It was developed by SETA and published by Square Enix and Microsoft. The game is acknowledged as the spiritual successor to the Silpheed video game series, which comprised 3D rail shooters: players pilot a starfighter, shooting incoming enemies on a vertically scrolling third-person playing field. Project Sylpheed uses full 3D computer graphics and allows the player to instead pilot his or her spacecraft in any direction.

<i>Plasma Sword: Nightmare of Bilstein</i> 1998 video game

Plasma Sword: Nightmare of Bilstein, released in Japan as Star Gladiator 2: Nightmare of Bilstein, is a 1998 3D weapon-based fighting video game released by Capcom for the arcades. It is the sequel to Star Gladiator and runs on the ZN-2 hardware, an improved version of the PlayStation-based ZN-1 hardware its predecessor ran on. A Dreamcast port was released in 2000.

<i>Colony Wars: Red Sun</i> 2000 video game

Colony Wars: Red Sun is a space combat simulator video game for the PlayStation developed by Psygnosis and published by Sony Computer Entertainment Europe and Midway Games in 2000. It is a sequel to Colony Wars in 1997 and Colony Wars: Vengeance in 1998. Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.

<i>Street Fighter EX3</i> 2000 video game

Street Fighter EX3 is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. It is the third and final console installment in the Street Fighter EX series. The game was first released on March 4, 2000 in Japan and on October 26, 2000 in North America as a launch title exclusively for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It was subsequently released in Europe on March 2, 2001.

<i>Gradius III and IV</i> 2000 video game

Gradius III and IV is a compilation game combining ports of the arcade versions of Gradius III (1989) and Gradius IV (1999). It was released in Japan on April 13, 2000, and North America and Europe on November 2000. The game was a launch title for the PS2 in PAL regions.

<i>Gungriffon Blaze</i> 2000 mech simulation video game

GunGriffon Blaze is a video game developed by Game Arts and published by Capcom and Working Designs in 2000, and by Swing! Deutschland in Europe in 2002 for PlayStation 2. The game was a launch title on the PlayStation 2 in North America.

References

  1. 1 2 "Video Game release dates". The Pantagraph . Lee Enterprises. March 29, 2001. p. 65. Retrieved January 6, 2024 via Newspapers.com.
  2. 1 2 3 4 5 Sczepaniak, John (October 19, 2012). "Silpheed: The Lost Planet". Hardcore Gaming 101. Archived from the original on September 26, 2020. Retrieved January 16, 2021.
  3. 1 2 3 Smith, David (April 30, 2001). "Silpheed: The Lost Planet". IGN . Ziff Davis. Archived from the original on March 26, 2020. Retrieved January 6, 2024.
  4. 1 2 Silpheed: The Lost Planet instruction manual. Working Designs. April 10, 2001.
  5. 1 2 3 Barnes, J.C. "Silpheed: The Lost Planet - Review". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved March 26, 2020.
  6. 1 2 3 "シルフィード ザ・ロストプラネット [PS2]". Famitsu (in Japanese). Enterbrain. Archived from the original on July 3, 2013. Retrieved January 6, 2024.
  7. IGN staff (October 20, 2001). "Silpheed Officially Delayed, Gun Griffon On Track". IGN. Ziff Davis. Archived from the original on November 9, 2023. Retrieved January 6, 2024.
  8. 1 2 Edge staff (December 2000). "Silpheed: The Lost Planet [JP Import]" (PDF). Edge . No. 91. Future Publishing. Archived (PDF) from the original on June 12, 2023. Retrieved January 6, 2024.
  9. 1 2 "Silpheed: The Lost Planet". Metacritic . Fandom. Archived from the original on January 6, 2024. Retrieved January 6, 2024.
  10. 1 2 MacDonald, Mark; Sewart, Greg; Johnston, Chris (February 2001). "Silpheed: The Lost Planet" (PDF). Electronic Gaming Monthly . No. 139. Ziff Davis. p. 143. Archived from the original on February 11, 2001. Retrieved January 6, 2024.
  11. Bramwell, Tom (June 5, 2001). "Silpheed: The Lost Planet". Eurogamer . Gamer Network. Archived from the original on July 17, 2001. Retrieved January 6, 2024.
  12. 1 2 "Silpheed [The Lost Planet]". Game Informer . No. 91. FuncoLand. November 2000.
  13. 1 2 Van Stone, Matt "Kodomo"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (December 2000). "Silpheed [The Lost Planet][Import]". GameFan . Vol. 8, no. 12. Shinno Media. p. 29. Retrieved August 31, 2020.
  14. 1 2 Mylonas, Eric "ECM" (December 2000). "Silpheed: The Lost Planet [Import]". GameFan. Vol. 8, no. 12. Shinno Media. pp. 136–37. Retrieved August 31, 2020.
  15. Lopez, Miguel (October 9, 2000). "Silpheed: The Lost Planet (Import) Review". GameSpot . Fandom. Archived from the original on May 13, 2021. Retrieved January 6, 2024.
  16. 1 2 Fischer, Blake (February 2001). "Silpheed: The Lost Planet". NextGen . No. 74. Imagine Media. p. 73. Retrieved April 1, 2020.
  17. 1 2 Kennedy, Sam (January 2001). "Silpheed: The Lost Planet". Official U.S. PlayStation Magazine . No. 40. Ziff Davis. p. 132. Retrieved January 6, 2024.
  18. Rubenstein, Glenn (May 18, 2001). "Silpheed: The Lost Planet (PS2) -- Review". Extended Play . TechTV. Archived from the original on June 8, 2001. Retrieved March 26, 2020.