Tellstones: King's Gambit

Last updated
Tellstones: King's Gambit
Designers Riot Games
PublicationSeptember 16, 2020;3 years ago (2020-09-16)
Players2 or 4
Playing time10 minutes
Skills Memorization

Tellstones: King's Gambit is a 2020 tabletop game created by Riot Games under their Riot Tabletop division. Two or four players take turns placing, swapping, and guessing tokens; the goal of the game is to either guess three tokens correctly or "boast" successfully by correctly guessing all hidden tokens. Developed as part of Riot's expansion into games outside League of Legends , the game is the company's second tabletop product following their 2016 release Mechs vs. Minions . Tellstones was released in September 2020; reviewers praised the game for its presentation and build quality, but criticized its gameplay as short and uninteresting.

Contents

Overview

Setting

Tellstones is set in Runeterra, [1] the fictional universe of the video game League of Legends , and is "based on a traditional game played in the fictional region of Demacia". [2]

Gameplay

Tellstones is a two- or four-player memory-based game [3] that takes around 10 minutes to play. [4] [5] In the two-player version, the players place down a piece of felt—the "line"—between them on a table. [6] The players take turns instructing each other to place a token (which has a symbol on one side) on the line, flip a token upside down (to hide the token's symbol), or swap the positions of two tokens. [6] A player can challenge their opponent to guess the symbol on an upside-down token in order to score a point; [6] the first player to three points wins the game. [7] They can also use their turn to look at an upside-down token; [6] if their opponent scored a point in the previous turn, they may look at three tokens. [7] Tellstones also has a "boast" mechanic, where a player can claim that they know the symbols of all upside-down tokens on the line. If the player successfully guesses all the tokens, they win the game. If the player cannot name all the tokens, they lose instead. [7] The opponent can challenge the boast with a boast of their own; the first player can avoid the counter-boast by conceding a point. [6]

In the four-player version, players are divided into two teams: two players, one from each team, sit on each side of the line. [8] Players take turns in a counter-clockwise order, and during their turn instruct their opponent to the left. [8] When a team boasts, its members take turns guessing the upside-down tokens. [8]

Development

To promote the fictional universe of their video game League of Legends , the video game company Riot Games released numerous League of Legends-related projects and games throughout 2019 and 2020. [1] Included within this goal was the company's expansion into tabletop game development. [1] Following Riot's success with their first tabletop game in 2016, Mechs vs. Minions , the company announced the creation of a new internal studio in January 2020, Riot Tabletop, that would develop further tabletop games. [9] Chris Cantrell, the creative director for the studio, said he came up with the core gameplay idea of Tellstones at Gen Con 2017. [3] Cantrell "decided to differentiate the game" by providing "heirloom quality" game pieces. [3] The studio tried to tie the game into League of Legends by working around what Demacian symbols might look like and represent. [1]

Tellstones was released on September 16, 2020; [5] its release was slightly delayed due to the COVID-19 pandemic. [3]

Reception

Reviewers praised the game's presentation and build quality, but criticized the game as short and uninteresting. Charlie Hall of Polygon praised the presentation and game pieces as "exceptional", and described the game as "solid" but "one-note and awfully short". [5] Kotaku's Luke Plunkett complimented the build quality as "premium" but expressed confusion with the game, opining that it "just feels fast and disposable, like a playground game or a round of poker". [4] The game was criticized as "a chore to play" by Alex Meehan of Dicebreaker, who argued that Tellstones's gameplay was uninteresting because of the lack of any mechanics beyond its memory-based components. [6] Plunkett asserted that the game had little connections to the League of Legends narrative universe, [4] while Hall considered the game "barebones" compared to its predecessor Mechs vs. Minions . [5]

See also

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References

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  3. 1 2 3 4 Ocal, Arda (September 16, 2020). "How Riot Games' board game Tellstones weaponizes memory". ESPN . Archived from the original on May 13, 2021. Retrieved May 12, 2021.
  4. 1 2 3 Plunkett, Luke (September 21, 2020). "League of Legends' New Board Game Is Pretty Basic". Kotaku . Archived from the original on May 10, 2021. Retrieved May 10, 2021.
  5. 1 2 3 4 Hall, Charlie (September 16, 2020). "Tellstones is a beautifully made game that's too easy to put down". Polygon . Archived from the original on May 13, 2021. Retrieved May 12, 2021.
  6. 1 2 3 4 5 6 Meehan, Alex (September 16, 2020). "Tellstones: King's Gambit board game review - Mechs vs Minions creators' second tabletop outing demands attention it doesn't deserve". Dicebreaker. Archived from the original on November 24, 2020. Retrieved May 12, 2021.
  7. 1 2 3 Carter, Chris (September 16, 2020). "Tellstones: King's Gambit is a new tabletop League of Legends spinoff, and a fun bluffing game". Destructoid . Archived from the original on October 25, 2020. Retrieved May 12, 2021.
  8. 1 2 3 League of Legends (September 16, 2020). Tellstones: King's Gambit | Tutorial (Video).
  9. Hall, Charlie (January 13, 2020). "League of Legends developer Riot Games is making new board games". Polygon . Archived from the original on January 14, 2020. Retrieved May 12, 2021.