Rules required | Dungeons & Dragons, 3.5 edition |
---|---|
Character levels | 4th |
Authors | Christopher Perkins |
First published | September 2005 |
Sons of Gruumsh is an adventure module for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.
Sons of Gruumsh takes place in the Forgotten Realms setting, and involves six missing nobles from Melvaunt, as tribes of orcs in Thar converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord.
Sons of Gruumsh was published in September 2005, and was written by Christopher Perkins, with cover art by Todd Lockwood and interior art by Mike Dubisch.
Dungeon Master for Dummies lists Sons of Gruumsh as one of the ten best 3rd edition adventures. [1]
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
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In the Dungeons & Dragons role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions.
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